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From Day One


Previous Topics
In Indie Game Design

8/15/2005 RobNJ: [You're It] Conflict/task resolution system
I'm thinking of designing a near-future fascist utopian game of juvenile delinquency called You're It!  I have some ideas worked out but I want to wait a bit before elaborating…
In Indie Game Design
Participants: RobNJ, TonyLB, Gaerik, Andrew Morris, Alan, Technocrat13, Paka.


8/15/2005 Bandari: [Saint Sever] mechanics for an iron age game
Hi all, this is my first post, so an introduction is in order. My name is Luka*, I've been playing and GMing rpgs for 10 years or so and this…
In Indie Game Design
Participants: Bandari, greyorm, Balbinus, Adam Dray.


8/15/2005 Kesher: [dungeonkind] Otherkind meets my breaking heart...
This game was written as a tangent while in the course of working on another much larger and more complicated game, which uses Vincent Baker’s lovely Otherkind rules (http://www.septemberquestion.org/lumpley/other.html) as…
In Indie Game Design
Participants: Kesher, Miskatonic, Clinton R. Nixon, Joshua BishopRoby, Alex Johnson, Landon Darkwood, lumpley.


8/13/2005 Jonas Karlsson: [The Tavern] Introduction and player engagement
Several things I've read and written lately have collided in my brain, spawning an idea of a game. I usually get random ideas that don't go beyond a set of…
In Indie Game Design
Participants: Jonas Karlsson, PrzeSzkoda, daMoose_Neo, Ron Edwards, jasonm, Albert of Feh.


8/12/2005 Master Marx: PCs as money makers? Introducing money making in your RPG
Hi all. I am sure this must have been done sometime, but I can't think of any game right now. If not, how would one simulate PCs running businesses in…
In Indie Game Design
Participants: Master Marx, Jack Aidley, TonyLB, James Holloway, Frank T, Sifolis, xenopulse, Ron Edwards, Justin Marx, Adam Dray.


8/11/2005 Ron Edwards: [Doctor Chaos] Cards, bad guys
Hi everyone, I had an idea for a game a couple of weeks ago, which I think will scrub out the final need for "must satisfy adolescent issue via Color"…
In Indie Game Design
Participants: Ron Edwards, Simon Marks, Miskatonic, TonyLB, Eero Tuovinen, Dantai, Bankuei, Matt Wilson.


8/11/2005 SlurpeeMoney: [Gifted] 24 Hour Submission for Critique
Alright. So I've been kicking this idea around for a lot longer than 24 hours, but I got sick of it sitting in my head and gave myself a definite…
In Indie Game Design
Participants: SlurpeeMoney, Adam Dray, Nathan P..


8/10/2005 Resonantg: <OA/RPG> Memetics in Orion's Arm
Larry Lade suggested that I start another thread on the topic of Memetics here so specific discussions, pertinent to the gaming world could be discussed.  Since Orion's Arm is a…
In Indie Game Design
Participants: Resonantg, xenopulse, James Holloway, Miskatonic, contracycle.


8/9/2005 Nathan P.: [Carry] Burdens
Carry was my Iron Game Chef 2005 entry. You can see the .pdf here and the first playtest thread here. I'm responding to some comments from that thread on this…
In Indie Game Design
Participants: Nathan P., xenopulse.


8/9/2005 OddballE: A update to the game formally called GUILDS
This is an update to my game called GUILDS.  The first thing is the game will no longer be called GUILDS.  It might be called “FATES REALM” or “REALM OF…
In Indie Game Design
Participants: OddballE, Matt Snyder, matthijs, Technocrat13, Adam Dray, Ron Edwards.


8/9/2005 Adam Dray: [Verge] How much genre background?
For Verge, I'm writing an opening chapter that explains some of the history of cyberpunk, post-cyberpunk, and transhumanism; talks about the memes and tropes; and explains things players can do…
In Indie Game Design
Participants: Adam Dray, Andy Kitkowski, Ron Edwards, timfire, Sifolis, Ben Lehman.


8/7/2005 Melciber: [VoG] What should go in a character creation chapter?
So I was working on the character creation chapter for the current draft of VoG... and it occured to me that I'm nearly done, and save for a few lists…
In Indie Game Design
Participants: Melciber, Alan, FzGhouL.


8/6/2005 b00jum: [PlotPoint] - Game Design/Introduction
before I give a write up of a kid-friendly rpg that I designed, I thought I'd give some general design goals and ask if anyone knows of a system that…
In Indie Game Design
Participants: b00jum, Nogusielkt, Adam Dray, Gaerik, Ben Lehman, Joshua BishopRoby, GaryTP.


8/5/2005 Warren: [Big Brother] Introduction & winning the audience's favour
Hello all. I'm toying with an idea to create a very mainstream RPG based on the "Big Brother" TV show. I'm not sure how much of a legal mess I…
In Indie Game Design
Participants: Warren, Vaxalon, Justin Marx, Sifolis, lumpley, Jonas Karlsson, matthijs.


8/5/2005 inoir: [In Memory] An RPG Add On
Here is a recent RPG rules add on I've been tinkering with.  I don't really know if it fits into this forum, but I thought I would try it anyway. …
In Indie Game Design
Participants: inoir, TonyLB, matthijs, Gaerik, Technocrat13, Ron Edwards, Ben Lehman, Adam Dray, Andy Kitkowski, garapata.


8/5/2005 TonyLB: [Misery Bubblegum] New mechanic
This builds (somewhat) on the previous Misery Bubblegum post.  Been a while, hasn't it?  Well, I've been thinking. What the system needs to achieve: Character traits are not simply "good"…
In Indie Game Design
Participants: TonyLB, Sydney Freedberg, Mark Woodhouse, Simon Marks, 1of3, Everspinner.


8/5/2005 preludetotheend: No name but I finaly got a good mechanic!
Ok first off stats: Each stat starts at 3 by lowering one you may raise another. Stats never change they represent the leaps and bounds your character must make through…
In Indie Game Design
Participants: preludetotheend, Jasper, Andrew Morris.


8/4/2005 Crackerjaque: (One Hour RPG) "Shooters!" Exploitive Drugpunk Action!
This is an RPG I made in an hour. Please critique, comment, and feel free to print out and playtest with your gaming buddies over some beer and pretzels. The…
In Indie Game Design
Participants: Crackerjaque.


8/4/2005 FzGhouL: [Speed & Spirit] Defense
Hello, Speed and Spirit is a tactical RPG. Ok, so in my RPG, defense and offense are relatively equal. Offense has an advantage, but that is to stop things from…
In Indie Game Design
Participants: FzGhouL, Selene Tan.


8/4/2005 FzGhouL: [Speed & Spirit] Dice Mechanic
Hey, I read a lot of the posts here, trying to get a sense of how to present my game and problems, so hopefully I learned something. Here goes. Alright,…
In Indie Game Design
Participants: FzGhouL, Walt Freitag.


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Subsequent Topics
In Indie Game Design

8/17/2005 Simon Marks: [Can't? Won't] Resolutions, Complications, Hiccups, Faliures and Traits
Ok, so you guys have all inspired me (Yay you!) and over on my blog I have posted up an example of play I thought about reposting it…
In Indie Game Design
Participants: Simon Marks, Adam Dray, xenopulse.


8/17/2005 jasonm: [Fire Moon] Gradually ramping up disaster
So I'm revising one of my Game Chef entries, The Governor's Report Concerning the Doomed Assault on the Fire Moon.  You can see the revision here if interested:  http://www.meekmok.com/sassy/games/fire_moon/ One…
In Indie Game Design
Participants: jasonm, TonyLB, Nathan P., Frank T.


8/17/2005 Paganini: Combat System Inklings - Part 1
So, I've had this idea for a combat system bopping around in my brain for a while. The idea is to have the combat system be a sub-module in the…
In Indie Game Design
Participants: Paganini, Alex Johnson, Hereward The Wake, contracycle.


8/18/2005 Jonas Karlsson: [The Tavern] Conflict resolution and damage
I’m spending all the time thinking about this game now, but the solution to my problems keeps eluding me. The first thread, with the description of the game, is here.…
In Indie Game Design
Participants: Jonas Karlsson, jasonm, 1of3.


8/19/2005 komradebob: Tears like Rain: PbOM (minis) mini-game
[size=8pt]For the record, hanging out in these parts is having strange effects on my miniatures game designs. This is a stand alone scenario I made up based on Chris Engle's…
In Indie Game Design
Participants: komradebob, Noon, contracycle.


8/19/2005 Graham Walmsley: [GroupThink] Coin spinning
One idea that's been bugging me recently is that of setting a game in the murky world of corporate RPG design. I'm thinking of something like this: the PCs are…
In Indie Game Design
Participants: Graham Walmsley, jasonm, matthijs, Noon, FzGhouL, Dumirik, Miskatonic, GB Steve.


8/19/2005 Jeph: A sorcerous dueling system grounded in the elemental cycles
This is a spinoff from a post on RPG.Net. RPG.Net being down, I thought I'd take it over here. Anyway, the game I've been focusing on for a while is…
In Indie Game Design
Participants: Jeph, Graham Walmsley, matthijs, jasonm, mindwanders, Jux, Bill_White, FzGhouL, dyjoots, Shreyas Sampat.


8/21/2005 Dumirik: [The Cardboard People] Feedback
My game Cardboard People has been updated (if anyone actually remembers it). I'd like some feedback please. Anything you think is good or could use improvement or whatever. The Cardboard…
In Indie Game Design
Participants: Dumirik, Graham Walmsley, Jasper, mangaocid, daMoose_Neo.


8/22/2005 Dumirik: [The Order] Nobody expects the Spanish Inquisition!
Seemingly at odds with the title, The Order is not a humorous game. I don't do humorous games. If I did, they probably wouldn't be very funny. The Order is…
In Indie Game Design
Participants: Dumirik, Sydney Freedberg, Joshua BishopRoby, Bill_White, Graham Walmsley, Ice Cream Emperor, knicknevin.


8/24/2005 Nathan: Evening News: the concept
Hello, It's been a good while since I've posted a game design. Since several of you at Gencon were interested in what I've been working on, here is the latest…
In Indie Game Design
Participants: Nathan, Graham Walmsley, Sydney Freedberg, mangaocid, Dumirik, Sifolis, Miskatonic, jasonm, gsoylent.


8/24/2005 M Jason Parent: Stretching my combat system to other conflicts
About a month ago I wrote a quick and dirty 24 hour RPG called AssassinX. You can see it here: http://www.1km1kt.net/rpg/AssassinX.php It is generally simple, 80's style game design, with…
In Indie Game Design
Participants: M Jason Parent, Miskatonic, Adam Dray, Alex Johnson, iain, Kesher, Darcy Burgess, Shreyas Sampat, MatrixGamer, Resonantg.


8/24/2005 Joshua BishopRoby: [Conquer the Horizon] It Followed Me Home...
I don't quite understand what happened.  I sat down after dinner, started reading Forge threads, and then it was past midnight and I had written a rough draft of a…
In Indie Game Design
Participants: Joshua BishopRoby, TonyLB, Dumirik, Emily Care.


8/24/2005 Jack Aidley: [Witch Finder] Resolution Mechanics
Witch Finder is a game set in a dark version of Medieval Europe at the time of the witch hunts. Slightly darker, a bit more gritty and with real magic.…
In Indie Game Design
Participants: Jack Aidley, Dumirik, Joshua BishopRoby, Stickman, nsruf, Adam Dray, Frank T, John Harper.


8/24/2005 darkgar: My Experiences with Infinity Publishing and SBRPG
Well, my roleplaying game, SBRPG, is finally out, after 5 long years of writing, testing, and proofing.  I orginally wanted to go with a more upsacale PoD printer, such as…
In Indie Game Design
Participants: darkgar.


8/24/2005 mangaocid: [Element - CCG] Rules and Feedback!
hello all, I'm DJ from Neo Productions Unlimited( http://www.neoproductions.net ). What we have here is a new CCG called Element. It's based on a story in progress about the death…
In Indie Game Design
Participants: mangaocid, Dangerboy, daMoose_Neo.


8/25/2005 Jasper: [Geomancy] Money and Rewards
Indie Design is really booming now (which is great to see) so I'll try to keep this question as focused as possible. I'm pretty well into designing a game about…
In Indie Game Design
Participants: Jasper, Dumirik, Greg Sewell, lumpley.


8/26/2005 StrongBadMun: Ember [game concept]
Ok I'm in the earliest stages of work with this game which is the latest incarnation of a game I've been working on for the better part of two years. …
In Indie Game Design
Participants: StrongBadMun, Troy_Costisick, Rorimack, Graham Walmsley, greyorm.


8/26/2005 TonyLB: [Misery Bubblegum] Delayed Gratification
So, Past versions of the system have had a lot of... y'know... stuff attached to them.  Time to get back to core principles.  Thankfully, GenCon gave me plenty to think…
In Indie Game Design
Participants: TonyLB, StrongBadMun, Sydney Freedberg, Eero Tuovinen, LordSmerf.


8/26/2005 timfire: [In a Land Called...] Console RPGs done timfire's way
Hi everyone, This is my new project, that I'm tenatively calling "In a Land Called...": www.timfire.com/ialc.pdf The general set-up is that some evil plot threatens to---literally---destroy the world, and only…
In Indie Game Design
Participants: timfire, Eero Tuovinen, Graham Walmsley, Bankuei, Filip Luszczyk, Shreyas Sampat, David Bapst, Artanis, WRPIgeek, daMoose_Neo, sirogit, MisterPoppet.


8/27/2005 jdrakeh: [Pressure Cooker] A few playtesters wanted.
I'd like to get some feedback on Pressure Cooker (it's available for download at Miscellaneous Debris). The game is ostensibly geared for one-shot scenarios of a pulse-pounding, immersive nature, with…
In Indie Game Design
Participants: jdrakeh.


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