Previous Topics In Indie Game Design 5/8/2003 Delmer Esau: Machina: Concept Okay I've been enjoying some of the articles here at the Forge, as I have never completed an RPG before (I have 3 strategy/tactical games under my belt, one published).… In Indie Game Design Participants: Delmer Esau, lumpley, Mike Holmes, deadpanbob, Emmett, Gilbetron.
5/7/2003 ejh: Ed Designs A Game: Topos Well, y'all may remember that I've posted in the past about creating a "Universalis Lite" or something like that. I finally done gone and did it, and got some poor… In Indie Game Design Participants: ejh, Wolfen, Tony Irwin, Mike Holmes, Paul Czege, Bill_White, efindel, dunlaing, Lxndr, Bob McNamee, Thierry Michel.
5/6/2003 Tonic: Setting Design Does anybody know of any resources to help people develop custom settings? Like, a list of facets to consider about the economy, social norms, etc? I'm look for something science… In Indie Game Design Participants: Tonic, Mike Holmes, KeithBVaughn, RobMuadib, Zamiel.
5/6/2003 Kester Pelagius: Space Vixens: Serial Cinematic (Narrative) role-playing Greetings All,
So, I've been working on bits and pieces of Crystal Spheres, started a Psionics Expansion, begun a Quick Start Rules (none of which are done or posted to… In Indie Game Design Participants: Kester Pelagius, clehrich, Alan, Zamiel, Tony Irwin, Mike Holmes, John Harper.
5/6/2003 RobMuadib: TMW:COTEC - Reality Expectations, & Descriptive Concepts Hey All
So, I am working on the design Architecture elements of the game, as
well as the "mythos" elements present in the universe. I have talked
about this idea… In Indie Game Design Participants: RobMuadib, Mike Holmes, Ron Edwards, Garbanzo.
5/6/2003 Delmer Esau: Machina: Steampunk Roleplaying This is what we are going with. Input requested...
Machina
No one knows who first laid the Machina beneath the great city-state of New Orthom. It grew though, we can… In Indie Game Design Participants: Delmer Esau, deadpanbob, J. Backman, Malcolm.
5/6/2003 Delmer Esau: D10 System: Bare Bones of a future OGL system This is how the system works..roughly...
*********
Stats:………..Range………Components of
Soul: 4- 20
Mind and Body : 2-10 (Mind + Body = Soul)
Traits:
Dexterity: 1-5
Strength: 1-5
(Str + Dex… In Indie Game Design Participants: Delmer Esau, MoonHunter, deadpanbob, M. J. Young.
5/6/2003 Gold Rush Games: For those who are about to design...we salute you For those looking for freely available material to draw inspiration from or perhaps even to use directly in your own product, we submit the Action! System. Version 1.1 of the… In Indie Game Design Participants: Gold Rush Games, Kester Pelagius, Mike Holmes, Delmer Esau.
5/5/2003 Dave Panchyk: Forge Monster Garage: Jesse James, GMSkarka, & Fancy Dan [quote="GMSkarka"]The reason that consumers think that D20 can do anything is because, simply, in the hands of any reasonably talented game designer, IT CAN. [/quote]
Well-a, well-a, well-a.
Anyone seen… In Indie Game Design Participants: Dave Panchyk, Clinton R. Nixon, Jonathan Walton, deadpanbob, Valamir, Ron Edwards, Mike Holmes, John Harper, Matt Wilson.
5/5/2003 Green: Kathanaksaya, new and improved I finally have sat down and taught myself enough HTML to create my own web page. Now I don't have to copy and paste everything from a word processing document,… In Indie Game Design Participants: Green.
5/3/2003 Clinton R. Nixon: [TSoY] Abstracting damage The mechanics for my new game, The Shadow of Yesterday, are almost complete. However, I've had a real urge lately to abstract the damage system.
You can click on the… In Indie Game Design Participants: Clinton R. Nixon.
5/3/2003 MathiasJack: New mechanic system for draws in FLaW I want to thank both Spooky and taalyn for the great feed back. They have been essential to the development of my game.
Taalyn outlined the relationship map of the… In Indie Game Design Participants: MathiasJack, taalyn.
5/2/2003 Fallen_Icarus: Sins of Our Forefathers - Charater Advancment help Hi,
The main rules can be found in the assosiated thread. I know its long and I apologize for the lengthy setting description. However its not required reading for this… In Indie Game Design Participants: Fallen_Icarus, Jeffrey Miller, dragongrace, Emmett, Mike Holmes, ross_winn.
5/2/2003 Jeffrey Miller: Blackbirds: Abilities under fire/Adverse conditions Some people have asked me why I was leaning towards a scale of 2-6 to rate abilities in Blackbird, and here's the explanation, plus a chunk on abilities in Blackbird… In Indie Game Design Participants: Jeffrey Miller, Mike Holmes.
5/2/2003 Shreyas Sampat: Torchbearer: What Makes Us Mythic Torchbearer's going through a new draft, and I find that I'm not happy with the focus of the rule-colour. Specifically, the rules allow characters to be mighty without rooting them… In Indie Game Design Participants: Shreyas Sampat, GreatWolf, Jonathan Walton.
5/2/2003 s/LaSH: For Your Consideration: Twilight System Greetings to the Forge. I have been referred here for guidance on my Twilight system. Hopefully I'll be able to offer something in return.
Before I start, I'd like to… In Indie Game Design Participants: s/LaSH, deadpanbob, Kester Pelagius, Mike Holmes, Jeffrey Miller.
5/2/2003 Sidhain: Hearts and Souls: Heroic fait accompli In comic books there is a tendency for this structure.
A)Hero gets connected to plot events set up by the villian (discovering it, falling into it and so on)
B)Hero… In Indie Game Design Participants: Sidhain, Mike Holmes, s/LaSH, Andy Kitkowski, Valamir.
5/1/2003 taalyn: Aisling Damage and also Magic Hey all,
Two things I could really use your help on, because I keep coming up against a wall.
- Damage
I've talked about it before, and that helped a… In Indie Game Design Participants: taalyn, Mike Holmes, MathiasJack, Shreyas Sampat.
5/1/2003 Jeffrey Miller: Blackbirds: "Plunder Points" Here's my first public draft of the reward system I'm tumbling around for Blackbirds. In essence its very much an attempt to reward players for the behavior that is Good… In Indie Game Design Participants: Jeffrey Miller, Torrent.
5/1/2003 Toren: Spaceship Zero - Reporter archetype perk suggestions? So we're wracking our brains trying to come up with a nifty perk for a reporter archetype for Spaceship Zero. Any suggestions? The term 'plucky' comes to mind, but I… In Indie Game Design Participants: Toren, Fallen_Icarus, deadpanbob, Blake Hutchins, Jay Turner, Dave Panchyk, Mike Holmes, Gilbetron, Emmett.
<< more previous topics | | Subsequent Topics In Indie Game Design 5/8/2003 Mike Holmes: Iron Game Chef - Simulationist! The Chairman enters the arena once again. The light's come up. He's carrying a copy of Pendragon. What could it mean?
Iron Game Chef Contest!
I can wait no… In Indie Game Design Participants: Mike Holmes, Jonathan Walton, Emily Care, cruciel, bluegargantua, talysman, C. Edwards, dragongrace, Jared A. Sorensen, Shreyas Sampat, Matt, ethan_greer, greyorm, ADGBoss, deadpanbob, Valamir, Ron Edwards, Bankuei, Simon W, Kester Pelagius, Wormwood, Palaskar, Gwen, Le Joueur, Walt Freitag.
5/9/2003 salkaner: 24-hour RPG follow-up Hi to all.
Quite interesting idea, but not extreme, I feel.
Anyway,, I feel confident that it can generate several interesting rpgs In Indie Game Design Participants: salkaner, Ron Edwards.
5/9/2003 lumpley: The Nighttime Animals Save the World [url=http://www.septemberquestion.org/lumpley/tnaplay.html]The Nighttime Animals Save the World[/url]
I've only playtested with 2 players (one being the GM), so I don't know if the mechanics will get weird with more. With 4… In Indie Game Design Participants: lumpley, Paul Czege, Shreyas Sampat, Matt Wilson, Delmer Esau.
5/10/2003 taalyn: Crux, the game formerly known as Aisling Announcing:
Crux, that game with glass bobblies, has reached a point where playtesting is possible. I'm also hoping that having more of it visible will get me to finish certain… In Indie Game Design Participants: taalyn, MathiasJack.
5/10/2003 Emmett: Game concept that lacks a vital mechanic I have a concept that follows traditional mechanics (combat movement etc) except for one vital aspect of the game, the part that makes it interesting as a game. In my… In Indie Game Design Participants: Emmett, taalyn, Jack Spencer Jr, szilard, Jeffrey Miller, clehrich, Tony Irwin, Mike Holmes, Shreyas Sampat.
5/10/2003 Jeffrey Miller: Blackbirds: Resolution Mechanics Here's the basic resolution mechanics for Blackbirds. This is pulled directly out of my master document with some minor tweaking, so if something is unclear or uncontextual, ask me and… In Indie Game Design Participants: Jeffrey Miller, Torrent, Brian Leybourne, Shreyas Sampat.
5/13/2003 simon: Victorian Gothic - occult roleplaying in the C19th Hello everyone.
As I've not got a web site or access to someone else's, this is going to be a long post. I wanted to attach a pdf, but can't.… In Indie Game Design Participants: simon, dragongrace, Kester Pelagius, Mike Holmes.
5/13/2003 Sturn: Group Actions - Need Game Mechanic Ideas First off: I finally stumbled upon a great game design forum! Where have you been hiding all these years? I must be search engine inept. Now on to my latest… In Indie Game Design Participants: Sturn, Ron Edwards, Valamir, Mike Holmes.
5/15/2003 hatheg-kla: My Game: Middle Earth my way.. Hi all. This is my first post but I've been lurking around The Forge for number of months now.
I've been trying to design a game that me and my… In Indie Game Design Participants: hatheg-kla, deadpanbob, Mike Holmes, taalyn, Jeph, simon_hibbs.
5/16/2003 Emote Control: Pscience: Rough Draft This is a very rough draft for a part of the "supernormal" in my nascent modern-weirdness setting "Conspiracy Practice". This weekend I'll put up another section on strangeness and an… In Indie Game Design Participants: Emote Control, Mike Holmes, Jeffrey Miller.
5/16/2003 Jeph: Valley of Shadow: Gettin' Gritty in the City Valley of Shadow is a game that is set in The City. What is They City? Dunno. But it's got skyscrapers, streetgangs and black tie balls. Maybe its New York,… In Indie Game Design Participants: Jeph, Brian Leybourne, Jeffrey Miller, ethan_greer.
5/17/2003 Emote Control: The Supernormal I very recently started work on a surreal espionage setting called Conspiracy Practice, but hit a artistic quandary when thinking about the more "exotic" elements. I wanted to preserve the… In Indie Game Design Participants: Emote Control, Jeffrey Miller, Mike Holmes.
5/19/2003 Walt Freitag: Index to Iron Game Chef - Simulationist [quote="an Iron Game Chef competitor"]Chairman, allow me to honor you with this small gift.[/quote]
[quote="The Chairman"]Thank you. Of course, you understand that this will have no effect on the judging.[/quote]… In Indie Game Design Participants: Walt Freitag.
5/19/2003 Green: Kathanaksaya: a (not quite) finished game needs testing Aside from the lack of interesting graphics or even much of a background, the game I have been working on, Kathanaksaya, is complete. Right now, I think there is little… In Indie Game Design Participants: Green, Phillip, Lxndr.
5/20/2003 ethan_greer: [Thugs and Thieves] Playtest Version 1 Well, as the clouds of steam and cooking aromas disperse from the Iron Game Chef competition, in which I was a proud participant, I once more return to my current… In Indie Game Design Participants: ethan_greer, Emily Care, Simon W, Walt Freitag.
5/20/2003 Jonathan Walton: Argonauts: Narrativist d20 Supers? Hey All,
So this thread is a combination of several things I've been thinking about recently:
1. My game concept Argonauts, which basically involves doing a supers game set in… In Indie Game Design Participants: Jonathan Walton, Sidhain, Valamir, Emily Care, Matt Snyder, Paul Czege, talysman, Mike Holmes, Piers Brown, John Harper.
5/20/2003 Simon W: SuperCity SuperCity is now up on my site as a PDF. I have changed nothing yet from my entry in the Iron Chef comp.
I could do with some ideas for… In Indie Game Design Participants: Simon W, Mike Holmes, Emily Care, Chris Moore.
5/21/2003 C. Edwards: Tiki God [url]http://www.indie-rpgs.com/viewtopic.php?p=67223#67223[/url]
[quote="Jonathan Walton"]But I do have to say that I had SO many friends volunteer to playtest "Tiki God" last week... :) Too bad it was exam week or there… In Indie Game Design Participants: C. Edwards.
5/21/2003 clehrich: Shadows in the Fog -- new draft Hi,
An almost complete and somewhat more attractive draft of Shadows in the Fog is now available:
Shadows In the Fog PDF
As you may recall, this is… In Indie Game Design Participants: clehrich, Mike Holmes, Spooky Fanboy, Rob MacDougall, scobie.
5/23/2003 Lugaru: Starbucks rpg supplies... I $*&# you not! You guy's wont believe this but dude... ok... I was doing my training today regarding the code we use to mark beverages and how to call them out and ring… In Indie Game Design Participants: Lugaru, Andy Kitkowski, Jared A. Sorensen, Paul Czege.
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