Previous Topics In Indie Game Design 3/18/2005 neko ewen: [Tokyo Heroes] Dice mechanic for Sentai I've started in on a new project I've been thinking about for a few months now, an RPG called Tokyo Heroes about sentai (the genre that Power Rangers is an… In Indie Game Design Participants: neko ewen.
3/18/2005 AussieJackal: Best Free Online Text Based RPG Game ABOUT URBAN!
Urban is based on the streets of the cities that we live in today. This world is filled with Gangstas who see killing as a sport. They cannot… In Indie Game Design Participants: AussieJackal, Ron Edwards.
3/17/2005 Wolfen: Reforging the Mage Blade: Resolution and Combat Mechanics More rules for the system-monkeys to take a look at.. Basically what I have here is the basic resolution mechanics, and the specific mechanics for Physical Conflict (ie, combat). While… In Indie Game Design Participants: Wolfen, Lxndr, Mike Holmes, Valamir.
3/16/2005 Bailywolf: [FADE v0.1] First Playest Doc available very soon My working Doc for FADE (as detailed in the thread linked below) will be more or less complete in the next day or so. I’m giving it a final read… In Indie Game Design Participants: Bailywolf, Doug Ruff, gorckat.
3/16/2005 Mernya: [Please delete this Please delete this. I posted a design idea and then re-read a Sticky to see that it wasnt appropriate/complete enough to justify a discussion. In Indie Game Design Participants: Mernya.
3/16/2005 entropy402: [CORE] Design intentions, rough system outline Hello everyone, this is my introductory post here after a long time of lurking. I have finally decided, like many others, that I would like to put my own system… In Indie Game Design Participants: entropy402.
3/16/2005 ChrisJaxn: [whispers] question about settings Hi.
I'm new here, but I've been lurking for a little while, and finally have a question of my own to ask.
The game I'm working on, Whispers (working title),… In Indie Game Design Participants: ChrisJaxn, Jasper, Ron Edwards.
3/16/2005 Zahtevnik: Make Us Cry That's really the gist of it. We've been pounding on two RPGs for a couple years and finally have the demos for them up on our website. If anyone had… In Indie Game Design Participants: Zahtevnik, TonyLB, contracycle, greyorm, ZeOtter, tadk.
3/15/2005 TonyLB: [Dulcimer Hall] Task/Conflict Hybrid and Rewards So here's my take on how to hybridize Task and Conflict Resolution, for one specific game, for one specific genre:
You have Conflicts out on the table (presumably on 3x5… In Indie Game Design Participants: TonyLB, Doug Ruff.
3/14/2005 Kielan: Simulations in simulationist games Hello Forge,
This is my first post here, so apologies if I get your terminology wrong, or if someone has posted something like this in the past and you’ve all… In Indie Game Design Participants: Kielan, Mike Holmes.
3/14/2005 klapton: [Spearhead] Choosing tactics in combat I'm designing an rpg around the idea of choosing tactics in combat, with the temporary name of Spearhead (until I find a better name). I would like to know your… In Indie Game Design Participants: klapton, FzGhouL, LordSmerf, Valamir, contracycle, Hereward The Wake, Simon Kamber.
3/13/2005 signoftheserpent: SF Space Monopoly I want to create a SF setting where - like Dune - there is a monopoly on space travel. I want this concept because it opens a lot of interesting… In Indie Game Design Participants: signoftheserpent, Matt Wilson, Ben Lehman, Simon Kamber, Sydney Freedberg, Kedamono, Gaerik, gorckat, daMoose_Neo, Harlequin, Jeff Powers, TonyLB, Michael Brazier.
3/13/2005 Melciber: [Visions of Gaslight] Fictional Materials So I've stoped work on my table-top project(unsure if I ever mentioned it on these forums, I'm not exactly a regular) due to some writers block and began work on… In Indie Game Design Participants: Melciber, Zubon-do, Jeff Powers, darrick.
3/11/2005 ExternalStudiosLLC: [Dreamscape] Dissect this game So I came up with this game system one day in the shower. I became fond of it, and called it Dreamscape. Before I knew what was happening, some people… In Indie Game Design Participants: ExternalStudiosLLC, xenopulse, zobmie, Simon Kamber, Sydney Freedberg.
3/11/2005 daMoose_Neo: [Imp Game] Playtest results and near final draft Rules: Mischief & Mayhem
Just had a rawkin playtest session (here), I mean we're talkin twenty minutes of non-stop laughter, which is what this game is all about!
The nice… In Indie Game Design Participants: daMoose_Neo, Valamir.
3/11/2005 Frank T: [BARBAREN!] First playtest results and The Woman revisited Hi,
this thread is about my game BARBAREN!. You can find a long breakdown of the concept in This post.
Now, the first three sessions of playtest went pretty well.… In Indie Game Design Participants: Frank T, contracycle.
3/11/2005 chosen: The Chosen- ultra rules lite, super action, warping reality GAME- The Chosen
Concept
The general concept of this game is that reality is controlled by two aspects, Order and Chaos. An eternal struggle to maintain Order exists and the… In Indie Game Design Participants: chosen, Vesirius, Paul Czege, Spooky Fanboy.
3/10/2005 Valamir: [Robots & Rapiers] 3 Problems...1 Solution [b]A Lesson in Humility [/b]
This is an exciting time for R&R development. Some pretty key system obstacles have been overcome and while there is a lot of work left… In Indie Game Design Participants: Valamir, gorckat, bcook1971, Noon, Harlequin, Mike Holmes.
3/10/2005 SeanStone: Good and Evil in the Modern World Hello Everyone,
I am new to the Forge Site, well as a poster anyways, and I have run into a break wall for a small game that I am trying… In Indie Game Design Participants: SeanStone, Garbanzo, gorckat, Doctor Xero, Simon Kamber, NN, chadu.
3/5/2005 Domhnall: Preference concerning imbedded worlds in RPG Hi again.
Do you believe RPers generally prefer worlds as part of a RPG, or that the system is the relevant center of attention the majority of the time? Of… In Indie Game Design Participants: Domhnall, Garbanzo, Selene Tan, Jasper, zobmie.
<< more previous topics | | Subsequent Topics In Indie Game Design 3/19/2005 Garbanzo: Players ALWAYS given narration Ok, last millenium no matter what happened, the GM did the talking:
Player: "Uh, I got a 7!"
GM: "Krom's mighty blade arcs through the air, splitting Lucky Pierre's shield… In Indie Game Design Participants: Garbanzo, daMoose_Neo, TonyLB, hix, Nathan P., GB Steve, Bailywolf, Shreyas Sampat, xiombarg, Mike Holmes, Ron Edwards.
3/20/2005 bcook1971: [Story Steps] Playtesting Narrative Support Structures Not sure if this should go here or in actual play. I've been working on design of this game for a while now and do plan to release it into… In Indie Game Design Participants: bcook1971, Ron Edwards.
3/20/2005 Marco: Generic Engine for Any Reality [GEAR] A beta-version of GEAR is up on the site here: http://jagsgame.dyndns.org/jags/content/GEAR/GEAR.pdf
I would like:
1. Feedback on clarity--is this comprehensible?
2. Feedback on some of the key ideas for scenario… In Indie Game Design Participants: Marco, AZKaban, xenopulse, John Burdick.
3/21/2005 Domhnall: Math (and Death of a System)? My system requires doing basic math in combat (just + & -), which really means that a basic calculator is needed in play. Does this (on its own) doom my… In Indie Game Design Participants: Domhnall, Jack Aidley, Stickman, Ron Edwards, J. Tuomas Harviainen, GB Steve, Kielan, groundhog, Bailywolf, zephyr_cirrus, FLEB, Bardsandsages, John Wick, MatrixGamer.
3/22/2005 Dregg: I Tire of Advantages and Disadvantages Ok, I have decided to continue work on my Tools of Magick RPG. The concept is simple... The characters are normals who one day have thier true names called by… In Indie Game Design Participants: Dregg, Tobias, Doehring, Shreyas Sampat, Rob Carriere, Ron Edwards, Emily Care, eruditus, Jinx.
3/22/2005 Shiruba: [Tutorial RPG SYSTEM] -> Wacky Idea No one never thought of gathering all the thinkin heads of the forum to build a tutorial RPG system?
some cheap material with lots of links and references?
and people… In Indie Game Design Participants: Shiruba, klapton.
3/23/2005 Uccisore: [Martial-Arts Horror Game] Task Resolution & Combat Well, here it is: the backbone of the system. This is a long post. A lot of this was written for my eyes only, so if some bits of it… In Indie Game Design Participants: Uccisore.
3/24/2005 The_Confessor: [Oath Sworn: An RPG of Mythic Super-Heroes] Early Ideas So, recently I got body-checked by an idea that came to me as I meandered through my own brain. Let me give you an idea of how it went...
I'm… In Indie Game Design Participants: The_Confessor, chosen, ironick, Valamir, dysjunct, groundhog.
3/24/2005 taalyn: [Crux] conflict system - need some help, please hey all,
I've been working diligently on Crux, and have finalized (well, nearly so) the conflict system. It's based on extended combat in HeroQuest (thanks Mike!), with a couple of… In Indie Game Design Participants: taalyn.
3/24/2005 TonyLB: [Dulcimer Hall] Crypto-romance Character Development Dulcimer Hall characters are super-spies of some stripe. So as I look at character development (i.e. how the character evolves over time as a result of their choices, successes and… In Indie Game Design Participants: TonyLB, Troy_Costisick, Bill_White, Doug Ruff, Garbanzo, Shreyas Sampat.
3/25/2005 Trevis Martin: [Revisionist History] New draft needs critical eyes. Hi folks.
Its me again. I've revised my game Revisionist History and I'd like some feedback on it. Its a game written for online play like Neel Krishnaswami's Lexicon. It… In Indie Game Design Participants: Trevis Martin, Tobias.
3/27/2005 TonyLB: [Dulcimer Hall] Another shot at Resolution Okay, first go read the Hybrid Resolution document to see where I'm starting from. Now go read Crypto-romance Character Development to see what I want to achieve with… In Indie Game Design Participants: TonyLB, MikeSands, Doug Ruff.
3/28/2005 Andrew Morris: [Shadows & Light] Question on handling time I am designing a LARP system, along with a friend. We have been working on this for a while now, and even though our setting and color are pretty well… In Indie Game Design Participants: Andrew Morris, ironick, TonyLB, Sydney Freedberg.
3/29/2005 heironymous: [Seven Leagues (a fantasy RPG of Faerie)] Please comment I have posted a working draft of my RPG, Seven Leagues, here:
http://www.malcontentgames.com/7leagues.pdf
Please feel free to download the file (1.7 MB, 20 pages, includes most of the first third… In Indie Game Design Participants: heironymous, Jasper, kenjib, Selene Tan, ironick, Ron Edwards, Bill Masek, Bob the Fighter, James Holloway, berginyon.
3/29/2005 matthijs: [electrified spikes through the soles of your feet] V. 0 [i]The world is hard and cruel.
God hates you, and wants to destroy everything you love.
When it's your turn to be God, you can get revenge on the world.… In Indie Game Design Participants: matthijs, Mike Holmes, xenopulse, xiombarg, Valamir, daMoose_Neo, Bill Masek.
3/29/2005 Kilor Di: [Terrae Novae] Latin Lessons I'm currently converting my notes on Terrae Novae into a manuscript so I can try to get it published. I would like to know if anyone knows of a website… In Indie Game Design Participants: Kilor Di, Andrew Morris, Selene Tan, 1of3.
3/30/2005 MikeSands: Rewarding in-character socialising Background: I'm writing a game of naval adventure stories, inspired by Hornblower, Aubrey & Maturin, Honor Harrington etc.
After the first playtest session, the biggest hole in the game so… In Indie Game Design Participants: MikeSands, TonyLB, Bailywolf, Doehring, Valamir, Shreyas Sampat.
3/30/2005 Jerry D. Grayson: GODSEND Agenda (Character progression system) Hello all,
I lurk here a lot but never post but lately I’ve been beating my head against the wall.
Some of you may be familiar with my game GODSEND… In Indie Game Design Participants: Jerry D. Grayson, Andy Kitkowski, Sydney Freedberg, gorckat.
3/30/2005 brianhon: [EXPLOSION RPG beta] initial ideas Hi, I've been lurking on the forge for some time now and I've finally decided to post.
The EXPLOSION RPG is my second idea for an rpg, and probably the… In Indie Game Design Participants: brianhon, Andrew Morris, JMendes.
3/31/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Doug's Draft Rules Doug Ruff has put a pleasantly hefty set of draft rules online. There are some interesting convergences with Tobias's draft -- notably strongly structured collaborative setting design -- and some… In Indie Game Design Participants: Sydney Freedberg, TonyLB, Doug Ruff, Tobias, Andrew Morris.
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