Previous Topics In RPG Theory 4/26/2004 bcook1971: Force and Vice It’s my understanding that the use of Force is dysfunctional by definition. I wanted to get some feedback as to the dividing line between proper GM play and the use… In RPG Theory Participants: bcook1971, clehrich, Ron Edwards.
4/25/2004 anonymouse: sketched mechanic: choice of words = Influencing Force It would basically work like this:
* Write up a list of the forces that are in work in your game.
* Assign a few words, concepts, phrases, et cetera… In RPG Theory Participants: anonymouse, TonyLB, Noon, C. Edwards, Shreyas Sampat.
4/25/2004 Jonathan Walton: The Handbook Project: Give Us a Hand Many of you may remember this thread from a month ago, when I proposed a "Player's Guide" that actually explained how to roleplay: i.e. put forth the theories and practices… In RPG Theory Participants: Jonathan Walton, neelk, Ben Lehman, clehrich, Emily Care, Trevis Martin.
4/25/2004 cruciel: I Don't Know, Just 'Cause So, I'm having a conversation with one of our players. We're talking about how his run is going so far, and I ask him, "Why do you like that?" I… In RPG Theory Participants: cruciel, C. Edwards, Noon, greyorm, Bankuei, beingfrank, clehrich.
4/24/2004 lpsmith: The RPG Basement So, Christopher Lehrich's 'Ritual' essay, and Jonathan Walton's essay at RPG.net about it made me think about the RPG basement, to wit, the collection of tools and pieces we've collected… In RPG Theory Participants: lpsmith.
4/24/2004 TonyLB: Deep Immersion In the Group Ownership of Players thread, Valamir expressed his frustration with misinterpretation of his argument, and recommended that the discussion had exceeded the bounds of the original thread, and… In RPG Theory Participants: TonyLB, Valamir, Ron Edwards, neelk, greyorm, Halzebier, clehrich, Jack Spencer Jr, Peter Hollinghurst, John Kim, GreatWolf, talysman, Maarzan, Sean, contracycle, montag, RaconteurX, Rob Carriere, pete_darby, Eric J-D, MR. Analytical, Russell Impagliazzo.
4/22/2004 Asrogoth: God Games -- Who, What, Where, When???? [i]I wasn't sure where to put this post, but I believe this is the correct place.[/i]
For those of you who have read my submission to the Son of Iron… In RPG Theory Participants: Asrogoth, Paul Czege, anonymouse, greyorm, pete_darby, Simon W, Jere, Marhault, M. J. Young, contracycle.
4/22/2004 Jonathan Walton: Fine Art #7: Chris Lehrich's "Ritual Discourse" Hey Folks,
The newest article in my "Fine Art of Roleplaying" column is finally up, after a two week break.
We decided to abandon the article I was going to… In RPG Theory Participants: Jonathan Walton, Cemendur, contracycle.
4/22/2004 Paka: Kickers and Spiritual Attributes - Brothers? Cousins? I've been re-reading Sorcerer, getting ready to play after I put together a group in the coming weeks.
The last game I've been running lately has been TROS, and the… In RPG Theory Participants: Paka, Ron Edwards, Akamaru.
4/21/2004 Zoetrope10: Plausible NPCs A while back I was going to post a query seeking views as to how to improve the plausibility of NPC's and their behaviours. Rather than posting such a query… In RPG Theory Participants: Zoetrope10, BPetroff93, orbsmatt.
4/20/2004 Mike Holmes: Iron Game Chef - AAR I'd like to conduct an after action review of the contest. I'll personally chime in with more notes later, but I wanted to start out with Eero's thoughts so that… In RPG Theory Participants: Mike Holmes, C. Edwards, Dav, Eero Tuovinen, Ron Edwards, quozl, Walt Freitag, talysman, timfire, Lxndr.
4/20/2004 SrGrvsaLot: Unworkable Concepts Is there such a thing as a concept that absolutely cannot be made into a playable game? If so, has anyone run into such an animal?
If these unworkable concepts… In RPG Theory Participants: SrGrvsaLot, quozl, Jack Aidley, Valamir, Ron Edwards, simon_hibbs, Shreyas Sampat, timfire, Gaerik, Gelasma, Mark Johnson, Cemendur, M. J. Young.
4/20/2004 SrGrvsaLot: Rethinking Randomness Randomness, in the form of die rolls, is an essential element of many games, but is it necessary? Can it be eliminated? Can a game be fun and exciting without… In RPG Theory Participants: SrGrvsaLot, Mark Johnson, talysman, M. J. Young, Ben Lehman, Domhnall, pete_darby, Jonathan Walton, simon_hibbs, orbsmatt, Noon, TonyLB, lumpley.
4/19/2004 Valamir: Lessons from Iron Chef Eero asked such a great question at the end of the Son of Iron Chef thread that I took the liberty of transposing it over here where it won't get… In RPG Theory Participants: Valamir, Jonathan Walton, quozl, hanschristianandersen, Shreyas Sampat, talysman, Bill_White, John Kim, Eero Tuovinen, Emily Care, Bob McNamee, Dav, Jack Spencer Jr, Asrogoth, Ben Lehman, Ron Edwards, JamesSterrett, Zak Arntson, John Harper, Noon, Lxndr, Jack Aidley, dalek_of_god, Alan.
4/19/2004 Gaerik: Earth of the Fourth Sun I was just wondering if anyone had actually tried out The Earth of the Fourth Sun rpg by Thomas Slaughter. It looked interesting. He's got a pdf playtest version of… In RPG Theory Participants: Gaerik, M. J. Young.
4/19/2004 Ben Lehman: System Typing I have an idea.
Now, as I begin to lay this idea out, I think people are going to instantly relate it to another set of three categories which have… In RPG Theory Participants: Ben Lehman, Eero Tuovinen, BPetroff93, lumpley, John Kim, cruciel, FredGarber, M. J. Young, Emily Care.
4/18/2004 drimitz: Getting started. Greetings all,
I am new here and I have a very simple question, though I expect the answers to be complex. What is the best way to get started in… In RPG Theory Participants: drimitz, Domhnall, Ben Lehman, Jack Spencer Jr, Ron Edwards, ethan_greer.
4/17/2004 The Fiendish Dr. Samsara: A Categorization of Magic Systems (long) This is a first stab at trying to map out the possible metaphysics of magic in gaming. This list is in no way normative and if anyone comes up with… In RPG Theory Participants: The Fiendish Dr. Samsara, Ravien, M. J. Young, greyorm, Ben Lehman, simon_hibbs, FredGarber, clehrich, BPetroff93, redwalker.
4/16/2004 Malechi: Sci-Fi Narr-based with some healthy doses of Situation Straight to the point..
we're looking for a low $ investment sci-fi rpg. It needn't be an actual Sci-Fi rpg but should definitely allow for some nice background setting, situation… In RPG Theory Participants: Malechi, Dev, Lxndr, b_bankhead.
4/16/2004 eyebeams: The Feel of the Dice One thing that's often ignored in game design is what players are actually doing when they roll the dice (or draw cards, or what have you). I think this resolves… In RPG Theory Participants: eyebeams, talysman, Dr. Velocity, Eero Tuovinen, Noon, Seth L. Blumberg, BPetroff93, Lxndr, Jack Spencer Jr, Bankuei, Ron Edwards, cruciel, Aman the Rejected.
<< more previous topics | | Subsequent Topics In RPG Theory 4/26/2004 xiombarg: metaplot footnote 2 Well, as of today I feel that someone was listening to my my rant.
I mean, the cynical part of me "knows" that the main White Wolf people aren't reading… In RPG Theory Participants: xiombarg, DannyK, Matt, eyebeams.
4/27/2004 Sydney Freedberg: Fear & confusion - do all RPG combat systems miss the po [Pull pin; count one, two, throw; and...]
Proposition:
Pretty much every RPG fails to capture the true essence of combat, which is terror, confusion, and chaos. This goes double for… In RPG Theory Participants: Sydney Freedberg, Valamir, lumpley, Bob McNamee, TonyLB, Noon, Jack Spencer Jr, cruciel, Andrew Martin, neelk, timfire, Sean, Maarzan, Ron Edwards, Marhault, Mike Holmes, Artanis, talysman, M. J. Young, Walt Freitag, Vaxalon1, Itse.
4/28/2004 ghostwolf: Sci-Fi Heartbreakers? I just finished reading Ron's Fantasy Heartbreakers articles (again) and noticed this time around at the end of the second article that he mentioned Sci-Fi heartbreakers.
Being a huge fan… In RPG Theory Participants: ghostwolf, Ron Edwards, Shreyas Sampat, John Kim, Paka, AdAstraGames, Rob Carriere, Matt, simon_hibbs.
4/28/2004 Emiricol: Is this scene framing? Force? Narr? Silly newbie post. Hello. Let me preface this by stating that I'm new to these forums, and most of these concepts are new to me. I read about them and recognize that I… In RPG Theory Participants: Emiricol, timfire, Walt Freitag, Wolfen, TonyLB, M. J. Young, Noon, Ron Edwards.
4/28/2004 lumpley: A Theoretical Combat System Straight out of Fear & confusion, and bearing in mind that somewhere out in the world there's someone who wants me to write a game called Two Clicks...
Imagine a… In RPG Theory Participants: lumpley, cruciel, Noon, Mike Holmes, simon_hibbs, ethan_greer, Sydney Freedberg, Andrew Norris, John Harper, Christopher Weeks.
4/29/2004 The Fiendish Dr. Samsara: Agrippa's magic This thread is a spin-off from http://www.indie-rpgs.com/viewtopic.php?t=10832&sid=c2012109810037019721824e309b2b7f There was a lot of discussion there about magical theory in the early modern period, specifically H.C. Agrippa’s work, and the disticntions of… In RPG Theory Participants: The Fiendish Dr. Samsara, clehrich, Jere, John Kim, simon_hibbs, redwalker, neelk, M. J. Young, talysman, contracycle, Piers Brown, Alan McVey, Matt, BPetroff93.
4/29/2004 Noon: A technique for Rifts rules/balance drift Recently I've found myself thinking of enjoying Rifts again (probably something on AIM). Naturally this brings up the issue of house rules (at least it does for me) that are… In RPG Theory Participants: Noon, Mike Holmes, ScottM, timfire, Andrew Martin.
5/1/2004 Samael: Need a little help working out the math... ...for the resolution mechanic I'm using. Here's the basics.
Skills (worst to best) defined as:
Horrendous, d4
Terrible, d6
Poor, d8
Mediocre, d10
Fair, d12
Good, d16
Great, d20
Superb,… In RPG Theory Participants: Samael, Maarzan, Andrew Martin, M. J. Young, Hunter Logan, semprebon, Shadetree, Walt Freitag.
5/1/2004 Jack Spencer Jr: Forget Immersion: Sympathy vs Empathy I was going to put this in the Deep Immesion thread, but I decided it branches off enough to be it's own thread.
Personally, I think immersion and the way… In RPG Theory Participants: Jack Spencer Jr, Christopher Kubasik, Ian Charvill, cruciel, Emily Care, John Kim, Valamir.
5/2/2004 Ravien: Conceptual Combat Mechanics I know this topic probably won't be particularly interesting, what with Lumpley's proposition of psychological combat, but this mechanic came to me last night and I had to write it… In RPG Theory Participants: Ravien, Akamaru, TonyLB, Sydney Freedberg, Mulciber, M. J. Young, Hereward The Wake, Olibarro.
5/5/2004 hanschristianandersen: [IGC:Snow Day] Postmodern? Huh? First of, another hearty round of applause for Mike Holmes for staging and judging the Iron Game Chef contest!
from Mike's review of my IGC game "Snow Day":
Who… In RPG Theory Participants: hanschristianandersen, clehrich, John Kim, Peter Hollinghurst, talysman, Mike Holmes.
5/5/2004 quozl: Semi-RPGs? [quote="Mike Holmes"]First, a lot of these games are very close to the line between RPG and something else - something like a boardgame. That is, sure one can narrate events… In RPG Theory Participants: quozl, Jack Aidley, orbsmatt, Walt Freitag, Mike Holmes, Sean, Dev, dalek_of_god, pete_darby, contracycle, Nathan P., John Kim, Lxndr, Rich Forest, M. J. Young.
5/5/2004 chadu: Dead Inside Playtest, Gender Ratios, Mild Analysis (see also my livejournal post at http://www.livejournal.com/users/chadu/119466.html)
Recently, I had a very pleasant phone conversation with Paul Czege, author of My Life With Master.
Amongst numerous threads of discussion re:… In RPG Theory Participants: chadu, Mike Holmes, TonyLB, Ravien, Noon, xiombarg, Dev, Ron Edwards, Paul Czege, John Kim, Christopher Weeks.
5/6/2004 shehee: Target Number Theory First I'd like to explain how I understand target numbers for challenges, then I'd like to ask a question about target numbers and probability.
As I understand it, the difficulty… In RPG Theory Participants: shehee, Rob Carriere, Akamaru, Tim C Koppang.
5/6/2004 George Moralidis: The Emperor's New Terminology Hello everybody. This is my first post, though I've been lurking in the Forge for quite some time now. First of all congratulations for keeping things so interesting (and civilized… In RPG Theory Participants: George Moralidis, Ron Edwards.
5/7/2004 Ravien: Mechanical Gender Differences Up front, I am completely aware of the 'controversy' that building mechanical gender differences into a game entails. People may be offended/disgusted/whatever, and I accept this. I ask that if… In RPG Theory Participants: Ravien, John Kim, clehrich, Christopher Kubasik, Silmenume, beingfrank, Shreyas Sampat, contracycle, xiombarg, Walt Freitag, simon_hibbs, quozl, Valamir, Halzebier, Andrew Morris, Ron Edwards, redivider, dragongrace, talysman, Russell Impagliazzo.
5/7/2004 quozl: Icebreaker RPGs An icebreaker, for those unfamiliar with the term, is an activity done among people who want to get to know each other better. Often, some type of game is used.… In RPG Theory Participants: quozl, Andrew Morris, BPetroff93, xiombarg, Trevis Martin, M. J. Young.
5/7/2004 Christopher Kubasik: Why Am I Not a Woman? Okay.
Chadu posts a thread on his Dead Inside games talking about differences he's noticed between his male players and female players.
Here's a sample:
* On the average, women… In RPG Theory Participants: Christopher Kubasik, Paka, rafial, quozl, Ravien, Garbanzo, chadu, Wolfen, AnyaTheBlue.
5/8/2004 John Kim: New RPG Theory Glossary OK, so a few weeks ago in this thread, Ron wrote:
Status Report: the first draft is in Clinton's hands, and he is PDFing it in… In RPG Theory Participants: John Kim, Andrew Martin, George Moralidis, cruciel, Trevis Martin.
5/9/2004 frictorious: die mechanic I originally posted this to Game Design, but I've posted it here since I've learned that Theory is a better place for it.
I have a couple of die mechanics… In RPG Theory Participants: frictorious, timfire, Mike Holmes.
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