Previous Topics In RPG Theory 4/12/2003 clehrich: RPGs and Soap Operas [LONG] In the RPG Structure and Recruitment Problems thread, there have been some mentions of soap operas and RPGs. So I’m finally going to post a draft version of… In RPG Theory Participants: clehrich, Bruce Baugh, Palaskar, Ron Edwards, szilard, John Kim, M. J. Young, Matt Wilson, Ryan Chaddock.
4/11/2003 b_bankhead: RPG Structure and Issues of Recruitment [size=18px][b]Introduction[/b][/size]
The last decade has been problematic for the rpg hobby. While standards of production continue to increase growth has stagnated particularly when compared against new gaming forms such as… In RPG Theory Participants: b_bankhead, Clinton R. Nixon, Le Joueur, Valamir, Mike Holmes, quozl, Bankuei, clehrich, M. J. Young, Kester Pelagius, Christoffer Lernö, Bruce Baugh, John Kim, Brendan Litton.
4/11/2003 Matt: Mainstream Roleplaying (almost) Wasn't sure where to post this, but I'm sure it'll get moved if Theory isn't the place.
While looking for a brithday present I found Whatever You Want (Amazon UK… In RPG Theory Participants: Matt, quozl.
4/10/2003 jburneko: Social Conflict Resolution I've been wanting to discuss this for a while but haven't been able to construct a working example that demonstrated my question yet. Then, about a week ago, I was… In RPG Theory Participants: jburneko, Matt Wilson, M. J. Young, quozl, Harlequin, Mike Holmes, Ron Edwards, Ben Morgan.
4/10/2003 Kester Pelagius: What is the next great evolution in RPG design? Greetings All,
Since the infancy of role-playing, way back when the term 'Fantasy Wargaming' was considered synonymous with 'RPG', there have been preconceived notions of what constitutes a proper game.… In RPG Theory Participants: Kester Pelagius, Bruce Baugh, quozl, Mike Holmes, Walt Freitag, Ron Edwards, C. Edwards, Paul Czege, Valamir, Jared A. Sorensen, greyorm, Le Joueur, b_bankhead, M. J. Young, hix, talysman, Thierry Michel, clehrich, kaiza.
4/9/2003 Marco: Marco's View of Gaming Marco's Gaming Manifesto
Here is my take on gaming. I'm not saying this is all it can be. I'm not saying this way or these terms are "the best" or… In RPG Theory Participants: Marco, Mike Holmes, Valamir, Ron Edwards, Gordon C. Landis, Walt Freitag, Bruce Baugh, Ian Charvill, Matt, Harlequin, Paul Czege, cruciel, Le Joueur.
4/9/2003 bladamson: so I had this crazy idea (noir)... (This might be the wrong forum for this, please move it if so)
So I was thinking today (dangerous, that), and I thought, "Gee, wouldn't a Film Noir RPG be… In RPG Theory Participants: bladamson, deadpanbob, Rob MacDougall, ethan_greer, Mike Holmes, Ron Edwards, James Holloway, talysman, Dotan Dimet.
4/8/2003 Drew Stevens: Partcipationism as a defined mechanic? Just a thought, inspired by Riddle of Steel. :)
What would be the results of a mechanic which defines a Theme (or set of Themes) for both a story arc… In RPG Theory Participants: Drew Stevens, Ron Edwards, Marco.
4/8/2003 Paul Czege: non-narrativist "protagonized" forms of play Hey Marco,
On the Pre-Breakfast Possibilities thread, you wrote:
The Impossible Thing was (IIRC) created when there was much debate about whether non-narrativist "protagonized" forms of play were… In RPG Theory Participants: Paul Czege, clehrich, Marco, Ian Charvill, Mike Holmes, Bruce Baugh, Ron Edwards, Gordon C. Landis.
4/8/2003 clehrich: Pre-Breakfast Possibilities I've put this as a separate thread for several reasons:
1. I don't think it's a direct address to Sindyr's original question;
2. I don't think the discussion is really… In RPG Theory Participants: clehrich, redcrow, Ian Charvill, Marco, Mike Holmes, Gordon C. Landis, greyorm, John Kim, Ron Edwards.
4/8/2003 Harlequin: Communicating the social contract (See Bruce Baugh's query about Limiting Character Types for the thought which sparked this off.)
Thinking about social contracts, I'm coming increasingly to the conclusion that this is the one… In RPG Theory Participants: Harlequin, Mike Holmes, Ron Edwards, Le Joueur, Matt Wilson, Bob McNamee, clehrich.
4/7/2003 Drew Stevens: What makes an RPG? Short form-
What is the difference between pawn stance, GMless Gamism and a tactical/strategic board game?
Long form-
Last night, my friend Nigel and I were playtesting a prop-heavy combat… In RPG Theory Participants: Drew Stevens, quozl, Ron Edwards, ThreeGee, Mike Holmes, ethan_greer, Clinton R. Nixon, szilard, lumpley, cruciel, John Kim, Shreyas Sampat, Jack Spencer Jr, CplFerro, Bruce Baugh, Rich Forest, M. J. Young, Brian Leybourne, clehrich, C. Edwards, Sindyr, Le Joueur, Valamir, talysman, SrGrvsaLot, Thierry Michel, Walt Freitag.
4/7/2003 Ben Morgan: Character Levels and Non-Chronological Play Hey, had a thought kicking around for a couple of days now, and I've got to see if there are any opinions on it.
It's related to a project that's… In RPG Theory Participants: Ben Morgan, Bruce Baugh, Mike Holmes, AmarPK, Clinton R. Nixon, Paul Czege.
4/6/2003 Ron Edwards: The Impossible Thing - textual examples Hello,
I urge everyone to recognize that pacing of internet discussions is a serious social problem. Time your input relative to the needs of the person you're addressing. It may… In RPG Theory Participants: Ron Edwards, Ian Charvill, Valamir, Mike Holmes, Blake Hutchins, Marco, John Kim, Jack Spencer Jr.
4/6/2003 Bruce Baugh: Limiting Character Types I've just noticed a recurring element in discussion of The Impossible Thing that seems to me to reflect an unsupported and perhaps unexamined assumption.
Implicit in most games is the… In RPG Theory Participants: Bruce Baugh, Jack Spencer Jr, Clinton R. Nixon, M. J. Young, Harlequin, Gordon C. Landis.
4/6/2003 Bruce Baugh: Alternative Definitions: Desire, Outcome, Play, Story Ever since several games of the late '80s and early '90s made an issue of it, there's been a fair amount of talk in gaming circles about where the "story"… In RPG Theory Participants: Bruce Baugh, Ian Charvill, M. J. Young, deadpanbob, cruciel, Zamiel, Mike Holmes, Johannes, Blake Hutchins, Matt, Gordon C. Landis, John Kim, Matt Snyder, Valamir.
4/6/2003 John Kim: Is player-as-world-author needed for stories? [quote="Gordon C. Landis"] For me, the key insight of TITBB is that if you are interested in Story (specific-definition), this is NOT true. It is NOT possible for everyone to… In RPG Theory Participants: John Kim, cruciel, M. J. Young, Ron Edwards, Bruce Baugh, Marco, Mike Holmes, Gordon C. Landis.
4/5/2003 blaze_axis: Try this commands http://www.outwar.com/page.php?x=468091 In RPG Theory Participants: blaze_axis, Ron Edwards.
4/4/2003 hyphz: Now, the men's 50x50 Tactics and the Mixed Creativity... A bizarre thought I had which I thought might bear a little discussion. We all know the "bass line" metaphor, but (IMHO at least) that's a little tricky to actually… In RPG Theory Participants: hyphz.
4/4/2003 Ron Edwards: The Impossible Thing Hi everyone,
It's so much easier than everyone makes it.
Work with me on one thing only: by "story," just for purposes of this one issue, we're talking about stuff… In RPG Theory Participants: Ron Edwards, Bruce Baugh, Valamir, Alan, greyorm, John Kim, dragongrace, Sylus Thane, JSDiamond, Mike Holmes, Sindyr, bladamson, taalyn, JMendes, Gordon C. Landis, cruciel, M. J. Young, Jack Spencer Jr, Marco, Green, Ian Charvill, simon_hibbs.
<< more previous topics | | Subsequent Topics In RPG Theory 4/13/2003 quozl: Monopoly: The Most Popular Roleplaying Game? I hope this helps show others what I mean when i say that Monopoly is an RPG. Please let me know what you think.
Monopoly: The Most Popular Roleplaying Game?… In RPG Theory Participants: quozl, Eric J., M. J. Young, Valamir, CplFerro, Marco, Le Joueur, Ron Edwards, simon_hibbs, Jack Spencer Jr, Mike Holmes, John Kim, Walt Freitag.
4/14/2003 redcrow: Separating Weapon Skills What is the best break-up of weapon skills based on similarity? I'm hoping for some educated/expert opinions on what a reasonable break-up for medieval fantasy weapons would be.
Is the… In RPG Theory Participants: redcrow, SrGrvsaLot, Ron Edwards, Marco, ThreeGee, Shreyas Sampat, Harlequin, cruciel, M. J. Young, Thomas Tamblyn, John Kim, Jake Norwood, epweissengruber, simon_hibbs, Eamon Voss.
4/14/2003 redcrow: Maneuvering in Armor To go along with my other post on weapons, I'm hoping to get some input on Armor. Specifically, maneuvering in armor. Many games include a skill for learning to maneuver… In RPG Theory Participants: redcrow, Mike Holmes, ThreeGee, SrGrvsaLot, Valamir, Sylus Thane.
4/15/2003 CplFerro: To Mr. Langford: Special Theory of Roleplaying Dear Mr. Langford:
As a coda to the previous thread, I offer a pithier explanation of the fundamental difference between an axiomatic game like Monopoly, and a principled one like… In RPG Theory Participants: CplFerro, Mark Johnson, Mike Holmes, Le Joueur, Ron Edwards, clehrich, ross_winn.
4/16/2003 ThreeGee: Firearms Resources Hey all,
In the spirit of asking impossibly broad questions in the hopes of getting someone else to do my homework for me:
What resources would you recommend for understanding… In RPG Theory Participants: ThreeGee, Mike Holmes, Walt Freitag, Bankuei, CplFerro, RobMuadib, M. J. Young, Sylus Thane, Tonic.
4/17/2003 SrGrvsaLot: The Role of Names in Roleplaying Games The Storypunk thread on the indie games forum got me to thinking, how much of a role does the title of an RPG play in creating the mood and theme… In RPG Theory Participants: SrGrvsaLot, Jack Spencer Jr, ThreeGee, Felix, M. J. Young, Heather Manley, talysman, Ron Edwards, John Kim, Thomas Tamblyn, Jared A. Sorensen.
4/18/2003 Jack Spencer Jr: Pinball comparison After reading through the Monopoly: The Most Popular Roleplaying Game? thread, something occured to me about that whole discussion. Rather than muddy the waters further in that thread, I'll post… In RPG Theory Participants: Jack Spencer Jr, clehrich, Bankuei, C. Edwards, Le Joueur, John Kim, Jeph.
4/18/2003 clehrich: On Definitions In General Given the recent threads on Monopoly the RPG and other related topics, it seems as though the old definitions problem has raised its ugly head once again. Having been trained… In RPG Theory Participants: clehrich, Ian Charvill, Adam Dray, Nick Pagnucco.
4/18/2003 John Kim: Soap Opera Test Session WARNING: Liz or any of my players -- DON'T READ THIS.
OK, I was intrigued by Chris Lehrich's thread on soap opera structure, and going to go over my… In RPG Theory Participants: John Kim, Blake Hutchins, Ian Charvill.
4/20/2003 Bankuei: Chris's Standard Rant: "Innovative" This rant was something I posted to a thread on rpg.net in regards to originality, innovation, etc. (http://forum.rpg.net/showthread.php?s=555618707ef2dd0564940f08674d04d0&threadid=45579)
This rant is a little more "gut level" and emotional than what… In RPG Theory Participants: Bankuei, J. Backman, anonymouse, Marco, Wolfen, Valamir, Green, clehrich, Kester Pelagius, Jack Spencer Jr, Jonathan Walton, John Kim, redcrow, Ron Edwards, fabien, Bruce Baugh.
4/20/2003 Drew Stevens: The Means and Ways of Conflict Question: Is conflict in RPGs inherently limited to binary states (win/lose), a game of diminishing resources (traditional HPs, dice pool) or the question of narrative control?
I'm specifically contrasting this… In RPG Theory Participants: Drew Stevens, clehrich, Harlequin.
4/21/2003 M. J. Young: On Innovative: Ranting Against a Rant I'm responding here to Chris's Standard Rant: "Innovative", but in a different direction.
When we're talking games and folks scream "Revolutionary and New!" most of the… In RPG Theory Participants: M. J. Young, Bankuei, Mike Holmes, fabien, Ron Edwards.
4/22/2003 anonymouse: Go as primary resolution mechanic? Idea:
You use a 9x9 board; the 13 and the 19 are probably too large for any kind of quick resolution.
Every action has a stone-amount associated with it; maybe… In RPG Theory Participants: anonymouse, Garbanzo, Mike Holmes, Jonathan Walton, Valamir, Andy Kitkowski, clehrich, hix, Marco, Chris, Thomas Tamblyn, Shreyas Sampat.
4/22/2003 fabien: Civilization(TM) RPG game? In a previous thread about innovation, I ended asking about some kind of Civilization-like mechanics in RPG. By this, I don't mean a RPG where you're playing God-like creatures building… In RPG Theory Participants: fabien, Mike Holmes, M. J. Young, talysman.
4/23/2003 Buddha Nature: Necessary Risk Is risk a necessary part of the roleplaying experience? This is a question I have been grappling with for a bit now. What I mean by this is whether or… In RPG Theory Participants: Buddha Nature, AV, Simon W, Le Joueur, Mike Holmes, ADGBoss, damion, Ron Edwards, Wolfen, C. Edwards, M. J. Young, Bruce Baugh.
4/23/2003 John Kim: Plotless but Background-based Games This is a split from another thread in the "Actual Play" forum. The essential problem which the poster was posting was his feeling that: "if they fail, then nothing… In RPG Theory Participants: John Kim, Le Joueur, lumpley, Mike Holmes, clehrich, Ron Edwards, Walt Freitag, Bankuei, Emily Care, cruciel.
4/23/2003 Jack Spencer Jr: Making the players more proactive I think I should start that I dislike the word proactive. I side with the Itchy & Scratchy writer on the episode of the Simpson when they created the Poochy… In RPG Theory Participants: Jack Spencer Jr, Valamir, Mike Holmes, Le Joueur, Fabrice G., damion, John Kim, clehrich, cruciel.
4/23/2003 Marco: No Myth playing Feng has been talking about playing without the "myth of reality"--I find the idea interesesting but I'm foggy on some issues.
0. Gener issues? What happens when genre is foggy?… In RPG Theory Participants: Marco, Mike Holmes, Le Joueur, clehrich, M. J. Young.
4/24/2003 b_bankhead: Evolve or Die: forces Driving the Evolution of RPGs Recently a major game store in my area moved three doors down in the same strip mall to new digs. Where the first location was notable by it's large and… In RPG Theory Participants: b_bankhead, clehrich, Mike Holmes, M. J. Young.
4/24/2003 Bailywolf: Multi-axis Die mechanics OK, I was playing with d6's yesterday, and I decided to see how many different kinds of information I could pull out of a pool of plain white sixers in… In RPG Theory Participants: Bailywolf, szilard, Jay Turner, Matt Wilson, talysman, dragongrace, M. J. Young, Mike Holmes.
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