Previous Topics In Indie Game Design 2/2/2004 Heraldic Game Design: [LUNA] Conflict Resolution I've got an idea, but I haven't been able to quite pull it completely together, so I thought I would bounce it off you all and see what happens.
When… In Indie Game Design Participants: Heraldic Game Design.
1/31/2004 Lorenzo Rubbo-Ferraro: Lila: Infinite Scale Hi all,
I’m designing a Mahabharata RPG, Lila, and have most of the system down already. The part I am struggling with is scale (in magic and combat). Any of… In Indie Game Design Participants: Lorenzo Rubbo-Ferraro, Jason Petrasko, james_west, Kryyst, Shreyas Sampat, Jonathan Walton, abzu.
1/31/2004 John Kirk: Legendary Quest Core Mechanic I'm working on modifying the core mechanic for Legendary Quest to streamline play a bit for 8th edition LQ. Mike Holmes has made some excellent suggestions on the LQ design… In Indie Game Design Participants: John Kirk.
1/30/2004 xiombarg: [Unsung] Shooting My Specific Sacred Cows Okay, I've been thinking about my game, Unsung, in light of the recent sacred cows thread and Ron's newest essay.
At one point while playing the game, Mike commented: "Why… In Indie Game Design Participants: xiombarg, Mike Holmes.
1/30/2004 LizardLips: Sci fi RPGS ... must they be colorless? I've been tinkering with a sci fi RPG for a few months and I'm a bit discouraged. I wanted to play a fast paced space pirates/cowboys games, with tough hombres… In Indie Game Design Participants: LizardLips, anonymouse, Mark Johnson, xiombarg, Valamir, M. J. Young, Andrew Martin, Ole, Tim Gray, Steve Samson.
1/29/2004 Jonathan Walton: [Humble Mythologies] where do i go with this? So I've been pondering a whole bunch of things from both the recent threads about myth and through-framing, along with this concept I'm trying to enact called Humble Mythologies.
The… In Indie Game Design Participants: Jonathan Walton, ADGBoss, Umberhulk, Doctor Xero, Shreyas Sampat, Eero Tuovinen, Jux.
1/29/2004 brainwipe: Forums help Game Design! I've had a fully functional forum for my RPG Icar now for 3 months. During this time, the forum has proved invaluable to my design as I can add notes… In Indie Game Design Participants: brainwipe.
1/29/2004 chadu: My game: Dead Inside Well, here's the press release:
======================================
got soul?
The Year of the Monkey shifts into high gear! Atomic Sock Monkey Press is proud to announce the release of Dead… In Indie Game Design Participants: chadu, james_west, Clinton R. Nixon, Rob MacDougall.
1/27/2004 Asrogoth: Followup on Lego game (split) Well, I've been lurking the forums and reading the articles now for about two months or so (maybe a little longer) and this is my first post. Yes, please take… In Indie Game Design Participants: Asrogoth, Jeph, Ron Edwards, Christopher Weeks.
1/27/2004 Bob Goat: [Consipiracy of Shadows]: Timelines or Essay I have been talking with my editor and we can't seem to come to an agreement on which form we should use to present the world history for the game.… In Indie Game Design Participants: Bob Goat.
1/27/2004 Bart Kubera: My game: Retro Generis Hello, it's my first post on this forum. I'd like to introduce to you the basic assumptions of my setting. The main idea was to mold together the atmosphere of… In Indie Game Design Participants: Bart Kubera, Paul Czege, chadu, FredH.
1/27/2004 Claymore: Dynamic Initiative (my new system, please have a look) Hello All,
I'm in the middle of testing a new Initiative system for a game I'm working on, and I was hoping to get some comments on the actual mechanics… In Indie Game Design Participants: Claymore, Harlequin, Bracken, Ron Edwards.
1/27/2004 talysman: [Court of 9 Chambers] example/flow of play I've decided to set aside some projects and go back to other projects, such as The Court of 9 Chambers. I'm pretty much set on the mechanics, which haven't changed… In Indie Game Design Participants: talysman, Mike Holmes, hix.
1/26/2004 Minx: [d20, sort of...] When d20 becomes something else I first wanted to post this on rpg.net, but I didn't want to start a possible "We hate\love d20 and we want to kill you for what you've done"-thread, so...… In Indie Game Design Participants: Minx, montag, Kryyst, Loki, Umberhulk, timfire, Dotan Dimet, Nuadha, GRIM, Aman the Rejected.
1/25/2004 Jeph: EXEMPLAR: 1 part Dune, 1 part Equilibrium. So, folk's, it's been a while.
Since I wrote a kung-fu game, I mean.
And now, after giving it a preliminary run-through at RPG.Net, expadning it, and formatting it--and figuring… In Indie Game Design Participants: Jeph, Mike Holmes.
1/25/2004 Green: kathanaksaya: middle earth After using a group of friends for an on-the-fly Kathanaksaya game, some remarked to me that it would be great to create or adapt Kathanaksaya to a Middle Earth setting.… In Indie Game Design Participants: Green, Mike Holmes, Doctor Xero.
1/24/2004 Kilor Di: Nova Terrani I've posted my notes on my online resume. Here, at www.geocities.com/greginkelaar/projects.html click on Nova Terrani. Anything I'm thinking of changing or removing should be highlighted in yellow, and any editorial… In Indie Game Design Participants: Kilor Di, Alan, Kryyst, Eero Tuovinen.
1/23/2004 Tim Alexander: [Tom, Dick, and Mary] A game of moral debate for three Hey Folks,
I'm still rolling Devout around in my head, but this little guy has been banging around for a bit and wanted out. Paul's Valedictorian's Death, and MLwM have… In Indie Game Design Participants: Tim Alexander, Michael S. Miller, Gwen, Ron Edwards, Tim C Koppang.
1/23/2004 Jim_Hague: CineReality System: First post, Protocol: Zero design goals Hola all. Longtime lurker, first time poster. I'm currently wrapping up my first major writing project in the hobby for one of the big publishers, and having gotten some confidence… In Indie Game Design Participants: Jim_Hague, Jasper, Jack Spencer Jr, Dev, Doctor Xero.
1/22/2004 Kilor Di: Priest Problems In my game, there are seven elements. Time, Space, Light, Sound, Life, and Death. There are also mages that specify in a specific element (ie Chronomancers, Necromancers, etc.). This creates… In Indie Game Design Participants: Kilor Di, Andrew Martin, anonymouse, Lxndr, teucer, Jasper, Ron Edwards, abzu, Spooky Fanboy, ADGBoss, Jack Aidley, Marhault, talysman, clehrich, greyorm.
<< more previous topics | | Subsequent Topics In Indie Game Design 2/2/2004 Autocrat: System to Ctiticise - Have fun! Well, I read the post about posting for responses about rules/games/systems etc., so hopefully this should be about right…..
OK, rough synopsis of game system……… so far.
Note: This is… In Indie Game Design Participants: Autocrat, Andrew Martin, Jasper.
2/2/2004 Jasper: [Principia Novae] Spirit and Investment Hello,
I'm presently working on a particular mechanic for my game Principia Novae (PN) that I would appreciate some advice on. Before getting into it I should probably outline one… In Indie Game Design Participants: Jasper.
2/3/2004 timfire: Basic concept for Gamist dungon-crawl... Taking a short break from my larger project, I thought about experimenting and trying to design a simple overtly-gamist fantasy dungeon-crawl. My goal would be to create a purely combat-focused… In Indie Game Design Participants: timfire, Shreyas Sampat, anonymouse, Zak Arntson, Harlequin.
2/4/2004 Harlequin: Dungeon-crawl combat system without a home This was inspired by this thread, and if Timfire wants it, it's his. I'm unlikely to ever go anywhere with it, myself, but figured it was neat enough to share.… In Indie Game Design Participants: Harlequin.
2/4/2004 tldenmark: Finite RPGs So I've been playing around with some ideas inspired by Universalis, and some of the stuff I learned from designing Dungeoneer. Basically an RPG with a specific win goal.
I… In Indie Game Design Participants: tldenmark, anonymouse, Jasper, clehrich, chadu, Lxndr, Jack Spencer Jr, Valamir, talysman, Shreyas Sampat, Doctor Xero, quozl, smc, contracycle.
2/5/2004 Zak Arntson: Danger Agents - Competitive Spy Roleplaying Okay, so tonight I'm going to try out some d20 Spycraft. I'll let y'all know how it goes. Until then, I've been thinking about how I would design a spy… In Indie Game Design Participants: Zak Arntson, Rob MacDougall, John Harper, Loki, Grex.
2/5/2004 Rexfelis: Dominion: Jihad Tens of thousands of years in the future, mankind has developed a thriving civilization which sprawls across space. This civilization is almost entirely consumed by an event known as the… In Indie Game Design Participants: Rexfelis, Jasper, Jeph, Jonathan Walton.
2/6/2004 Luke de Sade: Wrestling RPG Hi, guys. First time poster, not-long time lurker (as a matter of fact, I have lurked like 2 days or something :) ) I am doing a wrestling RPG, with… In Indie Game Design Participants: Luke de Sade, Matt Gwinn, hardcoremoose, Jack Aidley, Bogie_71, Spooky Fanboy.
2/6/2004 gobi: [PUNK: Boo York City] Initial Sketch of ectopunk supplement Hey folks. Things have been crazy busy up in this joint with senior year hitting full throttle and the professors whipping us into shape. I did have a few minutes… In Indie Game Design Participants: gobi, Doctor Xero, Dev, Spooky Fanboy.
2/6/2004 Crackerjacker: Me and My Monster Your a kid with a pet monster. Dont think cute little things that come out of little plastic balls, think the old BoogieWoogie children's show (about the monsters and toys… In Indie Game Design Participants: Crackerjacker, anonymouse, tldenmark, Doctor Xero, gobi.
2/6/2004 Andy Kitkowski: Gun-Fu Playtest? Sorcerer, Sex and Sorcery Required Hey all. I pulled a Siddhartha on my Kyuseisha project, and after attempting to make a new system, then going back to formula to make another new system (which was… In Indie Game Design Participants: Andy Kitkowski, Mike Holmes, Minx, Jeph, Lxndr, Ron Edwards, anonymouse.
2/7/2004 Jonathan Walton: [Humble Mythologies] symbolic scene-framing The snow is just pouring down outside, so I though I'd take the opportunity to type up some of my recent ideas on symbolic scene framing. The main thread on… In Indie Game Design Participants: Jonathan Walton, Eero Tuovinen, John Harper.
2/7/2004 xechnao: error, sorry need to post in another thread :( Sorry cancell this if possible In Indie Game Design Participants: xechnao.
2/7/2004 Ravien: A System of My Own Hey peoples. i originally made the mistake of posting this at dragonsfoot, only to find that most people there are heavily 1e biased, but someone suggested here would be a… In Indie Game Design Participants: Ravien, Paganini, Mark Johnson, montag.
2/8/2004 haunted: Help with a Stepped, Additive Dice Pool Mechanic (long) [b][size=18px]Overview[/size][/b]
I'm working on the Dice Mechanic for the Aspect Engine, a system that I plan to use for two settings. One will be a scifi setting (called "Terra") in… In Indie Game Design Participants: haunted, Ravien, SpoDaddy, Darcy Burgess, Claymore, Kryyst.
2/8/2004 SpoDaddy: Critique this system for a game inspired by the tv show 24 Here's the system so far, I'm designing a game inspired by the tv show 24:
1) Roll N d12, where N is your attribute. Attributes are rated from 1 (feeble)… In Indie Game Design Participants: SpoDaddy, Mark Johnson, Ole, Spooky Fanboy.
2/9/2004 tldenmark: Physical senses as a mechanic (see, smell etc.) So I have this idea for a game ... (isn't that how it always starts?)
You are a cryptozoologist, derided by your science peers as a crackpot. I mean, no… In Indie Game Design Participants: tldenmark, Autocrat, Umberhulk, Scourge108, lumpley, Cemendur, contracycle.
2/9/2004 timfire: Design goals for Alpha, Beta, and Final versions? As I work on my first draft for my new game, I was wondering what should be my goals for each phase of my design? What am I trying to… In Indie Game Design Participants: timfire, Clinton R. Nixon, Valamir, Jack Aidley, Alex Johnson.
2/9/2004 Jasper: [Principia Novae] That occasional burst of relevance.... I'm taking another look at conflict resolution in my current project, Principia Novae (which is about rebuilding society after the fall of the Roman Empire; you can read more about… In Indie Game Design Participants: Jasper, Mike Holmes.
2/10/2004 Claymore: A Quick Roll and Keep die mechanic I was curious if I might get some comments on a resolution system I've been working on for the last few days. It's for a cinematic game I'm a workin… In Indie Game Design Participants: Claymore, haunted.
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