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From Day One


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In GNS Model Discussion

5/20/2004 Sean: Exploration, System, and the Lumpley Principle
In another thread, Silmenume wrote: "Exploration is the process whereby any and all information is added to the SIS – it does not require the address of Situation in its…
In GNS Model Discussion
Participants: Sean, Ron Edwards, cruciel, Silmenume, iambenlehman, Erling Rognli.


5/18/2004 Sean: Lookin' for Love...in all the wrong places?
Hey, quick CA question here. So you're sitting down to your D&D game and the new guy shows up. You're all ready to smite orcs and level up, and he…
In GNS Model Discussion
Participants: Sean, Jack Spencer Jr, sirogit, Zak Arntson, Eero Tuovinen, pete_darby, iambenlehman, Noon, RaconteurX, Ron Edwards.


5/16/2004 Walt Freitag: The Big Model: Unchallenged?
In Perceptions of Civility at the Forge, Chris Lerich wrote: D. I would like to see certain blocks of theory relentlessly challenged. If they're good, they should withstand it and…
In GNS Model Discussion
Participants: Walt Freitag, clehrich, cruciel, M. J. Young, Cadriel, DannyK, Ian Charvill, Ron Edwards, Sean, Mike Holmes, John Kim, Storn, Henri, C. Edwards, contracycle, talysman, Hunter Logan.


5/16/2004 Ian Charvill: Drama and Narrativism
Following various gubbins over on Sean's fourth mode thread and the glossary thread this could maybe do with the thread of its own. My position here can be summed up…
In GNS Model Discussion
Participants: Ian Charvill, Jack Spencer Jr, Sean.


5/13/2004 Zak Arntson: Is one type of gamer in a group boring?
I'm splitting this from the RedRavenRPG.com: I'm scared to ask! thread. I wanted to address the question, but it's not specific to the Red Raven RPG, so I'll answer it…
In GNS Model Discussion
Participants: Zak Arntson, Jack Spencer Jr, Andrew Martin, wakingjohn, Mike Holmes.


5/12/2004 Kevin A. Ranson: GNS definitions...
Hi, all! Being the most current newbie around these parts, can anyone direct me to a thread that specifically details the common (or accepted) definitions for Gamist, Narrativist, and Simulationist,…
In GNS Model Discussion
Participants: Kevin A. Ranson, Sean, Christopher Kubasik, M. J. Young.


5/12/2004 dragongrace: Experiment in Congruence II (split)
This thread was mentioned in the Experimental Validation: Query thread. While reading throught his thread I kept thinking sentiments along Rob Carriere's line of thinking, in that the actions of…
In GNS Model Discussion
Participants: dragongrace, Ron Edwards.


5/12/2004 Sean: Creative Agendas, Aesthetic Purism, and 'the' Social Mode
This thread is a follow-up to two previous threads I posted on the Social Mode: http://www.indie-rpgs.com/viewtopic.php?t=9808 and http://www.indie-rpgs.com/viewtopic.php?t=10493 . Thinking more about Simulationism, I realize that I was wrong to…
In GNS Model Discussion
Participants: Sean, Eero Tuovinen, M. J. Young, Ron Edwards, Ian Charvill, Eric J-D, Doyce, cruciel, Erling Rognli, contracycle, Emily Care, clehrich, John Kim, Walt Freitag.


5/11/2004 Silmenume: What is the metagame goal of Sim?
Roleplay is about us, the players, making decisions. In Gamism its what Challenges are to be met and then addressed in what fashion. In Narrativism it’s what Premises are to…
In GNS Model Discussion
Participants: Silmenume, Ian Charvill, Mike Holmes, Sean, Emily Care, Caldis, M. J. Young, Jonathan Walton, Jack Spencer Jr, contracycle, Ron Edwards.


5/6/2004 cruciel: Narrowing the Definition of Social Contract
This is a split from The Whole Model & Venn Diagrams. Hell, I'm just going to quote what I said in that thread. I see at least two distinct layers…
In GNS Model Discussion
Participants: cruciel, jeffd, Caldis, Ron Edwards, Blankshield, clehrich, Mike Holmes, Wormwood, Emily Care.


5/4/2004 cruciel: The Whole Model & Venn Diagrams
This is a split from Forget Immersion: Sympathy vs Empathy. There may not be too much to this topic, but... Maybe I just don't get the whole Venn diagram thing,…
In GNS Model Discussion
Participants: cruciel, Walt Freitag, Ron Edwards, Rob Carriere, Jack Aidley.


4/30/2004 redwalker: Nostalgia: breaking Traveller with hard sci-fi simulationism
All the Traveller grognards reading this will probably remember the black globe generator -- a force field of black energy which could absorb anything that the Traveller universe could throw…
In GNS Model Discussion
Participants: redwalker.


4/30/2004 timfire: The importance of creation in Sim
I have some muddled ideas that I've been thinking over, and I thought I would bring up for discussion. I've been thinking about the "it" of Sim. In the infamous…
In GNS Model Discussion
Participants: timfire, Ian Charvill, Walt Freitag, M. J. Young, Silmenume, Caldis, Ron Edwards, talysman, Noon.


4/30/2004 montag: Simulationism without Force?
Short version: Simulationism without Force: Is it possible? What does it look like? Long version I'm currently having a debate with a fellow player GM, about our extent of co-authorship…
In GNS Model Discussion
Participants: montag, Eero Tuovinen, Ron Edwards, GreatWolf, Andrew Norris, Ian Charvill, M. J. Young, John Kim.


4/28/2004 Michael S. Miller: Audience Thrills & Creator Thrills
In thinking about ways to explain Narrativism to folks unfamiliar with the Forge & Ron's essays, I've hit upon something which might be useful to others ... or it might…
In GNS Model Discussion
Participants: Michael S. Miller, Ron Edwards, Noon, Mike Holmes.


4/26/2004 Eszed: CS Lewis and Why System Does Matter
So I'm reading some CS Lewis this morning, and run across this: There are different kinds of reward. there is the reward which has no natural connexion with the things…
In GNS Model Discussion
Participants: Eszed, ejh, Shreyas Sampat, Garbanzo, John Kim, M. J. Young, Ron Edwards.


4/23/2004 cruciel: Successful Resolution and Narrativism
It's time for yet another half-baked Jason idea. Considering your traditional randomizer aided resolution system from a Nar perspective, success or failure of resolution should not be the concern. As…
In GNS Model Discussion
Participants: cruciel, Jaik, BPetroff93, Mike Holmes, Ron Edwards, trechriron, Bankuei, Noon, Alan, Jack Spencer Jr, Matt Wilson.


4/23/2004 cruciel: Removing the Incentive for Narrativism
This is a followup/companion thread to Removing the Incentive for Gamism This time I'd like to look a how one might fail to support to Nar. This one is much…
In GNS Model Discussion
Participants: cruciel, Caldis, sirogit, Bankuei, Jack Spencer Jr, clehrich, Noon, DannyK, Ben Lehman, contracycle, Alan.


4/22/2004 Bankuei: Lazy Reward System & the missing CA
Hi folks, I recently picked up BESM D20, and looked into the reward system. You have the industry standard rewards for "overcoming a challenge" and "good roleplaying", both of which…
In GNS Model Discussion
Participants: Bankuei, Halzebier, M. J. Young, myripad, contracycle, Peter Nordstrand, rafial, Mike Holmes, DannyK, Lxndr, montag, John Kim, Jack Spencer Jr.


4/21/2004 Gaerik: A Plentiful Plethora of Panoramic Premise
Okay, so my title for this topic is a little ostentatious. Sorry. My questions for the Narrativist experts out there multitudinous but they all revolve around having multiple premises in…
In GNS Model Discussion
Participants: Gaerik, BPetroff93, Ron Edwards, Eero Tuovinen, GreatWolf, pete_darby, Matt Wilson, M. J. Young.


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Subsequent Topics
In GNS Model Discussion

5/20/2004 xiombarg: LARP and GNS: Narrativist techniques?
[size=9px](Note: Jargon ahead. And it's long. Continue at your own risk. Ewige blumenkraft.)[/size] Sometimes I feel like I'm the only LARPer on here. I know that's not true, so I'm…
In GNS Model Discussion
Participants: xiombarg, Andrew Morris, Blankshield, Matt, Ron Edwards, Merten, John Kim, iambenlehman, Erling Rognli, JamesSterrett, Eirik Fatland, Walt Freitag.


5/22/2004 iambenlehman: Subtyping Sim
Please forgive this introduction for being a little broad, and the analysis for being correspondingly narrow. I think that this can be extended into other creative agendae, I'm just starting…
In GNS Model Discussion
Participants: iambenlehman, lumpley, Eric J-D, Ron Edwards, Eero Tuovinen, Jack Spencer Jr, montag, M. J. Young, Emily Care.


5/22/2004 Silmenume: Senoria, Learning and Goals
I broke this off from a post on my earlier thread What is the metagame goal of Sim? It is a legitimate topic though way off from where I was…
In GNS Model Discussion
Participants: Silmenume, montag, M. J. Young, Ron Edwards.


5/23/2004 Silmenume: Trying to define S, like G/N, by its relationsip to conflict
A look at what constitutes a Creative Agenda as defined. Looking at the models of Gamism and Narrativism we see they are described as processes. Gamism is described as the…
In GNS Model Discussion
Participants: Silmenume, Eero Tuovinen, talysman, M. J. Young, Ron Edwards, Rob Carriere, tiago.rodrigues, Alan, Caldis, Balbinus, Mike Holmes.


5/24/2004 lumpley: A Non-RPG Example of Premise in Play
Check out Scott McCloud's current morning improv, Mimi's Last Coffee. Requires Flash. You've got a thematically charged setup and characters locked into it. You can see from reading the comic…
In GNS Model Discussion
Participants: lumpley, M. J. Young, Emily Care, Jack Spencer Jr, ethan_greer.


5/25/2004 coxcomb: "Save vs. X": Gamist?
So, my recent experience with d20 brought a number of things home to me about my personal play style. It also got me to wondering about the creative agendas of…
In GNS Model Discussion
Participants: coxcomb, Eero Tuovinen, Noon, Ron Edwards, Halzebier, iambenlehman, Sean, hanschristianandersen, M. J. Young.


5/26/2004 Eirik Fatland: inside : outside (LARP description)
The following is a description of the LARP inside : outside, posted as a separate topic to avoid cluttering the original thread with such a long, moderately on-topic, text. basics…
In GNS Model Discussion
Participants: Eirik Fatland, xiombarg, Matt, JamesSterrett, Revontuli.


5/30/2004 Caldis: Universalis Sim or Nar?
Recently there's been a lot of talk of Universalis (or the Pool) as a sim facilitating game. With my understanding of GNS I really dont understand how that's possible so…
In GNS Model Discussion
Participants: Caldis, Bob McNamee, hix, Sean, M. J. Young, Silmenume, pete_darby, Valamir, Ron Edwards, C. Edwards.


6/1/2004 pete_darby: Exploring theme without addressing premise
(split from here) The idea of exploring theme without adressing premise: well, I'm falling into a state that I deplore in others, of having proposed a theoretical statement without an…
In GNS Model Discussion
Participants: pete_darby, C. Edwards, Ron Edwards, Landon Darkwood, Valamir, M. J. Young, Jack Spencer Jr.


6/8/2004 Wormwood: Experimental Validation: GNS Congruence
This thread is to discuss the experiemental design of a GNS Congruence game. This stems from M.J. Young's post here. I've already designed a game which, in observing play, manages…
In GNS Model Discussion
Participants: Wormwood, Mike Holmes, John Kim, Valamir, M. J. Young, Walt Freitag.


6/11/2004 Silmenume: I have a question
OK - so everyone must be getting tired about me going on and on about conflict/situation - but here we go again. Basically put, the way in which a Gamist…
In GNS Model Discussion
Participants: Silmenume, Alan, Ron Edwards, MarktheAnimator, timfire, M. J. Young, Mark D. Eddy, Walt Freitag.


6/11/2004 MarktheAnimator: Sex in RPGs
Hello, Sex in RPGs is possible. Just don't let it take over the game. I think it all comes down to a significant part of storytelling. Love stories have always…
In GNS Model Discussion
Participants: MarktheAnimator.


6/11/2004 timfire: Why isn't Gam & Nar compatible?
Reading the "Experimental Validation: GNS Congruence" thread got me thinking about trying to make Gam & Nar work together, or more specifcally, why its so hard to get them to…
In GNS Model Discussion
Participants: timfire.


6/11/2004 Ravien: Terminology: Narrativism?
Hey all, I'm trying to understand Narrativism. I think I understand G and S fairly ok now, but N is beginning to bug me. I've had a look at Ron'sAbout…
In GNS Model Discussion
Participants: Ravien, timfire, lumpley, Henri, Trevis Martin, Ron Edwards, M. J. Young, Paganini, Jack Spencer Jr.


6/14/2004 Ravien: Step On Up: Stakes?
Ok, I'm asking this question primarily because it holds some relevance to me right now. In reading Ron's Gamism: Step On Up essay, and M.J. Young's Applied Theory essay, I…
In GNS Model Discussion
Participants: Ravien, Ron Edwards, Bankuei, GreatWolf, M. J. Young, C. Edwards.


6/14/2004 Doctor Xero: How to Introduce a Narrativist to Simulationism?
As I browse through various Forge postings (when I have spare moments), I've noticed various postings giving advice on how to introduce Narrativist play into a gaming group which had…
In GNS Model Discussion
Participants: Doctor Xero, Valamir, Ron Edwards, Ravien, Paul Czege, Rob Carriere, John Burdick, Ben Lehman, John Kim, Alan, Walt Freitag, Balbinus, Mike Holmes, TonyLB, contracycle, droog.


6/15/2004 Dumirik: Narrativist Reward Mechanics
Hi everyone. I've been working on my RPG, and feel that it lacks a bit when it comes to reward mechanics. THe only form of reward that players really get…
In GNS Model Discussion
Participants: Dumirik, Green, Bankuei, matthijs, Mike Holmes, Trevis Martin, M. J. Young, Ville Takanen, Alan, timfire, John Kim, TonyLB.


6/15/2004 Christopher Kubasik: Narrativism: Ladies and Gentlemen of the Jury....
... I give you exhibit A. Hello, While I am weary of most conversations of gaming these days, I find myself morbidly drawn to arguments about literature and storytelling. Now,…
In GNS Model Discussion
Participants: Christopher Kubasik, Paganini, Doctor Xero, pete_darby, ADGBoss, Valamir, Ben Lehman, Paka, Ravien, Jack Spencer Jr, M. J. Young, contracycle, Walt Freitag, John Kim, C. Edwards, Mike Holmes.


6/15/2004 Green: Narrativism without Pervy Mechanics?
Here's something I was thinking about as I was retooling some aspects of Kathanaksaya. I have read the Story Now article, and I looked over the glossary, but I can't…
In GNS Model Discussion
Participants: Green, Alan, Ron Edwards, lumpley, Walt Freitag, C. Edwards, timfire, contracycle, Sean, M. J. Young.


6/15/2004 Alan: Pervy & Points of Contact
In Narrativism without Pervy Mechanics? ( http://www.indie-rpgs.com/viewtopic.php?t=11600 ) Ron wrote: Why is narration-when-no-dice-are-being-rolled in The Pool higher in PoC than narration-when-no-dice-are-being-rolled in Trollbabe? Because the two phenomena…
In GNS Model Discussion
Participants: Alan, C. Edwards.


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