Previous Topics In Indie Game Design 8/24/2005 Joshua BishopRoby: [Conquer the Horizon] It Followed Me Home... I don't quite understand what happened. I sat down after dinner, started reading Forge threads, and then it was past midnight and I had written a rough draft of a… In Indie Game Design Participants: Joshua BishopRoby, TonyLB, Dumirik, Emily Care.
8/24/2005 M Jason Parent: Stretching my combat system to other conflicts About a month ago I wrote a quick and dirty 24 hour RPG called AssassinX.
You can see it here: http://www.1km1kt.net/rpg/AssassinX.php
It is generally simple, 80's style game design, with… In Indie Game Design Participants: M Jason Parent, Miskatonic, Adam Dray, Alex Johnson, iain, Kesher, Darcy Burgess, Shreyas Sampat, MatrixGamer, Resonantg.
8/24/2005 Nathan: Evening News: the concept Hello,
It's been a good while since I've posted a game design. Since several of you at Gencon were interested in what I've been working on, here is the latest… In Indie Game Design Participants: Nathan, Graham Walmsley, Sydney Freedberg, mangaocid, Dumirik, Sifolis, Miskatonic, jasonm, gsoylent.
8/22/2005 Dumirik: [The Order] Nobody expects the Spanish Inquisition! Seemingly at odds with the title, The Order is not a humorous game. I don't do humorous games. If I did, they probably wouldn't be very funny.
The Order is… In Indie Game Design Participants: Dumirik, Sydney Freedberg, Joshua BishopRoby, Bill_White, Graham Walmsley, Ice Cream Emperor, knicknevin.
8/21/2005 Dumirik: [The Cardboard People] Feedback My game Cardboard People has been updated (if anyone actually remembers it). I'd like some feedback please. Anything you think is good or could use improvement or whatever.
The Cardboard… In Indie Game Design Participants: Dumirik, Graham Walmsley, Jasper, mangaocid, daMoose_Neo.
8/19/2005 Jeph: A sorcerous dueling system grounded in the elemental cycles This is a spinoff from a post on RPG.Net. RPG.Net being down, I thought I'd take it over here.
Anyway, the game I've been focusing on for a while is… In Indie Game Design Participants: Jeph, Graham Walmsley, matthijs, jasonm, mindwanders, Jux, Bill_White, FzGhouL, dyjoots, Shreyas Sampat.
8/19/2005 Graham Walmsley: [GroupThink] Coin spinning One idea that's been bugging me recently is that of setting a game in the murky world of corporate RPG design.
I'm thinking of something like this: the PCs are… In Indie Game Design Participants: Graham Walmsley, jasonm, matthijs, Noon, FzGhouL, Dumirik, Miskatonic, GB Steve.
8/19/2005 komradebob: Tears like Rain: PbOM (minis) mini-game [size=8pt]For the record, hanging out in these parts is having strange effects on my miniatures game designs. This is a stand alone scenario I made up based on Chris Engle's… In Indie Game Design Participants: komradebob, Noon, contracycle.
8/18/2005 Jonas Karlsson: [The Tavern] Conflict resolution and damage I’m spending all the time thinking about this game now, but the solution to my problems keeps eluding me. The first thread, with the description of the game, is here.… In Indie Game Design Participants: Jonas Karlsson, jasonm, 1of3.
8/17/2005 Paganini: Combat System Inklings - Part 1 So, I've had this idea for a combat system bopping around in my brain for a while. The idea is to have the combat system be a sub-module in the… In Indie Game Design Participants: Paganini, Alex Johnson, Hereward The Wake, contracycle.
8/17/2005 jasonm: [Fire Moon] Gradually ramping up disaster So I'm revising one of my Game Chef entries, The Governor's Report Concerning the Doomed Assault on the Fire Moon. You can see the revision here if interested: http://www.meekmok.com/sassy/games/fire_moon/
One… In Indie Game Design Participants: jasonm, TonyLB, Nathan P., Frank T.
8/17/2005 Simon Marks: [Can't? Won't] Resolutions, Complications, Hiccups, Faliures and Traits Ok, so you guys have all inspired me (Yay you!) and over on my blog I have posted up an example of play
I thought about reposting it… In Indie Game Design Participants: Simon Marks, Adam Dray, xenopulse.
8/15/2005 Dangerboy: Artis [Game setting for QBase System] I got one reply about my mechanic not having a setting to wrap around it, so I thought I'd post up my treatment on the game setting. This is pretty… In Indie Game Design Participants: Dangerboy, Troy_Costisick, Adam Dray.
8/15/2005 RobNJ: [You're It] Conflict/task resolution system I'm thinking of designing a near-future fascist utopian game of juvenile delinquency called You're It! I have some ideas worked out but I want to wait a bit before elaborating… In Indie Game Design Participants: RobNJ, TonyLB, Gaerik, Andrew Morris, Alan, Technocrat13, Paka.
8/15/2005 Bandari: [Saint Sever] mechanics for an iron age game Hi all, this is my first post, so an introduction is in order. My name is Luka*, I've been playing and GMing rpgs for 10 years or so and this… In Indie Game Design Participants: Bandari, greyorm, Balbinus, Adam Dray.
8/15/2005 Kesher: [dungeonkind] Otherkind meets my breaking heart... This game was written as a tangent while in the course of working on another much larger and more complicated game, which uses Vincent Baker’s lovely Otherkind rules (http://www.septemberquestion.org/lumpley/other.html) as… In Indie Game Design Participants: Kesher, Miskatonic, Clinton R. Nixon, Joshua BishopRoby, Alex Johnson, Landon Darkwood, lumpley.
8/13/2005 Jonas Karlsson: [The Tavern] Introduction and player engagement Several things I've read and written lately have collided in my brain, spawning an idea of a game. I usually get random ideas that don't go beyond a set of… In Indie Game Design Participants: Jonas Karlsson, PrzeSzkoda, daMoose_Neo, Ron Edwards, jasonm, Albert of Feh.
8/12/2005 Master Marx: PCs as money makers? Introducing money making in your RPG Hi all. I am sure this must have been done sometime, but I can't think of any game right now. If not, how would one simulate PCs running businesses in… In Indie Game Design Participants: Master Marx, Jack Aidley, TonyLB, James Holloway, Frank T, Sifolis, xenopulse, Ron Edwards, Justin Marx, Adam Dray.
8/11/2005 Ron Edwards: [Doctor Chaos] Cards, bad guys Hi everyone,
I had an idea for a game a couple of weeks ago, which I think will scrub out the final need for "must satisfy adolescent issue via Color"… In Indie Game Design Participants: Ron Edwards, Simon Marks, Miskatonic, TonyLB, Eero Tuovinen, Dantai, Bankuei, Matt Wilson.
8/11/2005 SlurpeeMoney: [Gifted] 24 Hour Submission for Critique Alright. So I've been kicking this idea around for a lot longer than 24 hours, but I got sick of it sitting in my head and gave myself a definite… In Indie Game Design Participants: SlurpeeMoney, Adam Dray, Nathan P..
<< more previous topics | | Subsequent Topics In Indie Game Design 8/24/2005 darkgar: My Experiences with Infinity Publishing and SBRPG Well, my roleplaying game, SBRPG, is finally out, after 5 long years of writing, testing, and proofing. I orginally wanted to go with a more upsacale PoD printer, such as… In Indie Game Design Participants: darkgar.
8/24/2005 mangaocid: [Element - CCG] Rules and Feedback! hello all, I'm DJ from Neo Productions Unlimited( http://www.neoproductions.net ). What we have here is a new CCG called Element. It's based on a story in progress about the death… In Indie Game Design Participants: mangaocid, Dangerboy, daMoose_Neo.
8/25/2005 Jasper: [Geomancy] Money and Rewards Indie Design is really booming now (which is great to see) so I'll try to keep this question as focused as possible.
I'm pretty well into designing a game about… In Indie Game Design Participants: Jasper, Dumirik, Greg Sewell, lumpley.
8/26/2005 StrongBadMun: Ember [game concept] Ok I'm in the earliest stages of work with this game which is the latest incarnation of a game I've been working on for the better part of two years. … In Indie Game Design Participants: StrongBadMun, Troy_Costisick, Rorimack, Graham Walmsley, greyorm.
8/26/2005 TonyLB: [Misery Bubblegum] Delayed Gratification So, Past versions of the system have had a lot of... y'know... stuff attached to them. Time to get back to core principles. Thankfully, GenCon gave me plenty to think… In Indie Game Design Participants: TonyLB, StrongBadMun, Sydney Freedberg, Eero Tuovinen, LordSmerf.
8/26/2005 timfire: [In a Land Called...] Console RPGs done timfire's way Hi everyone,
This is my new project, that I'm tenatively calling "In a Land Called...": www.timfire.com/ialc.pdf
The general set-up is that some evil plot threatens to---literally---destroy the world, and only… In Indie Game Design Participants: timfire, Eero Tuovinen, Graham Walmsley, Bankuei, Filip Luszczyk, Shreyas Sampat, David Bapst, Artanis, WRPIgeek, daMoose_Neo, sirogit, MisterPoppet.
8/27/2005 jdrakeh: [Pressure Cooker] A few playtesters wanted. I'd like to get some feedback on Pressure Cooker (it's available for download at Miscellaneous Debris). The game is ostensibly geared for one-shot scenarios of a pulse-pounding, immersive nature, with… In Indie Game Design Participants: jdrakeh.
8/27/2005 John Wick: Secret Design Journal Hello everyone.
I've started a new design journal for the new "Big Game" I'll be premiering at Gen Con 2006.
If you've read Thirty, you know there's a sequel in… In Indie Game Design Participants: John Wick, Eero Tuovinen.
8/28/2005 Dumirik: [The Order] Fear, Suprise and Endgames! This thread will frequently reference the current draft and the other thread. See http://www.indie-rpgs.com/forum/index.php?topic=16456.0 for the mechanics, current draft and background information.
Essentially, I want to discuss the various endgames… In Indie Game Design Participants: Dumirik, Graham Walmsley, PrzeSzkoda, Joshua BishopRoby, Sydney Freedberg.
8/28/2005 Ron Edwards: [Doctor Chaos] Next phase playtesting Wow, this is weird, posting in Indie Design. I tend to keep my designing pretty private.
Playtesting so far has included the session described in Cards, bad guys,… In Indie Game Design Participants: Ron Edwards, Graham Walmsley, jasonm, Troy_Costisick, Doug Ruff.
8/29/2005 Allan: Sweet Dreams: New Skool Talking and playing Sweet Dreams with the Contested Ground Crew, Emily and John showed me that the game I was running was not the game that I wrote. And… In Indie Game Design Participants: Allan, iain, Paul Czege, nikola, ejh, migo, Malcolm, FarFromUnique.
8/29/2005 Allan: Fingerprints Talking Shock and superheroes with Joshua of the glyphmonkey reminded me of this game setting I've been sitting on for a while, because I didn't know how to approach it. … In Indie Game Design Participants: Allan, TonyLB, Everspinner, Graham Walmsley, M Jason Parent.
8/29/2005 8t88: Adventures-in-a-Box Hello!
As mentioned in the Connections Board, I am a Gamer from the (by far)
largest German RPG Board, who wants to Tranlate Your Games.
(Check this link for Details)… In Indie Game Design Participants: 8t88, Troy_Costisick.
8/29/2005 Graham Walmsley: The Creatives: First draft (was GroupThink) I've spent a happy weekend writing and I have a first draft of The Creatives (as it's now called).
As you might remember, this is an attempt at a simple… In Indie Game Design Participants: Graham Walmsley, jasonm.
8/29/2005 M Jason Parent: [Junk Dreams] an overview of a Burroughs-esque drug-induced RPG After the brain-scrambling joy of GenCon (and the 16 hour drive each way to and from) and then another 20 hours on the road to and from my sister-in-law's place,… In Indie Game Design Participants: M Jason Parent, Allan, PrzeSzkoda, Dumirik, Kesher, Warren, Jared A. Sorensen.
8/30/2005 Negilent: Envoy – premise development and mechanics to support it [b]Envoy – Sci-Fi cyberpunk[/b]
I guess it comes to everyone who spends an unhealthy amount of time here at the forge. Sooner or later one wants to design a game.… In Indie Game Design Participants: Negilent, Troy_Costisick, Adam Dray, iain, John Harper, M Jason Parent, btrc.
8/30/2005 inoir: [Deoraíocht/Parepidemos] Deoraíocht/Parepidemos
This is the core mechanic for my newest game. My goal is to have this game ready to be sold online as a pdf in 6 to 9 months,… In Indie Game Design Participants: inoir, Andrew Morris, Sydney Freedberg.
8/30/2005 b_bankhead: Does a Lovecraft game need combat rules? As some of you know I am working on a Lovecraftian game called Eldritch Tales, and I have become bogged down on an area with regard what is really signifigant… In Indie Game Design Participants: b_bankhead, GB Steve, ffilz, MikeSands, nsruf, iain, Graham Walmsley, Eero Tuovinen, jasonm, Balbinus, Vibilo, tj333, anonymouse.
8/31/2005 nikola: [Shock] I'm working on a science fiction RPG called Shock, about the collision of social issues with new technologies. The system has a few features, and a few, oh, let's say,… In Indie Game Design Participants: nikola, M Jason Parent, Allan, iain, Graham Walmsley.
8/31/2005 daMoose_Neo: [Grundo Storybook] Forge Mutt, Mainstream Aspirations - Feedback please? A great big hearty thanks to the folks at GenCon this year, I owe a lot of people credit for the following!
As some may know, I'm bartering with the… In Indie Game Design Participants: daMoose_Neo, Joshua BishopRoby, Noon, mangaocid.
more subsequent topics >> |