The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&board=2&fromaround=14377

From Day One


Previous Topics
In Indie Game Design

2/16/2005 TonyLB: [Dulcimer Hall] In Search of Angsty Loner Cypher Guy
[i]This thread builds on previous work in [url=http://www.indie-rpgs.com/viewtopic.php?t=14305][Dulcimer Hall] How crazy is this?[/url].[/i] So there is this [i]character[/i] that I have never seen done right in RPGs. Michael, from [i]La…
In Indie Game Design
Participants: TonyLB, Doug Ruff, LordSmerf, Ron Edwards.


2/16/2005 Wolfen: Goal-based reward mechanic
Hey all, So I'm working on Mage Blade again. Coming at it from a whole other direction from last time. What I have below is a very basic write-up on…
In Indie Game Design
Participants: Wolfen, TonyLB, kenjib, Ron Edwards, The_Nomad, Bill Masek.


2/14/2005 Bob Goat: A Conflict Resolution System
Hey, I have been floating this idea for a game for a while in my head and finally wrote it all down. I figured I would post it here and…
In Indie Game Design
Participants: Bob Goat, TonyLB.


2/14/2005 Lonoto: [SPIRIT Theory] - Off to a good start? [Long]
[Setting: Orbital Trade Facility. One of the character's (Tirpse) has entered the facility in search of a specific item that the characters need to deliver to an ally. The other…
In Indie Game Design
Participants: Lonoto, Eero Tuovinen, Walt Freitag.


2/14/2005 Scrubilicous: [dreamers] Best Free/OGL systems?
Hey all, I've been dreaming up RPGs and die mechanics for years now, but recently I've been trying to actually write some of them up. I doubt I'll ever sell…
In Indie Game Design
Participants: Scrubilicous, TonyLB, Simon W.


2/13/2005 Selene Tan: [Song of Ethera] Fun Tokens System
I just got my hands on Universalis, and it's great stuff. (Hats off to Ralph and Mike on that.) Anyway, it's given me an idea for a system for my…
In Indie Game Design
Participants: Selene Tan, TonyLB.


2/13/2005 TonyLB: [Dulcimer Hall] How crazy is this?
So I was playing Dogs in the Vineyard, and I absolutely love the Traits-as-experience system, for its foolproof nature. If you make a mistake and write in a trait that…
In Indie Game Design
Participants: TonyLB, Eero Tuovinen, Brendan, xenopulse.


2/12/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Doug's Possession Mechanic
As we wrestled with mechanics a while back, people were thinking one place in an other non-random system to use dice might be to represent human free will. Doug Ruff…
In Indie Game Design
Participants: Sydney Freedberg, daMoose_Neo, Doug Ruff, Tobias, hix.


2/12/2005 Lonoto: Dice System: Does it work?
I, as you can probably guess, am attempting to design my own tabletop RPG. Some of my friends at school, after playing D&D with me for a while, asked me…
In Indie Game Design
Participants: Lonoto, Ron Edwards, coxcomb, John Burdick, Valamir, Garbanzo, Walt Freitag, FzGhouL.


2/10/2005 coxcomb: Help with dice statistics
I know there are people on this forum who are gifted with advanced math skills. Any help is appreciated! So the end result of every roll is 3d6, each die…
In Indie Game Design
Participants: coxcomb, Brendan, Eero Tuovinen, shaheddy, Walt Freitag, Grand_Commander13.


2/10/2005 TonyLB: [Dulcimer Hall] Grafting two mechanics?
For my next design, I'm looking to create a game where two different activities have important rules support. It will have an explicit system for letting players create facts, theories,…
In Indie Game Design
Participants: TonyLB, LordSmerf.


2/10/2005 Lee Short: [Lego of the Gods] First Draft
I've posted a first draft of Lego of the Gods in pdf, on this page. There's also an HTML version there. This is my Setting-building game, which is actually more…
In Indie Game Design
Participants: Lee Short, Mike Holmes, MikeSands, sepinor, Mark Woodhouse.


2/10/2005 Karasu: [Black Powder] A Rough Draft
Black Powder is the idea for a setting I've been sitting on for a quite some time that I've finally decided to actually publish as a game. Although I've been…
In Indie Game Design
Participants: Karasu, greedo1379, daMoose_Neo, ReverendBayn, Valamir, Dev.


2/9/2005 Green: Mythophany
What follows is the gist of the game I'm now calling Mythophany. It is an overhaul of a game I had been working on called Kathanaksaya. To those familiar with…
In Indie Game Design
Participants: Green, Mike Holmes, matthijs, Brendan, J. Tuomas Harviainen, John Wick.


2/9/2005 sirogit: "The Raddest RPG ever."
The premise: Its both the raddest RPG ever and the RPG that most of the free-world is playing and doesn't know it yet. Its about being cybernetic monkey freakjobs partly,…
In Indie Game Design
Participants: sirogit, Vesirius.


2/7/2005 Space Cowboy: Feedback on Wild Sphere's game mechanic?
Hey all, How’s it going? I hope that everything is well with you. Wild Sphere, an original RPG I’m working on, keeps trucking forward. We’ve kicked off another round of…
In Indie Game Design
Participants: Space Cowboy, Shreyas Sampat.


2/7/2005 Hoobaju: Setting Time Line
I'm currently working on the copy for my game. The setting is a dark futuristic / cyberpunk / insert cliche here world. I realize I'll need to bring the reader…
In Indie Game Design
Participants: Hoobaju, clehrich, Brendan, gains.


2/7/2005 xenopulse: [torn] Conflict Resolution
I've been working hard on writing up the first draft of the rules for torn. The Channeling mechanics are mostly set as they were before, but I've come up with…
In Indie Game Design
Participants: xenopulse.


2/7/2005 tj333: Going for all its worth: Mechanics
I am currently working on an anime-based game. One of the main things that I have noticed is the inspirational materials (Yu Yu Hakusho, DragonBall(Z), Slayers, Naruto, and others) the…
In Indie Game Design
Participants: tj333, clehrich, timfire, FzGhouL, daMoose_Neo, John Burdick.


2/6/2005 thurak: Needing some help with the TSOY mechanics
Hello everyone, I'm not sure if this is the proper forum for this discussion, so if I've placed it in the wrong place, please forgive me. I've been reading through…
In Indie Game Design
Participants: thurak, Clinton R. Nixon.


<< more previous topics

 

Subsequent Topics
In Indie Game Design

2/18/2005 Black Iris Dancer: [Shadowplay]: On going somewhere and ending where you began
Hello again, The story begins like this: sometime ago, some friends and I began working on a small project (hah). Our goal was to develop a lightweight system for playing…
In Indie Game Design
Participants: Black Iris Dancer.


2/18/2005 TRance Junkie: Alice - looking for feedback
Hi - before I start, just like to say what a fabulous resource this site is. I hope this is the right place to post this (if it ain't please…
In Indie Game Design
Participants: TRance Junkie, Ben Lehman, Ron Edwards.


2/18/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Michael's History Idea
Michael Brazier came up with an interesting take on linking Passions with the mechanics of changing history, based on the central insight that Passions aren't just a description of a…
In Indie Game Design
Participants: Sydney Freedberg, Tobias.


2/18/2005 Uccisore: [Martial-Arts Horror Game] A Change of Heart about Magic
I just had either an extreme good, or extremely bad idea. It feels very good to me right now, but I'm under the influence of Saw, House of 1000 Corpses,…
In Indie Game Design
Participants: Uccisore, xenopulse, Ron Edwards, FzGhouL, daMoose_Neo, Brendan.


2/19/2005 zobmie: system idea - got feedback?
I want to trim the fat, so to speak, from a fantasy rpg type system... without making it rules - lite I want it to be rules - fun so…
In Indie Game Design
Participants: zobmie, TonyLB, Doug Ruff, Andrew Morris, pyro_alexander.


2/19/2005 TracerFox: Discovering Design Goals (Long)
Okay folks. I was on IRC last night, and someone over on the Indie RPG channel pointed me to a post over on the forge: http://indie-rpgs.com/viewtopic.php?t=1896 Basicly the post suggests…
In Indie Game Design
Participants: TracerFox, LordSmerf, xenopulse, TonyLB, Harlequin, Ron Edwards.


2/19/2005 daMoose_Neo: [Final Twilight] Another attempt to bridge the gulf...
- Final Twilight TCG Rules -Divergence Customization Rules Okay, I'm back at it with Twilight and trying to do something with CCGs and RPGs, gotta love it! After abandoning an…
In Indie Game Design
Participants: daMoose_Neo, KeithBVaughn.


2/19/2005 JmeC: Deception a rough draft
hi this is my first post ive created a game called deception that you play in the time of the renaisence there are four stats that you split youre 35…
In Indie Game Design
Participants: JmeC, TonyLB.


2/19/2005 Uccisore: [Martial Arts-Horror Game] At long last, the Damage System
This is just the damage system, and enough of the skills system to justify it. Actual combat task resolution is not included here, but I could include it if someone…
In Indie Game Design
Participants: Uccisore.


2/20/2005 signoftheserpent: setting ideas?
Can these be discussed here (sans systems) or is this primarily a mechanics forum?
In Indie Game Design
Participants: signoftheserpent, TonyLB, Ron Edwards.


2/21/2005 hix: Astral: Rules, and ‘Challenge’ Question
[b]Astral[/b]. It’s a game about out of body experiences. This post describes the stripped down rules. My big question has been “When do you roll the dice?” At the moment,…
In Indie Game Design
Participants: hix, TonyLB, MikeSands.


2/21/2005 Uccisore: [Martial-Arts Horror RPG] Detailed Wound Suggestions.
For my RPG, I'm going to have various kinds of injuries written up with color text and game mechanics, that the GM can pick and choose from as appropriate. I'm…
In Indie Game Design
Participants: Uccisore, Brendan, Walt Freitag, Jules Morley.


2/21/2005 Dumirik: The Cardboard People
Hey everybody. Been a while since I started my own thread, but now I've got my web site up and running I'll get right to work: The topic at hand…
In Indie Game Design
Participants: Dumirik, John Kirk, groundhog.


2/21/2005 FzGhouL: Programmed or Face to Face?
Alright, so I'm working on an RPG that will most likely be the RPG I spend the rest of my life working on, Speed and Spirit. One of the key…
In Indie Game Design
Participants: FzGhouL, Selene Tan.


2/21/2005 FzGhouL: Accuracy Mechanic
So, 95% the way done with battle mechanics, I decided by system for accuracy needs a tweak. Here goes: You roll a d20, 2/20 chance to miss, 4/20 to hit…
In Indie Game Design
Participants: FzGhouL.


2/22/2005 Frank T: BARBAREN!--The ultimate Macho RPG (very, very long)
Hi, so I am really posting my game at The Forge. It took quite some effort to create an English write-up of my concept. I've tried to be brief, hoping…
In Indie Game Design
Participants: Frank T, xenopulse, Sydney Freedberg, contracycle, Ron Edwards, Sean, jrs, Valamir, Nicolas Crost, Spooky Fanboy.


2/23/2005 DulothS: Combat system, d20/%, decent?
An old game design used for games previous; anime-style, DBZish combat. Essentially, each unit has a single primary stat; 'Power'. Combat goes in order of either surprise, or highest power…
In Indie Game Design
Participants: DulothS, Ron Edwards.


2/23/2005 coxcomb: [Musha Shugyo] Quick Overview
This is a brief overview post intended to give context to future posts about my game, Musha Shugyo. There is no specific question associated with this post, but feel free…
In Indie Game Design
Participants: coxcomb.


2/23/2005 coxcomb: [Musha Shugyo] Honor mechanics
(For a high-level overview of Musha Shugyo, see this thread.) An integral part of Musha Shugyo is the notion that characters can lose their honor. The struggle of the ronin…
In Indie Game Design
Participants: coxcomb, daMoose_Neo, JMendes, Stickman, Ron Edwards, timfire, Dauntless.


2/24/2005 xenopulse: [Power/Evil] Strategy-Gamist No-GM RPG
Alright. So I've finally sat down and written up my Power/Evil rules. What is P/E? It's a pure Gamist game. It's all about the challenge. It has no GM. It…
In Indie Game Design
Participants: xenopulse, Jack Aidley, contracycle, komradebob, GaryTP.


more subsequent topics >>