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From Day One


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In Indie Game Design

5/14/2001 JSDiamond: Endless Dance
Ron Edwards mentioned a game called "Hero" from a long time ago and that got me to thinking about a game I 'designed' a long time ago but never finished.…
In Indie Game Design
Participants: JSDiamond.


5/13/2001 Jared A. Sorensen: Jeff Noon -- Cobralingus
Not really sure where to put this...but hell, I know Josh Neff will be interested, at the very least! http://www.codexbooks.co.uk/book.html Really interesting.
In Indie Game Design
Participants: Jared A. Sorensen, joshua neff, DonQuixote.


5/12/2001 Jared A. Sorensen: Convention bastards.
Well, due to my lateness in submitting my game, I'll be running Elfs at KublaCon on a Sunday morning. Feh. In the conversations between the con RPG organizer (a nice…
In Indie Game Design
Participants: Jared A. Sorensen, Mytholder, Ron Edwards, GreatWolf, JSDiamond, Clinton R. Nixon, poppocabba, hardcoremoose, Dav, Blake Hutchins, james_west.


5/9/2001 Jared A. Sorensen: Centerfolds
Something that I'd really like to see (on this site or on individuals' sites) is a kind of "gamer profile" that would shed light on a person's style, turn-ons and…
In Indie Game Design
Participants: Jared A. Sorensen, Paul Czege, Ron Edwards, Clinton R. Nixon, Blake Hutchins, George Pletz, Zak Arntson, Mytholder, hardcoremoose, joshua neff, Jason L Blair, GreatWolf, Clay, poppocabba, DonQuixote, gizem, unodiablo, james_west, Supplanter, Ferry Bazelmans, John Wick, ephealy, Gordon C. Landis, Matt Gwinn, gentrification, Nathan, Dav, Ian Freeman, archangel_2, Jamie Thomas Durbin.


5/8/2001 Dav: Minimalism vs. Half-booty
A brief open question: Sorcerer, as well as other games, have proven that a core concept as well as good, efficient mechanics can present a saleable item. No setting. Or…
In Indie Game Design
Participants: Dav, james_west, Ron Edwards.


5/7/2001 Jared A. Sorensen: sdrawkcab gniyalp
I was thinking (always a dangerous prospect). Watching Sopranos tonight I was thinking of how things turn out in the show...how these twists and turns are do-able in an RPG,…
In Indie Game Design
Participants: Jared A. Sorensen, hardcoremoose, Ron Edwards, Zak Arntson, Paul Czege, Dav.


5/4/2001 hardcoremoose: SCAB! A (nearly) playable RPG/LARP right here...
SCAB! A Game of Fantasy Labor Disputes & Strikebusting. ********************************************* This originally started out as an amusing idea that I posted to RPGnet a few days ago. I thought quick…
In Indie Game Design
Participants: hardcoremoose, Jared A. Sorensen.


5/4/2001 poppocabba: submissions needed for cd-rom project
Title: sell your soul, win prizes / I am putting together a cd-rom project to give away at Denver's ben-con to my players and other interested parties. I am also…
In Indie Game Design
Participants: poppocabba.


5/4/2001 poppocabba: group playtest agreements, and usage agreements
It strikes me that if this group is set up to encourage game design, it would be practical if everyone got together to create usage/playtest agreements that anyone could download…
In Indie Game Design
Participants: poppocabba, Clinton R. Nixon, Ron Edwards, Dav.


5/3/2001 ephealy: What meant by _indie_ gaming?
Ron and I had a page on the site last year talking about what _we_ meant by an indie game and indie gaming. Without posting that here, I'd like to…
In Indie Game Design
Participants: ephealy, Dav, Ron Edwards, Clinton R. Nixon, Jared A. Sorensen, JSDiamond, poppocabba.


5/2/2001 Jared A. Sorensen: Expanding the Pantheon (Robin Laws' Pantheon, that is)
I'm curious if anyone has expanded upon the five Narrative Cage Match games in Robin Laws' excellent "Pantheon & Other Games" collection? Right now the game has: Aquatic SF/Horror Japanese…
In Indie Game Design
Participants: Jared A. Sorensen, Mytholder, James V. West.


5/2/2001 Jimmy the Barrel: Start to finish: Theory of Game design
I am a wanna be game designer, and I have enormous amounts of notes on various ideas for games. These include: system notes, setting and style. But, they never seem…
In Indie Game Design
Participants: Jimmy the Barrel, Dav, JSDiamond, GreatWolf, Ron Edwards.


5/2/2001 poppocabba: schismatic free rpg entering draft 3 feedback needed
I am getting draft 3 of all the playtest materials ready for release for my convention playtest coming up in june, and I would like some feedback on what we…
In Indie Game Design
Participants: poppocabba, Ron Edwards, Dav, GreatWolf, ephealy, Jared A. Sorensen, james_west, Paul Czege.


5/2/2001 poppocabba: design help needed:Rocktown game of the prehistoric underwor
I am working on rocktown a fictional prehistoric world meets film noir via the dream like technology states of the flintstones. I am at the very beginning stages and am…
In Indie Game Design
Participants: poppocabba.


5/1/2001 ephealy: Urim and Thummim
I'm not the best when it comes to math / number theory, so I was hoping to bring this up here, and see if someone had any bright ideas. Anyway,…
In Indie Game Design
Participants: ephealy, Clay, Paul Czege.


4/30/2001 hardcoremoose: Giallo
The discussion about CD-changers in the 'Breakfast Club' thread gave me this idea. For a while now I've been considering a game about my favorite thing in the world: Cheesy…
In Indie Game Design
Participants: hardcoremoose, Ron Edwards, unodiablo.


4/27/2001 JSDiamond: Triple Platinum
The game of music industry backstabbing and rock star excess (that's the idea anyway). What you'll need:A watch with a seconds hand A pencil Some heroin (just kidding!) I have…
In Indie Game Design
Participants: JSDiamond, poppocabba.


4/24/2001 JSDiamond: Dark Ages
Literally, the dark ages of the gods. The age is that of their realization that their time is finite and their pantheon will one day come to an end in…
In Indie Game Design
Participants: JSDiamond, Ron Edwards, poppocabba.


4/24/2001 Jared A. Sorensen: Breakfast Club - repost
Well, I posted this over at GO but Im thinking it might be better to talk about it here at Heph's. The game is set in a modern American High…
In Indie Game Design
Participants: Jared A. Sorensen, hardcoremoose.


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Subsequent Topics
In Indie Game Design

5/17/2001 JSDiamond: GOLEM
hardcoremoose came up with a brilliant system-mechanic that I have altered somewhat for an rpg (tentatively) called "GOLEM" In it, players are robots that have 'awoken' within a behemoth factory…
In Indie Game Design
Participants: JSDiamond, Dav, hardcoremoose, Ron Edwards, GreatWolf, Clay, Zak Arntson, canisPRIME, Doc Midnight, John Wick.


5/21/2001 Jason L Blair: No rest for the... restless
Well, I'm wrapping up Little Fears and it looks like it might not be out 'til GenCon. I'll know this week whether it's gonna be delayed. But anyhoo -- I…
In Indie Game Design
Participants: Jason L Blair, Ron Edwards, james_west, hardcoremoose, poppocabba.


5/22/2001 poppocabba: the depiction of women in gaming
this topic started in another venue, and I was interested I seeing what people here had to say... now here is my concern on a broader level. I honestly feel…
In Indie Game Design
Participants: poppocabba, Ron Edwards, Dav, Clay, james_west, Jared A. Sorensen, Zak Arntson, JSDiamond, Cameron, greyorm, Jamie Thomas Durbin, kwill, contracycle.


5/23/2001 Clay: Micro Wars - The simple war game
Somebody in another forum complained that there didn't seem to be any gamist action here. To counteract that trend, I've put up my web site for Micro Wars, a simple…
In Indie Game Design
Participants: Clay.


5/23/2001 Jason L Blair: Game #1: Machina
Dag, both JS and Zak have posted that they are working on games where players take the role of machines. Well, I have a game dealing with that as well…
In Indie Game Design
Participants: Jason L Blair, Dav, JSDiamond, Zak Arntson, Jared A. Sorensen, james_west.


5/24/2001 james_west: The right level of self-confidence
I was having a conversation with my wife yesterday (whose artistic inclinations tend in different directions) which seemed extremely relevant to this forum. It boils down to: Strong creativity happens…
In Indie Game Design
Participants: james_west, JSDiamond.


5/25/2001 Jason L Blair: Game #2: Zodiac 12
Okay, this one is even more neophytic in design than the previous site. More will be added soon but I decided, "Hey... why not post it?" Again, horribly edited but…
In Indie Game Design
Participants: Jason L Blair, Clinton R. Nixon, hardcoremoose, james_west, gentrification, contracycle.


5/27/2001 Zak Arntson: Freebie RPG: Courts & Corsets
After watching Amadeus (and being a fan of those effeminate costume dramas in general), I thought about writing an RPG that recreates the intrigue-filled life of those characters. I thought…
In Indie Game Design
Participants: Zak Arntson, Damocles, Paul Czege.


5/28/2001 Damocles: silly little game: "Trust me."
"Trust Me" (First Draft) __Introduction__ "Trust Me" is a minimalist universal roleplaying game emphasizing mutual trust between players and game master. After a fashion. __What You Need__ For each player:…
In Indie Game Design
Participants: Damocles, james_west.


5/31/2001 Ferry Bazelmans: New game: storyboard
New to the board, perhaps not to the names ]:). I posted a new RPG on The BlackLight Bar. You''ll find it under Games-Free Games. It's largely concerned with…
In Indie Game Design
Participants: Ferry Bazelmans, Ron Edwards, hardcoremoose.


6/2/2001 Matt Gwinn: The Ballot System
I just had a new idea for a game mechanic and I was wondering what you all thought of it. I was thinking that a player could announce what he…
In Indie Game Design
Participants: Matt Gwinn, james_west, Ron Edwards.


6/2/2001 poppocabba: a hybrid system for one shots
i am kinda jazzed about my new idea. The character sheet is simply a half page "to do" list slightly altered with a section on the bottom called "how" ,…
In Indie Game Design
Participants: poppocabba, Ron Edwards.


6/5/2001 hardcoremoose: Human Wreckage
Hey Guys, I just finished writing up a little game based on the idea of the ever escalating body count (as seen in cheesy horror movies). It needs a lot…
In Indie Game Design
Participants: hardcoremoose, Ferry Bazelmans, Ron Edwards, Zak Arntson, unodiablo.


6/7/2001 Nathan: The Wild Has Returned!
Howdy, Actually have had time to write again, so here she is... the new, nice-looking (in my humble opinion) the Wild : Get it now!. So here is what…
In Indie Game Design
Participants: Nathan, Ron Edwards, Jason L Blair.


6/10/2001 Zak Arntson: Freebie RPG: Chthonian
Okay, spurred by D&D -] Disposable Characters -] Call of Cthulhu -] CoC done "right" (read: Narrative) ... Props (mad even) to Jared for giving me the bug to write…
In Indie Game Design
Participants: Zak Arntson, Jared A. Sorensen, Paul Czege.


6/11/2001 poppocabba: player vs game defined characteristics
one of my players was qouted as saying once " what is the point of creating a detailed setting if the players can't destroy it", and what she was refering…
In Indie Game Design
Participants: poppocabba, Don Lag, Ron Edwards, Max Tangent, joshua neff.


6/13/2001 Don Lag: Algorithms, complexity and what any of this has to do with R
First off, I must admit to being a computer engineering & physics major in progress. So all this is predictably spwaned from way too much contact with these disciplines. Many…
In Indie Game Design
Participants: Don Lag, greyorm, james_west, Ron Edwards, Zak Arntson, jburneko, John Wick, Mytholder, Clay, Supplanter, Epoch, Gordon C. Landis.


6/15/2001 Jared A. Sorensen: Dice mechanics
I know dice mechanics for task resolution are the RPG equivalent of stupid pet tricks, but... Just thought of a new dice mechanic...if it works I might use it in…
In Indie Game Design
Participants: Jared A. Sorensen, james_west, Max Tangent, Gordon C. Landis.


6/19/2001 Ron Edwards: Request
Hi there, I suppose this thread could go in the Site Discussion, but frankly, I think more people will see it here. As many of you can tell, Clinton and…
In Indie Game Design
Participants: Ron Edwards, Clinton R. Nixon, Zak Arntson, Jason L Blair, Dav, Jared A. Sorensen, hardcoremoose, Epoch.


6/19/2001 Ian Freeman: Racial/Gender mechanics
It tends to be pretty common in RPG for differents races/species to have different statistical modifers. And, it is very rare for this to apply to genders. Who here uses…
In Indie Game Design
Participants: Ian Freeman, Jason L Blair, James Holloway, JSDiamond, Ron Edwards, james_west, hardcoremoose, Zak Arntson, Damocles.


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