Previous Topics In Indie Game Design 7/13/2005 Demonspahn: [Aware] mechanics feedback- longish Hi everyone,
A couple of years ago I started working on a game called Aware. It was basically a post apocalyptic setting where animals had gained human level intelligence. It's… In Indie Game Design Participants: Demonspahn, xenopulse.
7/12/2005 gruk: First game, Project Unnamed So, in March-or-so, I decided that Project Unnamed was about as finished as it'd be.
It's a game set in the late 21st century, featuring a world fractioned into (many)… In Indie Game Design Participants: gruk, TonyLB, rrr.
7/12/2005 ephemere: new system needs plagiarism check hello, all. I'm yet another aspiring writer, whose game is nearing completion -- or, at least nearing the stage where I can show it to people. but before that happens,… In Indie Game Design Participants: ephemere, Eero Tuovinen, Remko, Doug Ruff, Heraldic Game Design.
7/12/2005 Martin: My Game [Viva Wallach!] Hello everyone! I'm currently working on a spaghetti western Indie RPG called "Viva Wallach!" Basically it's aimed at fans of the genre and just about anyone who's ever watched a… In Indie Game Design Participants: Martin.
7/12/2005 GregStolze: What I'm doing... in Spaaace! The game I'm currently experimenting with publishing, ...in Spaaace!, has a setting inspired directly by Futurama, and Douglas Adams. But more interestingly, perhaps, the mechanics were marginally inspired by Dr.… In Indie Game Design Participants: GregStolze, Gaerik, Matt, WhiteRat, Andrew Morris, xenopulse, indie guy.
7/11/2005 Wednesday: Technology + Magic, Lots of Abilities/Skills I want to do some work on a setting idea I cooked up, and I also want to integrate another idea I've had for some time now.
The system I'll… In Indie Game Design Participants: Wednesday, Warren, Gaerik.
7/10/2005 preludetotheend: I know what I want I just can't seem to get it. First I will explain my mechanic and then my problem that I am having.
For task resolution you must roll 5 d6+a number equal to the relative Turning Points value.… In Indie Game Design Participants: preludetotheend, GregStolze.
7/10/2005 Dantai: [Swansong] tarot based narrative game - playtest version Well, it's been a while since I was last here, been pretty quiet on the old roleplay front...sad days.
Anyway, I've finally got a playtest version of my game ready.… In Indie Game Design Participants: Dantai.
7/10/2005 David Bapst: Shadows Well, this is a bigger project than what I've posted. It... started off as one of those challenges I take now and then to retool another system better... well, I… In Indie Game Design Participants: David Bapst.
7/10/2005 David Bapst: Tourism So, I've been messing around with some larger project lately, and this was sitting in a random folder. It's one of those "Have a sudden idea in Petrology lecture, rush… In Indie Game Design Participants: David Bapst, Resonantg.
7/9/2005 Palaskar: My RPG is too wierd for most people to grasp Ok, I have a homebrew RPG I like (Signature.) But it's too wierd for most people to grasp -- for example, there is only one kind of statistic (Traits). No… In Indie Game Design Participants: Palaskar, TonyLB, Eero Tuovinen, Ron Edwards, Clinton R. Nixon, Alan.
7/9/2005 indie guy: No Hit Points? Hi this is my first post here, and I am overjoyed that a place like this exists!
I'm almost done with my 100th neurotic attempt at writing (yeah, it may… In Indie Game Design Participants: indie guy, Vaxalon, Clinton R. Nixon, Trevis Martin, Resonantg, Jake Richmond, Gaerik, xenopulse, Paganini, sayter, Michael S. Miller, quozl, Mike Holmes, Hereward The Wake, Frank T, Justin Marx.
7/8/2005 Shim: Codewars? Don't be so cryptic... I do not know if my project (Herein refered to as Codewars) counts as a traditional RPG, but it is a game.
Codewars uses the wonderful medium of the internet… In Indie Game Design Participants: Shim, architect, Adam Dray.
7/7/2005 architect: Living between the [Walls.] --Long Post-- [i]"All and all you're just another brick in the [b]wall.[/b]"[/i]
[i]-Pink Floyd[/i]
Between the cracks of reality that this world affords you, exist the vanishing places. Within your home, your… In Indie Game Design Participants: architect, Andrew Morris, sayter, unheilig studios, Tobias.
7/6/2005 architect: Blending Strategy and Roleplay in Combat I'm attempting to create a game in a world where combat moves quickly. Several rules and regulations, such as in DnD, I believe, slow down roleplay and lengthen combat that… In Indie Game Design Participants: architect, TonyLB, Valamir, Trevis Martin, bcook1971, Nogusielkt, tj333.
7/6/2005 BrendanC: A Mechanic in need of a Game On a recent road trip, I came up with a mechanic (or at least the start of one) to make running a game on a long car trip viable. Since… In Indie Game Design Participants: BrendanC.
7/6/2005 sayter: [Realm] Professions/Jobs/Classes Brain is farting here...Now, in an open ended system like Realm has, where players select the skills they desire and whatnot and don't rely on random dice rolls akin to… In Indie Game Design Participants: sayter, Troy_Costisick, 1of3, xenopulse, Valamir, Nogusielkt, Resonantg.
7/6/2005 jasonm: [Skein] Playing a Family Across Generations The design goal is to model things like the Laxdæla saga or the Godfather films, asian dynasties or fantasy monarchies, epic tales that span generations and encompass many heroes and… In Indie Game Design Participants: jasonm, contracycle, sayter, TonyLB, Andrew Morris, Master Marx.
7/5/2005 Bluve Oak: [Unamed] Play your own fantasy heartbreaker Dagnabit! I’m sure I read a post about players creating their own setting the other day but I can’t for the life of me find it! If anyone could point… In Indie Game Design Participants: Bluve Oak, Vaxalon, Valamir, Master Marx.
7/4/2005 fug01664: Buy Tramadol Buy Tramadol http://www.uspillsource.com In Indie Game Design Participants: fug01664, BigElvis, John Kirk, Dr. Velocity.
<< more previous topics | | Subsequent Topics In Indie Game Design 7/14/2005 Palaskar: Should I replace my basic resolution mechanic with this one? I have a 'nifty' mechanic for detailed resolution and I wondered if it was good enough to replace the core resolution mechanic with. I ask because I was prodded into… In Indie Game Design Participants: Palaskar, OddballE.
7/14/2005 Nick: A Couple Questionable Mechanics in [Disparate World]- long Greetings Forge,
I've not been around long, and this is my first post about something I made... so thanks for reading it, and please try to keep critiques or comments… In Indie Game Design Participants: Nick, architect.
7/15/2005 Dangerboy: Divinity and Damnation [Setting idea] Posted this on rpg.net and one poster didn't like the religious terms (orginally called Nephilim). In an effort to just focus on the story, I changed the terms to some… In Indie Game Design Participants: Dangerboy, architect, Amomentarylapseofsanity, sayter, 1of3.
7/15/2005 FLEB: Mechanics: How Derivative is Too Derivative, and am I? Well, first off, I hope I'm with in the bounds of this thread here. This is for a game mechanic I'm developing, although I'm still in the infant first-draft stages… In Indie Game Design Participants: FLEB, Eero Tuovinen, Ron Edwards, Adam Dray.
7/15/2005 sayter: [Realm] Mechanic details and queries [LONG!!!] The last week or so has been spent fililng details out on the world in which my game is set, but also I have devoted a portion of this time… In Indie Game Design Participants: sayter, Adam Dray, Dangerboy, Nogusielkt.
7/17/2005 incomitatum: Project ID: Core Mechanics. Hello all,
I have been lurking around the Forge and have learned quite a bit. I lurk around on some other forums and have learned much less from them (the… In Indie Game Design Participants: incomitatum, OddballE, Troy_Costisick, Walt Freitag.
7/18/2005 Technocrat13: [FH8] Playtest PDF online You can find it here.
While I'll enjoy and appreciate any kind of feedback there are a couple specific things I'd like to hear back from anyone who reads it… In Indie Game Design Participants: Technocrat13, Jack Aidley, Ron Edwards, xenopulse, greyorm, BigElvis.
7/18/2005 Biggles: [H3] Initial ideas [Long!] Hi all,
This is my first attempt at creating my own RPG. I'm really jazzed about the setting and some in-game concepts (like how skills and equipment are gotten), but… In Indie Game Design Participants: Biggles, Selene Tan, xenopulse.
7/18/2005 Frank T: [BARBAREN!] Ballancing the combat system Warning: This is getting to the nasty maths, numbers and details. Check out my write-up of the game concept, especially the combat mechanics at 4.2. You'll need to cross-check because… In Indie Game Design Participants: Frank T, Valamir.
7/19/2005 Jake Richmond: CrossRoads Free Tryout Rules Hi. I'm Jake Richmond, the Art Director from Arcadiam Games. We've got a Free Tryout Kit available at our website (crossroads-rpg.com) in the Resources section. It's a set of quick… In Indie Game Design Participants: Jake Richmond, Clinton R. Nixon, contracycle, Travis Brown, Trevis Martin.
7/19/2005 incomitatum: Project ID: Breif Synopsis. I realise that this may be breif, vauge, and watered down, but a few of you have asked, "What is your game about"?
Well I have considered (even though I… In Indie Game Design Participants: incomitatum.
7/19/2005 Jack Aidley: The Chanter Resolution System As part of a thread over on RPG.net I posted up a link to the resolution system from Chanter (Link here, and the dice mechanics here) and received the following… In Indie Game Design Participants: Jack Aidley, Matt, Technocrat13, Stickman, Justin Marx.
7/19/2005 Resonantg: <OA/RPG> Damage system complexity G'day people.
Preliminary playtesting on the GAMM-D combat system for Orion's Arm RPG has hit a hiccup that I'm having a hard time smoothing out. Basically, we are looking at… In Indie Game Design Participants: Resonantg, ADGBoss.
7/20/2005 jdrakeh: [SURGE] General Feedback Wanted Following are the straight crunchy bits of my latest project, SURGE (Simple Universal Roleplaying Game Engine). These aren't meant to be anything more than a bare bones set of mechanics… In Indie Game Design Participants: jdrakeh, Sean, Jack Aidley, Ron Edwards.
7/21/2005 Dangerboy: QBase: Help/Encouragement [System Mechanic] Ok, it's been months, but I finally have most of it done. It was going to ne rules-lite, but it's moved well past that into rules-medium/heavy.
What I'm looking for:… In Indie Game Design Participants: Dangerboy, Nogusielkt, Adam Dray, Simon Marks.
7/22/2005 Grand_Commander13: [Psi Punk (working title)] Getting the Narrativist feel Greetings again all. I come to you again asking for feedback on another game (one I'm liking the way it's working out so far). I just finished up a quick… In Indie Game Design Participants: Grand_Commander13, Troy_Costisick, Selene Tan, Eero Tuovinen.
7/22/2005 Lycaon_wolf: MUGS: Damage System Idea Hello all
I appoligize for lingering for so long but I have alot on my plate right now. This is my first post and I have a design idea to… In Indie Game Design Participants: Lycaon_wolf, indie guy, Nogusielkt, OddballE.
7/22/2005 daMoose_Neo: [Imp Game] Traps & Mishaps! - Brain Dump & feedback For those following the development of what was once "Dungeons for Dummies", The Imp Game, we're finally getting down to the meat of the original concept: maintaining a dungeon!
In… In Indie Game Design Participants: daMoose_Neo, Jasper.
7/23/2005 kissy: Please help a newbie. How do you get points in a text based rpg? Hi everyone
Iam new here and I dont know much. I am intrigued with the concept of RPG's and I will like to create one for myself.
I have a… In Indie Game Design Participants: kissy, greyorm, Albert of Feh, Grand_Commander13, Adam Dray.
7/25/2005 Levi Kornelsen: Building Ruritania: 1844 - Any Advice? I'm currently in the midst of writing a game set in 1844, in the state of Ruritania (a fictional state first found in the novel Prisoner of Zenda). A "stolen… In Indie Game Design Participants: Levi Kornelsen, Alan.
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