Success - The intent of your action is accomplished. The nature of success depends on the ability being used, described below. Stress - Crisis is unaffected, but you gain an increment of Stress. Every increment of Stress you accrue represents an extra increment of time that is lost whenever you attempt an action. Stress can only be reduced by being Consoled by another player. Complication - Something happens during the procedure that increases Crisis by one increment. The complication is introduced by the player who made the attempted action. It can pertain to the medical procedure itself, but may also be something external like the patient's distraught family member barging into the emergency room.