The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In GNS Model Discussion

5/26/2004 Eirik Fatland: inside : outside (LARP description)
The following is a description of the LARP inside : outside, posted as a separate topic to avoid cluttering the original thread with such a long, moderately on-topic, text. basics…
In GNS Model Discussion
Participants: Eirik Fatland, xiombarg, Matt, JamesSterrett, Revontuli.


5/25/2004 coxcomb: "Save vs. X": Gamist?
So, my recent experience with d20 brought a number of things home to me about my personal play style. It also got me to wondering about the creative agendas of…
In GNS Model Discussion
Participants: coxcomb, Eero Tuovinen, Noon, Ron Edwards, Halzebier, iambenlehman, Sean, hanschristianandersen, M. J. Young.


5/24/2004 lumpley: A Non-RPG Example of Premise in Play
Check out Scott McCloud's current morning improv, Mimi's Last Coffee. Requires Flash. You've got a thematically charged setup and characters locked into it. You can see from reading the comic…
In GNS Model Discussion
Participants: lumpley, M. J. Young, Emily Care, Jack Spencer Jr, ethan_greer.


5/23/2004 Silmenume: Trying to define S, like G/N, by its relationsip to conflict
A look at what constitutes a Creative Agenda as defined. Looking at the models of Gamism and Narrativism we see they are described as processes. Gamism is described as the…
In GNS Model Discussion
Participants: Silmenume, Eero Tuovinen, talysman, M. J. Young, Ron Edwards, Rob Carriere, tiago.rodrigues, Alan, Caldis, Balbinus, Mike Holmes.


5/22/2004 Silmenume: Senoria, Learning and Goals
I broke this off from a post on my earlier thread What is the metagame goal of Sim? It is a legitimate topic though way off from where I was…
In GNS Model Discussion
Participants: Silmenume, montag, M. J. Young, Ron Edwards.


5/22/2004 iambenlehman: Subtyping Sim
Please forgive this introduction for being a little broad, and the analysis for being correspondingly narrow. I think that this can be extended into other creative agendae, I'm just starting…
In GNS Model Discussion
Participants: iambenlehman, lumpley, Eric J-D, Ron Edwards, Eero Tuovinen, Jack Spencer Jr, montag, M. J. Young, Emily Care.


5/20/2004 xiombarg: LARP and GNS: Narrativist techniques?
[size=9px](Note: Jargon ahead. And it's long. Continue at your own risk. Ewige blumenkraft.)[/size] Sometimes I feel like I'm the only LARPer on here. I know that's not true, so I'm…
In GNS Model Discussion
Participants: xiombarg, Andrew Morris, Blankshield, Matt, Ron Edwards, Merten, John Kim, iambenlehman, Erling Rognli, JamesSterrett, Eirik Fatland, Walt Freitag.


5/20/2004 Henri: Force and Creative Agenda
The relationship between Force and Creative Agenda is something that has been bothering me for a while. It seems to me that force is anathema to ALL THREE creative agendas.…
In GNS Model Discussion
Participants: Henri, bcook1971, M. J. Young, Ron Edwards, Valamir, sirogit.


5/20/2004 Sean: Exploration, System, and the Lumpley Principle
In another thread, Silmenume wrote: "Exploration is the process whereby any and all information is added to the SIS – it does not require the address of Situation in its…
In GNS Model Discussion
Participants: Sean, Ron Edwards, cruciel, Silmenume, iambenlehman, Erling Rognli.


5/18/2004 Sean: Lookin' for Love...in all the wrong places?
Hey, quick CA question here. So you're sitting down to your D&D game and the new guy shows up. You're all ready to smite orcs and level up, and he…
In GNS Model Discussion
Participants: Sean, Jack Spencer Jr, sirogit, Zak Arntson, Eero Tuovinen, pete_darby, iambenlehman, Noon, RaconteurX, Ron Edwards.


5/16/2004 Walt Freitag: The Big Model: Unchallenged?
In Perceptions of Civility at the Forge, Chris Lerich wrote: D. I would like to see certain blocks of theory relentlessly challenged. If they're good, they should withstand it and…
In GNS Model Discussion
Participants: Walt Freitag, clehrich, cruciel, M. J. Young, Cadriel, DannyK, Ian Charvill, Ron Edwards, Sean, Mike Holmes, John Kim, Storn, Henri, C. Edwards, contracycle, talysman, Hunter Logan.


5/16/2004 Ian Charvill: Drama and Narrativism
Following various gubbins over on Sean's fourth mode thread and the glossary thread this could maybe do with the thread of its own. My position here can be summed up…
In GNS Model Discussion
Participants: Ian Charvill, Jack Spencer Jr, Sean.


5/13/2004 Zak Arntson: Is one type of gamer in a group boring?
I'm splitting this from the RedRavenRPG.com: I'm scared to ask! thread. I wanted to address the question, but it's not specific to the Red Raven RPG, so I'll answer it…
In GNS Model Discussion
Participants: Zak Arntson, Jack Spencer Jr, Andrew Martin, wakingjohn, Mike Holmes.


5/12/2004 Kevin A. Ranson: GNS definitions...
Hi, all! Being the most current newbie around these parts, can anyone direct me to a thread that specifically details the common (or accepted) definitions for Gamist, Narrativist, and Simulationist,…
In GNS Model Discussion
Participants: Kevin A. Ranson, Sean, Christopher Kubasik, M. J. Young.


5/12/2004 dragongrace: Experiment in Congruence II (split)
This thread was mentioned in the Experimental Validation: Query thread. While reading throught his thread I kept thinking sentiments along Rob Carriere's line of thinking, in that the actions of…
In GNS Model Discussion
Participants: dragongrace, Ron Edwards.


5/12/2004 Sean: Creative Agendas, Aesthetic Purism, and 'the' Social Mode
This thread is a follow-up to two previous threads I posted on the Social Mode: http://www.indie-rpgs.com/viewtopic.php?t=9808 and http://www.indie-rpgs.com/viewtopic.php?t=10493 . Thinking more about Simulationism, I realize that I was wrong to…
In GNS Model Discussion
Participants: Sean, Eero Tuovinen, M. J. Young, Ron Edwards, Ian Charvill, Eric J-D, Doyce, cruciel, Erling Rognli, contracycle, Emily Care, clehrich, John Kim, Walt Freitag.


5/11/2004 Silmenume: What is the metagame goal of Sim?
Roleplay is about us, the players, making decisions. In Gamism its what Challenges are to be met and then addressed in what fashion. In Narrativism it’s what Premises are to…
In GNS Model Discussion
Participants: Silmenume, Ian Charvill, Mike Holmes, Sean, Emily Care, Caldis, M. J. Young, Jonathan Walton, Jack Spencer Jr, contracycle, Ron Edwards.


5/6/2004 cruciel: Narrowing the Definition of Social Contract
This is a split from The Whole Model & Venn Diagrams. Hell, I'm just going to quote what I said in that thread. I see at least two distinct layers…
In GNS Model Discussion
Participants: cruciel, jeffd, Caldis, Ron Edwards, Blankshield, clehrich, Mike Holmes, Wormwood, Emily Care.


5/4/2004 cruciel: The Whole Model & Venn Diagrams
This is a split from Forget Immersion: Sympathy vs Empathy. There may not be too much to this topic, but... Maybe I just don't get the whole Venn diagram thing,…
In GNS Model Discussion
Participants: cruciel, Walt Freitag, Ron Edwards, Rob Carriere, Jack Aidley.


4/30/2004 redwalker: Nostalgia: breaking Traveller with hard sci-fi simulationism
All the Traveller grognards reading this will probably remember the black globe generator -- a force field of black energy which could absorb anything that the Traveller universe could throw…
In GNS Model Discussion
Participants: redwalker.


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Subsequent Topics
In GNS Model Discussion

6/1/2004 pete_darby: Exploring theme without addressing premise
(split from here) The idea of exploring theme without adressing premise: well, I'm falling into a state that I deplore in others, of having proposed a theoretical statement without an…
In GNS Model Discussion
Participants: pete_darby, C. Edwards, Ron Edwards, Landon Darkwood, Valamir, M. J. Young, Jack Spencer Jr.


6/8/2004 Wormwood: Experimental Validation: GNS Congruence
This thread is to discuss the experiemental design of a GNS Congruence game. This stems from M.J. Young's post here. I've already designed a game which, in observing play, manages…
In GNS Model Discussion
Participants: Wormwood, Mike Holmes, John Kim, Valamir, M. J. Young, Walt Freitag.


6/11/2004 Silmenume: I have a question
OK - so everyone must be getting tired about me going on and on about conflict/situation - but here we go again. Basically put, the way in which a Gamist…
In GNS Model Discussion
Participants: Silmenume, Alan, Ron Edwards, MarktheAnimator, timfire, M. J. Young, Mark D. Eddy, Walt Freitag.


6/11/2004 MarktheAnimator: Sex in RPGs
Hello, Sex in RPGs is possible. Just don't let it take over the game. I think it all comes down to a significant part of storytelling. Love stories have always…
In GNS Model Discussion
Participants: MarktheAnimator.


6/11/2004 timfire: Why isn't Gam & Nar compatible?
Reading the "Experimental Validation: GNS Congruence" thread got me thinking about trying to make Gam & Nar work together, or more specifcally, why its so hard to get them to…
In GNS Model Discussion
Participants: timfire.


6/11/2004 Ravien: Terminology: Narrativism?
Hey all, I'm trying to understand Narrativism. I think I understand G and S fairly ok now, but N is beginning to bug me. I've had a look at Ron'sAbout…
In GNS Model Discussion
Participants: Ravien, timfire, lumpley, Henri, Trevis Martin, Ron Edwards, M. J. Young, Paganini, Jack Spencer Jr.


6/14/2004 Ravien: Step On Up: Stakes?
Ok, I'm asking this question primarily because it holds some relevance to me right now. In reading Ron's Gamism: Step On Up essay, and M.J. Young's Applied Theory essay, I…
In GNS Model Discussion
Participants: Ravien, Ron Edwards, Bankuei, GreatWolf, M. J. Young, C. Edwards.


6/14/2004 Doctor Xero: How to Introduce a Narrativist to Simulationism?
As I browse through various Forge postings (when I have spare moments), I've noticed various postings giving advice on how to introduce Narrativist play into a gaming group which had…
In GNS Model Discussion
Participants: Doctor Xero, Valamir, Ron Edwards, Ravien, Paul Czege, Rob Carriere, John Burdick, Ben Lehman, John Kim, Alan, Walt Freitag, Balbinus, Mike Holmes, TonyLB, contracycle, droog.


6/15/2004 Dumirik: Narrativist Reward Mechanics
Hi everyone. I've been working on my RPG, and feel that it lacks a bit when it comes to reward mechanics. THe only form of reward that players really get…
In GNS Model Discussion
Participants: Dumirik, Green, Bankuei, matthijs, Mike Holmes, Trevis Martin, M. J. Young, Ville Takanen, Alan, timfire, John Kim, TonyLB.


6/15/2004 Christopher Kubasik: Narrativism: Ladies and Gentlemen of the Jury....
... I give you exhibit A. Hello, While I am weary of most conversations of gaming these days, I find myself morbidly drawn to arguments about literature and storytelling. Now,…
In GNS Model Discussion
Participants: Christopher Kubasik, Paganini, Doctor Xero, pete_darby, ADGBoss, Valamir, Ben Lehman, Paka, Ravien, Jack Spencer Jr, M. J. Young, contracycle, Walt Freitag, John Kim, C. Edwards, Mike Holmes.


6/15/2004 Green: Narrativism without Pervy Mechanics?
Here's something I was thinking about as I was retooling some aspects of Kathanaksaya. I have read the Story Now article, and I looked over the glossary, but I can't…
In GNS Model Discussion
Participants: Green, Alan, Ron Edwards, lumpley, Walt Freitag, C. Edwards, timfire, contracycle, Sean, M. J. Young.


6/15/2004 Alan: Pervy & Points of Contact
In Narrativism without Pervy Mechanics? ( http://www.indie-rpgs.com/viewtopic.php?t=11600 ) Ron wrote: Why is narration-when-no-dice-are-being-rolled in The Pool higher in PoC than narration-when-no-dice-are-being-rolled in Trollbabe? Because the two phenomena…
In GNS Model Discussion
Participants: Alan, C. Edwards.


6/18/2004 Paganini: Narrativism: Theme under the microscope
It ocurred to me over the last couple of days as I've been reading and posting to these Narrativism threads that possibly a source of confusion has to do with…
In GNS Model Discussion
Participants: Paganini, Jack Spencer Jr, pfischer, contracycle.


6/18/2004 matthijs: GM premise in narrativist play
This has probably been asked before, but: In narrativist play, players define premise for their characters. The setting is a tool for addressing premise. Can the GM be said at…
In GNS Model Discussion
Participants: matthijs, Eero Tuovinen, Mike Holmes, Doctor Xero, M. J. Young, Ron Edwards, Valamir, Emily Care.


6/18/2004 John Kim: Virtuality and Ouija Boards
OK, so Ben suggested the term "Virtuality" as a synonym for RGFA Simulationism in his Subtyping Sim thread -- which seems to me like a fair moniker. I'd…
In GNS Model Discussion
Participants: John Kim, C. Edwards, Valamir, Doctor Xero, Ron Edwards, Ben Lehman.


6/19/2004 matthijs: Keeping parties together in nar
Here we go again... another post that'll probably just prove that I don't really grok narrativism at all :) Are there any techniques for encouraging traditional "party" play in nar…
In GNS Model Discussion
Participants: matthijs, Ron Edwards, Bankuei.


6/20/2004 Sir Mathodius Black: Newb Question
Hey everyone, Im a player/gm currently using the Riddle of Steel game, and ive never really read inot any of the other forums around here. I didnt have much time…
In GNS Model Discussion
Participants: Sir Mathodius Black, Jack Spencer Jr, Trevis Martin.


6/20/2004 Paka: Narrativism and Small Groups
Is there a link between Narrativist games and small groups? It seems to me that the most successful Nar games work with groups of 3 and 4's pushing it. Is…
In GNS Model Discussion
Participants: Paka, M. J. Young, John Kim.


6/21/2004 komradebob: Question: Which techniques support which CA?
Okay, even after having read many threads and essays on GNS theory, the whole thing remains kind of hazy to my understanding. I'd like to jump ahead a little and…
In GNS Model Discussion
Participants: komradebob, lumpley, Alan.


6/21/2004 Doctor Xero: standard G/N/S example
[b]The situation :[/b] The player's character is a member of a party from the High Gnome tribal-nation, which is enemies with the Wild Gnome tribal-nation. The party has captured and…
In GNS Model Discussion
Participants: Doctor Xero, Ron Edwards.


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