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From Day One


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In Indie Game Design

10/5/2003 gobi: [ bleed_ ] A 24-hour game
The Adults in Wonderland thread got me thinking about the Maxx and a game idea I once had for an rpg about people's outbacks bleeding into reality. I started writing…
In Indie Game Design
Participants: gobi, Little_Rat, JimmyB, garapata.


10/4/2003 Sonja: New Game Idea!
Believe! <Sonja> in this game, your character is one with the universe, an avatar. <Sonja> Anything you think or believe becomes true. <Sonja> so if your character says "i believe…
In Indie Game Design
Participants: Sonja, Jasper, Jeph, Jack Spencer Jr, Mike Holmes, LordSmerf.


10/3/2003 Sylus Thane: Frontier Revamped and Revisited
Well I've been steadily plugging away on Frontier which can be found here http://groups.yahoo.com/group/Lost_Horizon_Games/ in the files section. Sorry it's a yahoo group but it has to do till I…
In Indie Game Design
Participants: Sylus Thane, Andrew Martin, Mike Holmes, simon_hibbs, Jack Aidley.


10/3/2003 Jay Turner: Bullpen: Not Just Another Supers RPG
I'd love some feedback on Bullpen, a comic-book RPG I've been working on. The premise of the game is a little experimental: Instead of playing a superhero in a comic…
In Indie Game Design
Participants: Jay Turner, Jack Spencer Jr, Phillip, LordSmerf, gobi, hermes, Mike Holmes, Doc Blue, apeiron.


10/3/2003 gameskald: Game Idea: The Land of Nod
Ok, here is an idea that came to me the other night after waking up from a trully bizarre dream. What about an rpg where the whole of the story…
In Indie Game Design
Participants: gameskald, Dumirik, gobi, Lxndr, Mike Holmes, Dave Panchyk, Ron Edwards.


10/2/2003 Phillip: mage- a game of magic and attitude
Please check out my latest game, mage It basically uses a system of stones to represent manna of different colors that mages can spend to do magic. Each magical feat…
In Indie Game Design
Participants: Phillip, Mike Holmes, ethan_greer, Wolfen, simon_hibbs, John Kim, failrate, Spooky Fanboy.


10/2/2003 brainwipe: A Player's Terrorist Handbook
I am currently looking at the next netbook to produce for Icar ( http://www.icar.co.uk ) and I have recently stumbled across an idea scribbled on the back of a beermate…
In Indie Game Design
Participants: brainwipe, Minx, xechnao, gobi, Dave Panchyk, Mike Holmes, AgentFresh, failrate.


10/2/2003 raga: a question of dice mechanics
Hey all, I've got a question here about a game I'm trying to develop and I'm curious if some of the more math talented could chime in about the following…
In Indie Game Design
Participants: raga, JimmyB, Thierry Michel, Mike Holmes, xechnao, Walt Freitag.


10/1/2003 Sonja: D&D vs GURPS vs WarhammerFRP -- help!?
I am a seasoned GM who is running an RPG session tomorrow with my group. We normally play Call of Cthulhu using a special set of rules I designed (www.kisa.ca/123.html),…
In Indie Game Design
Participants: Sonja, JimmyB, Brian Leybourne, Minx, Alan, Mike Holmes.


10/1/2003 gameskald: [Brood Wars] - Paper Miniature Battle (Reviews?)
Greetings everyone. First and foremost I would like to say I have been skulking the boards for a couple days now and all I can say is WOW, alot of…
In Indie Game Design
Participants: gameskald, anonymouse, Mike Holmes, Simon W, Walt Freitag, Valamir.


9/30/2003 Pelorus: Lone gunman or loose collaboration or...
Some people are better at designing alone, others with a small core of people. I have a project I'm working on (well, 3 games) and I think I need help.…
In Indie Game Design
Participants: Pelorus, Mike Holmes, Emily_Dresner, gobi, Ron Edwards, gameskald.


9/30/2003 Jonathan Walton: [Ever-After] Gets a Facelift
It was after reading through Michael S. Millar's new game, "Discernment," which shares many similarities with Ever-After, that I brought the game off the back-burner and began to stir it…
In Indie Game Design
Participants: Jonathan Walton, Michael S. Miller, Mike Holmes, Simon W.


9/30/2003 Mandris_Arcanis: My Game "Crucible of Legends (Need Mechanics Help)
First off let me be perfectly clear, This game will be published either in POD direct sales formatt, sold at CONs, and hopefully eventually garnering a distributor and gaining store…
In Indie Game Design
Participants: Mandris_Arcanis, contracycle, Matt Snyder, Mike Holmes.


9/29/2003 Emily_Dresner: Bar RPGs
So, this weekend, as a joke, a friend challenged me to write a one-page Coupling RPG. Which I did, and it's here and not terribly good. Hey, it was…
In Indie Game Design
Participants: Emily_Dresner, lumpley, Paul Czege, taalyn, AnyaTheBlue, Lxndr, Dev, Ben Lehman, Simon W, xiombarg, gobi, joshua neff.


9/29/2003 Michael S. Miller: [Discernment] An experimental game of experimentation
I've just finished Discernment: An experimental role-playing game of experimentation. It is available for free as an approx. 1 MB PDF at incarnadine.indie-rpgs.com/Discernment.pdf The game text is about 5 pages,…
In Indie Game Design
Participants: Michael S. Miller, Jonathan Walton, Little_Rat, Paul Czege, xiombarg.


9/28/2003 AnyaTheBlue: Weird game design idea
This is sort of inspired by thoughts about Author and Director stance, as well as Rune and something Ron mentioned about Trollbabe being about 'her story'. There are plenty of…
In Indie Game Design
Participants: AnyaTheBlue, Mark Johnson, gobi, Jonathan Walton, damion, Andrew Martin.


9/28/2003 ZenDog: [BaD RPG]:Intro, mechanics and some flavour.
Hail! And well met brave adventurer! Welcome to 'Battles and Dungeons', the game of heroic fantasy roleplaying. In the unique world of 'Battles and Dungeons' players can take on the…
In Indie Game Design
Participants: ZenDog, raga.


9/27/2003 gobi: [Gears & Spears] Update: Numero Uno
For those who missed the big, giant G&S thread, the results of that discussion have been compiled into this page. Recap The setting is Earth, two hundred million years after…
In Indie Game Design
Participants: gobi, Jonathan Walton, RaconteurX, raga, Ben Lehman.


9/26/2003 NeuroZombie: New Member, New Dice Pool combat mechanic
Hello all, I have been a lurker her on and off for nearly a year now, and I think I may have finally come up with a combat system worth…
In Indie Game Design
Participants: NeuroZombie, Mark Johnson.


9/26/2003 JimmyB: Poetry-based magic
Just discovered that there's more boards on here than the one or two that I usually visit, anyway. Idea for a game built around a magic system based off poetry.…
In Indie Game Design
Participants: JimmyB, iago, Jonathan Walton, gobi, Jeph, garapata.


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Subsequent Topics
In Indie Game Design

10/7/2003 aaron.so1games: Character Rewards
I am in the middle of Designing and playtesting "GodFall", and I want a player reward system for imaginative/creative play. Here is what it should accomplish: 1. It should reward…
In Indie Game Design
Participants: aaron.so1games, deadpanbob, Mike Holmes, Jack Aidley, Jeph, SumDood.


10/7/2003 JimmyB: Apologies in advance
Okay, just to explain a few things, this game was developed around 4am in the morning, with the help of several bottles of red bull and a couple of pints…
In Indie Game Design
Participants: JimmyB, garapata, Simon W, Mike Holmes.


10/8/2003 Tim Alexander: [Devout] Core reworking of system
Hey Folks, Here was the current version of Devout up until a couple of days ago. What's detailed in this post is what I'm thinking of as a reworking of…
In Indie Game Design
Participants: Tim Alexander, AgentFresh.


10/8/2003 AnthonyRoberson: Caverns and Creatures - A Simple Old-School RPG
The BAD RPG and Ron Edward's posts about T&T got me thinking about designing my own simple old-school rpg. Here is a link to what I have bashed together so…
In Indie Game Design
Participants: AnthonyRoberson, Phillip, Simon W.


10/8/2003 c_stone_bush: Looking for some help on Phaeries
Hey all, I have been an RPGer for as long as I can remember now, and I have always liked designing my own stuff. In fact I don't think that…
In Indie Game Design
Participants: c_stone_bush, JimmyB, Mike Holmes.


10/8/2003 Phillip: Larger Than Life- a(nother!) supers RPG
OK, I know that seems like the supers RPGs are coming out of the woodwork around here lately, but hermes (author of Capes & Cowls) expressed interest in what I…
In Indie Game Design
Participants: Phillip.


10/8/2003 Heather Manley: ANSPC: Skill increases question (longish)
(ANSPC refers to Amazon Ninja Space-Pirate Catgirls, which I've mentioned before in a few threads. It makes for unwieldy thread titles if I write the whole thing out.) So. At…
In Indie Game Design
Participants: Heather Manley, C. Edwards.


10/9/2003 Jonathan Walton: [Ever-After/Facedance] a PDF of the basics
Ever-After finally has a full system description. Possibly a new name as well, since I'm trying out "Facedance" as a more accurate description of the current version. For those unfamiliar…
In Indie Game Design
Participants: Jonathan Walton, Mike Holmes.


10/10/2003 RobMuadib: M:COTEC - Delete this double post
Oops, accidental double post
In Indie Game Design
Participants: RobMuadib.


10/10/2003 RobMuadib: M:COTEC - Trait Design Insanity & a name change
Hi all First off, I have changed the title of the game from The Million Worlds to Megamyrian: Chronicles of the Eternal Cycle for obvious reasons to fans of Michael…
In Indie Game Design
Participants: RobMuadib, Mike Holmes.


10/10/2003 simon_hibbs: [Tabloid] The Gutter Press Roleplaying Game
This is just a skeleton outline of a game at the moment. For example I’ve got some stats, but no numeric scale yet. I’ve also got the beginnings of an…
In Indie Game Design
Participants: simon_hibbs, Matt Snyder, contracycle, Phillip, Gwen, RaconteurX, gobi, garapata, Fishy, max.lambertini.


10/11/2003 Gwen: UFO's and Tumbleweeds
[b]UFO's and Tumbleweeds[/b] Humanity over stretched it's bounds by hundreds of colonizable planets before they realized they had entered Pall Space. By then, it was too late to just pack…
In Indie Game Design
Participants: Gwen, failrate, Rich Forest, Spooky Fanboy.


10/11/2003 GMan: Finding Inspiration
Greetings, I have been lurking on these boards for sometime now. I am constantly surprised by the quality of the games that are being designed here and by how much…
In Indie Game Design
Participants: GMan, Jack Spencer Jr, Heather Manley, Tomas HVM, M. J. Young, gobi, Jonathan Walton.


10/13/2003 aghori: Magic System: Magic Skills VS Spells
I am considering to implement a skill-based magic system where specific skills like call thunder, command fire, command spirits, healing etc would be used rather than the more generic disciplines/schools…
In Indie Game Design
Participants: aghori, M. J. Young, failrate, The Benj, Mike Holmes, ADGBoss, c_stone_bush.


10/13/2003 Fishy: TbA Non-Genre Specific Rules Core.
OK, so the Subject line is a description not the name : That game is just called TbA (pronounced "Tab", don't ask). The theory is to create a CoreSystem with…
In Indie Game Design
Participants: Fishy, deadpanbob, Andrew Martin.


10/15/2003 c_stone_bush: Everyone get J.I.S.T.y with it!
Hey everyone. I just finished writing up the rules to my first game called J.I.S.T, and was looking for some feedback. I need another set of eyes to catch any…
In Indie Game Design
Participants: c_stone_bush, Mike Holmes.


10/15/2003 ADGBoss: First Person or Third Person writing
I was working on a few re-writes of my games (Seraphim and EODL) and was working on an introduction for EODL in particular. Actually its an itroduction to one of…
In Indie Game Design
Participants: ADGBoss, LordSmerf, Mike Holmes, ethan_greer, RobMuadib, gobi, M. J. Young, Czar Fnord, lumpley, Ron Edwards, Marco.


10/15/2003 LordSmerf: What ever happened to:Self Serving Eunuchs Go Hiking?
Does anyone know whatever happened to Self Serving Eunuchs Go Hiking? I stumbled accross the thread thanks to a tip from some people over at Indie Netgaming. This concept was…
In Indie Game Design
Participants: LordSmerf, anonymouse, Mike Holmes, Ron Edwards.


10/15/2003 LordSmerf: [Dungeon Brawl] Hack and Slash for fun!
So i hit upon this idea yesterday and have been fleshing out some details. It's not exactly complex. The basic design is based on the fact that i want to…
In Indie Game Design
Participants: LordSmerf, anonymouse, NeuroZombie, Jack Aidley, ethan_greer.


10/16/2003 failrate: Statistical Math Question
I'm developing an opposed contest system based on dice pools. A 6 is an exploding success that adds 1 success to the total and can be rerolled once more, yielding…
In Indie Game Design
Participants: failrate, raga.


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