The Forge Reference Project: Browse Threads

 

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From Day One


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In Indie Game Design

2/26/2005 Tymen: [As Above, So Below] Thematic Questions
As Above, So Below “Bless the Lord, ye His angels, that excel in strength, that do His commandments, hearkening unto the voice of His word.” Psalm 103:20 You are God’s…
In Indie Game Design
Participants: Tymen, NN, Eero Tuovinen, Valamir, lumpley, darrick.


2/25/2005 DeviantBoi: [Free-Form Combat System] Please Comment
Greetings all! Here's something that I've been trying to work out for the longest time. Hopefully writing it down (instead of having it just in my head) and sharing it…
In Indie Game Design
Participants: DeviantBoi, Uccisore, zobmie.


2/25/2005 Gotetsu: Sticking it out there...
Ok, I designed a rules-lite system a few years ago, called EGO-Endless Gaming Options, and have recently decided to flesh it out and make it fully playable. It's a universal…
In Indie Game Design
Participants: Gotetsu, GaryTP.


2/24/2005 Tymen: As Above, So Below: A Game of Angels (Warning: Very Long)
Hey, I'm new here. Tymen is me. I've been working on this game for a few months now. I think I'm finally getting somewhere. As Above, So Below “Bless the…
In Indie Game Design
Participants: Tymen, Valamir, Uccisore.


2/24/2005 TracerFox: [SP: Freelancers] Designing Dice Mechanics
I was wrestling with this rather late last night, and have come to the conclusion that I am not enough of a dice math guru to answer this on my…
In Indie Game Design
Participants: TracerFox, Tobias, Ron Edwards, Sydney Freedberg, groundhog, Wolfen, eef, xenopulse, giblfiz.


2/24/2005 xenopulse: [Power/Evil] Strategy-Gamist No-GM RPG
Alright. So I've finally sat down and written up my Power/Evil rules. What is P/E? It's a pure Gamist game. It's all about the challenge. It has no GM. It…
In Indie Game Design
Participants: xenopulse, Jack Aidley, contracycle, komradebob, GaryTP.


2/23/2005 coxcomb: [Musha Shugyo] Honor mechanics
(For a high-level overview of Musha Shugyo, see this thread.) An integral part of Musha Shugyo is the notion that characters can lose their honor. The struggle of the ronin…
In Indie Game Design
Participants: coxcomb, daMoose_Neo, JMendes, Stickman, Ron Edwards, timfire, Dauntless.


2/23/2005 coxcomb: [Musha Shugyo] Quick Overview
This is a brief overview post intended to give context to future posts about my game, Musha Shugyo. There is no specific question associated with this post, but feel free…
In Indie Game Design
Participants: coxcomb.


2/23/2005 DulothS: Combat system, d20/%, decent?
An old game design used for games previous; anime-style, DBZish combat. Essentially, each unit has a single primary stat; 'Power'. Combat goes in order of either surprise, or highest power…
In Indie Game Design
Participants: DulothS, Ron Edwards.


2/22/2005 Frank T: BARBAREN!--The ultimate Macho RPG (very, very long)
Hi, so I am really posting my game at The Forge. It took quite some effort to create an English write-up of my concept. I've tried to be brief, hoping…
In Indie Game Design
Participants: Frank T, xenopulse, Sydney Freedberg, contracycle, Ron Edwards, Sean, jrs, Valamir, Nicolas Crost, Spooky Fanboy.


2/21/2005 FzGhouL: Accuracy Mechanic
So, 95% the way done with battle mechanics, I decided by system for accuracy needs a tweak. Here goes: You roll a d20, 2/20 chance to miss, 4/20 to hit…
In Indie Game Design
Participants: FzGhouL.


2/21/2005 FzGhouL: Programmed or Face to Face?
Alright, so I'm working on an RPG that will most likely be the RPG I spend the rest of my life working on, Speed and Spirit. One of the key…
In Indie Game Design
Participants: FzGhouL, Selene Tan.


2/21/2005 Dumirik: The Cardboard People
Hey everybody. Been a while since I started my own thread, but now I've got my web site up and running I'll get right to work: The topic at hand…
In Indie Game Design
Participants: Dumirik, John Kirk, groundhog.


2/21/2005 Uccisore: [Martial-Arts Horror RPG] Detailed Wound Suggestions.
For my RPG, I'm going to have various kinds of injuries written up with color text and game mechanics, that the GM can pick and choose from as appropriate. I'm…
In Indie Game Design
Participants: Uccisore, Brendan, Walt Freitag, Jules Morley.


2/21/2005 hix: Astral: Rules, and ‘Challenge’ Question
[b]Astral[/b]. It’s a game about out of body experiences. This post describes the stripped down rules. My big question has been “When do you roll the dice?” At the moment,…
In Indie Game Design
Participants: hix, TonyLB, MikeSands.


2/20/2005 signoftheserpent: setting ideas?
Can these be discussed here (sans systems) or is this primarily a mechanics forum?
In Indie Game Design
Participants: signoftheserpent, TonyLB, Ron Edwards.


2/19/2005 Uccisore: [Martial Arts-Horror Game] At long last, the Damage System
This is just the damage system, and enough of the skills system to justify it. Actual combat task resolution is not included here, but I could include it if someone…
In Indie Game Design
Participants: Uccisore.


2/19/2005 JmeC: Deception a rough draft
hi this is my first post ive created a game called deception that you play in the time of the renaisence there are four stats that you split youre 35…
In Indie Game Design
Participants: JmeC, TonyLB.


2/19/2005 daMoose_Neo: [Final Twilight] Another attempt to bridge the gulf...
- Final Twilight TCG Rules -Divergence Customization Rules Okay, I'm back at it with Twilight and trying to do something with CCGs and RPGs, gotta love it! After abandoning an…
In Indie Game Design
Participants: daMoose_Neo, KeithBVaughn.


2/19/2005 TracerFox: Discovering Design Goals (Long)
Okay folks. I was on IRC last night, and someone over on the Indie RPG channel pointed me to a post over on the forge: http://indie-rpgs.com/viewtopic.php?t=1896 Basicly the post suggests…
In Indie Game Design
Participants: TracerFox, LordSmerf, xenopulse, TonyLB, Harlequin, Ron Edwards.


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Subsequent Topics
In Indie Game Design

2/28/2005 Kit: [Option] A Magic System
Some of you may recall me wittering about my homebrew system called Option a while ago. Anyway, I've finally started work on it again and it's gradually emerging from its…
In Indie Game Design
Participants: Kit, xenopulse.


3/2/2005 dadahero: Ergo Arcadiam - Postmodern Faerie Tales (longish)
So, with much prodding from a friend and avid reader, I have hauled myself over here in hopes of getting some feedback on this game I dreamed up years ago,…
In Indie Game Design
Participants: dadahero, Nathan P..


3/2/2005 Paul Czege: Empire of Satanis
Hey Darrick, I think definitely you've been successful at evoking Lovecraft and Ligotti with your setting. The Vahs-vra are fantastic. The Akturian Heads. The Vihm. The Aquatic Glyphs of the…
In Indie Game Design
Participants: Paul Czege, darrick, Thor, hardcoremoose, daMoose_Neo.


3/5/2005 taalyn: [Crux] It's Undead! Now, weapons?
hey all, Some of you may remember Crux, my color-mechanicked game from a year or so ago. Well, it's not dead, and is looking to rouse itself from the coma.…
In Indie Game Design
Participants: taalyn, Jasper, Spooky Fanboy.


3/5/2005 Domhnall: Preference concerning imbedded worlds in RPG
Hi again. Do you believe RPers generally prefer worlds as part of a RPG, or that the system is the relevant center of attention the majority of the time? Of…
In Indie Game Design
Participants: Domhnall, Garbanzo, Selene Tan, Jasper, zobmie.


3/10/2005 SeanStone: Good and Evil in the Modern World
Hello Everyone, I am new to the Forge Site, well as a poster anyways, and I have run into a break wall for a small game that I am trying…
In Indie Game Design
Participants: SeanStone, Garbanzo, gorckat, Doctor Xero, Simon Kamber, NN, chadu.


3/10/2005 Valamir: [Robots & Rapiers] 3 Problems...1 Solution
[b]A Lesson in Humility [/b] This is an exciting time for R&R development. Some pretty key system obstacles have been overcome and while there is a lot of work left…
In Indie Game Design
Participants: Valamir, gorckat, bcook1971, Noon, Harlequin, Mike Holmes.


3/11/2005 chosen: The Chosen- ultra rules lite, super action, warping reality
GAME- The Chosen Concept The general concept of this game is that reality is controlled by two aspects, Order and Chaos. An eternal struggle to maintain Order exists and the…
In Indie Game Design
Participants: chosen, Vesirius, Paul Czege, Spooky Fanboy.


3/11/2005 Frank T: [BARBAREN!] First playtest results and The Woman revisited
Hi, this thread is about my game BARBAREN!. You can find a long breakdown of the concept in This post. Now, the first three sessions of playtest went pretty well.…
In Indie Game Design
Participants: Frank T, contracycle.


3/11/2005 daMoose_Neo: [Imp Game] Playtest results and near final draft
Rules: Mischief & Mayhem Just had a rawkin playtest session (here), I mean we're talkin twenty minutes of non-stop laughter, which is what this game is all about! The nice…
In Indie Game Design
Participants: daMoose_Neo, Valamir.


3/11/2005 ExternalStudiosLLC: [Dreamscape] Dissect this game
So I came up with this game system one day in the shower. I became fond of it, and called it Dreamscape. Before I knew what was happening, some people…
In Indie Game Design
Participants: ExternalStudiosLLC, xenopulse, zobmie, Simon Kamber, Sydney Freedberg.


3/13/2005 Melciber: [Visions of Gaslight] Fictional Materials
So I've stoped work on my table-top project(unsure if I ever mentioned it on these forums, I'm not exactly a regular) due to some writers block and began work on…
In Indie Game Design
Participants: Melciber, Zubon-do, Jeff Powers, darrick.


3/13/2005 signoftheserpent: SF Space Monopoly
I want to create a SF setting where - like Dune - there is a monopoly on space travel. I want this concept because it opens a lot of interesting…
In Indie Game Design
Participants: signoftheserpent, Matt Wilson, Ben Lehman, Simon Kamber, Sydney Freedberg, Kedamono, Gaerik, gorckat, daMoose_Neo, Harlequin, Jeff Powers, TonyLB, Michael Brazier.


3/14/2005 klapton: [Spearhead] Choosing tactics in combat
I'm designing an rpg around the idea of choosing tactics in combat, with the temporary name of Spearhead (until I find a better name). I would like to know your…
In Indie Game Design
Participants: klapton, FzGhouL, LordSmerf, Valamir, contracycle, Hereward The Wake, Simon Kamber.


3/14/2005 Kielan: Simulations in simulationist games
Hello Forge, This is my first post here, so apologies if I get your terminology wrong, or if someone has posted something like this in the past and you’ve all…
In Indie Game Design
Participants: Kielan, Mike Holmes.


3/15/2005 TonyLB: [Dulcimer Hall] Task/Conflict Hybrid and Rewards
So here's my take on how to hybridize Task and Conflict Resolution, for one specific game, for one specific genre: You have Conflicts out on the table (presumably on 3x5…
In Indie Game Design
Participants: TonyLB, Doug Ruff.


3/16/2005 Zahtevnik: Make Us Cry
That's really the gist of it. We've been pounding on two RPGs for a couple years and finally have the demos for them up on our website. If anyone had…
In Indie Game Design
Participants: Zahtevnik, TonyLB, contracycle, greyorm, ZeOtter, tadk.


3/16/2005 ChrisJaxn: [whispers] question about settings
Hi. I'm new here, but I've been lurking for a little while, and finally have a question of my own to ask. The game I'm working on, Whispers (working title),…
In Indie Game Design
Participants: ChrisJaxn, Jasper, Ron Edwards.


3/16/2005 entropy402: [CORE] Design intentions, rough system outline
Hello everyone, this is my introductory post here after a long time of lurking. I have finally decided, like many others, that I would like to put my own system…
In Indie Game Design
Participants: entropy402.


3/16/2005 Mernya: [Please delete this
Please delete this. I posted a design idea and then re-read a Sticky to see that it wasnt appropriate/complete enough to justify a discussion.
In Indie Game Design
Participants: Mernya.


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