The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&board=2&fromaround=16786

From Day One


Previous Topics
In Indie Game Design

9/11/2005 Smithy: [The Big House] Characters & Basic Mechanics
I am developing a game to play prison dramas--everything from "day in the life" games focused on just getting by to games focused on planning and executing an escape. My…
In Indie Game Design
Participants: Smithy, Blankshield, lumpley, Troy_Costisick.


9/10/2005 Eric Bennett: [Hearth] Opening remarks
Hello there, y'all. I've been lurking on this forum for a fair bit, having followed a link from (I think) 24 hour RPGs. I've had the idea for this game…
In Indie Game Design
Participants: Eric Bennett, Jasper, Graham Walmsley.


9/8/2005 James_Nostack: Indie Supplement Design (?)
For the past three years I had been running an IRC campaign based on TSR's Alternity game.  Now that the game has finished gloriously--thanks in part due to Forge peeps--I'd…
In Indie Game Design
Participants: James_Nostack, MikeSands, Gamskee, Rob Carriere, Troy_Costisick.


9/6/2005 OddballE: Another update to GUILDS
Sorry it has taken me so long to reply, I have been doing alot of thinking.  This is what my camp has come up with: Guild XP:  1 point for…
In Indie Game Design
Participants: OddballE, Adam Dray.


9/6/2005 The_Confessor: Atomic Storm (A Pulp Role-Playing Game in the Apocalyptic Past): Broad Mechanics
Greetings, A little more than two years ago, I designed a game called S3: Seafaring, Swashbuckling, & Style. Looking back on it, I see the game as a great one-shot…
In Indie Game Design
Participants: The_Confessor, Rothe, Joshua BishopRoby, Steve Mitchell, Technocrat13, Smithy.


9/4/2005 Gamskee: [Wish Boom] First Draft Ideas
I wanted make a game about transformation and change, where the characters and their environment are in flux and they have to deal with the consequences of their new lives,…
In Indie Game Design
Participants: Gamskee, Adam Dray, Troy_Costisick, TonyLB, Graham Walmsley.


9/4/2005 David Bapst: [Pulse] Gamist Initiative System
Hey all, This is part of CRPG-inspired Gamist RPG I developed last spring, and then set aside for six months while I collected my thoughts. I've come back to it…
In Indie Game Design
Participants: David Bapst, Noon, knicknevin, Graham Walmsley, Darcy Burgess, nsruf, Hans, John Harper.


9/2/2005 Negilent: Carbon Soul - System adressing premise
[url=http://www.indie-rpgs.com/forum/index.php?topic=16613.0]In this thread[/url] I began by posting my work-in-progress. I am basing my game on this premise: [b]Violence destroys the Self[/b]. Based on the feedback I realised for my premise…
In Indie Game Design
Participants: Negilent, Adam Dray, Wolfen, Joshua BishopRoby, Noon, DamienNeil.


8/31/2005 jasonm: [Shab-al-Hiri Roach] Revisions, Questions, Kušu Barultag
Hi everybody, I want to continue the discussion of The Shab-al-Hiri Roach that began here in Actual Play.  I'm in the process of revising this game, and my most current…
In Indie Game Design
Participants: jasonm, GB Steve, Ron Edwards, Ben Lehman, Miskatonic, jrs, Graham Walmsley, Technocrat13, IMAGinES.


8/31/2005 daMoose_Neo: [Grundo Storybook] Forge Mutt, Mainstream Aspirations - Feedback please?
A great big hearty thanks to the folks at GenCon this year, I owe a lot of people credit for the following! As some may know, I'm bartering with the…
In Indie Game Design
Participants: daMoose_Neo, Joshua BishopRoby, Noon, mangaocid.


8/31/2005 nikola: [Shock]
I'm working on a science fiction RPG called Shock, about the collision of social issues with new technologies. The system has a few features, and a few, oh, let's say,…
In Indie Game Design
Participants: nikola, M Jason Parent, Allan, iain, Graham Walmsley.


8/30/2005 b_bankhead: Does a Lovecraft game need combat rules?
As some of you know I am working on a Lovecraftian game called Eldritch Tales, and I have become bogged down on an area with regard what is really signifigant…
In Indie Game Design
Participants: b_bankhead, GB Steve, ffilz, MikeSands, nsruf, iain, Graham Walmsley, Eero Tuovinen, jasonm, Balbinus, Vibilo, tj333, anonymouse.


8/30/2005 inoir: [Deoraíocht/Parepidemos]
Deoraíocht/Parepidemos This is the core mechanic for my newest game.  My goal is to have this game ready to be sold online as a pdf in 6 to 9 months,…
In Indie Game Design
Participants: inoir, Andrew Morris, Sydney Freedberg.


8/30/2005 Negilent: Envoy – premise development and mechanics to support it
[b]Envoy – Sci-Fi cyberpunk[/b] I guess it comes to everyone who spends an unhealthy amount of time here at the forge. Sooner or later one wants to design a game.…
In Indie Game Design
Participants: Negilent, Troy_Costisick, Adam Dray, iain, John Harper, M Jason Parent, btrc.


8/29/2005 M Jason Parent: [Junk Dreams] an overview of a Burroughs-esque drug-induced RPG
After the brain-scrambling joy of GenCon (and the 16 hour drive each way to and from) and then another 20 hours on the road to and from my sister-in-law's place,…
In Indie Game Design
Participants: M Jason Parent, Allan, PrzeSzkoda, Dumirik, Kesher, Warren, Jared A. Sorensen.


8/29/2005 Graham Walmsley: The Creatives: First draft (was GroupThink)
I've spent a happy weekend writing and I have a first draft of The Creatives (as it's now called). As you might remember, this is an attempt at a simple…
In Indie Game Design
Participants: Graham Walmsley, jasonm.


8/29/2005 8t88: Adventures-in-a-Box
Hello! As mentioned in the Connections Board, I am a Gamer from the (by far) largest German RPG Board, who wants to Tranlate Your Games. (Check this link for Details)…
In Indie Game Design
Participants: 8t88, Troy_Costisick.


8/29/2005 Allan: Fingerprints
Talking Shock and superheroes with Joshua of the glyphmonkey reminded me of this game setting I've been sitting on for a while, because I didn't know how to approach it. …
In Indie Game Design
Participants: Allan, TonyLB, Everspinner, Graham Walmsley, M Jason Parent.


8/29/2005 Allan: Sweet Dreams: New Skool
Talking and playing Sweet Dreams with the Contested Ground Crew, Emily and John showed me that the game I was running was not the game that I wrote.  And…
In Indie Game Design
Participants: Allan, iain, Paul Czege, nikola, ejh, migo, Malcolm, FarFromUnique.


8/28/2005 Ron Edwards: [Doctor Chaos] Next phase playtesting
Wow, this is weird, posting in Indie Design. I tend to keep my designing pretty private. Playtesting so far has included the session described in Cards, bad guys,…
In Indie Game Design
Participants: Ron Edwards, Graham Walmsley, jasonm, Troy_Costisick, Doug Ruff.


<< more previous topics

 

Subsequent Topics
In Indie Game Design

9/11/2005 knicknevin: [The Phenomenals] Getting a Hook
Hi, I've been kicking around a game concept for awhile, its pretty standard gamist with narrativist elements, most closely comparable to Inspectres I would say... anyway, the subject matter relates…
In Indie Game Design
Participants: knicknevin, Technocrat13, TonyLB, c, Kynn.


9/11/2005 Graham Walmsley: [Crazed and Feral] Reward system
I'm currently designing a werewolf-themed LARP to run at a convention (probably in November). The setting is a country pub, and the game will start on a sedate note, with…
In Indie Game Design
Participants: Graham Walmsley, jasonm, Dumirik, Andrew Morris, WhiteRat, c, knicknevin, KingOfFarPoint.


9/12/2005 Jamfke: [Take1] New Idea?
Okay, this is my first post here at the forge.  I've lurked for some time now, and I have been working on my own game for years.  Well, I've had…
In Indie Game Design
Participants: Jamfke, Shreyas Sampat, Rob Carriere, Gordon C. Landis, knicknevin, Ron Edwards, Certified.


9/12/2005 Jamfke: [Take1] New Idea?
Okay, this is my first post here at the forge.  I've lurked for some time now, and I have been working on my own game for years.  Well, I've had…
In Indie Game Design
Participants: Jamfke, Trevis Martin, Ron Edwards.


9/12/2005 knicknevin: [The Memory Cheats] Has this been done?
Another game that was on the backburner crystallized over the weekend... ironically, given the game's concept, I couldn't remember all of the original idea I had for it so I…
In Indie Game Design
Participants: knicknevin, Troy_Costisick, Mister Six, Artanis, nikola, Adam Dray, Sydney Freedberg, JakeVanDam.


9/13/2005 Vibilo: [Innkeep]On the right track?
This being my first real post on here forgive me if im missing some info in my post... I am currently working on a game that I am calling Innkeep…
In Indie Game Design
Participants: Vibilo, Jack Aidley, Stickman, Graham Walmsley, Jonas Karlsson, nsruf.


9/13/2005 nsruf: [Live by the Sword] A first draft...
Time for me to stop lurking and ask for opinions and advice on the RPG that so desperately wants me to design it right now;) The game is called 'Live…
In Indie Game Design
Participants: nsruf, LordSmerf.


9/13/2005 Bill_White: [Ganakagok] New Draft
This is I think pretty close to the final draft of Ganakagok.  In this game, you're a man living in a dark and icy world--imagine quasi-Inuit hunters on a gigantic…
In Indie Game Design
Participants: Bill_White, jasonm, Technocrat13, Andrew Morris, 1of3, nikola, Mike Holmes.


9/13/2005 timfire: [In a Land Called] Now with Flow Chart!
Hi y'all, A couple days ago, I was sitting really bored in the middle of my computer Assembly language class, when I was reminded of Gareth (contracycle) saying how he…
In Indie Game Design
Participants: timfire, David Bapst, Eric Bennett, Yeleth, MisterPoppet.


9/14/2005 Frank T: [Under Pressure] Exploring Extreme Situations
I really should be working on BARBAREN!. Really should. But that’s just when I get the best ideas about new projects. Here’s one game I’d really like to write. The…
In Indie Game Design
Participants: Frank T, nsruf, Simon W, Graham Walmsley.


9/14/2005 Andrew Morris: [Shadows & Light] Tear this system apart (especially Adam Cierling)
[u]Overview[/u] My friend Nick and I are plugging away on our game [i]Shadows & Light[/i] (actually, that working title is changing, but I'll stick with it in this discussion for…
In Indie Game Design
Participants: Andrew Morris, greyorm, Graham Walmsley, WhiteRat.


9/15/2005 Dumirik: [The Inquisition] Poking playtesters with soft pillows.
Ok, the Monty Python quotes are probably getting a bit much, so this will be the last time I use them. The other thing is that the game name is…
In Indie Game Design
Participants: Dumirik, knicknevin, Bandari.


9/15/2005 Da_Killah: Magic Mechanics
I was wondering if maybe this had already been done.  I was thinking about having magic drain health and completely forego an extra stat for casting.  ie. I cast and…
In Indie Game Design
Participants: Da_Killah, Arturo G., JakeVanDam, Troy_Costisick, nikola, Noon, smokewolf.


9/16/2005 Technocrat13: [Villains of Safinubi] Grabby situations on the quick.
[url=http://www.indie-rpgs.com/forum/index.php?topic=15502.0]FH8[/url] has emerged from it's chrysalis and is a heartbreaker no more.  You can find a link for the newest incarnation down there in my signature.  I'm pretty happy with…
In Indie Game Design
Participants: Technocrat13, jasonm, majcher.


9/16/2005 Justin Marx: [7W] Dice mechanics, need sound math advice
Hi there, I am having some problems with figuring out the probability curves when trying to work this dice mechanic for my game Seven Worlds. This is the basic dice…
In Indie Game Design
Participants: Justin Marx, Artanis, nsruf, Rob Carriere, Kynn, Joshua BishopRoby.


9/17/2005 jasonm: [Shab-al-Hiri Roach] PC Death
My recent playtest exposed the rules about PC death as problematic and I want to fix them, or get rid of them.  The good:  It is deliciously appropriate in theme…
In Indie Game Design
Participants: jasonm, Artanis, Graham Walmsley, Dumirik, Jeph, Jack Aidley, Ron Edwards.


9/19/2005 mutex: The Dungeon of 1000 Blank White Cards
So, to kind of spur myself out of some writer's block, I put together this quick hack as a kind of tribute to an old board game version of D&D…
In Indie Game Design
Participants: mutex, Adam Dray, daMoose_Neo.


9/19/2005 dyjoots: [Scourge] A first, rough draft (long post)
I've been really inspired recently, and I've gotten a really rough draft of a game down.  I plan on developing this and probably publishing in one form or another within…
In Indie Game Design
Participants: dyjoots, Troy_Costisick, Spooky Fanboy.


9/19/2005 natman: ammature first draft Deadworld--sorry for the screw up
  Okay, I was very nicely informed that I posted this in the wrong area.  So I'll try this again.  I just finnished a first draft of a survival- horror…
In Indie Game Design
Participants: natman, Andrew Morris, Sydney Freedberg, jerry.


9/19/2005 Joshua BishopRoby: [FLFS] Reward System at last!
Thank you, Ben, for something you said two years ago.  I think I've got a reward system for Full Light, Full Steam. Context: Full Light, Full Steam is a game…
In Indie Game Design
Participants: Joshua BishopRoby, LordSmerf, xenopulse, mutex, Shreyas Sampat, John Harper, Sydney Freedberg, spaceanddeath, Thor, jasonm.


more subsequent topics >>