Previous Topics In GNS Model Discussion No previous topics. | | Subsequent Topics In GNS Model Discussion 4/12/2001 Logan: Intro to Madness It's very kind of this site's hosts to leave a GNS forum in place. Thank you. Also thanks to Paul Czege for advising me that this forum is here.
No… In GNS Model Discussion Participants: Logan, Ron Edwards, GreatWolf, Jimmy the Barrel, Mytholder.
4/17/2001 GreatWolf: G/N/S and the Contract Okay. Here is a topic to start us off (I think) So much of the discussion about G/N/S has centered purely around system and I wonder if we are neglecting… In GNS Model Discussion Participants: GreatWolf, Ron Edwards.
4/18/2001 Ron Edwards: Why all the resistance? Hello,
I usually can understand a person's objections to my point of view. Yet when it comes to G/N/S, I cannot.
Where does the fierce resistance that I see on… In GNS Model Discussion Participants: Ron Edwards, Jason L Blair, GreatWolf, Clinton R. Nixon, Jared A. Sorensen, Paul Czege, Logan, JSDiamond, Ian O'Rourke, greyorm, Blake Hutchins, joshua neff, George Pletz, Mike Holmes, james_west, Poxface.
4/25/2001 Ron Edwards: All-out dissection (LONG AND BRUTAL) Hey there. Whooooo ... I'm getting very nervous, considering what I'm about to say. What follows is the transcript of some dialogue between me and Paul Czege around the turn… In GNS Model Discussion Participants: Ron Edwards, Clinton R. Nixon, Paul Czege, Mytholder, Jared A. Sorensen, Logan, GreatWolf, Ian O'Rourke, greyorm, Blake Hutchins, Mike Holmes, Zak Arntson, Poxface, Valamir, Supplanter.
4/27/2001 Paul Czege: GM control of player character concept across G/N/S Hey everyone,
Years ago, I came up with a scenario concept for AD&D that required all the player characters to be clerics. I think the idea was that a sacred… In GNS Model Discussion Participants: Paul Czege, Ron Edwards.
4/30/2001 Paul Czege: a variant phylogeny Hey everyone,
Somewhere in our G/N/S thoughts, between the creation of the RPG hobby in the 70's by TSR with a Gamist game and more recent developments of Narrativist game… In GNS Model Discussion Participants: Paul Czege, GreatWolf, Clinton R. Nixon, Ron Edwards.
4/30/2001 Clinton R. Nixon: All out for Gamism Perhaps because it seems to be the newest evolution in RPG's, Narrativism seems to get a tremendous focus in terms of what elements are needed for a good Narrativist game.… In GNS Model Discussion Participants: Clinton R. Nixon, Ron Edwards, GreatWolf, Mytholder, Dav, Ian O'Rourke.
5/2/2001 George Pletz: Drift, Synergy, & The Great Unspoken Hello all!
In Paul's thread, A Variant Phylogeny, Ron made a comment about how early RPG may have played as narrativist but were written in simulation. This made me think… In GNS Model Discussion Participants: George Pletz, Mytholder, Ron Edwards.
5/2/2001 poppocabba: method roleplaying here is an article I am starting work on and looking for some feedback as to how to incorporate these ideas into an rpg design
Radio Method role playing
Introduction… In GNS Model Discussion Participants: poppocabba, Ron Edwards.
5/5/2001 poppocabba: defining player types here is the start of another article
I was thinking that the traditional descriptions of rpg players are not unified enough, and given the contrasts in my current ground I… In GNS Model Discussion Participants: poppocabba, Ron Edwards.
5/8/2001 Ian O'Rourke: Fengshui: Simulationist? Okay, I understand why it could be viewed as simulationist (and may be it is), as it puts all its mechanics into simulating an action movie world. What concerns me… In GNS Model Discussion Participants: Ian O'Rourke, Ron Edwards, Mytholder, George Pletz, Clinton R. Nixon, Jared A. Sorensen, Mike Holmes, Valamir, Gordon C. Landis.
5/9/2001 Clinton R. Nixon: System doesn't matter, as narrated by E. Gary Gygax (from a recent interview at http://www.cdmag.com/Home/home.html?article=/articles/032/127/010507-f2.html)
Interviewer: There are quite a few "freeware" role-playing games on the Internet these days...
EGG: Right. And they're worth every penny you pay… In GNS Model Discussion Participants: Clinton R. Nixon, Dav, Ron Edwards, Mytholder, Jason L Blair, greyorm.
5/9/2001 Ron Edwards: A proposed policy for all of us Hey,
I'm thinking about the inevitable day when someone shows up at the Forge and launches into an anti-G/N/S rant. I'm not talking about an honest inquiry, even if it's… In GNS Model Discussion Participants: Ron Edwards, Clinton R. Nixon, greyorm, james_west.
5/9/2001 Logan: Incorrect Assumptions Some of our assumptions about the G/S/D and also G/N/S may be incorrect. For instance, Ron and I have thought that John Kim's 3-fold debate didn't go anywhere. Not true.… In GNS Model Discussion Participants: Logan, james_west, Ron Edwards, greyorm.
5/10/2001 james_west: theoretical game spaces (17k in images) I'd not heard of the narrativist/gamist/simulationist axes before looking over this website a few days ago. However, I've looked over not only the material here but related material on other… In GNS Model Discussion Participants: james_west, Ron Edwards.
5/10/2001 Clinton R. Nixon: Psychological simulationism In the Feng Shui thread, it was asked if any thought had been given to psychological simulationism in RPGs.
My three examples to rip apart would be:
The White Wolf… In GNS Model Discussion Participants: Clinton R. Nixon, Ron Edwards, Jared A. Sorensen.
5/10/2001 Gordon C. Landis: "Story" thoughts Great stuff here, everyone. I'm never sure I actually understand G/N/S, nor if it is even really a "good" analysis of RPGs in general, but it (and the discussions on… In GNS Model Discussion Participants: Gordon C. Landis, james_west, Ron Edwards, joshua neff.
5/11/2001 james_west: friendlier G/N/S definitions I've been thinking about a less confrontational set of G/N/S definitions:
see what you think. Put this way, I think most people would call themselves
Gamist ... note that by… In GNS Model Discussion Participants: james_west, Logan, Jared A. Sorensen, Gordon C. Landis, Zak Arntson, Ron Edwards, greyorm, joshua neff, Paul Czege, GreatWolf, Mike Holmes.
5/12/2001 Ian O'Rourke: Player Behaviour Dangers I tend to agree with Ron (and whoever else), as I think GNS can be used to classify player behaviour, most people fall into one category in the main. I… In GNS Model Discussion Participants: Ian O'Rourke, Logan, Ron Edwards, Zak Arntson, hardcoremoose, joshua neff, james_west, Gordon C. Landis.
5/13/2001 greyorm: Some more definition insanity In a recent message here, Ron, it seemed you were saying that the narrative game has far-reaching plots set-up in advance ala Tolkien and the simulationist game is more like… In GNS Model Discussion Participants: greyorm, Ron Edwards, james_west.
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