The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In Indie Game Design

1/21/2006 IagainstI: [LoRD] Making an exploding mechanic less predictable
In deciding on a dice mechanic for my current system, I'm toying with a Silhouette/Shadowrun variant. I'm discussing this under the assumption that I'm using d6s, merely for the ease…
In Indie Game Design
Participants: IagainstI, dindenver, Bill Masek, jerry, ChrisJaxn, demiurgeastaroth.


1/21/2006 JMendes: [Project Senate] Design Goals, Creative Agenda and Intrinsic Characteristics
Hey, all, :) In this thread, I posted a link to the game design document for the game I'm working on. Today, I'd like to launch discussion on a couple…
In Indie Game Design
Participants: JMendes, Troy_Costisick, Marus.


1/20/2006 Anna B: [Madcap Tea] My First Stab at a Short Game
So, I don't think this will be published other then maybe being stuck on a website somewhere. It's fairly simple one time game, that I'm working on for pratice. The…
In Indie Game Design
Participants: Anna B, Joshua BishopRoby, Noon, Bill Masek, Graham Walmsley, Chris Goodwin, Arpie.


1/20/2006 Bryan Hansel: [My Secret Waitress] Initial Thread
Hi, This is my first post to the Forge (what a resource!!!), and the reason I’m posting is that I have a game to the point where it is presentable. …
In Indie Game Design
Participants: Bryan Hansel, jasonm.


1/20/2006 Levi Kornelsen: The Exchange
So, attempting to make notes on what a good narration-based version of several of my other rules sets would look like, I stumbled into writing a game engine. ...this is…
In Indie Game Design
Participants: Levi Kornelsen, Everspinner, Tommi Brander.


1/19/2006 clayton_mcfarland: [Canindar: Primordial Saga] First post for a New Member
Greetings Forumites! My name is Clayton McFarland, and I am just starting out in the Indie Game Design adventure.  I’m working on a Gamist / Simulationist system which covers life…
In Indie Game Design
Participants: clayton_mcfarland, xenopulse, Ron Edwards, Troy_Costisick, dindenver.


1/19/2006 sayter: [Realm] New Changes
Allright, heres a breakdown of the design decisions ive made in the last while. I think I am pretty firm on them for the most part. First, I redid the…
In Indie Game Design
Participants: sayter, Bill Masek, dindenver.


1/19/2006 Jaochai: My game: Vigilance
Those who haunt RPG.net may, distantly, remember me from many aeons ago, when I submitted a few details about my dream RPG, which I tentatively entitled Vigilance.  Anyway, long story…
In Indie Game Design
Participants: Jaochai, TonyPace, dindenver, Adam Dray.


1/19/2006 hix: [Lucky Jones] Thinking about the reward system
So, before I get to work on redrafting my Ronnies entries, I want to finish Lucky Jones - a game set in the world of family sitcoms - that I've…
In Indie Game Design
Participants: hix, MikeSands.


1/17/2006 Jason Leigh: Prisoner's Dilemma Redux
Reprinted from my <a href="http://www.deadpanbob.net/lt/index.php/roleplaying/2006/01/16/prisoner_s_dilemma_redux">blog</a>, I'm noodling a mechanics question that trys to instert push/pull* mechanics into conflict resolution, along with some degree of vs. player tactics (as in, you…
In Indie Game Design
Participants: Jason Leigh, dindenver, Troy_Costisick.


1/17/2006 Andy Kitkowski: The Ghost Killers: Combat & Damage- Stuck, need a push
Hey all.  So I'm turning my 24 Hour Game "The Ghost Killers" into a full-fledged game. Playtested twice, but now the core mechanic changed a bit in a recent playtest…
In Indie Game Design
Participants: Andy Kitkowski, dindenver, jasonm, Valamir, Noon, Jason Leigh.


1/16/2006 Jake Boone: [Pentarch] Boffer LARP design (split)
Work proceeds on Pentarch, though slowly.  I've returned to this thread many times, just rereading what all of you have said and pondering what I really want from this game.…
In Indie Game Design
Participants: Jake Boone, TheTris, Lig, Ron Edwards, Arpie, Simon Marks, Matt, Grover, Walt Freitag.


1/15/2006 weasel fierce: Hey guys. My BRP fantasy
Hey all. This is my first post here, though I've been eyeing the discussions for a bit. My project that Im working on, is not really anything new, and so…
In Indie Game Design
Participants: weasel fierce, Tommi Brander, Technocrat13, MikeSands, Noon, droog, Ron Edwards.


1/15/2006 Zach: [Errant Gear] The Background and Philosophy
Hello again. While rethinking the function of The Legend of Saucy Jack, I became distracted by giant robots. My wandering led me to a place that I enjoy, so the…
In Indie Game Design
Participants: Zach, Joshua BishopRoby, joepub.


1/14/2006 Latreya Sena: [Tenjin] Pure Combat
So I thought of a game I’d like to play and lo and behold nothing exactly like it exists (to my limited knowledge). It’s an idea I’ve had for a…
In Indie Game Design
Participants: Latreya Sena, dindenver, GreatWolf, Ron Edwards, joepub, Andy Kitkowski, zematus.


1/13/2006 Adam Dray: [Verge] Story and Reward mechanics
[center][i]"You have to hatch ideas -- and then hitch them." -- Ray D. Everson.[/i][/center] Verge has been gestating in the warm little incubator of my mind for about six months.…
In Indie Game Design
Participants: Adam Dray, jasonm, Joshua BishopRoby, dindenver.


1/13/2006 WRPIgeek: [Forty Thieves] Short game
Hello again. I got bored one day and decided to get some design practice by making a few very short games. I thought I'd be able to pull off one…
In Indie Game Design
Participants: WRPIgeek, Joshua BishopRoby, Unco Lober, Zach.


1/12/2006 red5angel: new guy looking for help and input
ok, so I just recently discovered the Forge and there's a lot to get through before I feel like I've got a solid base so I apologize if I make…
In Indie Game Design
Participants: red5angel, rafial, IagainstI, dindenver.


1/12/2006 sayter: [Realm] Potential Changes?
    Been tryin to write up a lot of the data recently, and had a sort of fun thought. Bear with me here, its just an idea, yet, nothing…
In Indie Game Design
Participants: sayter, dindenver, Bill Masek, tygertyger.


1/11/2006 Levi Kornelsen: Playing with Parables
My players and I want to generate some backstory for our Dogs game.  Specifically, we want to create some parables - "Sunday school stories", if you will.  So.  I have…
In Indie Game Design
Participants: Levi Kornelsen, Mike Sugarbaker, redivider, Graham Walmsley, komradebob, Joshua BishopRoby, Ron Edwards, Matt.


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Subsequent Topics
In Indie Game Design

1/22/2006 Calithena: [S&S] Managing Outsized Adversity
This relates to the game I'm designing at http://1.myfreebulletinboard.com/calithena-forum-12.html&sid=fb44d74ad26efba39c2651a46e4c5921 but has some more general application. I'm designing a game where some key elements - adventure location, magical spells and items,…
In Indie Game Design
Participants: Calithena, dindenver, contracycle.


1/23/2006 IagainstI: [LoRD] More organized, but still a work in progress
So, like I said in another post, I like some of the concepts of FUDGE (specifically how ability/attribute is the median for any check, among other features). Obviously, the only…
In Indie Game Design
Participants: IagainstI, dindenver.


1/24/2006 Nimrod67: [Warriors Brush] Attempt at making a game.
Ok, it’s been awhile since I last posted here. Nearly two years ago. Bear with me, even though I’ve posted before I consider myself New to all this Jargon. I’m…
In Indie Game Design
Participants: Nimrod67, IagainstI.


1/24/2006 Jason Newquist: The Matrix Method
I'd like to talk about a character/setting creation system that my local gaming group has been using for about, oh, 5 or 6 years now.  I've intended to write this…
In Indie Game Design
Participants: Jason Newquist, Andy Kitkowski, James Holloway, timopod, Andrew Morris.


1/24/2006 JMendes: [Project Senate] Power 19 and general discussion
Hey, all, :) Being as it is such a neat tool for game design and discussion, I decided to take a shot at the Power 19. Also, I wanted to…
In Indie Game Design
Participants: JMendes, Troy_Costisick.


1/24/2006 MikeSands: [Badass Space Marines] Things to develop
From the actual play thread over here: http://www.indie-rpgs.com/forum/index.php?topic=18457.msg194498#msg194498 Steve Hickey said: 1.  Duration. The session felt slightly long to me.  I wondered whether this was because there were an equal…
In Indie Game Design
Participants: MikeSands, hix, Ron Edwards, Kaare Berg (Old).


1/25/2006 stefoid: look for critical feedback of game system
Hi, Im doing an RPG system that is fairly stable at the moment, and I wouldnt mind some feedback on it. If someone out there is interested in this kind…
In Indie Game Design
Participants: stefoid, Ron Edwards, joepub, nikola, timopod, dindenver, Andrew Morris, Grover, Selene Tan, TonyLB.


1/26/2006 sirogit: Starting ideas on a game about LA, dreams and material success.
I have the basic starting ground for a game, based mostly on idle imagining and the song "Californication.", but I'm having some trouble moving past that in a satisfactory manner.…
In Indie Game Design
Participants: sirogit, Troy_Costisick, Joshua BishopRoby, Andy Kitkowski.


1/27/2006 Green: Introduce your game
I'm going to take my own advice and do my part to get more developing games noticed on the Forge.  Basically, it comes down to this: many people who would…
In Indie Game Design
Participants: Green, Andy Kitkowski, Ron Edwards.


1/27/2006 kregmosier: [the Dead] mechanics change, perhaps?
[b]rules:[/b]  [url]http://www.mosierworks.com/dev/theDead012606.pdf[/url] Considering the possibility of changing the rules under "[b]How Do I Do Stuff?[/b]" on pgs. 8-9 that currently read: [quote]An Attribute Check (AC) involves rolling a number of…
In Indie Game Design
Participants: kregmosier, WhiteRat, IagainstI, gains, Andy Kitkowski.


1/27/2006 IagainstI: [LoRD] using my Mind
So my system has the following attributes (ranged 1-7): Body, Mind, and Spirit. Mechanically, I don't forsee them being used much in conflict resolution. I'm using them more as a…
In Indie Game Design
Participants: IagainstI, gains, dindenver, Andy Kitkowski, ffilz, Sempiternity.


1/27/2006 Andrew Morris: [Unistat] Addressing Troy's Power 19
I looked at Troy's "Power 19" questions, and I thought I'd have a go at seeing how well they served my game Unistat. Even though Unistat is almost done, I…
In Indie Game Design
Participants: Andrew Morris, nikola, Troy_Costisick.


1/28/2006 CSBone: How do you reduce Sim/Gam prep?
I originally started this thread in Actual Play “HERE” but after 35 posts it had evolved so far from where I had started and good questions from everybody made me…
In Indie Game Design
Participants: CSBone, dindenver, Noon, Ron Edwards, Joshua BishopRoby, Tommi Brander, Silmenume.


1/28/2006 Absinthe: Thoughts on game mechanics
Greetings       I have recently taken up creating my own RPG in a middle age fantasy setting and I would like to share my mechanic system that I…
In Indie Game Design
Participants: Absinthe, dindenver, WhiteRat.


1/28/2006 dindenver: [Legends of Lanasia]
Hi!   My game is called Legends of Lanasia. It is a 2d6 system that is easy to learn and play. 1.) What is your game about? Sword and Sorcery…
In Indie Game Design
Participants: dindenver, Ron Edwards, Troy_Costisick, IagainstI, Nathan, joepub.


1/28/2006 Green: [Dramatikos] One game, several media
My game, Dramatikos, is entering the playtesting phase of development.  Although I designed it and imagined it as a tabletop game, one of my goals evolved to make it accessible…
In Indie Game Design
Participants: Green, Ron Edwards, Andy Kitkowski.


1/29/2006 Nathan: The Land Beyond: first draft
Greets everyone, The Land Beyond is a roleplaying game about children and their fanciful dreams in the Dreamworld. Think Labyrinth, Neil Gaiman's A Game of You, Wizard of Oz, Mirrormask,…
In Indie Game Design
Participants: Nathan, IagainstI.


1/29/2006 FlameLover: [Myrkwell] Why people play
I have made a topic before here about a game (hesitate to use the word RPG now with it's loose definition) i'm working on and while I learned enough I…
In Indie Game Design
Participants: FlameLover, dindenver, Matt.


1/29/2006 IagainstI: [LoRD] Defining my metaphysical influence
So, as I mentioned in another thread, the concept behind my d6-d6 mechanic is that the +d6 represents the metaphysical forces that are assist/encourage a character, and the -d6 represents…
In Indie Game Design
Participants: IagainstI, dindenver, Troy_Costisick, Joshua BishopRoby.


1/30/2006 signoftheserpent: noble houses
There are a few games (Game of Thrones and Fading Suns most notably IMO) featuring players who are part of a noble house or  feudal society. Assomeone writing a game…
In Indie Game Design
Participants: signoftheserpent, timopod, Joshua BishopRoby, Andrew Morris, dindenver, Ramidel, Jack Aidley, Sydney Freedberg, IagainstI, tygertyger, shlo.


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