Previous Topics In Indie Game Design 8/25/2003 Chris_Chambers: Inspiration I had an boost of inspiration the other night, and this just popped into my head. I would like any feed back that I can. I just don't know how… In Indie Game Design Participants: Chris_Chambers, Mike Holmes, simon_hibbs, ross_winn.
8/25/2003 Andy Kitkowski: Kyuseisha: Dice Mechanics Feedback: Statistics Folk Welcome! Hey all- gunning for a little more feedback this week. I may have another post in the next few days regarding another issue with my game. We've begun playtesting (last… In Indie Game Design Participants: Andy Kitkowski, David Chunn, MachMoth.
8/24/2003 Plenz: -The Xerox Missive- An rpg based on Philip K Dick. Hello all. This is my first post on the Forge Forums so I thought I'd start off with an explanation of what indie-game design means to me.
I have been… In Indie Game Design Participants: Plenz, Lxndr, J B Bell, Dave Panchyk, Cemendur, Wormwood, English, Rob MacDougall.
8/24/2003 JW Carroll: New Game The Duellists: Endgame Hello all.
I've been lurking about here for about a week now and designing amateur games for a long time and I've finally worked up the nerve to throw my… In Indie Game Design Participants: JW Carroll, Simon W, MachMoth, Mike Holmes, simon_hibbs, roleplyr4ever.
8/23/2003 Hannu Hurme: Sigil, system in the works My game is still work in progress, but at least it has gone forward in the last two weeks or so. I first posted about it in this thread Since… In Indie Game Design Participants: Hannu Hurme, Mark Johnson, Eric J., gobi, Mike Holmes.
8/22/2003 Ron Edwards: [Hardboiled] Game text comments Hello,
This is the third of a few little readings-over I've finally made time for. All of them are games that I think are phenomenal starting-out phases in their development,… In Indie Game Design Participants: Ron Edwards, Alan, Mike Holmes.
8/22/2003 Ron Edwards: [Empire of the Dragon Lotus] Game text comments Hello,
This is the first of a few little readings-over I've finally made time for. All of them are games that I think are phenomenal starting-out phases in their development,… In Indie Game Design Participants: Ron Edwards, ADGBoss, Mark Johnson, simon_hibbs.
8/22/2003 Dev: Backstory mechanic My game (that space-western thing) may want to emphasize:
past inethical actions (subsequent angst and desire for redemption)
rivals from your past
past illegal action (and the law catching up… In Indie Game Design Participants: Dev, Tony Irwin, Chris Goodwin.
8/22/2003 simon_hibbs: Almost fortuneless resolution mechanic (for BoB) I've discussed the resolution mechanic for Born of the Blood with a few people and it's not universaly popular (what mechanic is?). I'd like to air those objections here and… In Indie Game Design Participants: simon_hibbs, Mike Holmes, Jeph.
8/22/2003 Peregrine: Help my frazzelled brain... Hi,
I'm currently working on the final installement of Wayfarer's Song, the Aelfan Kithbook. Wayfarer is a fantasy game with a modular design, in which each of the player races… In Indie Game Design Participants: Peregrine, ethan_greer, simon_hibbs, Tim Alexander, Mike Holmes.
8/21/2003 Jeph: Sketch for a Pirate Game So, I just watched Pirates of the Carribean again for like the zillionth time, and this time want to make a Pirates RPG. Not specifically aboutthe movie, but about pirates… In Indie Game Design Participants: Jeph, Tony Irwin, MachMoth, iago, Mike Holmes.
8/20/2003 MachMoth: Working out combat, need some opinions Greetings All,
I've been working on a system over on RPG-Create at Yahoo for a while now, but I've started 4 out of the last 5 threads over there, and… In Indie Game Design Participants: MachMoth, Andrew Martin, Tony Irwin, Mike Holmes, cruciel.
8/19/2003 Matt Gwinn: Cover Band I wrote this game on my way home from work a couple weeks ago. It's still a little rough around the edges, in fact this is the first time I… In Indie Game Design Participants: Matt Gwinn, Jack Spencer Jr.
8/19/2003 Ragnar Deerslayer: Stephanie Morgan, Girl of Adventure I’ve been trying to think of a game that would be a good introduction to RPGs for my girlfriend (she’s 25). She wouldn’t like the combat of most RPGs, or… In Indie Game Design Participants: Ragnar Deerslayer, Valamir, Mike Holmes, quozl, Simon W, John Harper, simon_hibbs, Ben Morgan, Tony Irwin, Jeph, Andrew Martin.
8/19/2003 Philippe Tromeur: Thinking about a new Card-based RPG I have a silly idea and I'm tinkering with it.
The RPG will be played with a French Deck of Cards : that is, a Poker deck without the cards… In Indie Game Design Participants: Philippe Tromeur, ethan_greer, Mike Holmes.
8/18/2003 abzu: Resources in Burning Wheel and MSH Personally, I get very bored with tracking money in a game. PC expenses can never be adequately represented, in my opinion.
Sure you make 100 gold pieces as a reward… In Indie Game Design Participants: abzu, Matt, ethan_greer, Valamir, Mike Holmes, Jeph, iago, Ron Edwards.
8/17/2003 linux: Focused Attack Rolls I'm having trouble determining how a character could strike (or attempt to) an opponent's hand or the ring on his right index finger (maybe not that specific.) This same combat… In Indie Game Design Participants: linux, Jake Norwood.
8/16/2003 ejh: Solitaire "RPGs" e.g. "Oraculum" I'd like to start a new thread to talk about some things Mark Johnson and I brought up in this thread. (Hmm... BBCode seems to be totally failing for… In Indie Game Design Participants: ejh, Mark Johnson.
8/15/2003 Shreyas Sampat: Torchbearer: Help simplify conflict resolution? For those of you that are not aware, Torchbearer is my game of mythic fantasy, in a world where symbols and themes are obvious, tangible, and powerful. Three threads most… In Indie Game Design Participants: Shreyas Sampat, talysman, Mike Holmes, Jonathan Walton.
8/15/2003 gobi: WTF? - A Game of Competitive Storytelling Inspired by the FLCL thread in RPG Theory. Here's a link to the game as it stands: A very brief rough sketch.
The way it's turning out is sort of… In Indie Game Design Participants: gobi, Mike Holmes, anonymouse.
<< more previous topics | | Subsequent Topics In Indie Game Design 8/26/2003 AnthonyRoberson: New Game: Shadow Town I have been lurking here for quite a while and I have finally come up with an idea for a game that I HOPE is interesting and unique (and not… In Indie Game Design Participants: AnthonyRoberson, simon_hibbs, Mike Holmes.
8/26/2003 JW Carroll: Duellists: Endgame : Diceless Mechanic. Hello all.
Here's the second thread in the ongoing developement of Duellists: Endgame. I started this in response to two posts on the main thread one by MachMoh and the… In Indie Game Design Participants: JW Carroll, Mike Holmes, Simon W, DaR, MachMoth, Andrew Martin.
8/26/2003 inthisstyle: [Mortal Coil] Token-based resolution system Hey, folks,
I proposed this bare-bones token system for my modern-day supernatural game (now titled Mortal Coil) last month, but now I have fleshed it out a bit. This is… In Indie Game Design Participants: inthisstyle, MachMoth, Jeph, abzu.
8/27/2003 Nathaniel: Paroxysm: Concept Based Character Design I'm just finishing hammering out the character generation process I'm using in a game I'm designing (Paroxysm - a science fiction horror game) which I plan on making available in… In Indie Game Design Participants: Nathaniel, Tony Irwin, Mike Holmes.
8/28/2003 ZaonDude: ZAON Sci-Fi RPG: New setting; Exploring a curved % mechanic Hello,
Quick introductions and reference links are in order before I describe the system mechanic's parameters we're exploring:
The ZAON RPG official website: www.zaon.com
Our dot-org customer-focused online discussion forums:… In Indie Game Design Participants: ZaonDude, Andrew Martin, ADGBoss, Matt Wilson, Walt Freitag, simon_hibbs.
8/28/2003 hermes: Capes & Cowls superhero rpg Hi. I have been lurking here and there in this forum for some time but this is the first time I have decided to post something. I recently made a… In Indie Game Design Participants: hermes, Tony Irwin, Andrew Martin, Mike Holmes, hardcoremoose, Jeph, Phillip, Ron Edwards.
8/28/2003 Simon W: Blakes 7 RPG Not exactly a new RPG, but certainly new to anyone other than my immediate gaming group and a few people who used to attend Dragonmeet in the 1980's.
Anyway, with… In Indie Game Design Participants: Simon W, Mike Holmes, simon_hibbs, Dev.
8/28/2003 Valamir: Yup, looks like it needs to be said again Lots of new folks posting to this forum. Welcome and glad to have you.
Please take the time to read the sticky threads at the top of this forum. Unlike… In Indie Game Design Participants: Valamir, Mike Holmes, Plenz, gobi, JW Carroll, simon_hibbs, Tony Irwin, Ron Edwards.
8/29/2003 Aelios: KARMA system: Feedback on Combat Mechanic please I've been working on this for a long time now, but I can't shake the feeling that I'm missing something. I don't have a specific GNS target I'm aiming for,… In Indie Game Design Participants: Aelios, Mike Holmes, Ron Edwards.
8/29/2003 Jeph: Courageous Exploits of the Fearless Dinosaur Hunters! [size=18px]COURAGEOUS EXPLOITS OF THE FEARLESS DINOSAUR HUNTERS[/size]
You are stranded in a place with dinosaurs! They will eat you! Run away!
[b]CHARACTERS[/b]
Your character has 3 stats: Clever, Athletic, and… In Indie Game Design Participants: Jeph, Mike Holmes, Tony Irwin.
9/1/2003 Green: kathanaksaya for IRC and PbEM Just recently, James West published a lite version of my game, Kathanaksaya, in the most recent issue of Random Order Comics & Games. After a little bit of sitting on… In Indie Game Design Participants: Green, Paul Czege, Tony Irwin, Shreyas Sampat.
9/1/2003 Jasper: Graal: Arthurian Romance Questing Hello everyone,
I've been away from the Forge for a while, but now have some more free time, and a game I'd like to talk about. A few of you… In Indie Game Design Participants: Jasper, anonymouse, simon_hibbs, lumpley.
9/3/2003 Tim Alexander: [Devout] Help with varying an ability Hey Folks,
Ok, so my own first try at a game design is represented by Devout. The seed for it came from a conversation with a relative of my wife's… In Indie Game Design Participants: Tim Alexander, AgentFresh, bigsimon, Lxndr.
9/3/2003 xiombarg: Card Captor Cabal Hey, all. While my fiancee is away in Texas for her bridal shower, she asked me to write a little RPG based on her favorite anime, CardCaptors, aka Card Captor… In Indie Game Design Participants: xiombarg, Shreyas Sampat, roleplyr4ever, Lxndr.
9/4/2003 gobi: Gears & Spears (A little side project) [b]Gears & Spears[/b]
[i]Mythic Tribal Robot Role-Playing in the Year 200,000,000 A.D.[/i]
It all started with this stream-of-consciousness bit I wrote after coming home from work.
[quote]
The meat, in… In Indie Game Design Participants: gobi, Mike Holmes, anonymouse, Lxndr, Ben Lehman, Jasper, mrteapot, Sylus Thane, WDFlores, Dumirik, raga, Ron Edwards, dragon_of_colour, Jeph, taalyn.
9/4/2003 JSDiamond: Fight the Nazis as a reckless daring 1940's spy "Rhinegart Station-South" is a noir, pulp action style rpg set in 1940 Europe. Just a bit of fun I'm working on. You can download it from my site's main page,… In Indie Game Design Participants: JSDiamond, Ron Edwards, Mike Holmes.
9/5/2003 \\|The Joker|//: X BOX'S FaBlE!!!! [b][i][color=darkblue][/color][size=18px][/size] this game is goin to be soo suh weeet in game graphics are awsome u make ur future u craft ur own sword u can fight n e one… In Indie Game Design Participants: \\|The Joker|//, abzu, Alan, Eric J., Clinton R. Nixon.
9/5/2003 flobby77: New Science/Fantasy RPG... Just got the first addition our new game "The Center Space" out!!!. Please check it out!!! We need more feed back!!!
Briefly, it's a 2d10 game that doesn't use classes.… In Indie Game Design Participants: flobby77, Mike Holmes, Clinton R. Nixon, Jasper, Mark Johnson.
9/5/2003 Chris Capps: [Flash In The Pan] Lyric-Based Character Creation? (Long time reader, first time poster, yada yada yada)
I've begun brainstorming a game that I'm currently referring to as Flash In The Pan. It takes place in a modern,… In Indie Game Design Participants: Chris Capps, ethan_greer, scobie, Bryant, gobi, The_Confessor, Lxndr, Tim C Koppang.
9/6/2003 Heather Manley: Amazon Ninja Space-Pirate Catgirls: Skills lists I was reviewing the list of skills for my game, and noticed that now that I have a mechanic named Loot, I really shouldn't have a skill named Loot as… In Indie Game Design Participants: Heather Manley, Ziggy, Dave Panchyk, John Harper, Marco, Lxndr, MachMoth, iago.
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