The Forge Reference Project: Browse Threads

 

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From Day One


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In Indie Game Design

2/3/2003 Shade Cydel: Phoenix Dawn
I've been designing a role playing game for the last few years. Recently I completed the Players Hand Book, Magic Tomb, Guide To Phoenix Dawn (detailed maps of continents &…
In Indie Game Design
Participants: Shade Cydel, Jasper.


2/3/2003 Matt Snyder: Rethinking Simulationist character creation
Well, I’ve read through the Simulationism essay with much interest. If my history of reading and re-reading the GNS essay, I’m bound to misunderstand whole reams of stuff, but I’d…
In Indie Game Design
Participants: Matt Snyder, Andrew Martin, talysman, Valamir, Matt Wilson, xiombarg, szilard, Mike Holmes, contracycle, RobMuadib, Stuart DJ Purdie, Ron Edwards, ThreeGee, M. J. Young, btrc, Mortaneus.


2/1/2003 Shreyas Sampat: Koh-i-Noor: Scifi with Uniqueness
[i]When optical computing was still new and biotech in its infancy, a scientist calling himself Suleiman made the first true AI, in the heart of a great diamond. He named…
In Indie Game Design
Participants: Shreyas Sampat, clehrich, szilard.


1/30/2003 RN3G8 4E: Want opinions on names (Realms of Eastden)
Hey everyone- this is my second post. I know Jake Norwood, the guy who made Riddle of Steel and I made a New Year's resolution to write a rough draft…
In Indie Game Design
Participants: RN3G8 4E, Eric J., Ben Morgan, Ron Edwards, Valamir, szilard, Jasper, ADGBoss, clehrich.


1/30/2003 ThreeGee: Mass Acres LARP
Hey all, Some time ago, I brought up larps in general in this thread, but today I would like to revisit the idea by presenting an actual larp rulebook. This…
In Indie Game Design
Participants: ThreeGee, Walt Freitag.


1/30/2003 Erekon: Help wanted in design of Medieval Fantasy RPG
I've played several different RPGs, experimenting. I've decided that I want the game to have features from the following games: Diablo Everquest Dungeons and Dragons I need help designing basically…
In Indie Game Design
Participants: Erekon, clehrich, Eric J., Roy, Jeffrey Miller, Jake Norwood.


1/29/2003 xiombarg: YAUU!
YAUU: Yet Another Unsung Update I've made some major changes this time. I've added to virtually every section, modified the Rule of Currency, the Rule of Gifts, and the combat…
In Indie Game Design
Participants: xiombarg, Walt Freitag, Ron Edwards, Mike Holmes.


1/28/2003 xechnao: I need advice and compassion
Hi to all!!! My first post over here! I want to create a new rpg, possibly with some limited commercial value. First I want to make a setting book describing…
In Indie Game Design
Participants: xechnao, contracycle, Gwen, Jasper, clehrich, Dave Panchyk, greyorm.


1/27/2003 clehrich: New game - Shadows in the Fog - help wanted
[a href="http://auroragames.com/pdf/shadows.pdf" target="blank"][b]Shadows In the Fog PDF[/b][/a] At this link, you’ll find a first draft of [i]Shadows in the Fog[/i], a new RPG set in an occult version of Jack…
In Indie Game Design
Participants: clehrich, simon, Spooky Fanboy, marknau, Valamir, Gwen, Piers Brown.


1/27/2003 simon: quasi-narrativist mechanic for quicker/better simulationism
I've only ever posted a couple of times and so I'm not sure if this is the right place. Anyway, I've become bogged down/completely at a loss with what I…
In Indie Game Design
Participants: simon, Ron Edwards, M. J. Young, Mike Holmes.


1/26/2003 Nathan: Edena (once known as Bloody Fantasy)
Hello all, I have some new things finished up, and I wanted to share. I appreciate all the support the Forge has given me over the years. It brings a…
In Indie Game Design
Participants: Nathan, talysman, ethan_greer, szilard.


1/25/2003 Enoch: Unworthy - YAY! I found a mechanic!
Jeeze, I'm tired. I finally got past the mechanic block that's been plaguing me for so long. Once I did that it just started pouring out. Please take a look…
In Indie Game Design
Participants: Enoch, clehrich, Mike Holmes, Spooky Fanboy.


1/24/2003 ethan_greer: Toast 6.0
I have written the Greatest Role-Playing Game of All Time. Not really. But it's fun to say. In fact I have so much fun saying it that I put it…
In Indie Game Design
Participants: ethan_greer, Andrew Martin, Jasper, Rich Forest, Shreyas Sampat, Gwen, Ben Morgan, Mike Holmes.


1/24/2003 Jasper: The West Wind: N/S Fantasy about the Process of adventuring
Hello everyone, I realise fully that there is no dearth of fantasy games -- especially ones involving "adventuring" -- and I don't want to be writing a game that only…
In Indie Game Design
Participants: Jasper, Rich Forest, Mike Holmes, Shreyas Sampat, Blake Hutchins, Walt Freitag, ThreeGee.


1/22/2003 RobMuadib: TMW:COTEC - Shared Play concepts - Scripts
Hi all The rumours of my death were, as usual, quite exagerrated. I am still alive, and still working on my game, TMW:COTEC. When last we left your hero, he…
In Indie Game Design
Participants: RobMuadib, J. Backman, Le Joueur.


1/22/2003 talysman: [Court of 9 Chambers] Flashback Rolls/Conflict Resolution
hi, all. I have run into a potential problem with the Court of 9 Chambers game mechanics; when I described a new feature which I considered innovative and exciting to…
In Indie Game Design
Participants: talysman, clehrich, Tony Irwin, Michael S. Miller, ethan_greer, Shreyas Sampat, Dave Panchyk.


1/20/2003 richks: Urban Mythos: Lock, Stock and 2 Smoking Wands of +2 Fireball
Hi, I've just joined this forum, and I've had a read through some of the older posts and I'm posting some of the notes on my current project. The setting's…
In Indie Game Design
Participants: richks, Shreyas Sampat, Mike Holmes, Spooky Fanboy.


1/19/2003 Jonathan Walton: The GM is Dead: Scripted Roleplaying
Okay, I'm going to try to come at this concept from a completely new direction. The plan is to make a game that combines Clue, Diplomacy, traditional roleplaying, freeform improvization,…
In Indie Game Design
Participants: Jonathan Walton, jllama, ADGBoss, RN3G8 4E.


1/17/2003 Matt Wilson: help on mechanic
I've been trying to figure out a mechanic that resolves the potential for multiple actions in a given round/scene rather than a more common "roll for every single conflict." I've…
In Indie Game Design
Participants: Matt Wilson, clehrich, szilard, Matt, M. J. Young.


1/16/2003 Shreyas Sampat: The Calligrapher's Sword: Formalizing Conflict
I've been thinking about conflict in a malleable world for a while; it's the backbone of my game The Calligrapher's Sword. TCS uses a formalization to state conflicts in three…
In Indie Game Design
Participants: Shreyas Sampat.


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Subsequent Topics
In Indie Game Design

2/4/2003 Tim C Koppang: Lineage
Over a year ago I began to work on a game that I was calling Influence: http://www.indie-rpgs.com/forum/viewtopic.php?t=1709 http://www.indie-rpgs.com/viewtopic.php?t=1719 That was back in ’01, and now I’m finally getting back into…
In Indie Game Design
Participants: Tim C Koppang, ThreeGee, wyrdlyng.


2/5/2003 Jasper: The West Wind: Help with Hope (rules rework)
Hi everyone, I've been mulling over the many suggestions I've recieved here, in Actual Play, from friends, and over at RPG.net. Thanks to one friend's suggestions in particular, I've gotten…
In Indie Game Design
Participants: Jasper, Tony Irwin, ThreeGee, Mike Holmes.


2/5/2003 Cadriel: sketch for an anime-cyberpunk style game
A lot of this is just the thoughts that I had during a long walk I took today; it's nowhere near ready for even the most basic testing. The design…
In Indie Game Design
Participants: Cadriel, Andrew Martin, szilard, scobie, gizem.


2/5/2003 xiombarg: Death
Okay, even if you haven't before, please take a look at Unsung. In addition to the optional Enemy system, I've added a section entiled "Death" I particularly want comments on,…
In Indie Game Design
Participants: xiombarg, Mike Holmes, Ron Edwards.


2/5/2003 Tony Irwin: Theme-Chaser rewrite
I've rewritten my text for Theme-Chaser. It was from reading (and rereading) the rules for Universalis and Paladin that I think I've gleaned a few tips for how better to…
In Indie Game Design
Participants: Tony Irwin, ThreeGee.


2/6/2003 RHJunior: Size-to-strength ratios
Lord almighty. I've been hunting all over the web for information on size-to-strength ratios--- trying to find out how much, for instance, a 3-ft tall human should be able to…
In Indie Game Design
Participants: RHJunior, Psycho42, marknau, dalek_of_god, Mike Holmes, Ron Edwards, Andrew Martin, Gwen, b_bankhead.


2/6/2003 ethan_greer: Toast: Kewl Powerz
So, as some may be aware, the magic system for my pet game Toast (the greatest role-playing game of all time) is "pending." I have some ideas, and I'm wanting…
In Indie Game Design
Participants: ethan_greer, Mike Holmes, ADGBoss.


2/7/2003 Stuart DJ Purdie: High school cheerleading squad (Sweet Valley High style)
Well, after an interesting discussion with a friend, during which the subject of RPG's came up, she mentioned that she was not aware of any RPG's that interested her, in…
In Indie Game Design
Participants: Stuart DJ Purdie, Andrew Martin, contracycle, Paganini, ethan_greer, szilard, Mike Holmes, Jeph.


2/7/2003 ADGBoss: Currency Question Character Goal vs Character Sheet Goal
Hello everyone, been away a little while and have managed to make it back after the holidays. Seraphim is doing fine, I am refurbishing the ADG websites (www.azuredragon.com) and re-focusing…
In Indie Game Design
Participants: ADGBoss, contracycle.


2/8/2003 Jeph: Spin System: inspired by The Pool, TROS, and Princess Bride
[size=18px]One: Characters[/size]     The first step of character creation is to write a short (about fifty words) paragraph describing your character. This is not a term paper, nor is it a…
In Indie Game Design
Participants: Jeph, Brian Leybourne, Valamir, Palaskar, Mark Johnson, ethan_greer, Blake Hutchins.


2/9/2003 Jonathan Walton: Storypunk - Reviving the One Party System
This is a attempt at distilling a long-running project that started out as something called "Quixote & Coyote" and ended up as something called "Storypunk." The original threads are linked…
In Indie Game Design
Participants: Jonathan Walton, ADGBoss, Spooky Fanboy.


2/11/2003 kbomb987: New indie RPG game - Cryn The Dark Reflection
Just released my first rpg demo. I'm looking for opinions on whether I should pursue making the full game or not. The demo is about 30-45 mins of gameplay. It's…
In Indie Game Design
Participants: kbomb987, Mike Holmes.


2/12/2003 Shreyas Sampat: A Magic System for Exquisite (maths questions)
So, I'm trying to design two parallel magic systems for my game Exquisite. As it stands, there are 15 'facilities' a character has; these are the product of three attitudes…
In Indie Game Design
Participants: Shreyas Sampat, Mike Holmes, szilard.


2/12/2003 Andy Kitkowski: Comments from the Masters: How do you avoid Using It All?
So one of my biggest design hurdles these days (aside from throwing something together, running it with friends, seeing how it flies, taking notes and doing it again ;^) )…
In Indie Game Design
Participants: Andy Kitkowski, Jasper, Jack Spencer Jr, Mike Holmes, Clinton R. Nixon, Jeph, Zak Arntson, clehrich, Mark Johnson, Stuart DJ Purdie, M. J. Young, Paul Czege.


2/13/2003 Ashlin_Evenstar: Ember Twilight: Setting vs. System
Greetings! I believe this is my first time to start a thread here, so forgive my nervousness. :) But I've run into a dilemma and I'd very much like your…
In Indie Game Design
Participants: Ashlin_Evenstar, ethan_greer, peteramthor, clehrich, ADGBoss.


2/13/2003 Jamie: Chargen to fit the setting
First 'New Topic'. Be gentle... This question has arisen as I ponder the chargen system in a game I'm working on. I have basically opted for a twist on the…
In Indie Game Design
Participants: Jamie, szilard, Ron Edwards, Bankuei, Comte.


2/13/2003 ThreeGee: DRAGON SUN : JAZZ NINJA
Hey all, I have finally typed my scrawled notes on DRAGON SUN : JAZZ NINJA into something vaguely resembling English, and I would appreciate impressions. This is only the rough…
In Indie Game Design
Participants: ThreeGee, ADGBoss, Jeph.


2/14/2003 RobMuadib: TMW:COTEC - Where Does He Get Those Wonderful Toys?
"Where does he get those wonderful toys?" -- The Joker, Batman (The Movie) Hey all, I am still procrastinating over the Game Concepts: Shared Play chapter. I have finished outlining…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Le Joueur, Ron Edwards.


2/14/2003 clehrich: Aurora: New Book and Forthcoming Species References
So over here at Aurora, we've just finished the Ships Book, which is some 400-odd pages of game material on ships -- design, specs, stats, shipboard life, etc.…
In Indie Game Design
Participants: clehrich, greyorm, Mike Holmes, ADGBoss, Dave Panchyk, Ron Edwards, Walt Freitag.


2/14/2003 xiombarg: Faster, Better, Cheaper is Back!
As a break (and to clear my palete, as it were) from Unsung, I finally incorporated Mike's playtest comments into Faster, Better, Cheaper. Everyone, new and old, please check it…
In Indie Game Design
Participants: xiombarg, James V. West.


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