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In Indie Game Design

10/15/2002 Peregrine: Wayfarer's Song - PDF
Hi all I've just got a PDF of Wayfarer's Song up and running and I thought I'd see if I could get a bit of feedback from the design community…
In Indie Game Design
Participants: Peregrine, Mike Holmes, Valamir, Christoffer Lernö, J. Backman, Bankuei.


10/15/2002 Christoffer Lernö: Ygg mechanic-less rules?
In this thread I tried to look at rules that could work with prose. Since Ygg has hard mechanics (as C. Edwards termed it) there has to be a bridge…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, contracycle, Epidiah, Andrew Martin.


10/14/2002 Kuma: Document: Elsewhere Narrative System
All - I've realized that these fora here are good for one thing: they push me a bit harder to get things done so I can show them off (and…
In Indie Game Design
Participants: Kuma, Mike Holmes.


10/14/2002 Christoffer Lernö: PDF of my Evil Tales (now called The Evil)
If you have time, check it out and let me know what you think. I added some stuff compared to my posting, notably an adventure and two sample characters. Here's…
In Indie Game Design
Participants: Christoffer Lernö.


10/14/2002 ethan_greer: Pollies: Status Update
Hey all, Pollies received its first real playtest this afternoon, and things went extremely well. Surprisingly so, actually. I'm excited about getting the latest draft of the rules up on…
In Indie Game Design
Participants: ethan_greer, Ron Edwards.


10/12/2002 Christoffer Lernö: Ygg: "Take Any Skill"
I'm trying to sum up some good ideas from this thread in RPG theory. First up, Mike Holmes writes this: As always my solution is to look first at…
In Indie Game Design
Participants: Christoffer Lernö, Demonspahn, damion.


10/12/2002 RPunkG: Mechanics for U.S.A.
My original concept of using 2d6 for Union States of Americo has changes since reading the forums. I think now I have developed a better system. The dice and mechanics…
In Indie Game Design
Participants: RPunkG, Andrew Martin, Marco.


10/12/2002 Christoffer Lernö: A Complete (Untested) Horror RPG
I really have trouble with Ygg. To kind of let me think of something else I wrote up an RPG. This is is a written down guide to the Horror…
In Indie Game Design
Participants: Christoffer Lernö, Demonspahn, Kester Pelagius, Mike Holmes.


10/11/2002 C. Edwards: Omega Point (long)
Hey all, Omega Point is a game I'm designing based on the ideas presented in this thread: http://www.indie-rpgs.com/forum/viewtopic.php?t=3696 The basic concept revolves around the existence of The Universal Equation, which…
In Indie Game Design
Participants: C. Edwards, RPunkG, Mike Holmes, Kuma.


10/11/2002 Kester Pelagius: Micro Slush: A Beer & Pretzels freebie
[b][size=18px]Micro Slush[/size][/b] [color=blue][i]One GUI to Run Them All, One GUI to Frustrate Them, One GUI to Rule them All and in our Cult Bind Them![/i][/color] by Kester Pelagius [b]INTRODUCTION[/b] You…
In Indie Game Design
Participants: Kester Pelagius, Christoffer Lernö, S.Lonergan, Mike Holmes, Valamir.


10/10/2002 Nathan: Been a while: FOREIGN ELEMENT
Howdy, howdy, I haven't posted to the Forge in a while, and I decided I must. I just finished a short, furious scifi rpg called Foreign Element. It uses the…
In Indie Game Design
Participants: Nathan, ethan_greer.


10/10/2002 Christoffer Lernö: Ygg: Demon Form
I'm trying to do a little redesigning of the way the demonic taints appear in the game. I'm interested in if you feel like this scheme sounds like it works…
In Indie Game Design
Participants: Christoffer Lernö.


10/10/2002 Christoffer Lernö: Ygg site (new)
Unlike my previous links, this is more of a real site for Yggdrasil. Just follow this link to the main page: http://www.8ung.at/ygg/. Let me know what you think. edited to…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Peregrine.


10/10/2002 RPunkG: The Union States of Americo
I have a RPG I have been working with for the past 2 years. The mechanics uses 2d6, but before I go into too much detail I will let everyone…
In Indie Game Design
Participants: RPunkG, Eric J., Alan, Christoffer Lernö, Kuma, Mike Holmes, Jeffrey Miller, Ron Edwards.


10/10/2002 ethan_greer: Pollies: New Approach?
Hey gang, I've spent the evening fleshing out and beefing up my house generic system, Pollies, and I've come to a question: Should I present Pollies as I was, as…
In Indie Game Design
Participants: ethan_greer, Mike Holmes.


10/10/2002 Tim Denee: Final Stand: illustrations...?
Hello all, I'm going to playtest Final Stand like a dog, spruce it up, clean it off, and then I was thinking of selling it. I'll have some proposed rules…
In Indie Game Design
Participants: Tim Denee, ethan_greer.


10/9/2002 Zak Arntson: Harlekin-Maus: Noche de Los Vampiros
Okay, I wrote my October/November game. Noche de Los Vampiros. You can find it at the secret url: http://www.harlekin-maus.com/games/vampiros/vampiros.html. I've got to add some graphics before publicizing it everywhere. In…
In Indie Game Design
Participants: Zak Arntson, Bob McNamee, Mike Holmes, Christoffer Lernö, Paganini.


10/9/2002 Mike Holmes: "Iron Game Chef" Lives!
[size=18px][color=blue]Iron Game Chef Contest![/color][/size] I can wait no longer! The people have spoken, and must know! Are there designers yet living who can accept the challenge to create a game…
In Indie Game Design
Participants: Mike Holmes, Valamir, JSDiamond, contracycle, Jonathan Walton, talysman, Paul Czege, greyorm, Walt Freitag, Kuma, lumpley, Le Joueur, M. J. Young, Palaskar, Zak Arntson, Matt, hardcoremoose, Emily Care, Ron Edwards, Blake Hutchins.


10/9/2002 JSDiamond: Orbit: Die Another Day!
While addressing the 'character death' part of the rules, I thought: "Why do characters *have* to die?" Risk factor = fun. I understand this. But Luke Skywalker doesn't die, and…
In Indie Game Design
Participants: JSDiamond, Mike Holmes, Matt Wilson, Paul Czege, Ron Edwards, Zak Arntson, Jonathan Walton.


10/9/2002 Kester Pelagius: Halloween Horror, what Attributes would *you* want... ?
Greetings All, Am in the process of finalizing a FRP game called "Revenge of the Crypt Fiend" (discussion about the mechanics idea which spawned it can be found here) and…
In Indie Game Design
Participants: Kester Pelagius, Zak Arntson, ethan_greer.


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Subsequent Topics
In Indie Game Design

10/16/2002 Christoffer Lernö: More Story Please... or?
[quote="wfreitag"]So, is the key here simulation or story? That is, do you want the flexibility of choose-any-descriptor mechanisms because it allows more freedom for player exploration, or you do you…
In Indie Game Design
Participants: Christoffer Lernö, M. J. Young.


10/16/2002 Epidiah: A game which at the moment should remain Nameless.
I hope I'm not stepping on any toes. I'm rather new here and I'm not exactly sure how all of this is done, but here is a game that I…
In Indie Game Design
Participants: Epidiah, Ron Edwards, Walt Freitag, Mike Holmes, Kuma.


10/17/2002 Jake Norwood: THIRST: What do you do?
As an introduction I'm working on the mechanics to THIRST, a vampire RPG. I've always loved this stuff (I was a big Anne Rice fan in the day), and I…
In Indie Game Design
Participants: Jake Norwood, Christoffer Lernö, Matt, Ben Morgan, Jack Spencer Jr, Jared A. Sorensen, lumpley, Le Joueur, Jeremy Cole, Paul Czege, Seth L. Blumberg, Bankuei, Valamir, Bailywolf, C. Edwards, Shreyas Sampat, Walt Freitag, Mike Holmes, Unsane, Blake Hutchins, Brian Leybourne, kevin671.


10/17/2002 RPunkG: Damage Mechanics
I'm working on game mechanics and I'm having a lot of trouble with weapon damage and wounds. I was hoping to get soem help. :) I'm not too fond of…
In Indie Game Design
Participants: RPunkG, Jake Norwood, Valamir, Ben Morgan, M. J. Young.


10/18/2002 ZaonDude: ZAON | Sci-Fi RPG
Hey all, My first post here at the Forge. I'd like to introduce a new Sci-Fi RPG called ZAON. The core rules book provides a peek into the thoroughly fleshed-out…
In Indie Game Design
Participants: ZaonDude, Eric J., Andrew Martin, Christoffer Lernö, Matt, Demonspahn, Mike Holmes, mahoux, Le Joueur, Ron Edwards, Jake Norwood, ethan_greer, Paul Czege, Walt Freitag, Jonathan Walton, ADGBoss.


10/18/2002 lumpley: Iron Chef Gamist Congrats
John: Kick ass. The rest of us: Kick slightly less ass. We're a game designin' force to be reckoned with. I don't have anything substantive to say yet cuz I…
In Indie Game Design
Participants: lumpley, Paul Czege, Mike Holmes, talysman, Ron Edwards, Seth L. Blumberg, joshua neff, Maurice Forrester, greyorm.


10/18/2002 greyorm: The Chef Examines the Dish: Stars Over Africa
[i]Stars Over Africa[/i] was my submission to the recent Iron Game Chef competition here at the Forge, and the game in its entirety can be found [url=http://www.indie-rpgs.com/forum/viewtopic.php?p=37517#37517]here[/url]. The judge, Mike…
In Indie Game Design
Participants: greyorm.


10/18/2002 Jonathan Walton: Breakdown: "The Pale Continent"
Okay, now that exams are mostly over, it's time to look at the results of this fine, fine Iron Chef competition. My submission took on the dauting task of…
In Indie Game Design
Participants: Jonathan Walton.


10/19/2002 kevin671: Character Creation
O.K., by request, I've moved my post here. Character Creation Character attributes are as follows: Mental Group Perception Intelligence Physical Group Strength Vitality Athletic Group Dexterity Reaction Spiritual Group Psyche…
In Indie Game Design
Participants: kevin671, Kester Pelagius, ethan_greer, M. J. Young, Christoffer Lernö, talysman, contracycle, Mike Holmes.


10/19/2002 RPunkG: Fantasy 2101 Setting
Well, I have moved all of my efforts from a post-apocolyptic game to a post-modern space game. The concept here starts as a stereo-typical fantasy world with Elves, Dwarves, Dragons…
In Indie Game Design
Participants: RPunkG, greyorm, Christoffer Lernö, Marco, Jeremy Cole, Jonathan Walton, Enoch.


10/20/2002 talysman: what I did for Iron Game Chef: the Court of 9 Chambers
I waited a few days before starting my post-mortem, so that I could think about the game a little more. obviously, when I created the concept of the game, I…
In Indie Game Design
Participants: talysman, Paul Czege.


10/20/2002 Jonathan Walton: Design Challenge from Hell
So, I am currently tackling the design challange from hell, like the title says, and I need the help of the Forge's most brilliant minds. Heck, even not-so-brilliant minds would…
In Indie Game Design
Participants: Jonathan Walton, Jack Spencer Jr, Kester Pelagius, M. J. Young, contracycle, Gwen, Andrew Martin, Sylus Thane.


10/21/2002 quozl: New game: Frankenstein's Monsters (long)
In the year 1799, Dr. Victor Frankenstein discovered the secret to reanimating dead tissue. He used this knowledge and, to his dismay, created a monster. The monster killed Frankenstein's wife…
In Indie Game Design
Participants: quozl, Paul Czege, Ron Edwards.


10/21/2002 Gwen: My Game Idea (Very Long)
Hi, I'm new to these board, so I hope I'm going about this the right way. *nervous smile* I'm a religion/religious mythology major and when I told my roleplaying group…
In Indie Game Design
Participants: Gwen, contracycle, talysman, Andrew Martin, Christoffer Lernö, RobMuadib, ADGBoss, Ron Edwards, Shreyas Sampat, Kester Pelagius.


10/21/2002 ADGBoss: Seraphim Changes
Seraphim: Candlebright (indeed my whole philosophy here at ADG) has undergone some changes. I have done away with many of the extraneous abilities and stats and wounds etc in the…
In Indie Game Design
Participants: ADGBoss, Ron Edwards.


10/21/2002 Palaskar: My Iron Game Chef entry: Horus
When I started working on my entry, I started searching for "African art" on the 'net. Relizing I was way, way into unfamiliar territory after a couple searches, I narrowed…
In Indie Game Design
Participants: Palaskar.


10/21/2002 Sylus Thane: Basic rules for my game Frontier, lemme know what you think.
Okay since I have hit my slump and wondering what to do next I figured I'd just post the basics of the rules for my game to see what people…
In Indie Game Design
Participants: Sylus Thane, ethan_greer, Mike Holmes, Andrew Martin, szilard, Gwen, Jeremy Cole, Le Joueur, Walt Freitag.


10/21/2002 Christoffer Lernö: Ygg Changes Ahead?
Well, only for the better I hope. I've been looking for ways to make the magic and skill system come together. I've also had problems with the abilities for items…
In Indie Game Design
Participants: Christoffer Lernö, ADGBoss, Walt Freitag.


10/21/2002 Sykora: HEX: A game of techno-urban horror
My fascination with cyberpunk has existed since 87 or so when I discovered the Neuromancer computer game (kind of an ass-backwards way to get into the genre, but hey). Since…
In Indie Game Design
Participants: Sykora, Mike Holmes, Ron Edwards, Bankuei, Blake Hutchins.


10/21/2002 Andy Kitkowski: Game Design based on cool dice: Is this a Bad Idea?
So I'm editing a game which, in its current incarnation, has a similar system to Sorcerer (but perhaps taking the "high die roll"). My system, as I'm planning it now,…
In Indie Game Design
Participants: Andy Kitkowski, Paul Czege, Mike Holmes, Walt Freitag, Ron Edwards, Henry Fitch, GreatWolf, wyrdlyng, Jonathan Walton.


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