Previous Topics In Indie Game Design 12/11/2003 Dev: [Active Exploits] Scene-framing and resource-management This post is mainly to ask for recommendations about modifying this system, but it may prove some greater value. To quickly summarize the system (while leaving out Extraneous System Detail):… In Indie Game Design Participants: Dev.
12/11/2003 redivider: 26 Ways: the Game of Alphabetic Action (looking for feedback Hi,
I’m posting a 2 page summary of a game I’m working on. The 12 page pdf with all the rules and more examples is available on line at
http://home.earthlink.net/~markvalli… In Indie Game Design Participants: redivider, Emily Care, MachMoth, Paul Czege.
12/10/2003 Nathan: Barbarians And Alien Invaders From the Stars?!? Greets folks,
It has been a while since my last post, but I just finished a six page game that is light, fun, and cool. I like it -- I… In Indie Game Design Participants: Nathan.
12/10/2003 Space Cowboy: Level of Detail of Corebook (v. Supplement)? Hey all,
How's it going? I hope that everything is well with you.
The writing for Wild Sphere is in the final phase. As a result, an interesting issue has… In Indie Game Design Participants: Space Cowboy, M. J. Young, Roy, Andrew Martin, Ron Edwards.
12/9/2003 Harlequin: Space Dogfights - TROS mechanic (split) I'm starting a fresh thread here because there's some really interesting worldbuilding going on in the original Space Dogfights thread and I'd like to somewhat divorce the mechanical discussion from… In Indie Game Design Participants: Harlequin, MachMoth, Brian Leybourne, Wolfen, Jake Norwood, LordSmerf, Mike Holmes, contracycle, Overdrive.
12/9/2003 signoftheserpent: roll lowest sweet chariot From a review for a boardgame the name of which escapes me now on rpg.net comes this idea which strikes me as very simple and very effective. Ilike simple idaas.… In Indie Game Design Participants: signoftheserpent, Christopher Weeks, Mike Holmes, SarimRune, Andrew Martin.
12/5/2003 Green: X-mas: a game of mischief, mayhem, and holiday cheer I gave myself a Yuletide project this year, and that is to design a game based around Christmas. Although I've been working on it off and on since spring, since… In Indie Game Design Participants: Green, Nathan, Andrew Martin, James V. West, Doctor Xero.
12/4/2003 lictor: Action Tales! System Mechanic Hello All,
I have working on a Pulp themed game 'Action Tales', and due to creative issues have moved from using an open licence System to an in house system… In Indie Game Design Participants: lictor, Jeph, Matt Wilson, MachMoth, Mike Holmes, kenjib.
12/4/2003 Matt Wilson: [Primetime Adventures] Share the Love! I just posted the latest draft of rules for Primetime Adventures for free public consumption. The pdf is nothing pretty, but I felt like sharing.
You can get it here:… In Indie Game Design Participants: Matt Wilson, Alan.
12/2/2003 Dregg: [Bad Muthas] Car chase mechanics & 3D Hello,
I'm fairly new to the list and wanted to say hello before I toss out my thoughts and question.
I am currently working on a Blaxploitaion/70 Action RPG, and… In Indie Game Design Participants: Dregg, contracycle, Mike Holmes, gobi, abzu, Malechi.
12/1/2003 Valamir: Robots & Rapiers: Design Change ideas Had an opportunity to do some more playtesting this weekend.
Conceptually the game is pretty tight, and I'm mostly happy with the mechanics except for two areas.
1) Handling time.… In Indie Game Design Participants: Valamir, GreatWolf, Mike Holmes, LordSmerf, montag, hix, gobi.
12/1/2003 Jeph: Sci Fi Action Theater (This is, as usual for me, cross posted with RPG.Net's tAoGD forum. An attempt to create a rules-light scifi game emulating various TV serials, mostly Sim-oriented with a few quirks.)… In Indie Game Design Participants: Jeph, MachMoth.
11/30/2003 Dumirik: Nightscape: Nightmares and Barbarity in the Wastelands Ok. I think I have it now. The second official draft copy of Nightscape is now finished. Sorry it took so long, but it's not as if anyone was on… In Indie Game Design Participants: Dumirik, Clinton R. Nixon.
11/30/2003 Paganini: Pag designs a game... again! No character creation as yet, but the engine is looking like playtest shape. I'm think I'm going to use this for a dragon slayer game, since Scott never did anything… In Indie Game Design Participants: Paganini, Sparky, Bob McNamee, MachMoth, Jeph, Lxndr, gobi.
11/26/2003 Bob Goat: Unamed Game: Looking for a little advice Hi,
I have been working on an RPG for the past couple of years and have recently come to a point where I think I may need to scrap my… In Indie Game Design Participants: Bob Goat, matthijs, Mike Holmes, greyorm, Harlequin, Loki, contracycle, Lxndr, Dumirik, Jake Norwood.
11/24/2003 Michael S. Miller: [Discernment] v2.0--A revised experiment I've posted version 2.0 of my game Discernment. The original thread is An experimental game of experimentation. The current version is a 700K PDF available here
I plan to… In Indie Game Design Participants: Michael S. Miller, xiombarg, Mark D. Eddy, Valamir, Christopher Weeks.
11/20/2003 Belac: Recommending/requiring calculators Hello everyone, this is my first post here so I'll try to keep it concise. I've been working on a particular game for four and a half years now and… In Indie Game Design Participants: Belac, Jack Aidley, Lxndr, Shreyas Sampat, Mike Holmes, John Kim, M. J. Young.
11/19/2003 Jack Aidley: [The Great Ork Gods] Early ideas. [i][b]“You’re Green, You’re Ugly and the Gods Hate You.”[/b][/i]
The Great Ork Gods is (yet another?) game based on the twist of playing the Orks for a change. It’s intended… In Indie Game Design Participants: Jack Aidley, Clinton R. Nixon, Mike Holmes, greyorm, lumpley, Loki, Lxndr, Mark Thomas, Ron Edwards, Belac, Czar Fnord, Rich Forest.
11/17/2003 gobi: [Freak High] A spin on superpowers as social disadvantage This was going to be posted on spooky's thread, but he seems to be going in a different direction with his game now. Still, the discussion of superpowers as uncontrollable… In Indie Game Design Participants: gobi, LordSmerf, Spooky Fanboy, Andrew Martin.
11/16/2003 gobi: [PUNK] Two possible minor revisions to task resolution Quick recap, 'cause it's been a while since the last update.
PUNK is a game of rebellion against the Man. It lays out a basic system tailored to the more… In Indie Game Design Participants: gobi, Shreyas Sampat, Lxndr, Dev.
<< more previous topics | | Subsequent Topics In Indie Game Design 12/11/2003 anonymouse: Hero-Adventurer Correspondence School So I'm killing time here in the jury assembly room. I've had this little concept (based directly off the old Quest for Glory series of PC games) in my head… In Indie Game Design Participants: anonymouse.
12/12/2003 Kilor Di: Magic-Techno RPGs (From my post on the Planet AD&D Forums, under the name Kilor Di)
I'm currently in the process of making a PnP game that takes place in a world of… In Indie Game Design Participants: Kilor Di, Andrew Martin, M. J. Young, Knarf, b_bankhead, anonymouse, bifevo, Urandal.
12/14/2003 anonymouse: MARKED: You vs. the Universe (Playtest will be in next few days, come hell or high water, so look for something in Actual Play! This is the first thing I've managed to finish that I… In Indie Game Design Participants: anonymouse, bifevo, Demada, qxjit.
12/14/2003 Amomentarylapseofsanity: Ritual magic system - need some advice Hi everyone, this is my first post and I tend to ramble, so you'll have to bear with me.
I'm working on a fantasy game, where magic is an important… In Indie Game Design Participants: Amomentarylapseofsanity, greyorm, anonymouse, M. J. Young, Andrew Martin, Mike Holmes.
12/16/2003 Sindyr: Has this way of doing initiative been thought of before? I present this as in idea for people to comment on, tweak, use in whole or in part, etc - with the understanding that I retain any and all rights… In Indie Game Design Participants: Sindyr, Zathreyel, Andrew Martin, qxjit, Darcy Burgess.
12/16/2003 Sindyr: oops bad post In Indie Game Design Participants: Sindyr.
12/17/2003 morningstar13: A new independant game! I have been playing this one for a few weeks and it is promising - sorry this is an ad+review but it is what I could find on the subject:… In Indie Game Design Participants: morningstar13, Loki, ross_winn, ethan_greer, Zathreyel, Paul Czege.
12/17/2003 Dev: Heavy on the Metarules: Good thing? The way my project has been involving (the Great American Space-Western, at this point), much of the rules I'm considing are "metarules" compared to what most would consider the fundamental… In Indie Game Design Participants: Dev, Andrew Martin, Mike Holmes.
12/17/2003 Kilor Di: Handbooks Never mind...too distasteful even for me. In Indie Game Design Participants: Kilor Di.
12/17/2003 Kilor Di: Vampires in PnP How many PnP games that people are working on feature vampires? Mine kind of does, in a half-***ed way. In Indie Game Design Participants: Kilor Di, greyorm, Mike Holmes, C. Edwards, Belac, anonymouse, Rich Stokes.
12/17/2003 Ben Lehman: Tactics: Mechanics For a discussion of responsibility management and group challenge, as well as an introduction to the game design goals, please see the previous thread for Tactics:
http://www.indie-rpgs.com/viewtopic.php?t=8551&highlight=
In this thread… In Indie Game Design Participants: Ben Lehman, Dev, LordSmerf.
12/18/2003 joao.mariano: New Game Dice Convention : Could you review it please? I'm working in a dice pool system with what I think is a fairly original dice convention:
Random action resolution requires the usage of a variable number of 6-sided dice… In Indie Game Design Participants: joao.mariano, Jeph, Valamir, Sindyr, MachMoth, Darcy Burgess, Walt Freitag, Mike Holmes, Andrew Martin, Paganini.
12/18/2003 Calithena: [Shifter] OK - preface - I have no intention to actually publish this game, it's a system to facilitate something I'm doing with a friend. You can find a discussion of… In Indie Game Design Participants: Calithena, Ben Lehman, RaconteurX, Valamir.
12/18/2003 MachMoth: Personal Embarressment and Self Deprecation at it's best. Well, being as I'm getting close to actually releasing a beta worthy game, fate decided to slap me one. In a routine search of some old hard disks, I found… In Indie Game Design Participants: MachMoth, xiombarg.
12/18/2003 halohand: Pagoda Armor and other questions Just some questions concerning Pagoda. My group and I plan on testing it out this weekend but started wondering about certain elements of the game.
1. On the Character Sheet… In Indie Game Design Participants: halohand, Jeph.
12/19/2003 b_bankhead: Ship and the Stars: Design Notes ,Premise and Characters The Ship and the Stars: Notes for a new kind of SF game
Part 1 : Defining the Premises
Introduction
This material grew almost against my own will from a… In Indie Game Design Participants: b_bankhead, Dev, Matt Wilson, John Harper.
12/19/2003 b4d0m3n: [Dice Mechanics] Could you help? Hello. I haven't really posted here before, but I have recently learned of the juicy goodness of this site and now have a few questions. I posted this on RPGNet… In Indie Game Design Participants: b4d0m3n, anonymouse, Andrew Martin.
12/21/2003 Nawara: The Perfect Skill List? Hi, my name's Jeff and I'm new to this forum.
Anyway, I need some help designing a versatile skill list for a modern-day, comedy/drama political RPG (think of a cross… In Indie Game Design Participants: Nawara, Jeph, Jack Spencer Jr, Christopher Weeks, Andrew Martin, M. J. Young.
12/21/2003 AdAstraGames: RPGs without Kewl Powerz I'm at a bit of a conundrum here.
I have a setting in development (The Ten Worlds), as the backdrop for Attack Vector: Tactical.
The setting is non-gritty hard science… In Indie Game Design Participants: AdAstraGames, xiombarg, Andrew Martin, M. J. Young, Zathreyel, ethan_greer, Bankuei, Doctor Xero.
12/22/2003 Gwen: Forum Based Sapce Game A lot my friends have moved away and so we don't get to roleplay like we used to- some have even moved to other parts of the world which makes… In Indie Game Design Participants: Gwen, anonymouse, Dev.
more subsequent topics >> |