Previous Topics In Indie Game Design 8/11/2005 SlurpeeMoney: [Gifted] 24 Hour Submission for Critique Alright. So I've been kicking this idea around for a lot longer than 24 hours, but I got sick of it sitting in my head and gave myself a definite… In Indie Game Design Participants: SlurpeeMoney, Adam Dray, Nathan P..
8/10/2005 Resonantg: <OA/RPG> Memetics in Orion's Arm Larry Lade suggested that I start another thread on the topic of Memetics here so specific discussions, pertinent to the gaming world could be discussed. Since Orion's Arm is a… In Indie Game Design Participants: Resonantg, xenopulse, James Holloway, Miskatonic, contracycle.
8/9/2005 Nathan P.: [Carry] Burdens Carry was my Iron Game Chef 2005 entry. You can see the .pdf here and the first playtest thread here. I'm responding to some comments from that thread on this… In Indie Game Design Participants: Nathan P., xenopulse.
8/9/2005 OddballE: A update to the game formally called GUILDS This is an update to my game called GUILDS. The first thing is the game will no longer be called GUILDS. It might be called “FATES REALM” or “REALM OF… In Indie Game Design Participants: OddballE, Matt Snyder, matthijs, Technocrat13, Adam Dray, Ron Edwards.
8/9/2005 Adam Dray: [Verge] How much genre background? For Verge, I'm writing an opening chapter that explains some of the history of cyberpunk, post-cyberpunk, and transhumanism; talks about the memes and tropes; and explains things players can do… In Indie Game Design Participants: Adam Dray, Andy Kitkowski, Ron Edwards, timfire, Sifolis, Ben Lehman.
8/7/2005 Melciber: [VoG] What should go in a character creation chapter? So I was working on the character creation chapter for the current draft of VoG... and it occured to me that I'm nearly done, and save for a few lists… In Indie Game Design Participants: Melciber, Alan, FzGhouL.
8/6/2005 b00jum: [PlotPoint] - Game Design/Introduction before I give a write up of a kid-friendly rpg that I designed, I thought I'd give some general design goals and ask if anyone knows of a system that… In Indie Game Design Participants: b00jum, Nogusielkt, Adam Dray, Gaerik, Ben Lehman, Joshua BishopRoby, GaryTP.
8/5/2005 Warren: [Big Brother] Introduction & winning the audience's favour Hello all.
I'm toying with an idea to create a very mainstream RPG based on the "Big Brother" TV show. I'm not sure how much of a legal mess I… In Indie Game Design Participants: Warren, Vaxalon, Justin Marx, Sifolis, lumpley, Jonas Karlsson, matthijs.
8/5/2005 inoir: [In Memory] An RPG Add On Here is a recent RPG rules add on I've been tinkering with. I don't really know if it fits into this forum, but I thought I would try it anyway. … In Indie Game Design Participants: inoir, TonyLB, matthijs, Gaerik, Technocrat13, Ron Edwards, Ben Lehman, Adam Dray, Andy Kitkowski, garapata.
8/5/2005 TonyLB: [Misery Bubblegum] New mechanic This builds (somewhat) on the previous Misery Bubblegum post. Been a while, hasn't it? Well, I've been thinking.
What the system needs to achieve:
Character traits are not simply "good"… In Indie Game Design Participants: TonyLB, Sydney Freedberg, Mark Woodhouse, Simon Marks, 1of3, Everspinner.
8/5/2005 preludetotheend: No name but I finaly got a good mechanic! Ok first off stats: Each stat starts at 3 by lowering one you may raise another. Stats never change they represent the leaps and bounds your character must make through… In Indie Game Design Participants: preludetotheend, Jasper, Andrew Morris.
8/4/2005 Crackerjaque: (One Hour RPG) "Shooters!" Exploitive Drugpunk Action! This is an RPG I made in an hour. Please critique, comment, and feel free to print out and playtest with your gaming buddies over some beer and pretzels.
The… In Indie Game Design Participants: Crackerjaque.
8/4/2005 FzGhouL: [Speed & Spirit] Defense Hello,
Speed and Spirit is a tactical RPG.
Ok, so in my RPG, defense and offense are relatively equal. Offense has an advantage, but that is to stop things from… In Indie Game Design Participants: FzGhouL, Selene Tan.
8/4/2005 FzGhouL: [Speed & Spirit] Dice Mechanic Hey, I read a lot of the posts here, trying to get a sense of how to present my game and problems, so hopefully I learned something. Here goes.
Alright,… In Indie Game Design Participants: FzGhouL, Walt Freitag.
8/3/2005 ADGBoss: Jackals & Hounds (Game Chef 2005 Entry): Impressions Hello all, I wanted to share my 2005 Game Chef Entry here at the Forge now that the competition is officially over. You can find a link to the PDF… In Indie Game Design Participants: ADGBoss.
8/3/2005 rrr: [Final Day] overview of a new game with some design questions Hello all.
*deep breath*
Well here it is, my game. I started designing this a while ago, after the idea just popped into my head thinking about what would you… In Indie Game Design Participants: rrr, Justin Marx, Adam Dray.
8/2/2005 Gaerik: Including Social Issues in the Rulebook. I've noticed that many "mainstream" RPGs tend to ignore the fact that role-playing is a social activity and that if the social context the game is built on is flawed… In Indie Game Design Participants: Gaerik, Adam Dray, Andrew Morris, Jack Aidley, Frank T, Miskatonic, btrc, Bankuei, xenopulse, AlexGrim, Alan, Jake Richmond, Marco, Joshua BishopRoby, James Holloway, timfire.
8/2/2005 Dilan W.: i need tons of help hey,
I am new at this and dont know how to start, i want to make a rpg for the internet. I already know what I want it to be… In Indie Game Design Participants: Dilan W., Jack Aidley, Justin Marx, Sifolis, Adam Dray.
8/2/2005 Melciber: [Visions of Gaslight] Character Sheet Draft, for Critique and Suggestions. Title says most of it actualy, here is a link to the image(keep in mind I have a High res version still inPhotoshop, and this is a draft, so its… In Indie Game Design Participants: Melciber, Nathan P., Jack Aidley, Balbinus, Joshua BishopRoby.
8/2/2005 Lycaon_wolf: character creation: random or point allocation I would like to know everyones opion on character creation. When you sit down with a game and start designing your characters do you prefer to use random (D&D) or… In Indie Game Design Participants: Lycaon_wolf, Nathan P., Sifolis, Ben Lehman, Jack Aidley.
<< more previous topics | | Subsequent Topics In Indie Game Design 8/12/2005 Master Marx: PCs as money makers? Introducing money making in your RPG Hi all. I am sure this must have been done sometime, but I can't think of any game right now. If not, how would one simulate PCs running businesses in… In Indie Game Design Participants: Master Marx, Jack Aidley, TonyLB, James Holloway, Frank T, Sifolis, xenopulse, Ron Edwards, Justin Marx, Adam Dray.
8/13/2005 Jonas Karlsson: [The Tavern] Introduction and player engagement Several things I've read and written lately have collided in my brain, spawning an idea of a game. I usually get random ideas that don't go beyond a set of… In Indie Game Design Participants: Jonas Karlsson, PrzeSzkoda, daMoose_Neo, Ron Edwards, jasonm, Albert of Feh.
8/15/2005 Kesher: [dungeonkind] Otherkind meets my breaking heart... This game was written as a tangent while in the course of working on another much larger and more complicated game, which uses Vincent Baker’s lovely Otherkind rules (http://www.septemberquestion.org/lumpley/other.html) as… In Indie Game Design Participants: Kesher, Miskatonic, Clinton R. Nixon, Joshua BishopRoby, Alex Johnson, Landon Darkwood, lumpley.
8/15/2005 Bandari: [Saint Sever] mechanics for an iron age game Hi all, this is my first post, so an introduction is in order. My name is Luka*, I've been playing and GMing rpgs for 10 years or so and this… In Indie Game Design Participants: Bandari, greyorm, Balbinus, Adam Dray.
8/15/2005 RobNJ: [You're It] Conflict/task resolution system I'm thinking of designing a near-future fascist utopian game of juvenile delinquency called You're It! I have some ideas worked out but I want to wait a bit before elaborating… In Indie Game Design Participants: RobNJ, TonyLB, Gaerik, Andrew Morris, Alan, Technocrat13, Paka.
8/15/2005 Dangerboy: Artis [Game setting for QBase System] I got one reply about my mechanic not having a setting to wrap around it, so I thought I'd post up my treatment on the game setting. This is pretty… In Indie Game Design Participants: Dangerboy, Troy_Costisick, Adam Dray.
8/17/2005 Simon Marks: [Can't? Won't] Resolutions, Complications, Hiccups, Faliures and Traits Ok, so you guys have all inspired me (Yay you!) and over on my blog I have posted up an example of play
I thought about reposting it… In Indie Game Design Participants: Simon Marks, Adam Dray, xenopulse.
8/17/2005 jasonm: [Fire Moon] Gradually ramping up disaster So I'm revising one of my Game Chef entries, The Governor's Report Concerning the Doomed Assault on the Fire Moon. You can see the revision here if interested: http://www.meekmok.com/sassy/games/fire_moon/
One… In Indie Game Design Participants: jasonm, TonyLB, Nathan P., Frank T.
8/17/2005 Paganini: Combat System Inklings - Part 1 So, I've had this idea for a combat system bopping around in my brain for a while. The idea is to have the combat system be a sub-module in the… In Indie Game Design Participants: Paganini, Alex Johnson, Hereward The Wake, contracycle.
8/18/2005 Jonas Karlsson: [The Tavern] Conflict resolution and damage I’m spending all the time thinking about this game now, but the solution to my problems keeps eluding me. The first thread, with the description of the game, is here.… In Indie Game Design Participants: Jonas Karlsson, jasonm, 1of3.
8/19/2005 komradebob: Tears like Rain: PbOM (minis) mini-game [size=8pt]For the record, hanging out in these parts is having strange effects on my miniatures game designs. This is a stand alone scenario I made up based on Chris Engle's… In Indie Game Design Participants: komradebob, Noon, contracycle.
8/19/2005 Graham Walmsley: [GroupThink] Coin spinning One idea that's been bugging me recently is that of setting a game in the murky world of corporate RPG design.
I'm thinking of something like this: the PCs are… In Indie Game Design Participants: Graham Walmsley, jasonm, matthijs, Noon, FzGhouL, Dumirik, Miskatonic, GB Steve.
8/19/2005 Jeph: A sorcerous dueling system grounded in the elemental cycles This is a spinoff from a post on RPG.Net. RPG.Net being down, I thought I'd take it over here.
Anyway, the game I've been focusing on for a while is… In Indie Game Design Participants: Jeph, Graham Walmsley, matthijs, jasonm, mindwanders, Jux, Bill_White, FzGhouL, dyjoots, Shreyas Sampat.
8/21/2005 Dumirik: [The Cardboard People] Feedback My game Cardboard People has been updated (if anyone actually remembers it). I'd like some feedback please. Anything you think is good or could use improvement or whatever.
The Cardboard… In Indie Game Design Participants: Dumirik, Graham Walmsley, Jasper, mangaocid, daMoose_Neo.
8/22/2005 Dumirik: [The Order] Nobody expects the Spanish Inquisition! Seemingly at odds with the title, The Order is not a humorous game. I don't do humorous games. If I did, they probably wouldn't be very funny.
The Order is… In Indie Game Design Participants: Dumirik, Sydney Freedberg, Joshua BishopRoby, Bill_White, Graham Walmsley, Ice Cream Emperor, knicknevin.
8/24/2005 Nathan: Evening News: the concept Hello,
It's been a good while since I've posted a game design. Since several of you at Gencon were interested in what I've been working on, here is the latest… In Indie Game Design Participants: Nathan, Graham Walmsley, Sydney Freedberg, mangaocid, Dumirik, Sifolis, Miskatonic, jasonm, gsoylent.
8/24/2005 M Jason Parent: Stretching my combat system to other conflicts About a month ago I wrote a quick and dirty 24 hour RPG called AssassinX.
You can see it here: http://www.1km1kt.net/rpg/AssassinX.php
It is generally simple, 80's style game design, with… In Indie Game Design Participants: M Jason Parent, Miskatonic, Adam Dray, Alex Johnson, iain, Kesher, Darcy Burgess, Shreyas Sampat, MatrixGamer, Resonantg.
8/24/2005 Joshua BishopRoby: [Conquer the Horizon] It Followed Me Home... I don't quite understand what happened. I sat down after dinner, started reading Forge threads, and then it was past midnight and I had written a rough draft of a… In Indie Game Design Participants: Joshua BishopRoby, TonyLB, Dumirik, Emily Care.
8/24/2005 Jack Aidley: [Witch Finder] Resolution Mechanics Witch Finder is a game set in a dark version of Medieval Europe at the time of the witch hunts. Slightly darker, a bit more gritty and with real magic.… In Indie Game Design Participants: Jack Aidley, Dumirik, Joshua BishopRoby, Stickman, nsruf, Adam Dray, Frank T, John Harper.
8/24/2005 darkgar: My Experiences with Infinity Publishing and SBRPG Well, my roleplaying game, SBRPG, is finally out, after 5 long years of writing, testing, and proofing. I orginally wanted to go with a more upsacale PoD printer, such as… In Indie Game Design Participants: darkgar.
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