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Sometimes You Kick . . .

Started by Bill Cook, February 02, 2004, 12:01:44 PM

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Bill Cook

Last session, one of our players jumped up on a stone pedestal as a clawing, biting skeleton came towards him.  He proceeded to kick the thing in the head with a +1 CP height advantage (awarded by the Seneschal).  

This was that player's reasoning: his sole proficiency is Cut & Thrust with a rating of 6.  This gives him a default in Pugalism of 4 (6 - 2 = 4).  His reflex is 4, so his Pugalism combat pool is 8 (4 + 4 = 8).  The Kick maneuver costs 1 CP to activate, so that washes with the height advantage, leaving him his full pool to allocate across the round.

And this was my take: a leg is a leg, I don't care if your only proficiency is chopping vegatables.

Actually, in writing this, some things occur to me.  I infer the following design intent:


[*]Every combat action must be a proficiency maneuver.
[*]There is an assumed layer of matching weapon to maneuver (whose detail exceeds my topic).  With respect to unarmed combat, action is restricted to the list for Pugalism.
[*]Furthermore, with the exception of parry, Pugalism maneuvers that are listed under other proficiencies are assumed to employ natural weapons (e.g. Declaring a kick with a Dagger proficiency), requiring their ATN's/DTN's and doing their damage.

(In the case of a parry with a natural weapon, the effect is to deflect the damage to that location.)
[/list:u]

Accurate?

Jake Norwood

As a general rule that I'm working with for TFOB, maneuvers that "make sense," but that aren't neccessarily on this list, can be used at a "default" of -1 if it's pretty obvious (like kicking).  Using this rule he would have had 9 dice to attack with.  

Your design notes appear right on.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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www.theriddleofsteel.NET

Bill Cook


sgtnasty

Quote from: Jake NorwoodAs a general rule that I'm working with for TFOB, maneuvers that "make sense," but that aren't neccessarily on this list, can be used at a "default" of -1 if it's pretty obvious (like kicking).  Using this rule he would have had 9 dice to attack with.  


im still learning riddle of steel, so please bear with me, but what is TFOB?
thanks

Mokkurkalfe

TFOB: Short for The Flower of Battle, which is an upcoming combat (mostly) supplement for The Riddle of Steel.
Joakim (with a k!) Israelsson

Lance D. Allen

TRoS: The Riddle of Steel. Sometimes RoS.
TFoB: The Flower of Battle, the combat supplement
OBaM: Of Beasts and Men, the beastiary/NPC/non-humanoid combat rules supplement
SatF: Sorcery and the Fey, the supplement dealing with.. well, sorcery, and the fey.
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls

Brian Leybourne

Not to forget...

WLFLA: We Love Four-Letter Acronyms.

D'oh! That's five.

Brian. :-)
Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion

sgtnasty

Quote from: WolfenSatF: Sorcery and the Fey, the supplement dealing with.. well, sorcery, and the fey.

is this anywhere on the website?
any date of possible release?

Lxndr

It's the most-looked-forward-to TRoS supplement.  Which means, if I remember right, it's the last planned release.  After Flower of Battle.
Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming

Lance D. Allen

Don't listen to Lx. He's one of the rare few that isn't eagerly awaiting TFoB.

And yes, I believe it's still on the website. I.. think there was a news tidbit about the cover of the book.
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls