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The Riddle of Steel
Atrophying Skills
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Topic: Atrophying Skills (Read 482 times)
Ian.Plumb
Member
Posts: 141
Atrophying Skills
«
on:
January 12, 2004, 10:11:56 PM »
Hi,
What mechanic would you suggest using for indicating that a skill is getting worse through lack of practice? Over what period of time would you suggest the skill degrade? Should physical skills atrophy at a faster rate than mental skills, or vice versa?
I'm looking at incarcerating a character for an extended peiod of time, several years at least.
Cheers,
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Ian Plumb
Griffin Grove Gaming
Kraftworks for Kids
School Holiday Program
Ingenious
Member
Posts: 352
Atrophying Skills
«
Reply #1 on:
January 12, 2004, 11:36:22 PM »
An interesting topic and I am glad it came up, as over the weekend I played a character that was a prisoner. Thought at creation his strength was only 3(signed that off on him being in the clink), as well as his low skill ratings where priorities were concerned.
However, throwing someone into the dungeons whilst at their prime is even that much more interesting.. as it involves alot more roleplaying than in my case. I would say a reasonable amount of time(in months), strength will decrease, unpracticed skills, endurance and toughness might improve as per being whipped, beaten, or chained up... but if the character is just locked away in a cell and is not restrained I do not see strength or any skill possibly going unpracticed(unless the means to practice these skills is not feasible). Only after a lengthy period of imprisonment would I start to lower the mental attributes... stating that this might be due to seperation from the world, going mad, etc. In any case, have the lowering of skills and attributes be slow... maybe -1 per 3 or 4 months... and then after a year or so start taking them down at -2 each time... Some attributes might improve as previously stated, and the mental ones might as well... i.e. will-power. That might also play a role in the atrophy of everything else.. and the 'going mad' bit. Say by rolling willpower each month demonstrates a characters will and hope of being released and not resigning himself ot his current fate. If a WP roll is failed, take down some skills... if it is botched, take them down more.. or have the character start to exibit some psychological problems. Make this every month, and add modifiers for the way he is treated.. if he is tortured severely, moderately, or lightly.. whipped, beaten, knocked out on a regular basis.. etc. Also, a character's diet while in prison also has is a variable in this particular equation.. if he isnt getting enough protein for example... strength penalties will be more severe... etc etc etc. And after awhile health will deteriorate and such...
More to follow as I think of this more.
-Ingenious
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Jake Norwood
Member
Posts: 2261
Atrophying Skills
«
Reply #2 on:
January 13, 2004, 12:06:48 PM »
However you decide to work it, keep in mind that a skill that withers away isn't actually gone, and usually they come back very fast (based on MA, perhaps?)
Jake
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"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
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Bob Richter
Member
Posts: 324
Atrophying Skills
«
Reply #3 on:
January 13, 2004, 12:11:09 PM »
Yep. Agree with Jake. You never completely lose it. (whatever it is...)
Suggest that increases up to the original level of the skill be automatic and perhaps half cost?
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So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...
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