Previous Topics In RPG Theory 5/20/2005 TonyLB: Oracle Stance? [quote="Ron Edwards"]I think it's crucial to understand there are two variables: in-character vs. out-of-character knowledge/perspective as starting constraint (yes or no); character motions/dialogue vs. objects/events external to the character. These… In RPG Theory Participants: TonyLB, Ron Edwards, John Burdick, neelk, Troy_Costisick.
5/20/2005 Yokiboy: Games with Conflict Resolution All the threads regarding Conflict Resolution offer widely differing views on what it really is, and how it differs from Task Resolution. We all know of tons of games with… In RPG Theory Participants: Yokiboy, Gaerik, Andrew Morris, Valamir, greyorm, Mike Holmes, M. J. Young, GameLoft.
5/20/2005 Eric J.: Telling a Story, Conveying a Theme: What does it mean? Hey, everybody. This is Pyron. That's right. You will never get rid of me. Ever. I know I haven't posted in a long time (I almost posted once but a… In RPG Theory Participants: Eric J., bcook1971.
5/20/2005 M. J. Young: Stance as Credibility Distribution O.K., I'm actually sort of puzzling over something I wrote, and I thought I'd initiate some discussion on this to see if I'm off my rocker.
I took a long… In RPG Theory Participants: M. J. Young, TonyLB, timfire, lumpley, Ron Edwards, Gaerik, John Kim, Mike Holmes.
5/20/2005 tj333: Success to Dice ratios For affecting another character I’m looking at having a target number that must be reached on one roll. The player rolls a die pool(The die pool is the same for… In RPG Theory Participants: tj333, Eric J., Walt Freitag, Valamir, JMendes, HereticalFaction.
5/19/2005 John Kim: Non-violent Roleplaying OK, so I recently came across some controversy on Vincent's blog, in his post on Paintball and little boy bullshit. This was followed up by Heroes Live, Cowards… In RPG Theory Participants: John Kim, TonyLB, lumpley, Justin A Hamilton, Noon, timfire, Trevis Martin, J. Tuomas Harviainen, Mikko Lehtinen, Marco, greyorm, Brendan, komradebob, Andrew Morris, J B Bell, MatrixGamer, Nathan P., Technocrat13, NN, Russell Impagliazzo, GB Steve, James Holloway, Mike Holmes, chadu, contracycle, Picador.
5/18/2005 MatrixGamer: What is Main Stream gaming? Another look. One of the most intriguing ideas in the "Infamous Five" threads was the look at how D+D fantasy and superhero genres are not mainstream - instead things like horror, sex,… In RPG Theory Participants: MatrixGamer, Jasper, Mike Holmes, Paul Czege, John Kim, quozl, Trevis Martin, Noon, Caldis, Brendan, M. J. Young, Remko, komradebob, gsoylent, cerbie, Valamir.
5/18/2005 Noon: Nar turns out to be a good gamist penalty to evade? I was recently talking with my friends girlfriend, about her role playing past. I was curious as to what she enjoyed back then and why she hadn't continued now. I… In RPG Theory Participants: Noon, TonyLB, Alan.
5/17/2005 Darcy Burgess: Suggestions on running my first truly Narr game Or, "switching gears for fun and profit" :)
Here's a little background to the situation:
- up until recently, I've been running a game set in the Star Wars universe… In RPG Theory Participants: Darcy Burgess, Gaerik, Bankuei, jburneko.
5/16/2005 foucalt: Gaming at the Senior Citizens Center? Recently there was some attention paid to the fact that staying "mentally active" helps ward off Alzheimer's disease. I remember wondering whether roleplaying games might be a good way… In RPG Theory Participants: foucalt, Adam Dray, Mike Holmes, Andrew Morris, TonyLB, komradebob.
5/16/2005 zephyr_cirrus: Time - Battle Mechanic Well, here's a time mechanic I came up with for use in the RPG that I'm currently working on. Just tell me what you think of it and what could… In RPG Theory Participants: zephyr_cirrus, Jasper, Lee Short, Albert of Feh.
5/13/2005 Thierry Michel: Random numbers (split) Apologies for resurrecting an old thread, but I found recently exactly the type of thing I was thinking of here:
Chance and wargames
So if you had any interest… In RPG Theory Participants: Thierry Michel, Ron Edwards, Mike Holmes, Bowen Simmons.
5/13/2005 Selene Tan: Meta-information/systems and Narrativism in CRPGs This is something I've been thinking about, but haven't managed to collect my thoughts enough to write an organized essay on. So yay, semi-coherent post.
One of the things I've… In RPG Theory Participants: Selene Tan, pete_darby, Valamir, Noon.
5/12/2005 M. J. Young: Perpetuating Sing-Sex Play Groups [quote="In [a href="http://www.indie-rpgs.com/viewtopic.php?t=15305"]Do RPGS allow for diverse participation/discourse?[/a] Julie"]One of these days I'd like to see someone address the issue of why gamers perpetuate the existance of single sex play… In RPG Theory Participants: M. J. Young, Mike Holmes, xenopulse, Noon, jrs, James Holloway, Bret Gillan, Gordon C. Landis, Paka, komradebob, BrennaLaRosa, Emily Care, GameLoft, Andrew Morris, Ron Edwards, contracycle, Walt Freitag.
5/12/2005 afray: Japanese-style computer-rpg mechanics? [ot?] First off, I realise this may be out of your area of expertise, but thought I'd ask anyway. :-)
I'm a video games developer who's trying to develop a new… In RPG Theory Participants: afray, Bankuei, Mike Holmes, Miskatonic, contracycle, Selene Tan, Noon.
5/12/2005 johnzo: Renouncing the agenda-driven NPC From this thread:
I've encountered this very situation with many instances of Sorcerer and HeroQuest, in which playing an agenda-driven NPC has resulted in very clear cues from… In RPG Theory Participants: johnzo, TonyLB, Domhnall, Noon, Troy_Costisick, Danny_K, MatrixGamer.
5/12/2005 List: Larps? I noticed that there is very little discussion of larps and larp theory... Is this because larps are not generally Forge domain? If not, could somebody point me to some… In RPG Theory Participants: List, Andrew Morris, komradebob.
5/11/2005 Andrew Morris: Mechanical limitations to the scope of conflict resolution Reading the recent threads on conflict resolution (here and here) reminded me of a question I have about defining stakes in conflict resolution. What mechanical methods currently exist for limiting… In RPG Theory Participants: Andrew Morris, Ron Edwards, Jasper, MatrixGamer, Gaerik, Bankuei, Harlequin, TonyLB.
5/10/2005 MatrixGamer: Role Playing as it is done in Historical Miniatures Games I live in that part of the gaming world that crosses over between miniatures gaming and RPGs. Role playing is it is done now grew out of miniatures but the… In RPG Theory Participants: MatrixGamer, komradebob, Vaxalon, Noon, contracycle, Ron Edwards, Mike Holmes, Hereward The Wake.
5/10/2005 Ben Lehman: [Vocab] Task versus Conflict Hi.
Boy, there are a lot of threads about Task Resolution vs. Conflict resolution. Gee whiz.
I think a lot of these are stumbling over the meanings of the terms,… In RPG Theory Participants: Ben Lehman, Adam Dray, timfire, Valamir, Gordon C. Landis, xenopulse, John Kim, Jinx, Noon, Ron Edwards, lumpley, Matt Snyder, Troy_Costisick, Andrew Morris, Walt Freitag, Caldis, Alephnul, Alan, Warren, WhiteRat, M. J. Young, GB Steve, greyorm.
<< more previous topics | | Subsequent Topics In RPG Theory 5/23/2005 Remko: Aaaaahhhhh, or: the need for simulationism in Horror RPG's Hi all,
This is my first thread here on the Forge. I'm currently lurking about and I'm not sure whether this subject is already discussed, but still...
Situation: I like… In RPG Theory Participants: Remko, Mike Holmes, xenopulse, GB Steve.
5/24/2005 Zachary The First: Is D20 Dead/Dying? This is one of those little blurbs you see all around fringe gaming sites on the Net--the claim that d20 is infirmed, dead, or dying. Yet, according to WoTC, D&D… In RPG Theory Participants: Zachary The First, Remko, Miskatonic, Bankuei, timfire, John Kim, Mike Holmes.
5/24/2005 Remko: Simulative Western RPG Hi all,
I'm searching for a simulative western RPG, basically one aimed at historical basis. I'm trying to create a system myself, because I haven't found a system created well… In RPG Theory Participants: Remko, Valamir, Ron Edwards, Troy_Costisick, kennin, Gaerik.
5/25/2005 daMoose_Neo: Enticing drawback vs. weaker-but-desireable Traits Hmmkay, as I'm unsure how to summarize this in a couple words to search by, I'd like to ask the assistance of Forgites.
A system/setting sprung to mind earlier today… In RPG Theory Participants: daMoose_Neo, TonyLB, GB Steve, Noon, Mike Holmes.
5/24/2005 Rodger Thorm: Fear and confusion II (split) [quote="Sydney Freedberg"]
And the more I think about it, the more I think the solution is something along TonyLB's lines -- limiting the PLAYER'S knowledge of the situation to force… In RPG Theory Participants: Rodger Thorm, Thierry Michel, Yokiboy, Ron Edwards.
5/25/2005 lev_lafayette: Real Time Enforcement [quote="Walt Freitag"]
....
This is a deliberately extreme example, going as far in the direction of "unimmersed (dispassionate) author stance" as the realtime technique ("Suddenly three bullets buzz past your… In RPG Theory Participants: lev_lafayette, Ron Edwards, Rodger Thorm.
5/25/2005 Ian Charvill: An alternative to 'the System is the Physics of the World' The System is the Grammar of the World.
I'm posting this from the point of view of starting up a new gaming group and explaining how I'm looking at things.… In RPG Theory Participants: Ian Charvill, Ben Lehman, John Burdick, epweissengruber, lumpley, Bill_White, MikeSands, Mike Holmes, Shreyas Sampat, Simon Marks, Marco.
5/26/2005 James_Nostack: n00bies: Why, and What Happened Next? I am curious about why people, particularly adults, choose to participate in roleplaying games for the first time. I am also curious about how they reacted to (a) the game… In RPG Theory Participants: James_Nostack, GB Steve, Selene Tan, Mike Holmes, greyorm, Bankuei, M. J. Young, komradebob, GameLoft.
5/26/2005 timfire: Emotional Engagement Hi y'all,
In the Indie forum, apparition13 asked how he can generate an emotional reponse from the players. This was my response:
How do I set things up so that,… In RPG Theory Participants: timfire, Brendan, Matt Wilson, GB Steve, pasoliati, Michael S. Miller, Valamir.
5/26/2005 Mike Holmes: Narrative Voice This is a topic that interests me a lot for some reason. I think it's been covered before, but mostly in parts of other threads (if you have a link… In RPG Theory Participants: Mike Holmes, Andrew Morris, Harlequin, Danny_K, PlotDevice, John Kim, Victor Gijsbers, Trish2, M. J. Young.
5/26/2005 anonymouse: [dice-snippit-mechanic-dealy] Expected success vs actual So I was re-reading Neuromancer the other day, and there's a passage pretty early on which got my attention this time. It's describing the social atmosphere of this city, and… In RPG Theory Participants: anonymouse.
5/27/2005 Remko: Using music to support emotions Are there some persons familiar with this technique? I'm willing to try it, but I don't know how I shoud adress this and which type of music I should use...… In RPG Theory Participants: Remko, GameLoft, Domhnall.
5/28/2005 TonyLB: Tony's Standard Rant #2: Disagreement != Dysfunction Reading Ben Lehman's excellent blog-post on Social Agenda I came upon this statement:In terms of grief players, well, we don't have anyone at the Forge claiming to… In RPG Theory Participants: TonyLB, Ben Lehman, Jasper, Grover, Shreyas Sampat, James Holloway, Sydney Freedberg, Blankshield, John Burdick, Noon, bcook1971, contracycle, hyphz, Madeline, WhiteRat, John Kim, Brand_Robins, immlass, Ron Edwards.
5/30/2005 Roger: Recommended Exercises I find it interesting that numerous people have seen the Fantasy Heartbreakers essay to be a sort of call-to-arms to create their own, as a learning exercise. I'm guessing this… In RPG Theory Participants: Roger, Remko, TonyLB, Ben Lehman, Jasper, FzGhouL, Valamir, Paka, PlotDevice, Troy_Costisick, GB Steve, Noon, paulkdad, Justin A Hamilton, M. J. Young, Mike Holmes, hix.
5/31/2005 SlurpeeMoney: Idea: Motivation as Attributes Hey y'all. Just got back online (and I'm sure most of you don't remember me), but the Forge was one of the first places I hit. I've had an idea… In RPG Theory Participants: SlurpeeMoney, TonyLB, PlotDevice, Noon, Troy_Costisick, Picador, Ben Lehman.
5/31/2005 Sean: Dirt Simple Initiative Systems OK: by Dirt Simple I mean that there is no complicated interplay between initiative and intent, execution, and effect. By 'complicated' I mean (1) moving back and forth between possible… In RPG Theory Participants: Sean, timfire, Troy_Costisick, M. J. Young, Zoetrope10, cruciel, bcook1971, Kit, tj333, David Bapst.
6/1/2005 Sarah: Your take on combat systems Hello I'm new here ^_^
My brother is making a rpg combat system, and I'd like to compare it with other existing systems to see how it fares. I'm sure… In RPG Theory Participants: Sarah, bcook1971, FzGhouL, Bankuei, Victor Gijsbers, contracycle, Troy_Costisick, Sydney Freedberg.
6/1/2005 Torquemada: What is "Lifepath"? Good day.
{Please send this post to the right place if it doesn't belong here. Thanks.}
I recently read a review of Burning Wheel and it mentioned a lifepath. I'm… In RPG Theory Participants: Torquemada, contracycle, Troy_Costisick, Picador, Trevis Martin, anonymouse, xiombarg, M. J. Young, xenopulse, Thor Olavsrud, Sydney Freedberg, Mike Holmes, Shim, groundhog, Resonantg.
6/2/2005 Kesher: A new take on the walking tour... Okay, for reasons too convoluted to go into here I've been reading an old edition (1st, I think) of Rolemaster Character Law. On the experience table I noted that characters… In RPG Theory Participants: Kesher, komradebob.
6/2/2005 Dauntless: Problem defining martial arts I've been trying to come up with an extremely detailed martial arts system for a fantasy game I've been cooking up. The martial arts system will be extremely detailed since… In RPG Theory Participants: Dauntless, TonyLB, Jasper, xenopulse, TheTris, Mike Holmes, Shreyas Sampat, Harlequin, yesala, Mortaneus, M. J. Young.
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