The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:57:09 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
making a game out of character creation: Scrabble!
Pages: [
1
]
« previous
next »
Author
Topic: making a game out of character creation: Scrabble! (Read 827 times)
anonymouse
Member
Posts: 302
making a game out of character creation: Scrabble!
«
on:
January 14, 2004, 03:06:45 PM »
Random bit of system piece..
So, random chat over in #indiegames and I hit upon the idea of using Scrabble, or a similar system, for character generation.
You'd get a big pool of tiles, and you'd try and come up with words to serve as descriptors/traits for your character. If you were playing a standard fantasy game, maybe you wanted a guy with a weapon, and you'd try and cobble together Sword or Mace or Bow. The score for your word would be its value; maybe the value is a roll-under TN, or it's the number of dice you roll (I roll 45 dice as I use my Xylophone trait! suck it down, Maestro!.. uh, anyway) in a contest.
You could take the system further, and -any- time you wanted to do an action, you maybe needed to place a word for it or something you were going to use in the contest; in a fight, you could try using obvious things like Sword or Weapon, or maybe Cliff (I push him off it) or Mud (he falls down), et cetera.
Most people don't like this sort of thing because it relies on player skill, but I see that as a feature rather than a flaw.
Logged
You see:
Michael V. Goins, wielding some vaguely annoyed skills.
>
Lorenzo Rubbo-Ferraro
Member
Posts: 65
making a game out of character creation: Scrabble!
«
Reply #1 on:
January 15, 2004, 01:51:02 AM »
You are completely off your tree..
But I would like to try it one day :-)
Logged
Daniel Solis
Member
Posts: 411
making a game out of character creation: Scrabble!
«
Reply #2 on:
January 15, 2004, 06:00:13 AM »
I wonder if you could bust open Boggle and use the lettered dice from that game. It's still what you describe, but you can also add elements where certain mechanics allow you to roll more dice with more possible words at your disposal.
Actually, that would probably be easier to use in play by pulling tiles from the bag. Hm.
Okay, you always have in your posession a certain number of tiles as a bare minimum. Higher stats (of some sort) allow you to pull more tiles. The numbers on each tile show how many times they can be used before being tossed back into the bag. If you're using some sort of hit point mechanic, the sum of the tile-numbers is the amount of damage you do. A 'gun' actually does less damage than a 'chainsaw.' Mostly because, well, chainsaws are cool.
There could also be a mechanic for trading letters with other players.
Logged
Meatbot Massacre
Giant robot combat. No carbs.
GB Steve
Member
Posts: 429
making a game out of character creation: Scrabble!
«
Reply #3 on:
January 16, 2004, 05:35:06 AM »
I have come across this idea before but nobody has taken it very far, possibly because of copyright issues.
Mind you Fudge has some scrabble magic rules and I found these on RPGnet:
http://forum.rpg.net/showthread.php?s=&threadid=90628&highlight=scrabble
http://forum.rpg.net/showthread.php?s=&threadid=41446&highlight=scrabble
Sounds interesting though, what are you going to do with it?
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum