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From Day One


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In Indie Game Design

3/11/2005 ExternalStudiosLLC: [Dreamscape] Dissect this game
So I came up with this game system one day in the shower. I became fond of it, and called it Dreamscape. Before I knew what was happening, some people…
In Indie Game Design
Participants: ExternalStudiosLLC, xenopulse, zobmie, Simon Kamber, Sydney Freedberg.


3/11/2005 daMoose_Neo: [Imp Game] Playtest results and near final draft
Rules: Mischief & Mayhem Just had a rawkin playtest session (here), I mean we're talkin twenty minutes of non-stop laughter, which is what this game is all about! The nice…
In Indie Game Design
Participants: daMoose_Neo, Valamir.


3/11/2005 Frank T: [BARBAREN!] First playtest results and The Woman revisited
Hi, this thread is about my game BARBAREN!. You can find a long breakdown of the concept in This post. Now, the first three sessions of playtest went pretty well.…
In Indie Game Design
Participants: Frank T, contracycle.


3/11/2005 chosen: The Chosen- ultra rules lite, super action, warping reality
GAME- The Chosen Concept The general concept of this game is that reality is controlled by two aspects, Order and Chaos. An eternal struggle to maintain Order exists and the…
In Indie Game Design
Participants: chosen, Vesirius, Paul Czege, Spooky Fanboy.


3/10/2005 Valamir: [Robots & Rapiers] 3 Problems...1 Solution
[b]A Lesson in Humility [/b] This is an exciting time for R&R development. Some pretty key system obstacles have been overcome and while there is a lot of work left…
In Indie Game Design
Participants: Valamir, gorckat, bcook1971, Noon, Harlequin, Mike Holmes.


3/10/2005 SeanStone: Good and Evil in the Modern World
Hello Everyone, I am new to the Forge Site, well as a poster anyways, and I have run into a break wall for a small game that I am trying…
In Indie Game Design
Participants: SeanStone, Garbanzo, gorckat, Doctor Xero, Simon Kamber, NN, chadu.


3/5/2005 Domhnall: Preference concerning imbedded worlds in RPG
Hi again. Do you believe RPers generally prefer worlds as part of a RPG, or that the system is the relevant center of attention the majority of the time? Of…
In Indie Game Design
Participants: Domhnall, Garbanzo, Selene Tan, Jasper, zobmie.


3/5/2005 taalyn: [Crux] It's Undead! Now, weapons?
hey all, Some of you may remember Crux, my color-mechanicked game from a year or so ago. Well, it's not dead, and is looking to rouse itself from the coma.…
In Indie Game Design
Participants: taalyn, Jasper, Spooky Fanboy.


3/2/2005 Paul Czege: Empire of Satanis
Hey Darrick, I think definitely you've been successful at evoking Lovecraft and Ligotti with your setting. The Vahs-vra are fantastic. The Akturian Heads. The Vihm. The Aquatic Glyphs of the…
In Indie Game Design
Participants: Paul Czege, darrick, Thor, hardcoremoose, daMoose_Neo.


3/2/2005 dadahero: Ergo Arcadiam - Postmodern Faerie Tales (longish)
So, with much prodding from a friend and avid reader, I have hauled myself over here in hopes of getting some feedback on this game I dreamed up years ago,…
In Indie Game Design
Participants: dadahero, Nathan P..


2/28/2005 Kit: [Option] A Magic System
Some of you may recall me wittering about my homebrew system called Option a while ago. Anyway, I've finally started work on it again and it's gradually emerging from its…
In Indie Game Design
Participants: Kit, xenopulse.


2/28/2005 AChicony: Humerous Games
Hello, I’m in the concept stage of game design, my first game design, I’m a virgin, and reading the forums here concluded that this is the right place to start.…
In Indie Game Design
Participants: AChicony, Ron Edwards, J. Tuomas Harviainen, daMoose_Neo, komradebob, Ben Morgan, ironick, Doctor Xero, GaryTP, greedo1379.


2/26/2005 Tymen: [As Above, So Below] Thematic Questions
As Above, So Below “Bless the Lord, ye His angels, that excel in strength, that do His commandments, hearkening unto the voice of His word.” Psalm 103:20 You are God’s…
In Indie Game Design
Participants: Tymen, NN, Eero Tuovinen, Valamir, lumpley, darrick.


2/25/2005 DeviantBoi: [Free-Form Combat System] Please Comment
Greetings all! Here's something that I've been trying to work out for the longest time. Hopefully writing it down (instead of having it just in my head) and sharing it…
In Indie Game Design
Participants: DeviantBoi, Uccisore, zobmie.


2/25/2005 Gotetsu: Sticking it out there...
Ok, I designed a rules-lite system a few years ago, called EGO-Endless Gaming Options, and have recently decided to flesh it out and make it fully playable. It's a universal…
In Indie Game Design
Participants: Gotetsu, GaryTP.


2/24/2005 Tymen: As Above, So Below: A Game of Angels (Warning: Very Long)
Hey, I'm new here. Tymen is me. I've been working on this game for a few months now. I think I'm finally getting somewhere. As Above, So Below “Bless the…
In Indie Game Design
Participants: Tymen, Valamir, Uccisore.


2/24/2005 TracerFox: [SP: Freelancers] Designing Dice Mechanics
I was wrestling with this rather late last night, and have come to the conclusion that I am not enough of a dice math guru to answer this on my…
In Indie Game Design
Participants: TracerFox, Tobias, Ron Edwards, Sydney Freedberg, groundhog, Wolfen, eef, xenopulse, giblfiz.


2/24/2005 xenopulse: [Power/Evil] Strategy-Gamist No-GM RPG
Alright. So I've finally sat down and written up my Power/Evil rules. What is P/E? It's a pure Gamist game. It's all about the challenge. It has no GM. It…
In Indie Game Design
Participants: xenopulse, Jack Aidley, contracycle, komradebob, GaryTP.


2/23/2005 coxcomb: [Musha Shugyo] Honor mechanics
(For a high-level overview of Musha Shugyo, see this thread.) An integral part of Musha Shugyo is the notion that characters can lose their honor. The struggle of the ronin…
In Indie Game Design
Participants: coxcomb, daMoose_Neo, JMendes, Stickman, Ron Edwards, timfire, Dauntless.


2/23/2005 coxcomb: [Musha Shugyo] Quick Overview
This is a brief overview post intended to give context to future posts about my game, Musha Shugyo. There is no specific question associated with this post, but feel free…
In Indie Game Design
Participants: coxcomb.


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Subsequent Topics
In Indie Game Design

3/13/2005 signoftheserpent: SF Space Monopoly
I want to create a SF setting where - like Dune - there is a monopoly on space travel. I want this concept because it opens a lot of interesting…
In Indie Game Design
Participants: signoftheserpent, Matt Wilson, Ben Lehman, Simon Kamber, Sydney Freedberg, Kedamono, Gaerik, gorckat, daMoose_Neo, Harlequin, Jeff Powers, TonyLB, Michael Brazier.


3/14/2005 klapton: [Spearhead] Choosing tactics in combat
I'm designing an rpg around the idea of choosing tactics in combat, with the temporary name of Spearhead (until I find a better name). I would like to know your…
In Indie Game Design
Participants: klapton, FzGhouL, LordSmerf, Valamir, contracycle, Hereward The Wake, Simon Kamber.


3/14/2005 Kielan: Simulations in simulationist games
Hello Forge, This is my first post here, so apologies if I get your terminology wrong, or if someone has posted something like this in the past and you’ve all…
In Indie Game Design
Participants: Kielan, Mike Holmes.


3/15/2005 TonyLB: [Dulcimer Hall] Task/Conflict Hybrid and Rewards
So here's my take on how to hybridize Task and Conflict Resolution, for one specific game, for one specific genre: You have Conflicts out on the table (presumably on 3x5…
In Indie Game Design
Participants: TonyLB, Doug Ruff.


3/16/2005 Zahtevnik: Make Us Cry
That's really the gist of it. We've been pounding on two RPGs for a couple years and finally have the demos for them up on our website. If anyone had…
In Indie Game Design
Participants: Zahtevnik, TonyLB, contracycle, greyorm, ZeOtter, tadk.


3/16/2005 ChrisJaxn: [whispers] question about settings
Hi. I'm new here, but I've been lurking for a little while, and finally have a question of my own to ask. The game I'm working on, Whispers (working title),…
In Indie Game Design
Participants: ChrisJaxn, Jasper, Ron Edwards.


3/16/2005 entropy402: [CORE] Design intentions, rough system outline
Hello everyone, this is my introductory post here after a long time of lurking. I have finally decided, like many others, that I would like to put my own system…
In Indie Game Design
Participants: entropy402.


3/16/2005 Mernya: [Please delete this
Please delete this. I posted a design idea and then re-read a Sticky to see that it wasnt appropriate/complete enough to justify a discussion.
In Indie Game Design
Participants: Mernya.


3/16/2005 Bailywolf: [FADE v0.1] First Playest Doc available very soon
My working Doc for FADE (as detailed in the thread linked below) will be more or less complete in the next day or so. I’m giving it a final read…
In Indie Game Design
Participants: Bailywolf, Doug Ruff, gorckat.


3/17/2005 Wolfen: Reforging the Mage Blade: Resolution and Combat Mechanics
More rules for the system-monkeys to take a look at.. Basically what I have here is the basic resolution mechanics, and the specific mechanics for Physical Conflict (ie, combat). While…
In Indie Game Design
Participants: Wolfen, Lxndr, Mike Holmes, Valamir.


3/18/2005 AussieJackal: Best Free Online Text Based RPG Game
ABOUT URBAN! Urban is based on the streets of the cities that we live in today. This world is filled with Gangstas who see killing as a sport. They cannot…
In Indie Game Design
Participants: AussieJackal, Ron Edwards.


3/18/2005 neko ewen: [Tokyo Heroes] Dice mechanic for Sentai
I've started in on a new project I've been thinking about for a few months now, an RPG called Tokyo Heroes about sentai (the genre that Power Rangers is an…
In Indie Game Design
Participants: neko ewen.


3/19/2005 Shiruba: I so much need help here :P
Hello there guys! My name is Shiruba, and this is my first post! in over 10 years of rpg, is the first time that i gathered courage to talk with…
In Indie Game Design
Participants: Shiruba, Shreyas Sampat, Sean, daMoose_Neo, Jasper, LordSmerf, Dev, contracycle.


3/19/2005 Garbanzo: Players ALWAYS given narration
Ok, last millenium no matter what happened, the GM did the talking: Player: "Uh, I got a 7!" GM: "Krom's mighty blade arcs through the air, splitting Lucky Pierre's shield…
In Indie Game Design
Participants: Garbanzo, daMoose_Neo, TonyLB, hix, Nathan P., GB Steve, Bailywolf, Shreyas Sampat, xiombarg, Mike Holmes, Ron Edwards.


3/20/2005 bcook1971: [Story Steps] Playtesting Narrative Support Structures
Not sure if this should go here or in actual play. I've been working on design of this game for a while now and do plan to release it into…
In Indie Game Design
Participants: bcook1971, Ron Edwards.


3/20/2005 Marco: Generic Engine for Any Reality [GEAR]
A beta-version of GEAR is up on the site here: http://jagsgame.dyndns.org/jags/content/GEAR/GEAR.pdf I would like: 1. Feedback on clarity--is this comprehensible? 2. Feedback on some of the key ideas for scenario…
In Indie Game Design
Participants: Marco, AZKaban, xenopulse, John Burdick.


3/21/2005 Domhnall: Math (and Death of a System)?
My system requires doing basic math in combat (just + & -), which really means that a basic calculator is needed in play. Does this (on its own) doom my…
In Indie Game Design
Participants: Domhnall, Jack Aidley, Stickman, Ron Edwards, J. Tuomas Harviainen, GB Steve, Kielan, groundhog, Bailywolf, zephyr_cirrus, FLEB, Bardsandsages, John Wick, MatrixGamer.


3/22/2005 Dregg: I Tire of Advantages and Disadvantages
Ok, I have decided to continue work on my Tools of Magick RPG. The concept is simple... The characters are normals who one day have thier true names called by…
In Indie Game Design
Participants: Dregg, Tobias, Doehring, Shreyas Sampat, Rob Carriere, Ron Edwards, Emily Care, eruditus, Jinx.


3/22/2005 Shiruba: [Tutorial RPG SYSTEM] -> Wacky Idea
No one never thought of gathering all the thinkin heads of the forum to build a tutorial RPG system? some cheap material with lots of links and references? and people…
In Indie Game Design
Participants: Shiruba, klapton.


3/23/2005 Uccisore: [Martial-Arts Horror Game] Task Resolution & Combat
Well, here it is: the backbone of the system. This is a long post. A lot of this was written for my eyes only, so if some bits of it…
In Indie Game Design
Participants: Uccisore.


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