Forum changes: Editing of posts has been turned off until further notice.
Started by Cassidy, November 27, 2003, 01:53:44 PM
Quote from: qxjitOf course, this isn't the only system being used in the game -- it is basically used to override the system when one of the players has an idea that they want to incorporate into the game. However, at least in the game I am GMing, I would say Cred is being acts as the primary system (especially when people have built up lots of bonuses), and the other system is secondary.
Quote from: CassidySometimes the players need a spark to get a scene going and move the story along. I'm just scratching my head trying to come up with an inventive and interesting way of providing them with that spark.
Quote from: qxjitCould you expand on the problem by giving a situation that has troubled you in actual play? I'm not sure I fully understand the problem that you are having -- at least not enough to provide a useful suggestion.
Quote from: CassidyIn our games when a player has the opportunity to assume the role of GM they have to set up a scene or situation that's going to provide some impetus to the story and engage the interest of the other players. Sometimes they get a block; "GM Block" for want of a better term. The scene fizzles because the player acting as GM for that scene doesn't have a clear idea of what they want to set up. Sure they'll fudge something together but the scene just doesn't have the spark necessary to fire their imagination or that of the other players.
Quote from: Ron Edwards[For the record, I think Soap, InSpectres, The Pool, and my own Elfs are kind of "the parents" of a whole wave of game design here at the Forge. Many of those new games are among the finest I have ever seen.]