Previous Topics In RPG Theory 10/12/2004 ffilz: Balancing story continuity against player participation [url=http://p222.ezboard.com/fokayyourturnfrm9.showMessage?topicID=2821.topic]This thread[/url] on Monte Cook's EzBoard has got me thinking about how to balance continuity of story against player participation. Many of my experiences as a player (as opposed to… In RPG Theory Participants: ffilz, TonyLB, Thor Olavsrud, M. J. Young, Marco, bcook1971.
10/12/2004 Peter Nordstrand: Roleplaying with Kids Hi,
I've been searching for old threads (I know they are there) about roleplaying with kids. Apparently, I'm not very good at the search tool here at the Forge, so… In RPG Theory Participants: Peter Nordstrand, Arref, Ron Edwards, cappadocius, Green, hajons, ffilz, Jeremy, M. J. Young, TonyLB, nikola.
10/11/2004 bigsimon: A Diceless Resolution System using Resource Management This is a repost from RPG.net, but I thought I'd run it by you guys (for those of you who don't browse that other site).
Please keep in mind that… In RPG Theory Participants: bigsimon, Ben Lehman, TonyLB, dredd_funk, andy, LordSmerf, neelk, M. J. Young, simon_hibbs.
10/11/2004 Mark Johnson: Player Death Have you ever had a player die in a long term campaign? Does the campaign continue? Does the player's character remain alive in the campaign? Does the player's character get… In RPG Theory Participants: Mark Johnson, ffilz, Ron Edwards, M. J. Young, SlurpeeMoney, jdagna, contracycle, Factor 8, Blankshield, daMoose_Neo, nikola, Riff Raff.
10/11/2004 zephyr_cirrus: The Price Getting back to the original topic (sorry if this has already been said, I haven't the time to read the entire thread), maybe the person who dabbled in magic could… In RPG Theory Participants: zephyr_cirrus, Ron Edwards.
10/10/2004 Technocrat13: Mysteries. How do you run them? Is there another way? Ok, so there was a thread recently that got my brain working on the idea of Mystery games. I started shuffling through random thoughts about the nature of the mystery… In RPG Theory Participants: Technocrat13, Zaidaco, teucer, Shreyas Sampat, Rob MacDougall, jdagna, M. J. Young, inky, Bankuei, clehrich, Green, komradebob, Lollo, Tim Alexander.
10/10/2004 Halzebier: Compensating players for railroading Both of my gaming groups currently run canned adventures (using the D&D Eberron series and the German DSA series of modules, respectively).
This usually involves a lot of GM fiat.… In RPG Theory Participants: Halzebier, efindel, Marco, Shreyas Sampat, ffilz, Noon, ragnar, madelf, TonyLB.
10/8/2004 Dauntless: Game Design methodology I'm curious what approaches people here take on the systematic processes they use to design their game. How do you go about actually figuring out how to create your game?… In RPG Theory Participants: Dauntless, timfire, Tony Irwin, LordSmerf, M. J. Young, bcook1971, Shreyas Sampat, TonyLB, zephyr_cirrus.
10/8/2004 LordSmerf: Technique and Ephemera Inventory So over the past couple of days i have been going back over a bunch of old threads trying to find some sort of comprehensive (heck, i would settle for… In RPG Theory Participants: LordSmerf, lumpley, Ron Edwards.
10/6/2004 Ron Edwards: Hacking Hi there,
Walt Freitag and I were kicking around some ideas through private messages, and then it seemed to evolve into something of general interest.
Walt wrote (the first internal… In RPG Theory Participants: Ron Edwards, ErrathofKosh, Shreyas Sampat, Roger, Noon, nellist, Walt Freitag, Alan, M. J. Young, Doug Ruff, TonyLB, GaryTP, Jonathan Walton.
10/6/2004 JamesDJIII: IRC Protocol and online RPGs I was wondering if any of your have had experience with playing RPGs via IRC (or similar chat mediums)?
Do you know of any Social Contracts that explicitly deal with… In RPG Theory Participants: JamesDJIII, TonyLB, Vaxalon, M. J. Young, Ron Edwards, LordSmerf, Valamir, greyorm, Marco, jdagna, Shreyas Sampat, b_bankhead, Green, Noon, GaryTP.
10/5/2004 Green: Effects of One True Way on roleplaying experience In a lot of online roleplaying communities, the concept of the One True Way to Roleplay gets a lot of criticism, but it's more or less based on the idea… In RPG Theory Participants: Green, Alan, Eero Tuovinen, Noon, greyorm, bcook1971, Marco, Doctor Xero, Ron Edwards, neelk, Sean, Mortaneus, ffilz, John Uckele, James Holloway, M. J. Young, simon_hibbs, Halzebier, Christopher Kubasik, clehrich, Cup of Iron, Jaik, Darksmith.
10/5/2004 Roger: Challenges For Gamists I'm splitting this off from a different thread because I think it's a different topic, and an interesting one.
I think that gender could quite easily become a Gamist… In RPG Theory Participants: Roger, TonyLB, Ron Edwards, timfire, M. J. Young.
10/5/2004 KorbanDream: Hello Again? I just thought I'd pop back to say hello...
Mindwanders - Thank you for all your help, cheers!
Ron Edwards - Thank you for all your support.
Everyone Else; thanks… In RPG Theory Participants: KorbanDream.
10/4/2004 Grex: Elfs & Donjon [b]Elfs[/b] and [b]Donjon[/b] are what really got me thinking, [i]deeply[/i], over what exactly a role-playing game is, and how it works.
Coming from an old-school hack-and-slash RPG background, it really… In RPG Theory Participants: Grex.
10/4/2004 Noon: What can rules actually contribute? Specifically fortune orientated ones here (though quite likely it can apply to all the other types). What can they actually contribute?
I'm wondering if there are really only two things:… In RPG Theory Participants: Noon, TonyLB, Alan, lumpley, Galwinganoon, timfire, Roger, Doug Ruff, M. J. Young, GB Steve, Technocrat13, Sean, Doctor Xero, Ben Lehman, Mike Holmes, simon_hibbs, clehrich, contracycle, Tomas HVM, John Kim.
10/1/2004 kwill: D&D documentary a documentary called "The Dungeons & Dragons Experience" has been released on DVD and is reviewed here: http://www.dvdtalk.com/reviews/read.php?ID=12314
a quick google reveals other reviews also available - http://www.google.com/search?q=dungeons+dragons+experience - including… In RPG Theory Participants: kwill.
10/1/2004 Paka: What I've taken from different games. Lessons learned. [b]Dust Devils: [/b]It forced me to loosen my grip on the game and realize that it is our game and not my game that is at the table due to… In RPG Theory Participants: Paka, Negilent.
9/30/2004 timfire: Design equals... Play? [quote="Jonathon (ErrathofKosh)"]Players design characters, GM's design settings and situations; those are considered play, so why wouldn't the game designer designing system be play?[/quote]
I think this is a good topic… In RPG Theory Participants: timfire, TonyLB, DannyK, Ron Edwards, greyorm, Walt Freitag, bcook1971, John Kim, Vaxalon, Wormwood, clehrich, ErrathofKosh, M. J. Young, ffilz, John Kirk, Caldis.
9/30/2004 LordSmerf: Reasons for cross-gender play I am a male. I play female characters in roughly 40% of my games. I was idly wondering about that the other day when i realized why i do it.… In RPG Theory Participants: LordSmerf, Vaxalon, beingfrank, Ben Lehman, Emily Care, Matt Wilson, Paul Czege, DannyK, Dr. Velocity, M Jason Parent, Sydney Freedberg, Roger, Ron Edwards, jrs, John Kim, M. J. Young, Ravien, List, Baraboo, John Uckele.
<< more previous topics | | Subsequent Topics In RPG Theory 10/13/2004 Roy: Organizing A "Game Day" Hi, everyone!
We're forming an RPG club here in Northwestern Arkansas (Fayetteville/Springdale/Rogers/Bentonville) and we're considering hosting a "Game Day". The roleplaying community is still too small for a full-blown convention,… In RPG Theory Participants: Roy, teucer, Alan.
10/14/2004 GaryTP: Disallowing Hacks I took the following post from the one on "hacking" to give this thread some context.
Noon said:
I mentioned hacking some creature to be dead, but not as an… In RPG Theory Participants: GaryTP, Ron Edwards, Noon, Jonathan Walton, Bankuei, clehrich, Roger.
10/14/2004 Mortaneus: Hacking and Fortune-at-the-end (split) It just struck me that Fortune-at-the-End tends to almost universally require some basic hacking to create a cohesive IIEE. In RPG Theory Participants: Mortaneus, Shreyas Sampat, Ron Edwards, ffilz, Blankshield, John Kim, M. J. Young.
10/15/2004 Technocrat13: Mysteries. Step by step instructions. Follwing through with all the wonderful advice and thoughts given on my previous thread about mysteries, I began to wonder; Is it possible to make step-by-step instructions for a GM… In RPG Theory Participants: Technocrat13, Ron Edwards, clehrich, neelk, Sean, inky, teucer, M. J. Young.
10/17/2004 Green: OTW: What can be done? In this thread posters were asked to contribute their own stories of how their encounters with the One True Way mentality have affected their gaming experience. While I hope that… In RPG Theory Participants: Green, John Kim.
10/18/2004 jone: Fast but realistic firearms RPG-system? Hi.
I'm searching for a RPG-system for modern combat (=firearms). I'd like to find a system that works both with a WW2 and a present day (~year 2000) campaigns. So… In RPG Theory Participants: jone, Chris Geisel, M. J. Young, Darksmith, contracycle, Negilent, Dev, Ben Lehman, Vaxalon, Tom B, jerry, cheeplives, smokewolf, GreedIsGod.
10/18/2004 Darksmith: GM is god? There have been a couple of refences to the whole, "GM is god" mindset. What are the general views on this type of mentality? Is is accepted and expected? Do… In RPG Theory Participants: Darksmith, Eero Tuovinen, TonyLB, Marco, Ron Edwards, Mortaneus, bcook1971, Halzebier, Jeremy, DannyK, eralston, Chris Goodwin, John Uckele, nikola, Noon, John Kim, Mark Johnson, M. J. Young, beingfrank, ffilz, Scripty, Vaxalon, Tomas HVM, simon_hibbs, Christopher Kubasik, Rob Carriere, komradebob, contracycle, jdrakeh.
10/19/2004 greyorm: OTW: Definitions Over in Effects of One True Way on roleplaying experience, Simon asked me:
Aren't you being a bit One True Way-ist yourself? I cite 'A Connecticut Yankee in King Arthur's… In RPG Theory Participants: greyorm, Noon, Marco, contracycle, M. J. Young, Cup of Iron, John Kim, Vaxalon.
10/19/2004 Sir Privy Toastrack: Would this idea work? Has anyone tried it? In trying to think of ways to better engage players in their characters and the story, I was thinking that an interesting way to generate PCs would be to have… In RPG Theory Participants: Sir Privy Toastrack, Technocrat13, Jeremy, daMoose_Neo, Michael S. Miller, Darksmith, Cmonkey, dredd_funk, ffilz, neelk, SlurpeeMoney, M. J. Young, nellist, contracycle, inky, John Uckele, zephyr_cirrus.
10/19/2004 LordSmerf: Different types of Director Stance Over in Stance Theory: The Hegemony of One Character is suggested that we should differentiate between different types of Director Stance. Ron replied with:
Oooh! New thread, Thomas, new… In RPG Theory Participants: LordSmerf, Ron Edwards, TonyLB, greyorm.
10/19/2004 JamesDJIII: Red-Box D&D Example of Play I'm speaking about the 1979, or 1980 "red cover" Basic D&D rulebook.
I remember when I convinced my parents to buy it for me when I was about 11 or… In RPG Theory Participants: JamesDJIII, John Kim, efindel, DannyK, jerry, contracycle, anonymouse, Eric J..
10/20/2004 bcook1971: Complex Conflict That's Not Combat Hello. I read two things recently:
The failing in the Sorcerer book is to talk about a "combat" system at all. There is no combat system. There is a… In RPG Theory Participants: bcook1971, Lxndr, jdagna, M. J. Young, timfire, Jonathan Walton.
10/20/2004 bcook1971: Task Resolution vs Conflict Resolution Ok. Quicky thread. I just read the glossary definitions in an attempt to settle my confusion. I'm assuming that tasks are understood to be conflict components.
My understanding at present… In RPG Theory Participants: bcook1971, Trevis Martin, Alan, Jack Aidley, Shreyas Sampat, timfire, greyorm.
10/20/2004 contracycle: RPG sheet music? I had an interesting thought while going over my previous ideas on Sitation & Tension.
The general direction in which I was trying to head was toward constructing a tool… In RPG Theory Participants: contracycle.
10/20/2004 SlurpeeMoney: [Cross Post] The Benefits of Game Master Fiat [This was also posted in the Actual Play forum, but I feel it warrants discussion here as well]
Ron requested that I post an my style of play, as I… In RPG Theory Participants: SlurpeeMoney, Ron Edwards.
10/20/2004 LordSmerf: Director Stance (more) (split) Raven (greyorm) mentioned something in the new thread Different Types of Director Stance that really solidified my problems with Stance Theory. My problem starts with and centers on Director Stance.… In RPG Theory Participants: LordSmerf, Mike Holmes, Jinx, Ron Edwards, Blankshield, clehrich, Marhault, Valamir, timfire, Shreyas Sampat, M. J. Young, Paganini.
10/20/2004 mindwanders: Plain English Explanation of Social Contracts Hi folks,
Has anyone writen/seen a good description of the Social Contract that does not require a previous knowledge of the Big Model? I'd prefer something that is not too… In RPG Theory Participants: mindwanders, jdagna, clehrich, TonyLB, Alan, Christopher Kubasik, neelk, contracycle, Roger, matthijs, M. J. Young, Ben Morgan, ScottM.
10/23/2004 JamesDJIII: Not Just an Example of Play Splitting off from http://www.indie-rpgs.com/viewtopic.php?t=13143.
John Kim said:
As far as I can tell, the examples of play I've seen are exactly what they purport to be -- examples in order… In RPG Theory Participants: JamesDJIII, Rob MacDougall, efindel, Sean, M. J. Young, contracycle, Jack Aidley.
10/23/2004 Nathan P.: Character Goals and Explication Here's something that came up on this thread .
Context: In my game Timestream, characters explicity identify their Goals and the Obstacles that stand in the way of them.… In RPG Theory Participants: Nathan P., SlurpeeMoney.
10/23/2004 SlurpeeMoney: The Try/Fail Sequence as a Mechanic The Try/Fail Sequence is the term commonly used for points four and five of Algis Budreys' Seven-Point Plot. The Seven-Point Plot looks something like this:
1) A person
2) In… In RPG Theory Participants: SlurpeeMoney, Jasper, Grover, Noon, Michael S. Miller, contracycle, timfire, TonyLB, Roger, daMoose_Neo.
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