Previous Topics In Indie Game Design 9/16/2005 Technocrat13: [Villains of Safinubi] Grabby situations on the quick. [url=http://www.indie-rpgs.com/forum/index.php?topic=15502.0]FH8[/url] has emerged from it's chrysalis and is a heartbreaker no more. You can find a link for the newest incarnation down there in my signature.
I'm pretty happy with… In Indie Game Design Participants: Technocrat13, jasonm, majcher.
9/15/2005 Da_Killah: Magic Mechanics I was wondering if maybe this had already been done. I was thinking about having magic drain health and completely forego an extra stat for casting. ie. I cast and… In Indie Game Design Participants: Da_Killah, Arturo G., JakeVanDam, Troy_Costisick, nikola, Noon, smokewolf.
9/15/2005 Dumirik: [The Inquisition] Poking playtesters with soft pillows. Ok, the Monty Python quotes are probably getting a bit much, so this will be the last time I use them. The other thing is that the game name is… In Indie Game Design Participants: Dumirik, knicknevin, Bandari.
9/14/2005 Andrew Morris: [Shadows & Light] Tear this system apart (especially Adam Cierling) [u]Overview[/u]
My friend Nick and I are plugging away on our game [i]Shadows & Light[/i] (actually, that working title is changing, but I'll stick with it in this discussion for… In Indie Game Design Participants: Andrew Morris, greyorm, Graham Walmsley, WhiteRat.
9/14/2005 Frank T: [Under Pressure] Exploring Extreme Situations I really should be working on BARBAREN!. Really should. But that’s just when I get the best ideas about new projects. Here’s one game I’d really like to write. The… In Indie Game Design Participants: Frank T, nsruf, Simon W, Graham Walmsley.
9/13/2005 timfire: [In a Land Called] Now with Flow Chart! Hi y'all,
A couple days ago, I was sitting really bored in the middle of my computer Assembly language class, when I was reminded of Gareth (contracycle) saying how he… In Indie Game Design Participants: timfire, David Bapst, Eric Bennett, Yeleth, MisterPoppet.
9/13/2005 Bill_White: [Ganakagok] New Draft This is I think pretty close to the final draft of Ganakagok. In this game, you're a man living in a dark and icy world--imagine quasi-Inuit hunters on a gigantic… In Indie Game Design Participants: Bill_White, jasonm, Technocrat13, Andrew Morris, 1of3, nikola, Mike Holmes.
9/13/2005 nsruf: [Live by the Sword] A first draft... Time for me to stop lurking and ask for opinions and advice on the RPG that so desperately wants me to design it right now;)
The game is called 'Live… In Indie Game Design Participants: nsruf, LordSmerf.
9/13/2005 Vibilo: [Innkeep]On the right track? This being my first real post on here forgive me if im missing some info in my post...
I am currently working on a game that I am calling Innkeep… In Indie Game Design Participants: Vibilo, Jack Aidley, Stickman, Graham Walmsley, Jonas Karlsson, nsruf.
9/12/2005 knicknevin: [The Memory Cheats] Has this been done? Another game that was on the backburner crystallized over the weekend... ironically, given the game's concept, I couldn't remember all of the original idea I had for it so I… In Indie Game Design Participants: knicknevin, Troy_Costisick, Mister Six, Artanis, nikola, Adam Dray, Sydney Freedberg, JakeVanDam.
9/12/2005 Jamfke: [Take1] New Idea? Okay, this is my first post here at the forge. I've lurked for some time now, and I have been working on my own game for years. Well, I've had… In Indie Game Design Participants: Jamfke, Trevis Martin, Ron Edwards.
9/12/2005 Jamfke: [Take1] New Idea? Okay, this is my first post here at the forge. I've lurked for some time now, and I have been working on my own game for years. Well, I've had… In Indie Game Design Participants: Jamfke, Shreyas Sampat, Rob Carriere, Gordon C. Landis, knicknevin, Ron Edwards, Certified.
9/11/2005 Graham Walmsley: [Crazed and Feral] Reward system I'm currently designing a werewolf-themed LARP to run at a convention (probably in November). The setting is a country pub, and the game will start on a sedate note, with… In Indie Game Design Participants: Graham Walmsley, jasonm, Dumirik, Andrew Morris, WhiteRat, c, knicknevin, KingOfFarPoint.
9/11/2005 knicknevin: [The Phenomenals] Getting a Hook Hi, I've been kicking around a game concept for awhile, its pretty standard gamist with narrativist elements, most closely comparable to Inspectres I would say... anyway, the subject matter relates… In Indie Game Design Participants: knicknevin, Technocrat13, TonyLB, c, Kynn.
9/11/2005 c: [Outside] Need help with Conflict Resolution. Hello Everyone,
So I'm designing a game I'm calling Outside. I've got a good portion of the game done, but am stuck on conflict resolution. Lets take care of the… In Indie Game Design Participants: c, knicknevin, Technocrat13, Matt Wilson, Halzebier, Troy_Costisick, TonyLB, Simon W.
9/11/2005 Smithy: [The Big House] Characters & Basic Mechanics I am developing a game to play prison dramas--everything from "day in the life" games focused on just getting by to games focused on planning and executing an escape. My… In Indie Game Design Participants: Smithy, Blankshield, lumpley, Troy_Costisick.
9/10/2005 Eric Bennett: [Hearth] Opening remarks Hello there, y'all.
I've been lurking on this forum for a fair bit, having followed a link from (I think) 24 hour RPGs. I've had the idea for this game… In Indie Game Design Participants: Eric Bennett, Jasper, Graham Walmsley.
9/8/2005 James_Nostack: Indie Supplement Design (?) For the past three years I had been running an IRC campaign based on TSR's Alternity game. Now that the game has finished gloriously--thanks in part due to Forge peeps--I'd… In Indie Game Design Participants: James_Nostack, MikeSands, Gamskee, Rob Carriere, Troy_Costisick.
9/6/2005 OddballE: Another update to GUILDS Sorry it has taken me so long to reply, I have been doing alot of thinking. This is what my camp has come up with:
Guild XP: 1 point for… In Indie Game Design Participants: OddballE, Adam Dray.
9/6/2005 The_Confessor: Atomic Storm (A Pulp Role-Playing Game in the Apocalyptic Past): Broad Mechanics Greetings,
A little more than two years ago, I designed a game called S3: Seafaring, Swashbuckling, & Style. Looking back on it, I see the game as a great one-shot… In Indie Game Design Participants: The_Confessor, Rothe, Joshua BishopRoby, Steve Mitchell, Technocrat13, Smithy.
<< more previous topics | | Subsequent Topics In Indie Game Design 9/17/2005 jasonm: [Shab-al-Hiri Roach] PC Death My recent playtest exposed the rules about PC death as problematic and I want to fix them, or get rid of them.
The good: It is deliciously appropriate in theme… In Indie Game Design Participants: jasonm, Artanis, Graham Walmsley, Dumirik, Jeph, Jack Aidley, Ron Edwards.
9/19/2005 mutex: The Dungeon of 1000 Blank White Cards So, to kind of spur myself out of some writer's block, I put together this quick hack as a kind of tribute to an old board game version of D&D… In Indie Game Design Participants: mutex, Adam Dray, daMoose_Neo.
9/19/2005 dyjoots: [Scourge] A first, rough draft (long post) I've been really inspired recently, and I've gotten a really rough draft of a game down. I plan on developing this and probably publishing in one form or another within… In Indie Game Design Participants: dyjoots, Troy_Costisick, Spooky Fanboy.
9/19/2005 natman: ammature first draft Deadworld--sorry for the screw up Okay, I was very nicely informed that I posted this in the wrong area. So I'll try this again. I just finnished a first draft of a survival- horror… In Indie Game Design Participants: natman, Andrew Morris, Sydney Freedberg, jerry.
9/19/2005 Joshua BishopRoby: [FLFS] Reward System at last! Thank you, Ben, for something you said two years ago. I think I've got a reward system for Full Light, Full Steam.
Context: Full Light, Full Steam is a game… In Indie Game Design Participants: Joshua BishopRoby, LordSmerf, xenopulse, mutex, Shreyas Sampat, John Harper, Sydney Freedberg, spaceanddeath, Thor, jasonm.
9/20/2005 JSDiamond: "All's quiet" playable draft I loved the Thief pc games by looking glass and I've never agreed with how thieving is presented in tabletop RPGs --relying on a player's ability to continue to role-play… In Indie Game Design Participants: JSDiamond, mutex, Noon, Ron Edwards.
9/20/2005 Bandari: [Saint Sever] heroic-tragic conflict resolution Hello all,
I posted here a while ago regarding an iron age game I am starting up in a month or so. The question then was regarding the mechanics, and… In Indie Game Design Participants: Bandari, Spooky Fanboy, Justin Marx, Graham Walmsley, Arturo G., RedWick, Rusty, Ice Cream Emperor.
9/20/2005 OddballE: My game called GUILDS Here is an overview of my game called GUILDS.
You are a member of a guild in the great human city of Council Bluffs 1 year after a revolution gone… In Indie Game Design Participants: OddballE, Adam Dray, Joshua BishopRoby, unheilig studios, Graham Walmsley.
9/21/2005 Vaettyr: [Crime] Rough draft needs input Been working on designing games for a while, but I’ve finally got one I’m kind of groovin’ on. Before my questions though, here’s a quick rundown of the system. As… In Indie Game Design Participants: Vaettyr, Adam Dray.
9/21/2005 gains: [Contract Work] Making a game of killing for money. I've been kicking around a cyber-noir game for years, but never made any real headway. I've decided that the cyber parts are what're getting away from me, so I stripped… In Indie Game Design Participants: gains, knicknevin, Graham Walmsley, MikeSands, Vaxalon.
9/22/2005 chris_moore: [Into the Pit]: situation toolbox Into the Pit is a game where players create characters that are forced into group gladiatorial-type combat. There are only two ways to escape from The Pit: to win or… In Indie Game Design Participants: chris_moore, jasonm, Adam Dray.
9/24/2005 Peter Nordstrand: [Guilt and Frustration] Welcome to the first thread about Guilt and Frustration. This first post will be a general introduction to the game. Following posts will include specific questions. You can download the… In Indie Game Design Participants: Peter Nordstrand, Jasper, tygertyger.
9/24/2005 apemantus: A new game, a new member. Realm by Apemantus. Hi!
My name is Apemantus, and I'm new to the Forge, but I've been playing RPG's (mainly D&D) for a while now. I'm in the process of designing my own… In Indie Game Design Participants: apemantus, Jasper, LordSmerf, knicknevin, greyorm, Certified, Kynn, nsruf, MrSandman666.
9/24/2005 pasoliati: [Coat of Arms] first draft COAT OF ARMS
by Aaron Brown (with ideas stolen from Adam Cerling’s “Ends and Means” and ideas and text stolen from Mark Whithers’s “Anti-Pool Variation”)
The Setting and Situation
There… In Indie Game Design Participants: pasoliati, MikeSands, Joshua BishopRoby, TonyLB, Tobaselly.
9/25/2005 Tobaselly: [Fractured Destinies] Hi everyone, I figured I would introduce myself adn the game I'm working on before I start posting alot on the boards.
My name is Kevin Kime and my game… In Indie Game Design Participants: Tobaselly, knicknevin, Troy_Costisick, Joshua BishopRoby, Adam Dray.
9/25/2005 BlU_sKrEEm: 24-Hour Games (split) Howdy My name is Caleb Jensen, and I just submitted my first game. It's called Spazz
When I started I wanted to make a system where people ate… In Indie Game Design Participants: BlU_sKrEEm, Ron Edwards, Kynn.
9/26/2005 Ben Lehman: [Want] Tuning Hatred This is a thread regarding <i>Want</i>, my entry to Ron's contest. Perhaps not surprisingly, I don't agree with him that the game is half-baked in terms of overall story structure,… In Indie Game Design Participants: Ben Lehman.
9/26/2005 TonyLB: [Misery Bubblegum] Opinion and Truth I sum up my concern in the Hogwarts 90210 Actual Play thread. Super-executive summary: It's more fun for someone to have an opinion ("Sydney's a double agent") than for them… In Indie Game Design Participants: TonyLB, LordSmerf, Doug Ruff, 1of3, Sydney Freedberg, Graham Walmsley, Shawn De Arment, Joshua BishopRoby.
9/27/2005 Savveh: How can i make RPGs? I saw some programs and stuff but whats the best program to download or if i dont even have to id love that. In Indie Game Design Participants: Savveh, Sydney Freedberg, TonyLB.
9/27/2005 Smithy: [The Big House] Exapnded Mechanics & The Lockdown Thanks again to everyone who commented on my last thread. I have posted the current draft of The Big House here--although not all filled in yet, I think there's almost… In Indie Game Design Participants: Smithy.
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