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The Riddle of Steel
Realism in TROS
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Topic: Realism in TROS (Read 1374 times)
bergh
Member
Posts: 266
Realism in TROS
«
on:
February 18, 2004, 09:14:50 AM »
Hi
Thanks for a great game.
I think the combat is highly realistic, and fun, i hate D&D bashing and hitpoints. This is what i see all to often in fantasy games:
PLAYER: "Im not afraid of the orc with a doublehanded sword, he only does d12 in damage, and i have 13 hitpoints! let him come!, hehe and i will bash him back with my longsword with 2x damage mulitpler +5".
GM: "Orc hits, hits face and gives.....BOOM 12 damage, you just had a doublehanded sword in your face, wieled by an 300 pund orc warrior".
PLAYER: "HAHA, i still got 1 hit point left, im fit for fight, i hit him and gives 21 points in damage, do i kill him?"
GM: "sadly yes, these orcs in the rulebook only got 10 hit points."
my only concern in TROS is the Armour system, i don't think its works properly, full plate characters are tanks who are immune to everything! why are there not some weapons who have special abilitys against armour?
I want rules for piercing, bashing and cutting type weapons vs. Armour.
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Kind regards....
-Brian Bergh
brianbbj@hotmail.com
TRoS .pdf files:
http://fflr.dk/tabletop/TROS/
ZazielsRephaim
Member
Posts: 46
Realism in TROS
«
Reply #1 on:
February 18, 2004, 09:27:23 AM »
Take a closer look at the ESTOC.... it will get the +5 vs armors....
I think I have my numbers right, a friend is borrowing my book today. But look it up, and check
http://www.indie-rpgs.com/viewtopic.php?t=9698
Also weapons like the Warhammer, (can be used w/ the spike for bonuses vs armor) and other such things have means for crushing or piercing armors more efficently than a sword.
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Muggins
Member
Posts: 69
Realism in TROS
«
Reply #2 on:
February 18, 2004, 09:55:25 AM »
There are always disadvantages to armour. As you have a smaller CP in armour, the opponent can better use his dice to set you up. Plenty of the combat manouevers add dice to the combat pool if the manouever is succesful (Counters, Bind & strike, etc.), enabling you to really build up a big head of steam.
James
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Brian Leybourne
Member
Posts: 1793
Realism in TROS
«
Reply #3 on:
February 18, 2004, 11:41:58 AM »
... and if it's realism you're calling for, well, there's a reason armor was invented...
:-)
Brian.
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Brian Leybourne
bleybourne@gmail.com
RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
[MKF]Kapten
Member
Posts: 67
Realism in TROS
«
Reply #4 on:
February 18, 2004, 11:46:19 AM »
Yeah, it was pretty common for nobles to come out of battles alive. Partly because of the ransom they were worth but also because of how hard it is kill someone in a plate casing.
And take a look at estocs, bastard swords and doppelhanders. The war flail is also very good at taking out people in armor.
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The path of the warrior is covered in blood. Most of it will be yours so you better have alot of it.
While other clans play, MKF kills!
Salamander
Member
Posts: 450
Realism in TROS
«
Reply #5 on:
February 18, 2004, 11:49:25 AM »
Quote from: [MKF]Kapten
Yeah, it was pretty common for nobles to come out of battles alive. Partly because of the ransom they were worth but also because of how hard it is kill someone in a plate casing.
And take a look at estocs, bastard swords and doppelhanders. The war flail is also very good at taking out people in armor.
My personal favourite is this one Italian Battle axe at Lutel, they also have to kick-ass maces that seem to be more than capable of dealing with harness.
http://www.lutel.cz
I can hardly wait until we get to train with axes. Longswords are my favourite, and I don't mind rapiers, but there is something visceral about mass weapons...
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"Don't fight your opponent's sword, fight your opponent. For as you fight my sword, I shall fight you. My sword shall be nicked, your body shall be peirced through and I shall have a new sword".
Poleaxe
Member
Posts: 37
Realism in TROS
«
Reply #6 on:
February 18, 2004, 12:14:46 PM »
Salamander wrote:
Quote
I can hardly wait until we get to train with axes. Longswords are my favourite, and I don't mind rapiers, but there is something visceral about mass weapons...
Oh, yes. The BFG. :)
I love the hammers, picks, axes (oh yeah!), maces, and flails. I also love the Godendac.
Will TFOB feature 2 handed Danish bearded axes, Godendacs, and... ebola?(that last one's a joke).
One thing I love about TROS... it's VERY easy to modify weapon and armor stats that you disagree with, and without totally screwing up the system!
Example, I'v toyed with a mechanic for really strong (ST 8) and agile (AG 6) to wield a one handed axe with ATN 6 rather than 7, which I think is fair. Otherwise, they could be something like ST 5, AG 5 and wield it two handed to get the ATN of 6. I'm not sure why it would be noticeably more difficult to wield the axe than the warhammer or pick...
-Alan
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Jake Norwood
Member
Posts: 2261
Re: Realism in TROS
«
Reply #7 on:
February 18, 2004, 04:42:01 PM »
Quote from: bergh
Hi
Thanks for a great game.
No, no, thank YOU.
Quote
my only concern in TROS is the Armour system, i don't think its works properly, full plate characters are tanks who are immune to everything! why are there not some weapons who have special abilitys against armour?
In addition to the comments made by others, I'd actually say that TROS armor is less of an advantage than the real stuff was. It was that good.
Quote
I want rules for piercing, bashing and cutting type weapons vs. Armour.
You have them in TROS, but instead of a universial chart it's handled on a weapon-by-weapon basis. Read the notes in the weapon entries for special weapon-type-vs.-armor rules.
Jake
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"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
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Crusader
Member
Posts: 27
Realism in TROS
«
Reply #8 on:
February 18, 2004, 07:23:44 PM »
Jake, I've always been meaning to ask you...
Do you own a harness? If so, what kind?
Also, I like the R.E.H. quote in your sig line.
Finally, being that you're a high muckety-muck in the ARMA, you may be pleased to learn that several like-minded fellows and I are founding a study group up here in NE Kansas.
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Non Concedo
Jake Norwood
Member
Posts: 2261
Realism in TROS
«
Reply #9 on:
February 19, 2004, 02:58:37 PM »
I'm not much of a harnisfechter, I'm afraid. It's never really interested me too much in comparision to blossfechten. I do own a rickety old SCA harness, some of which is actually quite good (the legs, frex), but it's hardly anything I'd consider really calling "armor."
Congrats on the study group. Fly me out & I'll do a 1.0 seminar for ya.
Jake
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"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
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www.theriddleofsteel.NET
Ben Lehman
Member
Posts: 2094
Blissed
Re: Realism in TROS
«
Reply #10 on:
February 19, 2004, 08:42:10 PM »
Quote from: bergh
my only concern in TROS is the Armour system, i don't think its works properly, full plate characters are tanks who are immune to everything! why are there not some weapons who have special abilitys against armour?
BL> Just as a note to what everyone else said about armor -- an often overlooked technique is to pay one more dice for a normal attack and "power attack," dealing an extra level of damage if you hit. This maneuver, plus a good anti-armor weapon and tactics, will be your best chance against a well-armored opponent.
yrs--
--Ben
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Ingenious
Member
Posts: 352
Realism in TROS
«
Reply #11 on:
February 19, 2004, 09:44:13 PM »
No, your best bet vs someone in armor is an estoc, half-sworded.
Gives you ST +5 damage and an ATN of 5.
Anyways, if I might ask Jake a question..
the book says that the poleaxe can be used with 'half-sword techniques'..
is it treated the same as half-swording a sword in terms of the game mechanics? I assume no, but I'd like some clarification as to what that exactly means...
-Ingenious
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Jake Norwood
Member
Posts: 2261
Realism in TROS
«
Reply #12 on:
February 21, 2004, 08:21:15 PM »
Two ways:
One, it's color text describing what pole-axe use looks like. The stats allready cover it.
Two, if you use the counter maneuver (I'm not sure if it's on poleaxes' list), then roll on the half-sword column.
Jame
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"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
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