Previous Topics In RPG Theory 5/12/2005 afray: Japanese-style computer-rpg mechanics? [ot?] First off, I realise this may be out of your area of expertise, but thought I'd ask anyway. :-)
I'm a video games developer who's trying to develop a new… In RPG Theory Participants: afray, Bankuei, Mike Holmes, Miskatonic, contracycle, Selene Tan, Noon.
5/12/2005 johnzo: Renouncing the agenda-driven NPC From this thread:
I've encountered this very situation with many instances of Sorcerer and HeroQuest, in which playing an agenda-driven NPC has resulted in very clear cues from… In RPG Theory Participants: johnzo, TonyLB, Domhnall, Noon, Troy_Costisick, Danny_K, MatrixGamer.
5/12/2005 List: Larps? I noticed that there is very little discussion of larps and larp theory... Is this because larps are not generally Forge domain? If not, could somebody point me to some… In RPG Theory Participants: List, Andrew Morris, komradebob.
5/11/2005 Andrew Morris: Mechanical limitations to the scope of conflict resolution Reading the recent threads on conflict resolution (here and here) reminded me of a question I have about defining stakes in conflict resolution. What mechanical methods currently exist for limiting… In RPG Theory Participants: Andrew Morris, Ron Edwards, Jasper, MatrixGamer, Gaerik, Bankuei, Harlequin, TonyLB.
5/10/2005 MatrixGamer: Role Playing as it is done in Historical Miniatures Games I live in that part of the gaming world that crosses over between miniatures gaming and RPGs. Role playing is it is done now grew out of miniatures but the… In RPG Theory Participants: MatrixGamer, komradebob, Vaxalon, Noon, contracycle, Ron Edwards, Mike Holmes, Hereward The Wake.
5/10/2005 Ben Lehman: [Vocab] Task versus Conflict Hi.
Boy, there are a lot of threads about Task Resolution vs. Conflict resolution. Gee whiz.
I think a lot of these are stumbling over the meanings of the terms,… In RPG Theory Participants: Ben Lehman, Adam Dray, timfire, Valamir, Gordon C. Landis, xenopulse, John Kim, Jinx, Noon, Ron Edwards, lumpley, Matt Snyder, Troy_Costisick, Andrew Morris, Walt Freitag, Caldis, Alephnul, Alan, Warren, WhiteRat, M. J. Young, GB Steve, greyorm.
5/10/2005 Troy_Costisick: Using Task Reso to get Conflict Reso Heya,
This is loosely related to another thread over in the GNS forum: http://www.indie-rpgs.com/viewtopic.php?t=15369. I hope I'm not honking off anyone by asking this sort of question here about a… In RPG Theory Participants: Troy_Costisick, pete_darby, paulkdad, timfire, Ron Edwards, John Burdick, Doug Ruff, Yokiboy, Valamir, M. J. Young, Alephnul.
5/7/2005 Jason Petrasko: Classifying general classes of goals for conflict resolution Alright, so I've finally made the jump from task based resolution to conflict based resolution. Now I'm trying to classify the types of goals (the intent) of PCs seek out.… In RPG Theory Participants: Jason Petrasko, TonyLB, MatrixGamer, contracycle.
5/6/2005 M. J. Young: Character, Sheet, and Play Revisited In The relationship between character, sheet, and play Fred (Vaxalon) wrote of character secrets not being part of the shared imagined space. I disagree.
I'm very sorry I missed this… In RPG Theory Participants: M. J. Young, Troy_Costisick, 1of3, MatrixGamer, Valamir, pete_darby, Mike Holmes, John Kim, C. Edwards, xenopulse, contracycle.
5/4/2005 am: Do RPGS allow for diverse participation/discourse? Hello, my name is Anna. I've been gaming for around 2 years. I am working on my masters degree, & I plan on analyzing role playing games from a performance/literary/rhetorical… In RPG Theory Participants: am, Bankuei, Ben Lehman, John Kim, greyorm, jrs, TonyLB, Michael S. Miller, Ron Edwards, Christopher Kubasik, Matt Wilson, Danny_K, xenopulse, WhiteRat, paulkdad, zephyr_cirrus, Miskatonic, Wysardry, J. Tuomas Harviainen, Mike Holmes, GameLoft, komradebob, contracycle, BrennaLaRosa.
5/2/2005 Adam Dray: Giving players control of risk In David Bapst's Difficulty/Success Needed as it relates to GM Fiat, people posted a variety of ways to remove GM Fiat from setting difficulty levels. In my Verge game (in… In RPG Theory Participants: Adam Dray, Mike Holmes, Lxndr, Jasper, Noon.
5/2/2005 Valamir: Fun with math So I was noodling around with some mechanics (I'll spare you the boring details) and hit upon an interesting relationship I thought some might find useful.
We're all familiar with… In RPG Theory Participants: Valamir, Technocrat13, Victor Gijsbers, TonyLB, Mike Holmes, bcook1971, Ben Lehman, Eva Deinum.
5/1/2005 killacozzy: Destiny and the Universal Character Start by clicking here and catching up, as this is a continuation of a thread I started in the Design Forum asking about game traits, which evolved into a discussion… In RPG Theory Participants: killacozzy, TonyLB, Troy_Costisick, timfire, Valamir, pasoliati, Bob Goat, Sydney Freedberg, contracycle, Doug Ruff, shaheddy.
4/27/2005 Wysardry: Earth-like worlds in fantasy games I am in the early stages of planning a single player CRPG aimed at less casual CRPG and PnP RPG players, and have reached somewhat of an impasse with the… In RPG Theory Participants: Wysardry, contracycle, killacozzy, Troy_Costisick, Sydney Freedberg, Jake Boone, Mike Holmes.
4/27/2005 TonyLB: (Accepting/Rejecting) x (Text/Meaning) Recent discussions have led me to think a lot about what it means to tell people that they cannot reject anything that another player contributes to the narration of a… In RPG Theory Participants: TonyLB, Vaxalon, Shreyas Sampat, xenopulse, Brendan, Walt Freitag, Noon, Troy_Costisick, charles ferguson, Victor Gijsbers, John Harper.
4/26/2005 paulkdad: Stages of Development and Roleplaying Theory Background: The thread, “Meaning at the beginning, middle and end” got me thinking about the active construction of meaning in RPGs, which in turn got me thinking about something I… In RPG Theory Participants: paulkdad, J. Tuomas Harviainen.
4/26/2005 David Chunn: Layering Conflict Resoultion over Task Res. Does anyone have suggestions and methods for or experiences with layering conflict resolution over a task resolution system without changing the existing game mechanics? In other words, I don't want… In RPG Theory Participants: David Chunn, WhiteRat, Ben Lehman.
4/25/2005 David Bapst: Difficulty/Success Needed as it relates to GM Fiat Hello all,
Don't precisely know if this has been discussed before. If anyone could post links to past conversations, that would be greatly helpful.
I've been thinking recently on difficulties/success… In RPG Theory Participants: David Bapst, Matt Wilson, WhiteRat, Jinx, John Burdick, Noon, John Kim, daMoose_Neo, Valamir, Landon Darkwood.
4/21/2005 Andrew Morris: DFK (and SRV): Concrete examples and discussion (long-ish) [b][i]Introduction[/i][/b]
Back in [url=http://www.indie-rpgs.com/viewtopic.php?t=14773]this thread[/url], I brought up the concept of Skill as a possible candidate to flesh out the Drama, Fortune, and Karma triumvirate used to classify resolution mechanics… In RPG Theory Participants: Andrew Morris, xenopulse, Miskatonic, M. J. Young.
4/19/2005 1of3: Gamism not for Game masters? Hi.
This is my first post here, so I will introduce myself first. My name is Stefan, I'm from Germany and I'm studying math and Latin for becoming a teacher.… In RPG Theory Participants: 1of3, komradebob, Gaerik, Gordon C. Landis, JMendes, xenopulse, Alan, Simon Kamber, Ron Edwards, Noon, John Kim, FzGhouL, MrSandman666, Walt Freitag.
<< more previous topics | | Subsequent Topics In RPG Theory 5/13/2005 Selene Tan: Meta-information/systems and Narrativism in CRPGs This is something I've been thinking about, but haven't managed to collect my thoughts enough to write an organized essay on. So yay, semi-coherent post.
One of the things I've… In RPG Theory Participants: Selene Tan, pete_darby, Valamir, Noon.
5/13/2005 Thierry Michel: Random numbers (split) Apologies for resurrecting an old thread, but I found recently exactly the type of thing I was thinking of here:
Chance and wargames
So if you had any interest… In RPG Theory Participants: Thierry Michel, Ron Edwards, Mike Holmes, Bowen Simmons.
5/16/2005 zephyr_cirrus: Time - Battle Mechanic Well, here's a time mechanic I came up with for use in the RPG that I'm currently working on. Just tell me what you think of it and what could… In RPG Theory Participants: zephyr_cirrus, Jasper, Lee Short, Albert of Feh.
5/16/2005 foucalt: Gaming at the Senior Citizens Center? Recently there was some attention paid to the fact that staying "mentally active" helps ward off Alzheimer's disease. I remember wondering whether roleplaying games might be a good way… In RPG Theory Participants: foucalt, Adam Dray, Mike Holmes, Andrew Morris, TonyLB, komradebob.
5/17/2005 Darcy Burgess: Suggestions on running my first truly Narr game Or, "switching gears for fun and profit" :)
Here's a little background to the situation:
- up until recently, I've been running a game set in the Star Wars universe… In RPG Theory Participants: Darcy Burgess, Gaerik, Bankuei, jburneko.
5/18/2005 Noon: Nar turns out to be a good gamist penalty to evade? I was recently talking with my friends girlfriend, about her role playing past. I was curious as to what she enjoyed back then and why she hadn't continued now. I… In RPG Theory Participants: Noon, TonyLB, Alan.
5/18/2005 MatrixGamer: What is Main Stream gaming? Another look. One of the most intriguing ideas in the "Infamous Five" threads was the look at how D+D fantasy and superhero genres are not mainstream - instead things like horror, sex,… In RPG Theory Participants: MatrixGamer, Jasper, Mike Holmes, Paul Czege, John Kim, quozl, Trevis Martin, Noon, Caldis, Brendan, M. J. Young, Remko, komradebob, gsoylent, cerbie, Valamir.
5/19/2005 John Kim: Non-violent Roleplaying OK, so I recently came across some controversy on Vincent's blog, in his post on Paintball and little boy bullshit. This was followed up by Heroes Live, Cowards… In RPG Theory Participants: John Kim, TonyLB, lumpley, Justin A Hamilton, Noon, timfire, Trevis Martin, J. Tuomas Harviainen, Mikko Lehtinen, Marco, greyorm, Brendan, komradebob, Andrew Morris, J B Bell, MatrixGamer, Nathan P., Technocrat13, NN, Russell Impagliazzo, GB Steve, James Holloway, Mike Holmes, chadu, contracycle, Picador.
5/20/2005 tj333: Success to Dice ratios For affecting another character I’m looking at having a target number that must be reached on one roll. The player rolls a die pool(The die pool is the same for… In RPG Theory Participants: tj333, Eric J., Walt Freitag, Valamir, JMendes, HereticalFaction.
5/20/2005 M. J. Young: Stance as Credibility Distribution O.K., I'm actually sort of puzzling over something I wrote, and I thought I'd initiate some discussion on this to see if I'm off my rocker.
I took a long… In RPG Theory Participants: M. J. Young, TonyLB, timfire, lumpley, Ron Edwards, Gaerik, John Kim, Mike Holmes.
5/20/2005 Eric J.: Telling a Story, Conveying a Theme: What does it mean? Hey, everybody. This is Pyron. That's right. You will never get rid of me. Ever. I know I haven't posted in a long time (I almost posted once but a… In RPG Theory Participants: Eric J., bcook1971.
5/20/2005 Yokiboy: Games with Conflict Resolution All the threads regarding Conflict Resolution offer widely differing views on what it really is, and how it differs from Task Resolution. We all know of tons of games with… In RPG Theory Participants: Yokiboy, Gaerik, Andrew Morris, Valamir, greyorm, Mike Holmes, M. J. Young, GameLoft.
5/20/2005 TonyLB: Oracle Stance? [quote="Ron Edwards"]I think it's crucial to understand there are two variables: in-character vs. out-of-character knowledge/perspective as starting constraint (yes or no); character motions/dialogue vs. objects/events external to the character. These… In RPG Theory Participants: TonyLB, Ron Edwards, John Burdick, neelk, Troy_Costisick.
5/23/2005 Noon: Idea: Delayed GM I was reading a thread on the palladium boards where someone asked about games with just one player and one GM (they can never get all three friends together). To… In RPG Theory Participants: Noon, Andrew Morris, contracycle, John Kim.
5/23/2005 Remko: Aaaaahhhhh, or: the need for simulationism in Horror RPG's Hi all,
This is my first thread here on the Forge. I'm currently lurking about and I'm not sure whether this subject is already discussed, but still...
Situation: I like… In RPG Theory Participants: Remko, Mike Holmes, xenopulse, GB Steve.
5/24/2005 Zachary The First: Is D20 Dead/Dying? This is one of those little blurbs you see all around fringe gaming sites on the Net--the claim that d20 is infirmed, dead, or dying. Yet, according to WoTC, D&D… In RPG Theory Participants: Zachary The First, Remko, Miskatonic, Bankuei, timfire, John Kim, Mike Holmes.
5/24/2005 Remko: Simulative Western RPG Hi all,
I'm searching for a simulative western RPG, basically one aimed at historical basis. I'm trying to create a system myself, because I haven't found a system created well… In RPG Theory Participants: Remko, Valamir, Ron Edwards, Troy_Costisick, kennin, Gaerik.
5/25/2005 daMoose_Neo: Enticing drawback vs. weaker-but-desireable Traits Hmmkay, as I'm unsure how to summarize this in a couple words to search by, I'd like to ask the assistance of Forgites.
A system/setting sprung to mind earlier today… In RPG Theory Participants: daMoose_Neo, TonyLB, GB Steve, Noon, Mike Holmes.
5/24/2005 Rodger Thorm: Fear and confusion II (split) [quote="Sydney Freedberg"]
And the more I think about it, the more I think the solution is something along TonyLB's lines -- limiting the PLAYER'S knowledge of the situation to force… In RPG Theory Participants: Rodger Thorm, Thierry Michel, Yokiboy, Ron Edwards.
5/25/2005 lev_lafayette: Real Time Enforcement [quote="Walt Freitag"]
....
This is a deliberately extreme example, going as far in the direction of "unimmersed (dispassionate) author stance" as the realtime technique ("Suddenly three bullets buzz past your… In RPG Theory Participants: lev_lafayette, Ron Edwards, Rodger Thorm.
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