Previous Topics In RPG Theory 4/12/2005 Da' Vane: Something of Interest... I was directed to this forum by a friend, and I thought that somebody might be interested in something I worked on a while back.
PCSIK
Few people have seen… In RPG Theory Participants: Da' Vane, Mike Holmes, Selene Tan, Alan.
4/12/2005 sirogit: Charmed and Harry-Potter online free-form roleplayers This always stumped me. Why is it when ever I put the words "roleplaying" into a search engine or livejournal, a very large number of the results are about freeform… In RPG Theory Participants: sirogit, Vaxalon, Valamir, Librisia, inthisstyle, daMoose_Neo, Danny_K, James Holloway, b_bankhead, Andrew Morris, Brendan, John Kim, Alephnul, SK, David Bapst, Mike Holmes, Andrew Norris, John Burdick, komradebob, Selene Tan, contracycle.
4/11/2005 TonyLB: What are the tools of pacing? Okay, first off, what this question is not. I am not asking what tools a GM can use in order to effect changes in pacing. I'm asking why one effects… In RPG Theory Participants: TonyLB, Shreyas Sampat, C. Edwards, xenopulse, Harlequin, Gaerik, Bankuei, matthijs, timfire, MatrixGamer, Bill Masek, John Kim, Marco, Alan.
4/11/2005 pete_darby: The limits of cultural play...? In this thread,
When it comes right down to it, we have to recognize that in spite of all of our aspirations in this forum, when it comes right down… In RPG Theory Participants: pete_darby, Brendan, Bankuei, C. Edwards, Eva Deinum, lumpley, Comte, John Kim, contracycle, Sean, Domhnall.
4/10/2005 Bob the Fighter: One-shot sessions So I've come across a glut of really neat games lately, and I was wondering what I could do to try 'em all out in relatively rapid succession.
I'm thinking… In RPG Theory Participants: Bob the Fighter, bcook1971, Michael S. Miller, Troy_Costisick, Danny_K, Adam Dray, Valamir, Eva Deinum, hix, FzGhouL, Andrew Morris.
4/10/2005 Brown: [Codex] Precognitive Conflict Resolution Pre Conflict Resolution or Precognitive Resolution
Greetings,
Long time Reader, first time poster. The Forge has always been an inspiration to my attempts at writing.
This is something I am… In RPG Theory Participants: Brown, timfire.
4/10/2005 matthijs: The creation of meaning At what point is a game imbued with meaning?
How can you design a system to ensure that players will breathe life into its dry bones?
In some RPG's -… In RPG Theory Participants: matthijs, WorldSaversInc, TonyLB, Ben Lehman, Noon, John Kim, Damballa.
4/9/2005 Paka: Table & Text: Strange Bed-fellows I have been going through some of the threads from the Forge Birthday topic, Best Threads of the Year.
As a rabid writer of fiction and a rabid gamer, I… In RPG Theory Participants: Paka, groundhog, TonyLB, JMendes, John Kim, ScottM, Jason Mical, Paganini, bcook1971, Wolfen, Latigo, M. J. Young.
4/9/2005 Ron Edwards: Eastern bloc role-playing Hi everyone,
Due to the very exciting My life with RPG's thread, I am starting up a general discussion of role-playing as it arose and persisted in eastern bloc countries,… In RPG Theory Participants: Ron Edwards, James Holloway, ( o Y o ), mindwanders.
4/9/2005 Shreyas Sampat: Human Behaviour is Patterned So, I have been thinking about psychology.
Human behaviour is something that has observable patterns.
There are innumerable games which concern themselves solely with the emulation of observable patterns, and… In RPG Theory Participants: Shreyas Sampat, Bankuei, Paul Czege, Ron Edwards, efindel, JMendes, Eva Deinum, Sean, TonyLB, contracycle, Domhnall, beingfrank, James Holloway, Harlequin, John Kim, Bill Masek.
4/5/2005 TonyLB: Tony's Standard Rant #1: Roleplay/Game Duality This rant brought to you courtesy of discussion in this thread.
There is a misconception that's become a pet peeve of mine, and that I want to debunk: The idea… In RPG Theory Participants: TonyLB, Jasper, Vaxalon, Shreyas Sampat, Doug Ruff, Andrew Morris, gorckat, Noon, contracycle, C. Edwards, John Kim, Lee Short, JMendes, James Holloway, groundhog, Ron Edwards.
4/4/2005 Kilor Di: "Ages" of Magic I don't know if this is the right forum for this discussion...
Most of the games that deal with technology also deal with (or at least refer to) the ages… In RPG Theory Participants: Kilor Di, efindel, Damballa, jerry.
4/4/2005 Troy_Costisick: Character Effectiveness = CA/SIS Interface? Heya,
This is a split topic from: http://www.indie-rpgs.com/viewtopic.php?t=14908&start=0
James Holloway Wrote:
Troy:
Quote:
You have a player who is wanting to engage in one of the Arenas of a CA… In RPG Theory Participants: Troy_Costisick, Noon.
4/4/2005 Vaxalon: The relationship between character, sheet, and play Spawned from another topic, link to be added momentarily...
I mean... one of the things that defines a person, is the sum of his memories and experiences,… In RPG Theory Participants: Vaxalon, James Holloway, contracycle, Jason Newquist, Shreyas Sampat, John Kim, lumpley, Alephnul.
4/3/2005 James Holloway: Balance: System, Session, or what? So, spinning off from the "Balance", "Fairness" ? thread, I thought I'd continue with a point I was fumbling toward at the end there. Before I get started, I want… In RPG Theory Participants: James Holloway, TonyLB, Troy_Costisick, Sydney Freedberg, Domhnall, contracycle, Vaxalon.
4/3/2005 Domhnall: Immersionist play kills off RL communication? In the "Balance", "Fairness"? thread, Callan wrote:
And on a side point, although pushing expectations onto others is a bad thing, immersionist play has a tendancy to kill off real… In RPG Theory Participants: Domhnall, komradebob, Valamir, Gordon C. Landis, Andrew Norris, Ron Edwards.
4/3/2005 Vaxalon: Addressing theme negatively [quote="timfire"]As others have implied, there's always 'two sides' so to speak in regard to any theme. Not choosing an option that the system seems to push is a perfectly valid… In RPG Theory Participants: Vaxalon, Bankuei.
4/3/2005 WhiteRat: Types of Reward? I am interested in learning what different categories of reward mechanics exist in RPGs. I haven't found any threads that address this (my search-fu is weak) -- perhaps someone can… In RPG Theory Participants: WhiteRat.
4/2/2005 Victor Gijsbers: Shared Imagined Space, Shared Text In the Provisional Glossary, Shared Imagined Space is defined as:
The fictional content of play as it is established among participants through role-playing interactions.
This is open to different… In RPG Theory Participants: Victor Gijsbers, Noon, Vaxalon, lumpley, Alan, Ron Edwards, am, Sean, Jonathan Walton, JMendes, contracycle, Silmenume.
4/1/2005 Sean: Random Attribute Scores OK. It sort of embarrasses me that I'm still thinking about this, but I am. You can't always be one of the smart kids if you want to make progress.… In RPG Theory Participants: Sean, Paul Czege, Mike Holmes, Doug Ruff, Lxndr, M. J. Young, John Kim, FzGhouL, NN, kenjib, daMoose_Neo, Lee Short, Jinx, Kit, JMendes, Noon.
<< more previous topics | | Subsequent Topics In RPG Theory 4/13/2005 contracycle: Raph Koster: A Theory Of Fun For Game Design This is mostly an FYI/Heads Up post. Raph Koster is the creative director behind StarWars Galaxies, and something of a Name in the world of MUD design. He has recently… In RPG Theory Participants: contracycle, C. Edwards.
4/13/2005 Paka: System Examples of Scene Framing I am thinking about scene framing and all I can think of for examples is MLwM where each scene contains one conflict roll. Is this even a tool of scene… In RPG Theory Participants: Paka, JMendes, Alan, Eva Deinum, Trevis Martin, GB Steve.
4/14/2005 lumpley: Walt Frietag: the LP in Solo CRPGs? This is a very narrow, very focused post. I want to hear from Walt before anybody else, if that's possible?
Here, Walt Frietag"]Yes, the Lumpley Principle does get in the… In RPG Theory Participants: lumpley, Walt Freitag, pete_darby, contracycle, Bankuei, Valamir, Gaerik, John Kim, Paul Czege, Gordon C. Landis, C. Edwards, Wolfen, Noon, kenjib, joshua neff, Ben Lehman, Wysardry, James Holloway, Domhnall, Ron Edwards.
4/15/2005 Roger: Solo (C)RPGs: A Thought Experiment (inspired from Walt Frietag: the LP in Solo CRPGs?)
Let's say that you've logged into a big old MMORPG and you're running around the system with thousands of other players,… In RPG Theory Participants: Roger, xenopulse, Gordon C. Landis, Bill Masek, Noon, Eva Deinum, Paul Hebble, Domhnall, Sabazius, M. J. Young.
4/16/2005 John Kim: Role-playing Limits, or Do we need Molotov cocktails? OK, so this is picking up from Walt Frietag: the LP in Solo CRPGs?. What I am curious about is a formulation of credibility which is inclusive of live-action… In RPG Theory Participants: John Kim, immlass, Alephnul, James Holloway, TonyLB, Wolfen, M. J. Young, Valamir, Mike Holmes.
4/17/2005 simonf: Single-player mystery RPGs? Hi,
Apologies if it's a bad forum - please relocate this to the appropriate place if necessary.
I'm looking for single-person RPGs and adventures to run for my girlfriend. The… In RPG Theory Participants: simonf, MatrixGamer.
4/18/2005 Gordon C. Landis: How DO Game Designers (or computers) influence play? Borrowing from Josh's post towards the end of this thread, I'd like to offer a distinction between "participating in" the SIS and "contributing to" the SIS.
"Participating in" the SIS… In RPG Theory Participants: Gordon C. Landis, efindel, Eva Deinum, Noon, Wysardry, contracycle.
4/19/2005 TonyLB: Meaning at the beginning, middle and end In "Thematic Causality": What, why and how?, over in the Muse of Fire forums, we hit some very interesting general-purpose questions. Folks reckon, and I agree, that it might be… In RPG Theory Participants: TonyLB, Ron Edwards, Troy_Costisick, xenopulse, Miskatonic, Valamir, Ben Lehman, Noon, Simon Marks, JMendes, Sydney Freedberg, Silmenume.
4/19/2005 1of3: Gamism not for Game masters? Hi.
This is my first post here, so I will introduce myself first. My name is Stefan, I'm from Germany and I'm studying math and Latin for becoming a teacher.… In RPG Theory Participants: 1of3, komradebob, Gaerik, Gordon C. Landis, JMendes, xenopulse, Alan, Simon Kamber, Ron Edwards, Noon, John Kim, FzGhouL, MrSandman666, Walt Freitag.
4/21/2005 Andrew Morris: DFK (and SRV): Concrete examples and discussion (long-ish) [b][i]Introduction[/i][/b]
Back in [url=http://www.indie-rpgs.com/viewtopic.php?t=14773]this thread[/url], I brought up the concept of Skill as a possible candidate to flesh out the Drama, Fortune, and Karma triumvirate used to classify resolution mechanics… In RPG Theory Participants: Andrew Morris, xenopulse, Miskatonic, M. J. Young.
4/25/2005 David Bapst: Difficulty/Success Needed as it relates to GM Fiat Hello all,
Don't precisely know if this has been discussed before. If anyone could post links to past conversations, that would be greatly helpful.
I've been thinking recently on difficulties/success… In RPG Theory Participants: David Bapst, Matt Wilson, WhiteRat, Jinx, John Burdick, Noon, John Kim, daMoose_Neo, Valamir, Landon Darkwood.
4/26/2005 David Chunn: Layering Conflict Resoultion over Task Res. Does anyone have suggestions and methods for or experiences with layering conflict resolution over a task resolution system without changing the existing game mechanics? In other words, I don't want… In RPG Theory Participants: David Chunn, WhiteRat, Ben Lehman.
4/26/2005 paulkdad: Stages of Development and Roleplaying Theory Background: The thread, “Meaning at the beginning, middle and end” got me thinking about the active construction of meaning in RPGs, which in turn got me thinking about something I… In RPG Theory Participants: paulkdad, J. Tuomas Harviainen.
4/27/2005 TonyLB: (Accepting/Rejecting) x (Text/Meaning) Recent discussions have led me to think a lot about what it means to tell people that they cannot reject anything that another player contributes to the narration of a… In RPG Theory Participants: TonyLB, Vaxalon, Shreyas Sampat, xenopulse, Brendan, Walt Freitag, Noon, Troy_Costisick, charles ferguson, Victor Gijsbers, John Harper.
4/27/2005 Wysardry: Earth-like worlds in fantasy games I am in the early stages of planning a single player CRPG aimed at less casual CRPG and PnP RPG players, and have reached somewhat of an impasse with the… In RPG Theory Participants: Wysardry, contracycle, killacozzy, Troy_Costisick, Sydney Freedberg, Jake Boone, Mike Holmes.
5/1/2005 killacozzy: Destiny and the Universal Character Start by clicking here and catching up, as this is a continuation of a thread I started in the Design Forum asking about game traits, which evolved into a discussion… In RPG Theory Participants: killacozzy, TonyLB, Troy_Costisick, timfire, Valamir, pasoliati, Bob Goat, Sydney Freedberg, contracycle, Doug Ruff, shaheddy.
5/2/2005 Valamir: Fun with math So I was noodling around with some mechanics (I'll spare you the boring details) and hit upon an interesting relationship I thought some might find useful.
We're all familiar with… In RPG Theory Participants: Valamir, Technocrat13, Victor Gijsbers, TonyLB, Mike Holmes, bcook1971, Ben Lehman, Eva Deinum.
5/2/2005 Adam Dray: Giving players control of risk In David Bapst's Difficulty/Success Needed as it relates to GM Fiat, people posted a variety of ways to remove GM Fiat from setting difficulty levels. In my Verge game (in… In RPG Theory Participants: Adam Dray, Mike Holmes, Lxndr, Jasper, Noon.
5/4/2005 am: Do RPGS allow for diverse participation/discourse? Hello, my name is Anna. I've been gaming for around 2 years. I am working on my masters degree, & I plan on analyzing role playing games from a performance/literary/rhetorical… In RPG Theory Participants: am, Bankuei, Ben Lehman, John Kim, greyorm, jrs, TonyLB, Michael S. Miller, Ron Edwards, Christopher Kubasik, Matt Wilson, Danny_K, xenopulse, WhiteRat, paulkdad, zephyr_cirrus, Miskatonic, Wysardry, J. Tuomas Harviainen, Mike Holmes, GameLoft, komradebob, contracycle, BrennaLaRosa.
5/6/2005 M. J. Young: Character, Sheet, and Play Revisited In The relationship between character, sheet, and play Fred (Vaxalon) wrote of character secrets not being part of the shared imagined space. I disagree.
I'm very sorry I missed this… In RPG Theory Participants: M. J. Young, Troy_Costisick, 1of3, MatrixGamer, Valamir, pete_darby, Mike Holmes, John Kim, C. Edwards, xenopulse, contracycle.
more subsequent topics >> |