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From Day One


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In Indie Game Design

9/16/2005 Technocrat13: [Villains of Safinubi] Grabby situations on the quick.
[url=http://www.indie-rpgs.com/forum/index.php?topic=15502.0]FH8[/url] has emerged from it's chrysalis and is a heartbreaker no more.  You can find a link for the newest incarnation down there in my signature.  I'm pretty happy with…
In Indie Game Design
Participants: Technocrat13, jasonm, majcher.


9/15/2005 Da_Killah: Magic Mechanics
I was wondering if maybe this had already been done.  I was thinking about having magic drain health and completely forego an extra stat for casting.  ie. I cast and…
In Indie Game Design
Participants: Da_Killah, Arturo G., JakeVanDam, Troy_Costisick, nikola, Noon, smokewolf.


9/15/2005 Dumirik: [The Inquisition] Poking playtesters with soft pillows.
Ok, the Monty Python quotes are probably getting a bit much, so this will be the last time I use them. The other thing is that the game name is…
In Indie Game Design
Participants: Dumirik, knicknevin, Bandari.


9/14/2005 Andrew Morris: [Shadows & Light] Tear this system apart (especially Adam Cierling)
[u]Overview[/u] My friend Nick and I are plugging away on our game [i]Shadows & Light[/i] (actually, that working title is changing, but I'll stick with it in this discussion for…
In Indie Game Design
Participants: Andrew Morris, greyorm, Graham Walmsley, WhiteRat.


9/14/2005 Frank T: [Under Pressure] Exploring Extreme Situations
I really should be working on BARBAREN!. Really should. But that’s just when I get the best ideas about new projects. Here’s one game I’d really like to write. The…
In Indie Game Design
Participants: Frank T, nsruf, Simon W, Graham Walmsley.


9/13/2005 timfire: [In a Land Called] Now with Flow Chart!
Hi y'all, A couple days ago, I was sitting really bored in the middle of my computer Assembly language class, when I was reminded of Gareth (contracycle) saying how he…
In Indie Game Design
Participants: timfire, David Bapst, Eric Bennett, Yeleth, MisterPoppet.


9/13/2005 Bill_White: [Ganakagok] New Draft
This is I think pretty close to the final draft of Ganakagok.  In this game, you're a man living in a dark and icy world--imagine quasi-Inuit hunters on a gigantic…
In Indie Game Design
Participants: Bill_White, jasonm, Technocrat13, Andrew Morris, 1of3, nikola, Mike Holmes.


9/13/2005 nsruf: [Live by the Sword] A first draft...
Time for me to stop lurking and ask for opinions and advice on the RPG that so desperately wants me to design it right now;) The game is called 'Live…
In Indie Game Design
Participants: nsruf, LordSmerf.


9/13/2005 Vibilo: [Innkeep]On the right track?
This being my first real post on here forgive me if im missing some info in my post... I am currently working on a game that I am calling Innkeep…
In Indie Game Design
Participants: Vibilo, Jack Aidley, Stickman, Graham Walmsley, Jonas Karlsson, nsruf.


9/12/2005 knicknevin: [The Memory Cheats] Has this been done?
Another game that was on the backburner crystallized over the weekend... ironically, given the game's concept, I couldn't remember all of the original idea I had for it so I…
In Indie Game Design
Participants: knicknevin, Troy_Costisick, Mister Six, Artanis, nikola, Adam Dray, Sydney Freedberg, JakeVanDam.


9/12/2005 Jamfke: [Take1] New Idea?
Okay, this is my first post here at the forge.  I've lurked for some time now, and I have been working on my own game for years.  Well, I've had…
In Indie Game Design
Participants: Jamfke, Trevis Martin, Ron Edwards.


9/12/2005 Jamfke: [Take1] New Idea?
Okay, this is my first post here at the forge.  I've lurked for some time now, and I have been working on my own game for years.  Well, I've had…
In Indie Game Design
Participants: Jamfke, Shreyas Sampat, Rob Carriere, Gordon C. Landis, knicknevin, Ron Edwards, Certified.


9/11/2005 Graham Walmsley: [Crazed and Feral] Reward system
I'm currently designing a werewolf-themed LARP to run at a convention (probably in November). The setting is a country pub, and the game will start on a sedate note, with…
In Indie Game Design
Participants: Graham Walmsley, jasonm, Dumirik, Andrew Morris, WhiteRat, c, knicknevin, KingOfFarPoint.


9/11/2005 knicknevin: [The Phenomenals] Getting a Hook
Hi, I've been kicking around a game concept for awhile, its pretty standard gamist with narrativist elements, most closely comparable to Inspectres I would say... anyway, the subject matter relates…
In Indie Game Design
Participants: knicknevin, Technocrat13, TonyLB, c, Kynn.


9/11/2005 c: [Outside] Need help with Conflict Resolution.
Hello Everyone, So I'm designing a game I'm calling Outside. I've got a good portion of the game done, but am stuck on conflict resolution. Lets take care of the…
In Indie Game Design
Participants: c, knicknevin, Technocrat13, Matt Wilson, Halzebier, Troy_Costisick, TonyLB, Simon W.


9/11/2005 Smithy: [The Big House] Characters & Basic Mechanics
I am developing a game to play prison dramas--everything from "day in the life" games focused on just getting by to games focused on planning and executing an escape. My…
In Indie Game Design
Participants: Smithy, Blankshield, lumpley, Troy_Costisick.


9/10/2005 Eric Bennett: [Hearth] Opening remarks
Hello there, y'all. I've been lurking on this forum for a fair bit, having followed a link from (I think) 24 hour RPGs. I've had the idea for this game…
In Indie Game Design
Participants: Eric Bennett, Jasper, Graham Walmsley.


9/8/2005 James_Nostack: Indie Supplement Design (?)
For the past three years I had been running an IRC campaign based on TSR's Alternity game.  Now that the game has finished gloriously--thanks in part due to Forge peeps--I'd…
In Indie Game Design
Participants: James_Nostack, MikeSands, Gamskee, Rob Carriere, Troy_Costisick.


9/6/2005 OddballE: Another update to GUILDS
Sorry it has taken me so long to reply, I have been doing alot of thinking.  This is what my camp has come up with: Guild XP:  1 point for…
In Indie Game Design
Participants: OddballE, Adam Dray.


9/6/2005 The_Confessor: Atomic Storm (A Pulp Role-Playing Game in the Apocalyptic Past): Broad Mechanics
Greetings, A little more than two years ago, I designed a game called S3: Seafaring, Swashbuckling, & Style. Looking back on it, I see the game as a great one-shot…
In Indie Game Design
Participants: The_Confessor, Rothe, Joshua BishopRoby, Steve Mitchell, Technocrat13, Smithy.


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Subsequent Topics
In Indie Game Design

9/17/2005 jasonm: [Shab-al-Hiri Roach] PC Death
My recent playtest exposed the rules about PC death as problematic and I want to fix them, or get rid of them.  The good:  It is deliciously appropriate in theme…
In Indie Game Design
Participants: jasonm, Artanis, Graham Walmsley, Dumirik, Jeph, Jack Aidley, Ron Edwards.


9/19/2005 mutex: The Dungeon of 1000 Blank White Cards
So, to kind of spur myself out of some writer's block, I put together this quick hack as a kind of tribute to an old board game version of D&D…
In Indie Game Design
Participants: mutex, Adam Dray, daMoose_Neo.


9/19/2005 dyjoots: [Scourge] A first, rough draft (long post)
I've been really inspired recently, and I've gotten a really rough draft of a game down.  I plan on developing this and probably publishing in one form or another within…
In Indie Game Design
Participants: dyjoots, Troy_Costisick, Spooky Fanboy.


9/19/2005 natman: ammature first draft Deadworld--sorry for the screw up
  Okay, I was very nicely informed that I posted this in the wrong area.  So I'll try this again.  I just finnished a first draft of a survival- horror…
In Indie Game Design
Participants: natman, Andrew Morris, Sydney Freedberg, jerry.


9/19/2005 Joshua BishopRoby: [FLFS] Reward System at last!
Thank you, Ben, for something you said two years ago.  I think I've got a reward system for Full Light, Full Steam. Context: Full Light, Full Steam is a game…
In Indie Game Design
Participants: Joshua BishopRoby, LordSmerf, xenopulse, mutex, Shreyas Sampat, John Harper, Sydney Freedberg, spaceanddeath, Thor, jasonm.


9/20/2005 JSDiamond: "All's quiet" playable draft
I loved the Thief pc games by looking glass and I've never agreed with how thieving is presented in tabletop RPGs --relying on a player's ability to continue to role-play…
In Indie Game Design
Participants: JSDiamond, mutex, Noon, Ron Edwards.


9/20/2005 Bandari: [Saint Sever] heroic-tragic conflict resolution
Hello all, I posted here a while ago regarding an iron age game I am starting up in a month or so. The question then was regarding the mechanics, and…
In Indie Game Design
Participants: Bandari, Spooky Fanboy, Justin Marx, Graham Walmsley, Arturo G., RedWick, Rusty, Ice Cream Emperor.


9/20/2005 OddballE: My game called GUILDS
Here is an overview of my game called GUILDS.  You are a member of a guild in the great human city of Council Bluffs 1 year after a revolution gone…
In Indie Game Design
Participants: OddballE, Adam Dray, Joshua BishopRoby, unheilig studios, Graham Walmsley.


9/21/2005 Vaettyr: [Crime] Rough draft needs input
Been working on designing games for a while, but I’ve finally got one I’m kind of groovin’ on. Before my questions though, here’s a quick rundown of the system. As…
In Indie Game Design
Participants: Vaettyr, Adam Dray.


9/21/2005 gains: [Contract Work] Making a game of killing for money.
I've been kicking around a cyber-noir game for years, but never made any real headway. I've decided that the cyber parts are what're getting away from me, so I stripped…
In Indie Game Design
Participants: gains, knicknevin, Graham Walmsley, MikeSands, Vaxalon.


9/22/2005 chris_moore: [Into the Pit]: situation toolbox
Into the Pit is a game where players create characters that are forced into group gladiatorial-type combat.  There are only two ways to escape from The Pit: to win or…
In Indie Game Design
Participants: chris_moore, jasonm, Adam Dray.


9/24/2005 Peter Nordstrand: [Guilt and Frustration]
Welcome to the first thread about Guilt and Frustration. This first post will be a general introduction to the game. Following posts will include specific questions. You can download the…
In Indie Game Design
Participants: Peter Nordstrand, Jasper, tygertyger.


9/24/2005 apemantus: A new game, a new member. Realm by Apemantus.
Hi! My name is Apemantus, and I'm new to the Forge, but I've been playing RPG's (mainly D&D) for a while now. I'm in the process of designing my own…
In Indie Game Design
Participants: apemantus, Jasper, LordSmerf, knicknevin, greyorm, Certified, Kynn, nsruf, MrSandman666.


9/24/2005 pasoliati: [Coat of Arms] first draft
COAT OF ARMS by Aaron Brown (with ideas stolen from Adam Cerling’s “Ends and Means” and ideas and text stolen from Mark Whithers’s “Anti-Pool Variation”) The Setting and Situation There…
In Indie Game Design
Participants: pasoliati, MikeSands, Joshua BishopRoby, TonyLB, Tobaselly.


9/25/2005 Tobaselly: [Fractured Destinies]
Hi everyone, I figured I would introduce myself adn the game I'm working on before I start posting alot on the boards. My name is Kevin Kime and my game…
In Indie Game Design
Participants: Tobaselly, knicknevin, Troy_Costisick, Joshua BishopRoby, Adam Dray.


9/25/2005 BlU_sKrEEm: 24-Hour Games (split)
    Howdy My name is Caleb Jensen, and I just submitted my first game. It's called Spazz When I started I wanted to make a system where people ate…
In Indie Game Design
Participants: BlU_sKrEEm, Ron Edwards, Kynn.


9/26/2005 Ben Lehman: [Want] Tuning Hatred
This is a thread regarding <i>Want</i>, my entry to Ron's contest.  Perhaps not surprisingly, I don't agree with him that the game is half-baked in terms of overall story structure,…
In Indie Game Design
Participants: Ben Lehman.


9/26/2005 TonyLB: [Misery Bubblegum] Opinion and Truth
I sum up my concern in the Hogwarts 90210 Actual Play thread.  Super-executive summary:  It's more fun for someone to have an opinion ("Sydney's a double agent") than for them…
In Indie Game Design
Participants: TonyLB, LordSmerf, Doug Ruff, 1of3, Sydney Freedberg, Graham Walmsley, Shawn De Arment, Joshua BishopRoby.


9/27/2005 Savveh: How can i make RPGs?
I saw some programs and stuff but whats the best program to download or if i dont even have to id love that.
In Indie Game Design
Participants: Savveh, Sydney Freedberg, TonyLB.


9/27/2005 Smithy: [The Big House] Exapnded Mechanics & The Lockdown
Thanks again to everyone who commented on my last thread.  I have posted the current draft of The Big House here--although not all filled in yet, I think there's almost…
In Indie Game Design
Participants: Smithy.


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