Previous Topics In RPG Theory 8/19/2004 Andrew Morris: Are hybrid (not just mixed) resolution systems possible? I'm wondering if it is possible to have a funcitonal resolution system that is, in and of itself a hybrid of two or more of Drama, Fortune, and Karma. Specifically,… In RPG Theory Participants: Andrew Morris, Noon, Vaxalon, Mark Johnson, Andrew Martin, simon_hibbs, Walt Freitag.
8/18/2004 Storn: Fantasy Games: Western Gold Mine I just read the "wilderness RPG thread" and it sparked some observations in my own life... and their impact on my GMing. These are just some observations and not *really*… In RPG Theory Participants: Storn, b_bankhead, Doctor Xero, Jasper, hix, Sydney Freedberg, komradebob, Sean, M. J. Young.
8/18/2004 Paganini: Advancement Systems and D&D, Advancement Systems and Des So, if you think about it, D&D advancement (of ANY incarnation) is basically a scaling / pacing mechanic. I think we've had that discussion before, but to do a basic… In RPG Theory Participants: Paganini, contracycle, Mark Johnson, NN, Marco, Shreyas Sampat, anonymouse, Russell Impagliazzo, Zak Arntson, Noon, Precious Villain, Eric J., M. J. Young, timfire.
8/18/2004 Person: Characters modifying memories I'm (strongly) considering running an Unknown Armies game in the near future, and there's one sticky GMing issue that's been bothering me: how do people handle the situation where PCs… In RPG Theory Participants: Person, TonyLB, Shreyas Sampat, Praetor Judis, Negilent, M. J. Young, Albert of Feh.
8/17/2004 anonymouse: [unattached mechanic/rules] Memories modifying characters. This isn't wedded or designed for anything in particular. Just some stuff I was ruminating on, and thought it might make an interesting set of mechanics for a game.
===… In RPG Theory Participants: anonymouse.
8/15/2004 Doug Ruff: RPG definitions continued (split) [quote="Ron Edwards"]
When seeking a definition, you cannot hold the two following things fixed:
1. A basic principle or descriptive feature
2. A set of individual instances that are supposed… In RPG Theory Participants: Doug Ruff, Ron Edwards, neelk.
8/12/2004 cfc: Card resolution mechanics (split from older thread) In terms of minimizing the benefit of blowing low cards on trivial tasks, has anyone tried a draw-under mechanic with blackjack degree-of-success? I'm thinking that to succeed you have to… In RPG Theory Participants: cfc, Chris_Fougere, Ron Edwards.
8/15/2004 Noon: "It has to make sense" secret bane of the hobby? What really screws up negotiation? Or bargaining on a deal?
Well, I think something like "No, I wont negotiate and anyone who wants to is a fool" would pretty much… In RPG Theory Participants: Noon, Marco, John Kim, Tony Irwin, sirogit, DannyK, Madeline, beingfrank, contracycle.
8/15/2004 M. J. Young: Altering the SIS in CRPG I really should not be starting this thread, because I'm still wading through the stuff I missed when my computer crashed; but in reading Vincent's A short rant about… In RPG Theory Participants: M. J. Young, Noon, Rob Carriere, simon_hibbs, Christopher Weeks, contracycle, Inner Circle Inc, Andrew Martin, Blankshield, JamesSterrett, Doug Ruff, Ron Edwards.
8/14/2004 Troy_Costisick: Balance of Character Heya,
I was reading the thread by Sean (A note on balance) and it sparked a discussion (argument) between
myself and a friend of mine (Scott) who was over for… In RPG Theory Participants: Troy_Costisick, Ron Edwards, NN, Walt Freitag.
8/12/2004 Mike Holmes: Terminology: Focal Points and Emphasis In this thread: http://www.indie-rpgs.com/viewtopic.php?t=12222
The terms Focal Point and Emphasis were brought up. I really like these terms, and wanted to see if others thought they were as useful as… In RPG Theory Participants: Mike Holmes, John Kim, ErrathofKosh, Paul Czege, Doplegager.
8/11/2004 Montola: Beyond Role and Play available in the web Beyond Role and Play: Tools, Toys and Theory for Harnessing the imagination is now available as a free electric edition in the Internet.
Beyond Role and Play is a collection… In RPG Theory Participants: Montola, Ravien, Albert of Feh.
8/9/2004 Doctor Xero: what causes this? from http://www.indie-rpgs.com/posting.php?mode=quote&p=130414
Now, what happened was that I played the Exalted game once. I thought that the game was very much like a HERO/MERP game we'd tried before. There was… In RPG Theory Participants: Doctor Xero, Bartmoss, bcook1971, contracycle, Noon, jdagna, Mulciber, Ravien, John Kim.
8/8/2004 mindwanders: Hooks and Kickers OK,
I'm having trouble with the whole "kicker" and "Hook" issue that was brought up in this thread:
http://www.indie-rpgs.com/viewtopic.php?t=12268
I think I have a challenge based Kicker system built into… In RPG Theory Participants: mindwanders, Matt Wilson, Paul Czege, Doyce.
8/7/2004 mindwanders: Dark Ages Political LARP Tools OK folks,
I'm working on a late dark ages based political LARP system. I think I've got all of the main tools that a player will need to actually engage… In RPG Theory Participants: mindwanders, Ron Edwards, Walt Freitag.
8/7/2004 Gamskee: Boffer Based Combat Resolution in LARP I've played in a boffer based Fantasy Larp for a few years and have found that I personally like the Boffer based combat resolutions. However, I've been thinking of running… In RPG Theory Participants: Gamskee, mindwanders, Matt, JamesSterrett, Andrew Morris, calebros, buggy, Jinx, contracycle.
8/6/2004 Christopher Weeks: Are MMORPGs CRPGs? So I've been following the current threads on CRPGs and whether or not they're RPGs and whether or not the employ an SIS. But I want to know if we're… In RPG Theory Participants: Christopher Weeks, Blankshield, Mike Holmes, Eero Tuovinen, Merten, Vaxalon, Andrew Morris, Gamskee, Lxndr, herrmess, JamesSterrett, Eric J., Comte, Troy_Costisick.
8/6/2004 sirogit: Success with RPGs under an hour? I've always wanted to run a game at the same speed as a tv show. In my expierince, gaming was always very slow. Too much looking up rules, arguements, over-elaborations,… In RPG Theory Participants: sirogit, Dev, Mike Holmes, Ravien.
8/6/2004 Tomas HVM: Anything goes? Blah! Frankly, I do not understand gamesmiths who encourage the players to do whatever they want with their game.
In my expereience gamers need no encouragment to do this. They will… In RPG Theory Participants: Tomas HVM, Ron Edwards, Dev.
8/4/2004 myripad: Abstracted combat. A friend of mine recently purchased the AD&D 3.5 PHB. He and the group he organized have asked me to run a game as I'm a fairly experienced referee. The… In RPG Theory Participants: myripad, Ron Edwards, timfire, Artanis, adaen, M. J. Young.
<< more previous topics | | Subsequent Topics In RPG Theory 8/20/2004 Hudson Shock: Getting accurate estimations from players There's a contest for the captain with the slowest boat. Two captains enter. How do you prove who actually has the slowest boat, since either captain can purposely go slower… In RPG Theory Participants: Hudson Shock, Andrew Martin, Marco, mindwanders, neelk, John Kim, aplath, Bankuei, Noon, M. J. Young, Morgan, Sydney Freedberg, simon_hibbs, Doctor Xero.
8/20/2004 jphannil: A truly generic rpg Hi !
When developing Chaos & Order, I've stumbled onto meanings of generic rpgs. Usually generic rpgs means generic in a setting-wise, it can be played in different settings. What… In RPG Theory Participants: jphannil, newsalor, jdrakeh, ErrathofKosh.
8/21/2004 Frank T: Setting? Character? Explored? The search function didn't really help much on this one, so I'm just going to ask. What theoretical approaches to Setting and Character has the Forge developed up to now?… In RPG Theory Participants: Frank T, Dev, neelk, M. J. Young, ErrathofKosh, simon_hibbs, Ron Edwards, Valamir, nerdnyc.
8/22/2004 Scourge108: Aliens I'm looking for information on what RPGs may exist that have aliens as player characters. Most games I can think of that fit that bill are of the general science… In RPG Theory Participants: Scourge108, Andrew Martin, M. J. Young, Mark Woodhouse, peejay, simon_hibbs, Jaik, Vaxalon, Lxndr, contracycle.
8/24/2004 Eric J.: How to spice up combat- The less rhetorical question As some sortof recent threads in Actual play may or may not have said, I'm currently in my best campaign yet, Star Wars: Sins of the Father. I'm using classic… In RPG Theory Participants: Eric J., Thor, Andrew Martin, Doctor Xero.
8/24/2004 Darcy Burgess: Quandry: using a beloved setting that's highly restrictive [b]Lead-in:[/b] Originally posted [url=http://www.indie-rpgs.com/viewtopic.php?t=12406]here[/url], but redirected to this forum.
[b]The Backstory:[/b] I'm working on a Star Wars campaign, using a conversion of the Riddle of Steel as a mechanic (if… In RPG Theory Participants: Darcy Burgess, Alan, Sydney Freedberg, Eric J., greedo1379, Andrew Martin, Tobias, Ron Edwards, ErrathofKosh, Madeline, anonymouse, Doctor Xero, greyorm, Itse, M. J. Young.
8/25/2004 ADGBoss: World of Darkness 2.0... Rulebook First Impressions (essay) [u][b]World of Darkness Rule Set: First Impressions[/b][/u]
Well under pressure and duress from my SO I decided to have some friends pick up the new WOD2 and Vampire Requiem from… In RPG Theory Participants: ADGBoss, Albert of Feh, sirogit, DannyK, Zathreyel, Jack Aidley, Walt Freitag, Scripty, Noon, Ron Edwards, Landon Darkwood, eyebeams.
8/25/2004 Eric J.: My D6 Mods (Split from "How to Spice up Combat") Okay, I've needed a thread to figure out how to deal with my D6 mods for a while now. This might end up longish... but please bare with me. I… In RPG Theory Participants: Eric J., Andrew Martin, M. J. Young, ErrathofKosh.
8/26/2004 Noon: Rewards for setting up We talk alot about game rewards here at the forge, so I thought I'd ask about those for setting up. By setting up I mean what's needed for a session… In RPG Theory Participants: Noon, Doctor Xero, Marco, clehrich, bcook1971.
8/27/2004 M. J. Young: Acceptance of Delayed Gratification--a Gamer Trait? In Rewards for Setting Up, Callan (Noon) asked what the personal rewards were for the time spent setting up for a game. He put forward the idea that in-game… In RPG Theory Participants: M. J. Young, Noon, Negilent, John Kim, Eric J., Doctor Xero, timfire, contracycle, Ravien, Cup of Iron, Storn.
8/27/2004 Person: Re: Mike's Standard Rant #3 Recently a friend (hi Albert!) recommended that I read Mike's Standard Rants, which I did. Overall I found them very insightful, but I found myself somewhat bothered by a… In RPG Theory Participants: Person, bcook1971, Dev, ADGBoss, HMT, timfire, neelk, Vaxalon, Marco, M. J. Young.
8/27/2004 Kester Pelagius: The Harsh Reality of Game Design and the ‘Fantasy Heartbreak Greetings,
I was hoping to use this as the first article in a regular column series at RPGnet, but long story short that doesn't seem like it's going to happen.… In RPG Theory Participants: Kester Pelagius, Ron Edwards, ethan_greer, Precious Villain, eyebeams, Mark D. Eddy, ErrathofKosh, mike.
8/28/2004 Noon: (Lumpley) agreement and how it's arrived at Sort of split from here.
This is a clearer summary of that thread, in terms of the idea I was asking about and trying to get across.
First, lets look… In RPG Theory Participants: Noon, M. J. Young, Vaxalon, lumpley, Marco, Ron Edwards, Andrew Martin, Doug Ruff.
8/29/2004 Akuma Kyo: A second look at combat From FATE rulebook (Page 41):
Dramatic Weapons and Armor
(This is the default for Fate)
Weapons are not judged in terms of highly specific statistics, but in terms of the… In RPG Theory Participants: Akuma Kyo, Vaxalon, Andrew Martin, Noon, Tobias, mike, John Harper, Doug Ruff, Hereward The Wake.
8/30/2004 Albert of Feh: Le Mon Mouri clarifications I'm planning on running an IRC game of Le Mon Mouri starting tomorrow, but there are a few aspects of the rules I'm not entirely clear on. If someone who's… In RPG Theory Participants: Albert of Feh, Ron Edwards, jrs.
8/30/2004 Kit: The Skill-tree: A suggested skill list mechanic I'm currently in the process of creating a new RPG system (really for homebrew purposes: The prospects of marketing it are rather slim, although I may freely distribute it if… In RPG Theory Participants: Kit, Eero Tuovinen, M. J. Young, Andrew Martin.
8/31/2004 Kubasik: Plot is the Wake of the Characters' Desires HI all,
In this post, Ron lays out some thoughts I had about the “origins” of Sorcerers.
I’ve had some more thoughts on this since then and I thought these… In RPG Theory Participants: Kubasik, Trevis Martin, John Kim, TonyLB, Ron Edwards, Paka, Alan, Harlequin, M. J. Young, clehrich, Doug Ruff, Paganini.
8/31/2004 simon_templar96: Christian gamers revisited (split) Hey guys, I'm new to the forums, thought I'd weigh in on this conversation, sorry if its resurecting an ancient thread :)
I actually came across this thread because I… In RPG Theory Participants: simon_templar96, M. J. Young, Ron Edwards, ErrathofKosh, Kubasik, DannyK, Irmo, Vaxalon, Christopher Weeks, Doctor Xero, jdagna, simon_hibbs, NN.
9/1/2004 Dev: Only Mechanics that Matter Dan Bayn was working on Karmic Cycle, and mentioned the following:
I've noticed that my last two game ideas basically take an add-on mechanic found in other games and removing… In RPG Theory Participants: Dev, Ron Edwards.
9/1/2004 SteveMND: Online bell curve generators? I was wondering if anyone knew of an URL or other web-accessable source that I could use to generate some probabilities for rolling a specific number when using X number… In RPG Theory Participants: SteveMND, M. J. Young, jdagna.
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