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From Day One


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In Indie Game Design

3/19/2005 Garbanzo: Players ALWAYS given narration
Ok, last millenium no matter what happened, the GM did the talking: Player: "Uh, I got a 7!" GM: "Krom's mighty blade arcs through the air, splitting Lucky Pierre's shield…
In Indie Game Design
Participants: Garbanzo, daMoose_Neo, TonyLB, hix, Nathan P., GB Steve, Bailywolf, Shreyas Sampat, xiombarg, Mike Holmes, Ron Edwards.


3/19/2005 Shiruba: I so much need help here :P
Hello there guys! My name is Shiruba, and this is my first post! in over 10 years of rpg, is the first time that i gathered courage to talk with…
In Indie Game Design
Participants: Shiruba, Shreyas Sampat, Sean, daMoose_Neo, Jasper, LordSmerf, Dev, contracycle.


3/18/2005 neko ewen: [Tokyo Heroes] Dice mechanic for Sentai
I've started in on a new project I've been thinking about for a few months now, an RPG called Tokyo Heroes about sentai (the genre that Power Rangers is an…
In Indie Game Design
Participants: neko ewen.


3/18/2005 AussieJackal: Best Free Online Text Based RPG Game
ABOUT URBAN! Urban is based on the streets of the cities that we live in today. This world is filled with Gangstas who see killing as a sport. They cannot…
In Indie Game Design
Participants: AussieJackal, Ron Edwards.


3/17/2005 Wolfen: Reforging the Mage Blade: Resolution and Combat Mechanics
More rules for the system-monkeys to take a look at.. Basically what I have here is the basic resolution mechanics, and the specific mechanics for Physical Conflict (ie, combat). While…
In Indie Game Design
Participants: Wolfen, Lxndr, Mike Holmes, Valamir.


3/16/2005 Bailywolf: [FADE v0.1] First Playest Doc available very soon
My working Doc for FADE (as detailed in the thread linked below) will be more or less complete in the next day or so. I’m giving it a final read…
In Indie Game Design
Participants: Bailywolf, Doug Ruff, gorckat.


3/16/2005 Mernya: [Please delete this
Please delete this. I posted a design idea and then re-read a Sticky to see that it wasnt appropriate/complete enough to justify a discussion.
In Indie Game Design
Participants: Mernya.


3/16/2005 entropy402: [CORE] Design intentions, rough system outline
Hello everyone, this is my introductory post here after a long time of lurking. I have finally decided, like many others, that I would like to put my own system…
In Indie Game Design
Participants: entropy402.


3/16/2005 ChrisJaxn: [whispers] question about settings
Hi. I'm new here, but I've been lurking for a little while, and finally have a question of my own to ask. The game I'm working on, Whispers (working title),…
In Indie Game Design
Participants: ChrisJaxn, Jasper, Ron Edwards.


3/16/2005 Zahtevnik: Make Us Cry
That's really the gist of it. We've been pounding on two RPGs for a couple years and finally have the demos for them up on our website. If anyone had…
In Indie Game Design
Participants: Zahtevnik, TonyLB, contracycle, greyorm, ZeOtter, tadk.


3/15/2005 TonyLB: [Dulcimer Hall] Task/Conflict Hybrid and Rewards
So here's my take on how to hybridize Task and Conflict Resolution, for one specific game, for one specific genre: You have Conflicts out on the table (presumably on 3x5…
In Indie Game Design
Participants: TonyLB, Doug Ruff.


3/14/2005 Kielan: Simulations in simulationist games
Hello Forge, This is my first post here, so apologies if I get your terminology wrong, or if someone has posted something like this in the past and you’ve all…
In Indie Game Design
Participants: Kielan, Mike Holmes.


3/14/2005 klapton: [Spearhead] Choosing tactics in combat
I'm designing an rpg around the idea of choosing tactics in combat, with the temporary name of Spearhead (until I find a better name). I would like to know your…
In Indie Game Design
Participants: klapton, FzGhouL, LordSmerf, Valamir, contracycle, Hereward The Wake, Simon Kamber.


3/13/2005 signoftheserpent: SF Space Monopoly
I want to create a SF setting where - like Dune - there is a monopoly on space travel. I want this concept because it opens a lot of interesting…
In Indie Game Design
Participants: signoftheserpent, Matt Wilson, Ben Lehman, Simon Kamber, Sydney Freedberg, Kedamono, Gaerik, gorckat, daMoose_Neo, Harlequin, Jeff Powers, TonyLB, Michael Brazier.


3/13/2005 Melciber: [Visions of Gaslight] Fictional Materials
So I've stoped work on my table-top project(unsure if I ever mentioned it on these forums, I'm not exactly a regular) due to some writers block and began work on…
In Indie Game Design
Participants: Melciber, Zubon-do, Jeff Powers, darrick.


3/11/2005 ExternalStudiosLLC: [Dreamscape] Dissect this game
So I came up with this game system one day in the shower. I became fond of it, and called it Dreamscape. Before I knew what was happening, some people…
In Indie Game Design
Participants: ExternalStudiosLLC, xenopulse, zobmie, Simon Kamber, Sydney Freedberg.


3/11/2005 daMoose_Neo: [Imp Game] Playtest results and near final draft
Rules: Mischief & Mayhem Just had a rawkin playtest session (here), I mean we're talkin twenty minutes of non-stop laughter, which is what this game is all about! The nice…
In Indie Game Design
Participants: daMoose_Neo, Valamir.


3/11/2005 Frank T: [BARBAREN!] First playtest results and The Woman revisited
Hi, this thread is about my game BARBAREN!. You can find a long breakdown of the concept in This post. Now, the first three sessions of playtest went pretty well.…
In Indie Game Design
Participants: Frank T, contracycle.


3/11/2005 chosen: The Chosen- ultra rules lite, super action, warping reality
GAME- The Chosen Concept The general concept of this game is that reality is controlled by two aspects, Order and Chaos. An eternal struggle to maintain Order exists and the…
In Indie Game Design
Participants: chosen, Vesirius, Paul Czege, Spooky Fanboy.


3/10/2005 Valamir: [Robots & Rapiers] 3 Problems...1 Solution
[b]A Lesson in Humility [/b] This is an exciting time for R&R development. Some pretty key system obstacles have been overcome and while there is a lot of work left…
In Indie Game Design
Participants: Valamir, gorckat, bcook1971, Noon, Harlequin, Mike Holmes.


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Subsequent Topics
In Indie Game Design

3/20/2005 Marco: Generic Engine for Any Reality [GEAR]
A beta-version of GEAR is up on the site here: http://jagsgame.dyndns.org/jags/content/GEAR/GEAR.pdf I would like: 1. Feedback on clarity--is this comprehensible? 2. Feedback on some of the key ideas for scenario…
In Indie Game Design
Participants: Marco, AZKaban, xenopulse, John Burdick.


3/21/2005 Domhnall: Math (and Death of a System)?
My system requires doing basic math in combat (just + & -), which really means that a basic calculator is needed in play. Does this (on its own) doom my…
In Indie Game Design
Participants: Domhnall, Jack Aidley, Stickman, Ron Edwards, J. Tuomas Harviainen, GB Steve, Kielan, groundhog, Bailywolf, zephyr_cirrus, FLEB, Bardsandsages, John Wick, MatrixGamer.


3/22/2005 Dregg: I Tire of Advantages and Disadvantages
Ok, I have decided to continue work on my Tools of Magick RPG. The concept is simple... The characters are normals who one day have thier true names called by…
In Indie Game Design
Participants: Dregg, Tobias, Doehring, Shreyas Sampat, Rob Carriere, Ron Edwards, Emily Care, eruditus, Jinx.


3/22/2005 Shiruba: [Tutorial RPG SYSTEM] -> Wacky Idea
No one never thought of gathering all the thinkin heads of the forum to build a tutorial RPG system? some cheap material with lots of links and references? and people…
In Indie Game Design
Participants: Shiruba, klapton.


3/23/2005 Uccisore: [Martial-Arts Horror Game] Task Resolution & Combat
Well, here it is: the backbone of the system. This is a long post. A lot of this was written for my eyes only, so if some bits of it…
In Indie Game Design
Participants: Uccisore.


3/24/2005 The_Confessor: [Oath Sworn: An RPG of Mythic Super-Heroes] Early Ideas
So, recently I got body-checked by an idea that came to me as I meandered through my own brain. Let me give you an idea of how it went... I'm…
In Indie Game Design
Participants: The_Confessor, chosen, ironick, Valamir, dysjunct, groundhog.


3/24/2005 taalyn: [Crux] conflict system - need some help, please
hey all, I've been working diligently on Crux, and have finalized (well, nearly so) the conflict system. It's based on extended combat in HeroQuest (thanks Mike!), with a couple of…
In Indie Game Design
Participants: taalyn.


3/24/2005 TonyLB: [Dulcimer Hall] Crypto-romance Character Development
Dulcimer Hall characters are super-spies of some stripe. So as I look at character development (i.e. how the character evolves over time as a result of their choices, successes and…
In Indie Game Design
Participants: TonyLB, Troy_Costisick, Bill_White, Doug Ruff, Garbanzo, Shreyas Sampat.


3/25/2005 Trevis Martin: [Revisionist History] New draft needs critical eyes.
Hi folks. Its me again. I've revised my game Revisionist History and I'd like some feedback on it. Its a game written for online play like Neel Krishnaswami's Lexicon. It…
In Indie Game Design
Participants: Trevis Martin, Tobias.


3/27/2005 TonyLB: [Dulcimer Hall] Another shot at Resolution
Okay, first go read the Hybrid Resolution document to see where I'm starting from. Now go read Crypto-romance Character Development to see what I want to achieve with…
In Indie Game Design
Participants: TonyLB, MikeSands, Doug Ruff.


3/28/2005 Andrew Morris: [Shadows & Light] Question on handling time
I am designing a LARP system, along with a friend. We have been working on this for a while now, and even though our setting and color are pretty well…
In Indie Game Design
Participants: Andrew Morris, ironick, TonyLB, Sydney Freedberg.


3/29/2005 heironymous: [Seven Leagues (a fantasy RPG of Faerie)] Please comment
I have posted a working draft of my RPG, Seven Leagues, here: http://www.malcontentgames.com/7leagues.pdf Please feel free to download the file (1.7 MB, 20 pages, includes most of the first third…
In Indie Game Design
Participants: heironymous, Jasper, kenjib, Selene Tan, ironick, Ron Edwards, Bill Masek, Bob the Fighter, James Holloway, berginyon.


3/29/2005 matthijs: [electrified spikes through the soles of your feet] V. 0
[i]The world is hard and cruel. God hates you, and wants to destroy everything you love. When it's your turn to be God, you can get revenge on the world.…
In Indie Game Design
Participants: matthijs, Mike Holmes, xenopulse, xiombarg, Valamir, daMoose_Neo, Bill Masek.


3/29/2005 Kilor Di: [Terrae Novae] Latin Lessons
I'm currently converting my notes on Terrae Novae into a manuscript so I can try to get it published. I would like to know if anyone knows of a website…
In Indie Game Design
Participants: Kilor Di, Andrew Morris, Selene Tan, 1of3.


3/30/2005 MikeSands: Rewarding in-character socialising
Background: I'm writing a game of naval adventure stories, inspired by Hornblower, Aubrey & Maturin, Honor Harrington etc. After the first playtest session, the biggest hole in the game so…
In Indie Game Design
Participants: MikeSands, TonyLB, Bailywolf, Doehring, Valamir, Shreyas Sampat.


3/30/2005 Jerry D. Grayson: GODSEND Agenda (Character progression system)
Hello all, I lurk here a lot but never post but lately I’ve been beating my head against the wall. Some of you may be familiar with my game GODSEND…
In Indie Game Design
Participants: Jerry D. Grayson, Andy Kitkowski, Sydney Freedberg, gorckat.


3/30/2005 brianhon: [EXPLOSION RPG beta] initial ideas
Hi, I've been lurking on the forge for some time now and I've finally decided to post. The EXPLOSION RPG is my second idea for an rpg, and probably the…
In Indie Game Design
Participants: brianhon, Andrew Morris, JMendes.


3/31/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Doug's Draft Rules
Doug Ruff has put a pleasantly hefty set of draft rules online. There are some interesting convergences with Tobias's draft -- notably strongly structured collaborative setting design -- and some…
In Indie Game Design
Participants: Sydney Freedberg, TonyLB, Doug Ruff, Tobias, Andrew Morris.


3/31/2005 Bill_White: [Ganakagok]When Morning Comes
So I've been working on Ganakagok, where people play tribal hunters on a fantastical iceberg-island as a thousand year long night comes to its end. I'm pretty satisfied with how…
In Indie Game Design
Participants: Bill_White, Andrew Morris, TonyLB, Mike Holmes.


4/1/2005 avidreader: [The Last Word]: An Experiment in Letter-Tile RPG Mechanics
The idea for the mechanics of The Last Word have been percolating at the back of my mind since November 2003. I was working on a collection of word games,…
In Indie Game Design
Participants: avidreader, Paul Czege, FzGhouL.


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