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From Day One


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In Indie Game Design

11/13/2003 Jake Norwood: Interesting space dogfights
One of the things that made the early Star Wars films so cool was the space battles and dogfighting. I've tried several such systems in playing starwars, but none of…
In Indie Game Design
Participants: Jake Norwood, Valamir, Brian Leybourne, contracycle, gobi, Grex, LordSmerf, John Kim, Mike Holmes, b_bankhead, Walt Freitag, Overdrive, MachMoth, Darcy Burgess, Harlequin, Loki, AdAstraGames, Christopher Weeks, Dev, Furious D, Ingenious, C. Edwards, Shadetree.


11/12/2003 Supersonic Wind: Amateur RPG maker seeks help
I'm very new to the Indie RPG scene. In fact, I found this forum while researching for an RPG idea I got, my first. I don't know what to call…
In Indie Game Design
Participants: Supersonic Wind, Mike Holmes, Jeph.


11/12/2003 Anthony: Core idea for a diceless system, looking for comments
I've always liked the idea of diceless karma driven games, but never the implementations I've seen. Of course the only own Nobilis and I read someone else's copy of Amber…
In Indie Game Design
Participants: Anthony, Mike Holmes, TheRedSoup.


11/12/2003 LizardLips: Games where characters have home bases
I want to take a look at games where the players have a shared "home base". I believe InSpecters has a franchise controlled by the players, Birthright had players controlling…
In Indie Game Design
Participants: LizardLips, J B Bell, Lxndr, Mike Holmes.


11/11/2003 peejay: G: UM (Genus: Unitary Mechanics)
Hello all, As I am new here I must apologise if I inadvertantly stray from the rules etc. I have read them (honest!). After many years of getting by with…
In Indie Game Design
Participants: peejay, Mike Holmes.


11/11/2003 LizardLips: Math formula to determine probabilities of this mechanic?
I have no head for numbers. I want to build a table of probabilities. Along one axis would be a row of target numbers (1 to 20), along the other…
In Indie Game Design
Participants: LizardLips, Eero Tuovinen, HMT, Mike Holmes.


11/11/2003 Valamir: Robots & Rapiers Adventure and Pregen Characters availab
Alright. It took a good bit longer to finish than I'd anticipated, but the much awaited sample adventure and pregenerated characters are available here. This is a 30 page adventure…
In Indie Game Design
Participants: Valamir, Jack Aidley, sirogit, DaGreatJL.


11/11/2003 Dumirik: Character Creation in Nightscape
Ho, I haven't been posting for a while, and haven't been spending too much time on my game (major exams in school), but during the next few weeks I should…
In Indie Game Design
Participants: Dumirik, Mike Holmes.


11/10/2003 Spooky Fanboy: Augmented: The Trouble with Hyper-Humans
Okay. I want to design a game around a theme I find interesting: humans with standard human gifts/weaknesses that are augmented/uplifted to superhuman capability. Think Nobilis (for it's Aspect descriptions),…
In Indie Game Design
Participants: Spooky Fanboy, Valamir, Ron Edwards, gobi, Andrew Martin, Mike Holmes, Shreyas Sampat.


11/8/2003 LordSmerf: [Trithofar] Need a little feedback
Ok. Trithofar is actually a setting that a few of my friends have been using for over ten years and we're trying to get a system locked down. Anyway, the…
In Indie Game Design
Participants: LordSmerf, Andrew Martin, Mike Holmes, Ron Edwards, Mulciber, contracycle.


11/8/2003 JSDiamond: Hell Comes to Frogtown - free rpg
Apologies to anyone with taste. http://www.orbit-rpg.com/froggy.pdf
In Indie Game Design
Participants: JSDiamond, gabby2600, Lxndr, C. Edwards, greyorm, Mike Holmes, Phillip.


11/8/2003 Andy Kitkowski: Kyuseisha: Back to Formula (failures, reworking)
OK, so this is kinda against the "post when you need feedback" thing of this forum, but I figure there's a few morals of game design in this post. Actually,…
In Indie Game Design
Participants: Andy Kitkowski, Ben Lehman, apeiron.


11/7/2003 Chris Barrett: Can you help the Skill System for Triquetra?
[b]Summary:[/b] Individual Skills are graded 1-3. They are organized as a group of inter-connected tech trees. If you've seen the tech trees for the PC Civilization games, that's what it…
In Indie Game Design
Participants: Chris Barrett, Jack Aidley, Simon W, Marco, gabby2600, Andrew Martin.


11/7/2003 Fallen_Icarus: Step-die pool mechanic for consideration
Hi all. I've been away for quite a while so bear with me if I'm not up to date on all the recent threads. The core mechanic for the game…
In Indie Game Design
Participants: Fallen_Icarus, Jack Spencer Jr, failrate, Andrew Martin, Walt Freitag, Valamir, Mike Holmes, gabby2600, TheRedSoup, Phillip.


11/6/2003 Chris Barrett: A dice mechanic to swarm on and pick apart.
I like mechanics that allow for very remote possibilities but exploding dice don't do it for me. I want to do one toss and be done. This system uses a…
In Indie Game Design
Participants: Chris Barrett, Walt Freitag, Andrew Martin.


11/6/2003 LizardLips: Come, enjoy my tasty dice mechanics with hot baked stones!
I've been working on game for a while now and its becoming fairly complex. Before I continue I was hoping you guys could look over a few chunks of my…
In Indie Game Design
Participants: LizardLips, LordSmerf, Ben Lehman, Dev, Wolfen, xiombarg, Valamir, Halzebier, Mike Holmes, greyorm.


11/6/2003 Bevan: Using luck and Karma
One of the central ideas behind the mechanics for Spiritus Mundi is that it can be used both as a normal table-top rpg and as a live-action rpg (larp). Because…
In Indie Game Design
Participants: Bevan, Andrew Martin, Jack Aidley, Dev, gabby2600.


11/5/2003 Syranos: The Why and how Come
The main reason why is to test myself. I have been a roleplayer for years and a D.M./Storyteller for a long time about 14 years. I wasn't quiet happy with…
In Indie Game Design
Participants: Syranos, Mike Holmes.


11/4/2003 gabby2600: The Most soul Destroying part of Game Gevelopment?
Well Just done the first stages of character generation, in a week of so I know it will all turn to crap. I 'm starting Skill descriptions, this is makeing…
In Indie Game Design
Participants: gabby2600, failrate, Rich Forest, Mike Holmes, Ron Edwards, ZeOtter, scorpio rising, Andrew Martin, Jeph, Paul Czege.


11/4/2003 LizardLips: Dice Mechanic Primer
I've been tinkering with rules and homebrewed games for years now, but I think I really want to buckle down and turn one of my nebulous ideas into a real…
In Indie Game Design
Participants: LizardLips, Andrea Gualano, Mike Holmes, Jeph, dyjoots, ander75it, gobi, Lxndr, Valamir.


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Subsequent Topics
In Indie Game Design

11/13/2003 Wasabi: SciFi RPG: Vector
Well, about a year or two ago i decided to write my own pen-and-paper RPG. My primary gaming experience is with Fuzion, but I've played DnD once (dont like it)…
In Indie Game Design
Participants: Wasabi, Matt, John Kim, Mike Holmes.


11/14/2003 C.J.: The Invisible Regiment: A phantom world in game mechanics?
This is my first post, and I will put this, looking for advice, comments, and to inspire: the first is my latest kernel of a single campaign idea, The Invisible…
In Indie Game Design
Participants: C.J., Mike Holmes, Harlequin, gobi.


11/14/2003 xenos: Exxxploit
Hi folks. This is a semi-regular poster under an alias, cause I have a nifty idea for a game, but it would probably be offensive to some people who know…
In Indie Game Design
Participants: xenos, Paul Czege, JimmyB, Walt Freitag, Ron Edwards.


11/16/2003 gobi: [PUNK] Two possible minor revisions to task resolution
Quick recap, 'cause it's been a while since the last update. PUNK is a game of rebellion against the Man. It lays out a basic system tailored to the more…
In Indie Game Design
Participants: gobi, Shreyas Sampat, Lxndr, Dev.


11/17/2003 gobi: [Freak High] A spin on superpowers as social disadvantage
This was going to be posted on spooky's thread, but he seems to be going in a different direction with his game now. Still, the discussion of superpowers as uncontrollable…
In Indie Game Design
Participants: gobi, LordSmerf, Spooky Fanboy, Andrew Martin.


11/19/2003 Jack Aidley: [The Great Ork Gods] Early ideas.
[i][b]“You’re Green, You’re Ugly and the Gods Hate You.”[/b][/i] The Great Ork Gods is (yet another?) game based on the twist of playing the Orks for a change. It’s intended…
In Indie Game Design
Participants: Jack Aidley, Clinton R. Nixon, Mike Holmes, greyorm, lumpley, Loki, Lxndr, Mark Thomas, Ron Edwards, Belac, Czar Fnord, Rich Forest.


11/20/2003 Belac: Recommending/requiring calculators
Hello everyone, this is my first post here so I'll try to keep it concise. I've been working on a particular game for four and a half years now and…
In Indie Game Design
Participants: Belac, Jack Aidley, Lxndr, Shreyas Sampat, Mike Holmes, John Kim, M. J. Young.


11/24/2003 Michael S. Miller: [Discernment] v2.0--A revised experiment
I've posted version 2.0 of my game Discernment. The original thread is An experimental game of experimentation. The current version is a 700K PDF available here I plan to…
In Indie Game Design
Participants: Michael S. Miller, xiombarg, Mark D. Eddy, Valamir, Christopher Weeks.


11/26/2003 Bob Goat: Unamed Game: Looking for a little advice
Hi, I have been working on an RPG for the past couple of years and have recently come to a point where I think I may need to scrap my…
In Indie Game Design
Participants: Bob Goat, matthijs, Mike Holmes, greyorm, Harlequin, Loki, contracycle, Lxndr, Dumirik, Jake Norwood.


11/30/2003 Paganini: Pag designs a game... again!
No character creation as yet, but the engine is looking like playtest shape. I'm think I'm going to use this for a dragon slayer game, since Scott never did anything…
In Indie Game Design
Participants: Paganini, Sparky, Bob McNamee, MachMoth, Jeph, Lxndr, gobi.


11/30/2003 Dumirik: Nightscape: Nightmares and Barbarity in the Wastelands
Ok. I think I have it now. The second official draft copy of Nightscape is now finished. Sorry it took so long, but it's not as if anyone was on…
In Indie Game Design
Participants: Dumirik, Clinton R. Nixon.


12/1/2003 Jeph: Sci Fi Action Theater
(This is, as usual for me, cross posted with RPG.Net's tAoGD forum. An attempt to create a rules-light scifi game emulating various TV serials, mostly Sim-oriented with a few quirks.)…
In Indie Game Design
Participants: Jeph, MachMoth.


12/1/2003 Valamir: Robots & Rapiers: Design Change ideas
Had an opportunity to do some more playtesting this weekend. Conceptually the game is pretty tight, and I'm mostly happy with the mechanics except for two areas. 1) Handling time.…
In Indie Game Design
Participants: Valamir, GreatWolf, Mike Holmes, LordSmerf, montag, hix, gobi.


12/2/2003 Dregg: [Bad Muthas] Car chase mechanics & 3D
Hello, I'm fairly new to the list and wanted to say hello before I toss out my thoughts and question. I am currently working on a Blaxploitaion/70 Action RPG, and…
In Indie Game Design
Participants: Dregg, contracycle, Mike Holmes, gobi, abzu, Malechi.


12/4/2003 Matt Wilson: [Primetime Adventures] Share the Love!
I just posted the latest draft of rules for Primetime Adventures for free public consumption. The pdf is nothing pretty, but I felt like sharing. You can get it here:…
In Indie Game Design
Participants: Matt Wilson, Alan.


12/4/2003 lictor: Action Tales! System Mechanic
Hello All, I have working on a Pulp themed game 'Action Tales', and due to creative issues have moved from using an open licence System to an in house system…
In Indie Game Design
Participants: lictor, Jeph, Matt Wilson, MachMoth, Mike Holmes, kenjib.


12/5/2003 Green: X-mas: a game of mischief, mayhem, and holiday cheer
I gave myself a Yuletide project this year, and that is to design a game based around Christmas. Although I've been working on it off and on since spring, since…
In Indie Game Design
Participants: Green, Nathan, Andrew Martin, James V. West, Doctor Xero.


12/9/2003 signoftheserpent: roll lowest sweet chariot
From a review for a boardgame the name of which escapes me now on rpg.net comes this idea which strikes me as very simple and very effective. Ilike simple idaas.…
In Indie Game Design
Participants: signoftheserpent, Christopher Weeks, Mike Holmes, SarimRune, Andrew Martin.


12/9/2003 Harlequin: Space Dogfights - TROS mechanic (split)
I'm starting a fresh thread here because there's some really interesting worldbuilding going on in the original Space Dogfights thread and I'd like to somewhat divorce the mechanical discussion from…
In Indie Game Design
Participants: Harlequin, MachMoth, Brian Leybourne, Wolfen, Jake Norwood, LordSmerf, Mike Holmes, contracycle, Overdrive.


12/10/2003 Space Cowboy: Level of Detail of Corebook (v. Supplement)?
Hey all, How's it going? I hope that everything is well with you. The writing for Wild Sphere is in the final phase. As a result, an interesting issue has…
In Indie Game Design
Participants: Space Cowboy, M. J. Young, Roy, Andrew Martin, Ron Edwards.


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