The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:57:55 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
Indie Game Design
(Moderator:
Ron Edwards
)
Followup on Lego game (split)
Pages: [
1
]
« previous
next »
Author
Topic: Followup on Lego game (split) (Read 631 times)
Asrogoth
Member
Posts: 92
Followup on Lego game (split)
«
on:
January 27, 2004, 01:18:26 PM »
Well, I've been lurking the forums and reading the articles now for about two months or so (maybe a little longer) and this is my first post. Yes, please take a sigh of relief, I am not posting my fantasy heartbreaker -- yet. MUHAHAHA
Anyway, as I was slogging through all 50-something pages in the Indie Game Design forum, I came across this great post.
Jeph, I wanted to congratulate you on a really great idea. I think it's fantastic. It really is a game the whole family can enjoy.
I was wondering though, could you possibly have rules to make monsters, mechs, ships, cyborgs, fantastic creatures, etc with Legos? Maybe you could make the game less "gamist" if I have my terminology correct, and more "narrativist"? Perhaps you could do this by having your players providing descriptors for attributes and allowing game-play to be more generic instead of concentrating on a wide-ranging "Plastic Block"-specific rule-book???
I plan to post more to the site and hope that I might have as much luck being creative as most of you seem to be.
Logged
"We know what we know because someone told us it was so."
Jeph
Member
Posts: 338
Jeff Schecter
Followup on Lego game (split)
«
Reply #1 on:
January 27, 2004, 03:51:49 PM »
Hi Kenneth, and welcome to the Forge!
Thanks for the interest! I'm glad you like it. However, in the future, start a new thread instead of ressurecting an old one--the mods around here aren't big fands of thread necromancy.
As for your questions: monsters, mechs, ships, ships, cyborgs, space craft, big trucks with rail guns welded on, and much more are all easily done with
BrikWars
, but require a bit (lot) more time and effort put into statting up. However, I'm not really interested in de-Gamist-ifying this little concept. It's meant to be a nostalgia trip, of sorts, back to the days when Halfling was a race and you still built giant space ships on a regular basis.
Ironic, since I wasn't alive during the former, and still do the latter. :^D
However, if you wanted Narrativist Adventures With LegoŽ Bricks, it shouldn't be too hard to come up with a varient of
The Pool
in which each Trait is represented by some part of your minifig.
Now, let's see that Heartbreaker of yours, eh? ;^)
--Jeff
Logged
Jeffrey S. Schecter:
Pagoda
/
Other
Asrogoth
Member
Posts: 92
Followup on Lego game (split)
«
Reply #2 on:
January 27, 2004, 07:26:43 PM »
I apologize for resurrecting the thread. I just assumed it was a common practice. You know what they say about assuming....
Anyway, I was glad to get the info about BrikWars. Cool.
Have you had any success with your game so far? Have you done any work on it? I mean I'd love to see what you've got. My boys (ages 5, 3) would probably go nuts over something like that.
And concerning MY fantasy game (hopefully it's not a complete heartbreaker), I'm debating about throwing some other ideas out there first (although most of my work has been done on my fantasy game.)
More to come... :)
Logged
"We know what we know because someone told us it was so."
Ron Edwards
Global Moderator
Member
Posts: 16490
Followup on Lego game (split)
«
Reply #3 on:
January 27, 2004, 09:12:09 PM »
Hi there,
The above posts were split from
PPBRPG: The role-playing game of Lego adventure
.
Welcome, Kenneth, and feel free to start a new thread to discuss your own game. Further discussions of PPBRPG can keep going here.
Best,
Ron
Logged
Christopher Weeks
Member
Posts: 683
Followup on Lego game (split)
«
Reply #4 on:
January 28, 2004, 02:48:24 AM »
LUGNET is the LEGO User Grout NETwork. Gaming is a tiny fraction of LUGNET, but you might want to check these out for more brick-based gaming in general:
http://news.lugnet.com/gaming/
A newsgroup devoted to using The Brick as a game element. We've had discussions there about LEGO as an RPG element but nothing brilliant has come about. There were some interesting discussions of LEGO character sheets. Do a search if interested.
http://news.lugnet.com/org/glug/
GLUG is the Game-LEGO user group and we had our premier event at Gencon last year. (Including the Lumpley game, Mechaton!) I was the central organizer and golly is it a bunch of work. Under new management, we are hitting both Gencon and Origins this year as well as some smaller midwest cons.
Chris
Logged
Asrogoth
Member
Posts: 92
Followup on Lego game (split)
«
Reply #5 on:
February 02, 2004, 07:51:12 AM »
Thanks for all the links guys. I had no idea there was so much out there for Lego RPGing/War Gaming.
It looks as though there is no "narrative" Lego RPG; though, so maybe I will give it a shot -- unless someone else takes one first.
Later....
Logged
"We know what we know because someone told us it was so."
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum