Previous Topics In Indie Game Design 10/2/2003 brainwipe: A Player's Terrorist Handbook I am currently looking at the next netbook to produce for Icar ( http://www.icar.co.uk ) and I have recently stumbled across an idea scribbled on the back of a beermate… In Indie Game Design Participants: brainwipe, Minx, xechnao, gobi, Dave Panchyk, Mike Holmes, AgentFresh, failrate.
10/2/2003 raga: a question of dice mechanics Hey all, I've got a question here about a game I'm trying to develop and I'm curious if some of the more math talented could chime in about the following… In Indie Game Design Participants: raga, JimmyB, Thierry Michel, Mike Holmes, xechnao, Walt Freitag.
10/1/2003 Sonja: D&D vs GURPS vs WarhammerFRP -- help!? I am a seasoned GM who is running an RPG session tomorrow with my group. We normally play Call of Cthulhu using a special set of rules I designed (www.kisa.ca/123.html),… In Indie Game Design Participants: Sonja, JimmyB, Brian Leybourne, Minx, Alan, Mike Holmes.
10/1/2003 gameskald: [Brood Wars] - Paper Miniature Battle (Reviews?) Greetings everyone.
First and foremost I would like to say I have been skulking the boards for a couple days now and all I can say is WOW, alot of… In Indie Game Design Participants: gameskald, anonymouse, Mike Holmes, Simon W, Walt Freitag, Valamir.
9/30/2003 Pelorus: Lone gunman or loose collaboration or... Some people are better at designing alone, others with a small core of people.
I have a project I'm working on (well, 3 games) and I think I need help.… In Indie Game Design Participants: Pelorus, Mike Holmes, Emily_Dresner, gobi, Ron Edwards, gameskald.
9/30/2003 Jonathan Walton: [Ever-After] Gets a Facelift It was after reading through Michael S. Millar's new game, "Discernment," which shares many similarities with Ever-After, that I brought the game off the back-burner and began to stir it… In Indie Game Design Participants: Jonathan Walton, Michael S. Miller, Mike Holmes, Simon W.
9/30/2003 Mandris_Arcanis: My Game "Crucible of Legends (Need Mechanics Help) First off let me be perfectly clear, This game will be published either in POD direct sales formatt, sold at CONs, and hopefully eventually garnering a distributor and gaining store… In Indie Game Design Participants: Mandris_Arcanis, contracycle, Matt Snyder, Mike Holmes.
9/29/2003 Emily_Dresner: Bar RPGs So, this weekend, as a joke, a friend challenged me to write a one-page Coupling RPG. Which I did, and it's here and not terribly good. Hey, it was… In Indie Game Design Participants: Emily_Dresner, lumpley, Paul Czege, taalyn, AnyaTheBlue, Lxndr, Dev, Ben Lehman, Simon W, xiombarg, gobi, joshua neff.
9/29/2003 Michael S. Miller: [Discernment] An experimental game of experimentation I've just finished Discernment: An experimental role-playing game of experimentation. It is available for free as an approx. 1 MB PDF at incarnadine.indie-rpgs.com/Discernment.pdf The game text is about 5 pages,… In Indie Game Design Participants: Michael S. Miller, Jonathan Walton, Little_Rat, Paul Czege, xiombarg.
9/28/2003 AnyaTheBlue: Weird game design idea This is sort of inspired by thoughts about Author and Director stance, as well as Rune and something Ron mentioned about Trollbabe being about 'her story'.
There are plenty of… In Indie Game Design Participants: AnyaTheBlue, Mark Johnson, gobi, Jonathan Walton, damion, Andrew Martin.
9/28/2003 ZenDog: [BaD RPG]:Intro, mechanics and some flavour. Hail! And well met brave adventurer!
Welcome to 'Battles and Dungeons', the game of heroic fantasy roleplaying.
In the unique world of 'Battles and Dungeons' players can take on the… In Indie Game Design Participants: ZenDog, raga.
9/27/2003 gobi: [Gears & Spears] Update: Numero Uno For those who missed the big, giant G&S thread, the results of that discussion have been compiled into this page.
Recap
The setting is Earth, two hundred million years after… In Indie Game Design Participants: gobi, Jonathan Walton, RaconteurX, raga, Ben Lehman.
9/26/2003 NeuroZombie: New Member, New Dice Pool combat mechanic Hello all,
I have been a lurker her on and off for nearly a year now, and I think I may have finally come up with a combat system worth… In Indie Game Design Participants: NeuroZombie, Mark Johnson.
9/26/2003 JimmyB: Poetry-based magic Just discovered that there's more boards on here than the one or two that I usually visit, anyway. Idea for a game built around a magic system based off poetry.… In Indie Game Design Participants: JimmyB, iago, Jonathan Walton, gobi, Jeph, garapata.
9/25/2003 xiombarg: Unsung: Radical Reward Restructuring So, okay, Alexander has suggested some radical reward restructuring for Unsung here and elsewhere.
He suggest in addition to getting Gift Points (GPs) for giving Gifts, that a player recieve… In Indie Game Design Participants: xiombarg.
9/25/2003 gobi: Pull - A game of criminals and capers The Urban Mythos thread has got me thinking about a quickie rpg concept I got a couple years ago, but never developed entirely. You can probably see prototypical hints of… In Indie Game Design Participants: gobi, Jason E. Roberts, Ron Edwards, Mike Holmes, Tim Alexander, Zathreyel.
9/25/2003 Dumirik: The Anomaly Hello, I'm back (yet again) with another version of my game. The background setting has changed slightly, and I think it is starting to reach its final stages for playtesting.… In Indie Game Design Participants: Dumirik, Mike Holmes, garapata, ZeOtter.
9/24/2003 Rich Stokes: Urban Mythos: Back at the grindstone... Hi all,
Been away, been busy, been mostly dead as far as free time was concerned and a bit of a crisis as far as the idea of actually WRITING… In Indie Game Design Participants: Rich Stokes, Jonathan Walton, Garbanzo, scobie, gobi.
9/23/2003 garapata: RPG Musical: Inspiration Points Okay, I have decided to try and give a more concrete set of area where Inspiration Points are guaged.
As mentioned in my other thread, Inspiration Points are gained when… In Indie Game Design Participants: garapata, JimmyB, taalyn, Tomas HVM.
9/23/2003 Jeph: PBBRPG: The Role-Playing Game of Lego Adventure So, last night I was fiddling around with my legoes, mostly trying to make appropriate minis for a couple of DnD characters in a game in which I play. Result:… In Indie Game Design Participants: Jeph, Mike Holmes, roleplyr4ever, Matt, lumpley, Grex.
<< more previous topics | | Subsequent Topics In Indie Game Design 10/3/2003 gameskald: Game Idea: The Land of Nod Ok, here is an idea that came to me the other night after waking up from a trully bizarre dream. What about an rpg where the whole of the story… In Indie Game Design Participants: gameskald, Dumirik, gobi, Lxndr, Mike Holmes, Dave Panchyk, Ron Edwards.
10/3/2003 Jay Turner: Bullpen: Not Just Another Supers RPG I'd love some feedback on Bullpen, a comic-book RPG I've been working on. The premise of the game is a little experimental: Instead of playing a superhero in a comic… In Indie Game Design Participants: Jay Turner, Jack Spencer Jr, Phillip, LordSmerf, gobi, hermes, Mike Holmes, Doc Blue, apeiron.
10/3/2003 Sylus Thane: Frontier Revamped and Revisited Well I've been steadily plugging away on Frontier which can be found here http://groups.yahoo.com/group/Lost_Horizon_Games/
in the files section. Sorry it's a yahoo group but it has to do till I… In Indie Game Design Participants: Sylus Thane, Andrew Martin, Mike Holmes, simon_hibbs, Jack Aidley.
10/4/2003 Sonja: New Game Idea! Believe!
<Sonja> in this game, your character is one with the universe, an avatar.
<Sonja> Anything you think or believe becomes true.
<Sonja> so if your character says "i believe… In Indie Game Design Participants: Sonja, Jasper, Jeph, Jack Spencer Jr, Mike Holmes, LordSmerf.
10/5/2003 gobi: [ bleed_ ] A 24-hour game The Adults in Wonderland thread got me thinking about the Maxx and a game idea I once had for an rpg about people's outbacks bleeding into reality. I started writing… In Indie Game Design Participants: gobi, Little_Rat, JimmyB, garapata.
10/6/2003 Marco: JAGS Vehicles Damage Question Hello,
We are almost done with JAGS Have-Not--however our tests of several vehicular damage systems have been sub-optimal--so I'm posting here to see if anyone has some input on our… In Indie Game Design Participants: Marco, Mike Holmes, abzu, SumDood.
10/7/2003 aaron.so1games: Character Rewards I am in the middle of Designing and playtesting "GodFall", and I want a player reward system for imaginative/creative play. Here is what it should accomplish:
1. It should reward… In Indie Game Design Participants: aaron.so1games, deadpanbob, Mike Holmes, Jack Aidley, Jeph, SumDood.
10/7/2003 JimmyB: Apologies in advance Okay, just to explain a few things, this game was developed around 4am in the morning, with the help of several bottles of red bull and a couple of pints… In Indie Game Design Participants: JimmyB, garapata, Simon W, Mike Holmes.
10/8/2003 Tim Alexander: [Devout] Core reworking of system Hey Folks,
Here was the current version of Devout up until a couple of days ago. What's detailed in this post is what I'm thinking of as a reworking of… In Indie Game Design Participants: Tim Alexander, AgentFresh.
10/8/2003 AnthonyRoberson: Caverns and Creatures - A Simple Old-School RPG The BAD RPG and Ron Edward's posts about T&T got me thinking about designing my own simple old-school rpg. Here is a link to what I have bashed together so… In Indie Game Design Participants: AnthonyRoberson, Phillip, Simon W.
10/8/2003 c_stone_bush: Looking for some help on Phaeries Hey all,
I have been an RPGer for as long as I can remember now, and I have always liked designing my own stuff. In fact I don't think that… In Indie Game Design Participants: c_stone_bush, JimmyB, Mike Holmes.
10/8/2003 Phillip: Larger Than Life- a(nother!) supers RPG OK, I know that seems like the supers RPGs are coming out of the woodwork around here lately, but hermes (author of Capes & Cowls) expressed interest in what I… In Indie Game Design Participants: Phillip.
10/8/2003 Heather Manley: ANSPC: Skill increases question (longish) (ANSPC refers to Amazon Ninja Space-Pirate Catgirls, which I've mentioned before in a few threads. It makes for unwieldy thread titles if I write the whole thing out.)
So. At… In Indie Game Design Participants: Heather Manley, C. Edwards.
10/9/2003 Jonathan Walton: [Ever-After/Facedance] a PDF of the basics Ever-After finally has a full system description. Possibly a new name as well, since I'm trying out "Facedance" as a more accurate description of the current version.
For those unfamiliar… In Indie Game Design Participants: Jonathan Walton, Mike Holmes.
10/10/2003 RobMuadib: M:COTEC - Delete this double post Oops, accidental double post In Indie Game Design Participants: RobMuadib.
10/10/2003 RobMuadib: M:COTEC - Trait Design Insanity & a name change Hi all
First off, I have changed the title of the game from The Million Worlds to
Megamyrian: Chronicles of the Eternal Cycle for obvious reasons to fans
of Michael… In Indie Game Design Participants: RobMuadib, Mike Holmes.
10/10/2003 simon_hibbs: [Tabloid] The Gutter Press Roleplaying Game This is just a skeleton outline of a game at the moment. For example I’ve got some stats, but no numeric scale yet. I’ve also got the beginnings of an… In Indie Game Design Participants: simon_hibbs, Matt Snyder, contracycle, Phillip, Gwen, RaconteurX, gobi, garapata, Fishy, max.lambertini.
10/11/2003 Gwen: UFO's and Tumbleweeds [b]UFO's and Tumbleweeds[/b]
Humanity over stretched it's bounds by hundreds of colonizable planets before they realized they had entered Pall Space. By then, it was too late to just pack… In Indie Game Design Participants: Gwen, failrate, Rich Forest, Spooky Fanboy.
10/11/2003 GMan: Finding Inspiration Greetings,
I have been lurking on these boards for sometime now. I am constantly surprised by the quality of the games that are being designed here and by how much… In Indie Game Design Participants: GMan, Jack Spencer Jr, Heather Manley, Tomas HVM, M. J. Young, gobi, Jonathan Walton.
10/13/2003 aghori: Magic System: Magic Skills VS Spells I am considering to implement a skill-based magic system where specific skills like call thunder, command fire, command spirits, healing etc would be used rather than the more generic disciplines/schools… In Indie Game Design Participants: aghori, M. J. Young, failrate, The Benj, Mike Holmes, ADGBoss, c_stone_bush.
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