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some magic/mutant/cinematic martial arts powers

Started by Caz, February 25, 2004, 10:10:28 PM

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Caz

Just kinda made these up in myspare time, thought they were kinda fun.
Haven't playtested them or anything.  Enjoy

Magic/Mutant/Cinematic Martial Arts Powers

Can be treated as maneuvers w/activation costs after a certain proficiency level, or as seperate proficiencies.
Most of these maneuvers are in basic layout, and can be customized, i.e. "viper strike" "spinning power kick" etc. w/special effects of forms, colored energy emanation, etc.  Changes in the special effects should allow these to cover most cinematic superhuman martial arts abilities.
These could also be secret techniques taught by seperate schools.

Power Strike
This takes one turn to prep, along with a successful WP/meditation roll.  The successes from the roll are included in any damage dealt by the strike on the following turn.
Can optionally be done in the same turn for a 4 CP activation cost.
Pugilism Prof. lvl 5

Piercing Strike
This takes one turn to prep, along w/a successful WP/meditation roll.  If successful, any damage dealt on the following turn is piercing, not blunt.  
   Often used with a hand spear, like the one that pierced the side of Kreugas, or that one guy in fist of the north star.
Can optionally be done in the same turn for a 4 CP activation cost.
Pugilism prof. lvl 8

Crippling Strike
Takes one turn to prep, along w/a successful WP/meditation roll.  The successes from the roll each count as one Shock or Pain, depending on the strike, if the following strike is successful.  
   Optionally the pain inflicted will remain until the character "releases" the victim, such as with a cinematic pressure point strike.
Can optionally be done in the same turn for a 3 CP activation cost.  
Pugilism prof. lvl 6

Cutting Hands
Takes one turn to prep, along w/a successful WP/meditation roll.  If successful, damage dealt on the following turn is cutting, not blunt.
 Often used with hand sword or finger slices, like that one guy in fist of the north star.
Can optionally be done in the same turn for a 4 CP activation cost.
Pugilism prof. lvl 8

Chi Strike
Takes one turn to prep, along w/a successful WP/meditation roll.  Each success counts as one increment of range past hand for the following strike.
   Can optionally be done in the same turn for a 4 CP activation cost.
Pugilism prof. lvl 10
This maneuver can optionally be done through solid objects (though the special effects may differ) at an additional activation cost of 1 CP per inch of material.  Example: punching someone on the other side of a door.
Optionally, this strike can be combined with any of the others, with cumulative costs.

Brian Leybourne

Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion

Caz

That one to two seconds you get to do your thing in combat.  Sorry, guess I don't remember the proper term.