The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:54:27 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
Keep it simple
Pages: [
1
]
« previous
next »
Author
Topic: Keep it simple (Read 1039 times)
Skar
Member
Posts: 4
Keep it simple
«
on:
February 04, 2004, 10:42:25 AM »
I totally agree that you need to have a frank discussion with the group, but from my own past experience I wouldn't be too optimistic that this will solve the problem. I think that your best solution (if an open discussion doesn't produce results) is to just play with the two players that you said you really enjoy playing with and stop trying to make everyone happy. Personally, I'd rather enjoy a small group than let a large, diverse and uncooperative group suck all the fun out of gaming.
Logged
Brennan Taylor
Member
Posts: 499
Struggling with a group II (split)
«
Reply #1 on:
February 04, 2004, 10:47:34 AM »
As a follow-up, since this has been brought back up to the top of the list, this group did indeed die a timely death. I just didn't have the energy to try to keep it going anymore, and I have only now started back in to gaming again. I took about three months off to let things cool.
That said, the last two game sessions I've had (with different groups than described above) have been fantastic. I'm trying to avoid the problems mentioned above.
Logged
-- Brennan Taylor
Why Is a Raven Like a Writing Desk?
Indie Press Revolution
Galileo Games, Inc.
dragon_of_colour
Member
Posts: 17
Struggling with a group II (split)
«
Reply #2 on:
February 04, 2004, 10:45:09 PM »
Best of luck to you with the new players ;-)
Let us know how it turns out.
Logged
"Draco dormiens nunquam titillandus."
--
Harry Potter
S'mon
Member
Posts: 126
Struggling with a group II (split)
«
Reply #3 on:
February 05, 2004, 02:47:11 AM »
Hi - just a thought on big groups - they work fine for D&D dungeon crawls and maybe some other sorts (maybe Diplomacy-like PC vs PC intrigue), but they don't leave much space for immersive in-character play & role development at the table. I run a D&D game with 7 players; they have a good time but I'm very limited in the kind of scenarios I can run. Most character-development comes about through off-table emails, the online Story Hour etc; at the table they spend most of their time hacking through the enemy or, recently, getting hacked up. If I wanted a roleplay-heavy game I'd need to stick to around 4 players. Luckily I'm a pretty Gameist type. :)
Logged
Eric J.
Member
Posts: 396
Struggling with a group II (split)
«
Reply #4 on:
February 10, 2004, 09:21:49 PM »
Well I'm sorry that the group didn't work out. I guess that it wasn't possible in the end. However, I hope that you find what you're looking for in your new group.
In short, welcome back.
May the wind be always at your back,
-Pyron
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Struggling with a group II (split)
«
Reply #5 on:
February 11, 2004, 06:03:12 AM »
Hello everyone,
The above posts were split from an older thread called
Struggling with a group
.
Best,
Ron
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum