Previous Topics In Indie Game Design 11/4/2003 gabby2600: The Most soul Destroying part of Game Gevelopment? Well Just done the first stages of character generation, in a week of so I know it will all turn to crap. I 'm starting Skill descriptions, this is makeing… In Indie Game Design Participants: gabby2600, failrate, Rich Forest, Mike Holmes, Ron Edwards, ZeOtter, scorpio rising, Andrew Martin, Jeph, Paul Czege.
11/4/2003 LizardLips: Dice Mechanic Primer I've been tinkering with rules and homebrewed games for years now, but I think I really want to buckle down and turn one of my nebulous ideas into a real… In Indie Game Design Participants: LizardLips, Andrea Gualano, Mike Holmes, Jeph, dyjoots, ander75it, gobi, Lxndr, Valamir.
11/4/2003 Bevan: Spirit magic I have a definite preference for magic in roleplaying games revolving around the summoning and mastery of various spirits (demons, ghosts, angels, etc.) as seen in games such as Sorcerer,… In Indie Game Design Participants: Bevan, Mark Thomas, Mike Holmes, gabby2600, roleplyr4ever, greyorm, matthijs, gobi, HOT, M. J. Young, Minx, Harlequin, Ron Edwards, Aman the Rejected.
11/4/2003 Drifter Bob: That dreaded word realism There is a link to the long awaited part 2 of my realism in RPG's article in the RPG theory forum
http://www.indie-rpgs.com/viewtopic.php?t=8556
DB In Indie Game Design Participants: Drifter Bob.
11/4/2003 Andrea Gualano: A generic system for playing everywhere This is a generic diceless system, designed to play improvised games in any situation where you have some spare time.
Some desing goals:
a) it can be played everywhere: train,… In Indie Game Design Participants: Andrea Gualano, Mike Holmes, apeiron, Lxndr, MachMoth, xiombarg, John Kim.
11/3/2003 MachMoth: Saeculum Adstructum - A shameless plug in the making. Boy, oh how many places has my direction with this one. What started as an old D&D campaign, has turned into something that has little, or no relation to that… In Indie Game Design Participants: MachMoth, Mike Holmes.
11/3/2003 aghori: Diceless Binary Randomizer This comes from a post reply I made at another forum. Take four different sized coins, from smallest to biggest their values will be 1, 2, 4, 8. These are… In Indie Game Design Participants: aghori, Dev, M. J. Young.
11/3/2003 chronodragon: Vampires Does somebody know a good website where i could information about vampires, to make a game design? I'd like to know everything about Vampire classes, crucifix and amulets, powers, dark… In Indie Game Design Participants: chronodragon, Eero Tuovinen, Ben Lehman, Ron Edwards, hix.
11/2/2003 Ben Lehman: The Tactics Project Hi everyone --
I am working on a group-oriented tactical quasi-RPG which is going by the working title "Tactics." The goal is to have a simple, sustainable tactical RPG (or… In Indie Game Design Participants: Ben Lehman, LordSmerf, Emily Care, Dev, Rich Forest, Ace Pumpkin.
10/31/2003 Peregrine: Wayfarer's Song - Second Edition: Feedback Hi everyone,
I just thought I'd drop by and see if I can get a little feedback on the second edition Wayfarer's Song. A few of you will be familiar… In Indie Game Design Participants: Peregrine, Matt, Mike Holmes.
10/31/2003 Syranos: Rpg development I have recently begun development of my own rpg world using an until recently unexplored system. I will be posting more latter until then I am open to suggestions. The… In Indie Game Design Participants: Syranos, Ben Lehman, gabby2600, M. J. Young, Ron Edwards.
10/29/2003 RobMuadib: M:COTEC - State Of The Game & More Trait Design Greetings starfighters
For our new viewers, I'd thought I'd provide a state of the game address
defining the basic outline of the game as it stands, which will hopefully
provide… In Indie Game Design Participants: RobMuadib, Mike Holmes.
10/28/2003 Tomas HVM: DM-therapy! Hi,
I've translated one of the minor RPGs of mine to English, and posted it on my site. It's a short read. Please comment!
Pervo
If you are a games… In Indie Game Design Participants: Tomas HVM, Mike Holmes, Gordon C. Landis, Anthony I, Rich Forest, Cemendur, Jasper, matthijs, failrate.
10/26/2003 Tim C Koppang: Persona - Just in Time Roleplaying [quote="Persona's Back Cover"]Imagine if you could simply announce a character concept to your group and that would be enough--that would be character creation. Imagine if you could change your character… In Indie Game Design Participants: Tim C Koppang, eldae22, phewner, ejh, C. Edwards, Ben Lehman, LordSmerf, Kainesh, Andrew Norris, alessan, Andrew Martin.
10/24/2003 JSDiamond: SUPER GREEN! Inspired by Ruby Rod.
Check it out on the 'Other Projects' page. In pdf.
http://www.orbit-rpg.com In Indie Game Design Participants: JSDiamond, gobi, Spooky Fanboy, Andrew Martin.
10/24/2003 lesbianvampyre: XP and Benefits in game I'm working on desgining a simple anthropomorphic pulp/noir game and I had a couple questions. I'm using somethng called Brownie Points to serve as experience and sort of Drama Points.… In Indie Game Design Participants: lesbianvampyre, ZeOtter, Andrew Martin, The Benj, Ben Morgan, failrate.
10/24/2003 realms_creator: Arena RPG We here at RGS are working on a new RPG call Arenas of the Realms. What the game is about is arena combat. The players will choose a fighter type… In Indie Game Design Participants: realms_creator, Ron Edwards, NeuroZombie.
10/23/2003 Garbanzo: Presentation of Light Setting Forge:
I'm working on Ashen (Previous threads: on the premise/ race mechanics and on the card mechanics), & I'm heading into that part of the process where I convert my… In Indie Game Design Participants: Garbanzo, Ron Edwards, Minx.
10/22/2003 gobi: [Gears & Spears] New Mythic Task Resolution (long post) It's been a while since the last update, but I have indeed written a bit more for the game (though nothing ready to be posted on the page itself.) One… In Indie Game Design Participants: gobi, anonymouse, raga, Shreyas Sampat, Jonathan Walton.
10/22/2003 Comte: [How Many Points] Atribute Distribution Question This is a two part question. First of all I have seen mention of things like probability curves for dice and things like that. I would like to know if… In Indie Game Design Participants: Comte, Mike Holmes, Lxndr, Jack Aidley.
<< more previous topics | | Subsequent Topics In Indie Game Design 11/6/2003 Bevan: Using luck and Karma One of the central ideas behind the mechanics for Spiritus Mundi is that it can be used both as a normal table-top rpg and as a live-action rpg (larp). Because… In Indie Game Design Participants: Bevan, Andrew Martin, Jack Aidley, Dev, gabby2600.
11/6/2003 LizardLips: Come, enjoy my tasty dice mechanics with hot baked stones! I've been working on game for a while now and its becoming fairly complex. Before I continue I was hoping you guys could look over a few chunks of my… In Indie Game Design Participants: LizardLips, LordSmerf, Ben Lehman, Dev, Wolfen, xiombarg, Valamir, Halzebier, Mike Holmes, greyorm.
11/6/2003 Chris Barrett: A dice mechanic to swarm on and pick apart. I like mechanics that allow for very remote possibilities but exploding dice don't do it for me. I want to do one toss and be done.
This system uses a… In Indie Game Design Participants: Chris Barrett, Walt Freitag, Andrew Martin.
11/7/2003 Fallen_Icarus: Step-die pool mechanic for consideration Hi all. I've been away for quite a while so bear with me if I'm not up to date on all the recent threads.
The core mechanic for the game… In Indie Game Design Participants: Fallen_Icarus, Jack Spencer Jr, failrate, Andrew Martin, Walt Freitag, Valamir, Mike Holmes, gabby2600, TheRedSoup, Phillip.
11/7/2003 Chris Barrett: Can you help the Skill System for Triquetra? [b]Summary:[/b]
Individual Skills are graded 1-3. They are organized as a group of inter-connected tech trees. If you've seen the tech trees for the PC Civilization games, that's what it… In Indie Game Design Participants: Chris Barrett, Jack Aidley, Simon W, Marco, gabby2600, Andrew Martin.
11/8/2003 Andy Kitkowski: Kyuseisha: Back to Formula (failures, reworking) OK, so this is kinda against the "post when you need feedback" thing of this forum, but I figure there's a few morals of game design in this post. Actually,… In Indie Game Design Participants: Andy Kitkowski, Ben Lehman, apeiron.
11/8/2003 JSDiamond: Hell Comes to Frogtown - free rpg Apologies to anyone with taste.
http://www.orbit-rpg.com/froggy.pdf In Indie Game Design Participants: JSDiamond, gabby2600, Lxndr, C. Edwards, greyorm, Mike Holmes, Phillip.
11/8/2003 LordSmerf: [Trithofar] Need a little feedback Ok. Trithofar is actually a setting that a few of my friends have been using for over ten years and we're trying to get a system locked down. Anyway, the… In Indie Game Design Participants: LordSmerf, Andrew Martin, Mike Holmes, Ron Edwards, Mulciber, contracycle.
11/10/2003 Spooky Fanboy: Augmented: The Trouble with Hyper-Humans Okay. I want to design a game around a theme I find interesting: humans with standard human gifts/weaknesses that are augmented/uplifted to superhuman capability. Think Nobilis (for it's Aspect descriptions),… In Indie Game Design Participants: Spooky Fanboy, Valamir, Ron Edwards, gobi, Andrew Martin, Mike Holmes, Shreyas Sampat.
11/11/2003 Dumirik: Character Creation in Nightscape Ho, I haven't been posting for a while, and haven't been spending too much time on my game (major exams in school), but during the next few weeks I should… In Indie Game Design Participants: Dumirik, Mike Holmes.
11/11/2003 Valamir: Robots & Rapiers Adventure and Pregen Characters availab Alright. It took a good bit longer to finish than I'd anticipated, but the much awaited sample adventure and pregenerated characters are available here.
This is a 30 page adventure… In Indie Game Design Participants: Valamir, Jack Aidley, sirogit, DaGreatJL.
11/11/2003 LizardLips: Math formula to determine probabilities of this mechanic? I have no head for numbers. I want to build a table of probabilities. Along one axis would be a row of target numbers (1 to 20), along the other… In Indie Game Design Participants: LizardLips, Eero Tuovinen, HMT, Mike Holmes.
11/11/2003 peejay: G: UM (Genus: Unitary Mechanics) Hello all,
As I am new here I must apologise if I inadvertantly stray from the rules etc. I have read them (honest!). After many years of getting by with… In Indie Game Design Participants: peejay, Mike Holmes.
11/12/2003 LizardLips: Games where characters have home bases I want to take a look at games where the players have a shared "home base". I believe InSpecters has a franchise controlled by the players, Birthright had players controlling… In Indie Game Design Participants: LizardLips, J B Bell, Lxndr, Mike Holmes.
11/12/2003 Anthony: Core idea for a diceless system, looking for comments I've always liked the idea of diceless karma driven games, but never the implementations I've seen. Of course the only own Nobilis and I read someone else's copy of Amber… In Indie Game Design Participants: Anthony, Mike Holmes, TheRedSoup.
11/12/2003 Supersonic Wind: Amateur RPG maker seeks help I'm very new to the Indie RPG scene. In fact, I found this forum while researching for an RPG idea I got, my first. I don't know what to call… In Indie Game Design Participants: Supersonic Wind, Mike Holmes, Jeph.
11/13/2003 Jake Norwood: Interesting space dogfights One of the things that made the early Star Wars films so cool was the space battles and dogfighting. I've tried several such systems in playing starwars, but none of… In Indie Game Design Participants: Jake Norwood, Valamir, Brian Leybourne, contracycle, gobi, Grex, LordSmerf, John Kim, Mike Holmes, b_bankhead, Walt Freitag, Overdrive, MachMoth, Darcy Burgess, Harlequin, Loki, AdAstraGames, Christopher Weeks, Dev, Furious D, Ingenious, C. Edwards, Shadetree.
11/13/2003 Dev: Meaningful-quick World-Generation for spacerpunks (Ah, the eternal progress of space-western setting...)
The lowdown: human-centric Space-Western & Space-Noir. PCs hopping around from planet to planet each episode. (Planet-of-the-week, Bounty-of-the-Week, slightly arc-y threads throughout, etc.)
I've… In Indie Game Design Participants: Dev, Wasabi, contracycle, gobi, Mike Holmes.
11/13/2003 Wasabi: SciFi RPG: Vector Well, about a year or two ago i decided to write my own pen-and-paper RPG. My primary gaming experience is with Fuzion, but I've played DnD once (dont like it)… In Indie Game Design Participants: Wasabi, Matt, John Kim, Mike Holmes.
11/14/2003 C.J.: The Invisible Regiment: A phantom world in game mechanics? This is my first post, and I will put this, looking for advice, comments, and to inspire:
the first is my latest kernel of a single campaign idea, The Invisible… In Indie Game Design Participants: C.J., Mike Holmes, Harlequin, gobi.
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