Previous Topics In RPG Theory 11/3/2001 Gordon C. Landis: Who do you hook? First - get your mind out of the gutter! Now . . .
In one of the extraordinary Art-Deco Melodrama thread(s) over in the Sorcerror forum, Ron made a statement… In RPG Theory Participants: Gordon C. Landis, Ron Edwards, joshua neff, Logan, 333Chronzon.
11/2/2001 Ferry Bazelmans: Your thoughts on fatalistic roleplaying? In the "scene resolution in lieu of task resolution" thread, I proposed a system in which players are fully aware of the outcome of a given situation and then play… In RPG Theory Participants: Ferry Bazelmans, unheilig, Paul Czege, Laurel, Ron Edwards, Zak Arntson, Gordon C. Landis, Matt Gwinn.
10/31/2001 James V. West: relationship maps and all that jazz Friends
I'm rather in the dark about a lot of the stuff that's been discussed here at the Forge before I came along. Not to mention the fact that there… In RPG Theory Participants: James V. West, Don Lag, Ron Edwards, Laurel, Paul Czege, Jack Spencer Jr.
10/30/2001 Jack Spencer Jr: Bobby G The Bobby G thread in Actual Play has gotten away from the actual play aspect and moved to theory. Hence this thread. I had to fight the urge to paraphase… In RPG Theory Participants: Jack Spencer Jr, Ron Edwards, Marco, contracycle, Laurel, joshua neff, Mike Holmes, jburneko, Gordon C. Landis, Paul Czege, mahoux.
10/30/2001 kwill: seven deadly sins the most recent issue of Twilight Time had an article entitled Seven Deadly Sins of Character Motivation (part 1/2)
the basic idea is that NPC (or PC) motivation… In RPG Theory Participants: kwill, Laurel.
10/30/2001 Jack Spencer Jr: possible future trends? I debated with myself about whether to post this here or not. I already posted it on RPGnet's forums here.
Basically, I foresee games that allow other players to sustain… In RPG Theory Participants: Jack Spencer Jr, Bankuei.
10/26/2001 Bankuei: Game Goals Inherent to every game is some sort of goal or goals. They may not all be necessary, or may be equally important, but the goals often dictate how the game… In RPG Theory Participants: Bankuei, contracycle, Le Joueur, Ron Edwards, Mike Holmes, Jared A. Sorensen, Marco, Daredevil.
10/25/2001 jburneko: Rule Sets Hello All,
So, I've been thinking about rule sets and complexity. Most people talk about systems being either rules-light or rules-heavy which ultimately isn't very useful because we can go… In RPG Theory Participants: jburneko, Mithras, Don Lag, Ron Edwards, Valamir, Mike Holmes.
10/25/2001 lumpley: Stance and Event Resolution In Further on Stances, Mike (hi Mike!) says
(Note that in this example, there is no resolution other than the player power. If you had set a crate falling with… In RPG Theory Participants: lumpley, Mike Holmes, Ron Edwards.
10/24/2001 Le Joueur: Communal Language (or perhaps Lingua Illudo) I’ve brought this over from the "The 4 steps of action (for Ron)" discussion in GNS Model Discussion.
Pardon my Latin (I have never made a study of it) if… In RPG Theory Participants: Le Joueur, Mike Holmes, Laurel, Bankuei.
10/23/2001 Jack Spencer Jr: Further on Stances This has grown out of the Is Director Stance Real? thread.
To recap, Ron Edwards posted:
I disagree, mainly because I see both Author and Actor Stances as being… In RPG Theory Participants: Jack Spencer Jr, Ron Edwards, Blake Hutchins, Valamir, lumpley, Mike Holmes, random, contracycle, Logan, Don Lag.
10/19/2001 Gordon C. Landis: The "Audience" experience Audience stance . . .
I'm not sure I've got my brain firmly wrapped around the stance issues yet, so apologies if this isn't actually as relevant to the issues… In RPG Theory Participants: Gordon C. Landis.
10/19/2001 Blake Hutchins: Intuitive Continuity This may belong in the Actual Play forum, but I'll start here. I'm interested in comparing concrete methods (meaning what you've actually tried in gameplay) for implementing the intuitive continuity… In RPG Theory Participants: Blake Hutchins.
10/17/2001 Laurel: Roles & Stances Ron suggested a new thread to cover this topic, and I'm going to go on a limb and do it because it involves an issue I'm working with in Narrative… In RPG Theory Participants: Laurel, Mike Holmes, Ron Edwards.
10/17/2001 lumpley: Is Director Stance Real? Hey, is there a reason to have Director Stance instead of talking about Actor / Author / Pawn Stance with regard to? When I do Director Stance, I do it… In RPG Theory Participants: lumpley, hardcoremoose, jburneko, Mike Holmes, Ron Edwards, Jared A. Sorensen, Paul Czege, Valamir, Le Joueur, gentrification, Laurel, Jack Spencer Jr, Ampersand.
10/17/2001 Mike Holmes: Audience We can continue this discussion here. I propose the following as a definition for Audience behavior. This definition tries to acknowledge Ron's version of the stance definition.
Audience Behavior, is… In RPG Theory Participants: Mike Holmes, Ron Edwards, Jared A. Sorensen, jburneko, Laurel, Valamir, Jack Spencer Jr, contracycle, Ampersand, Blake Hutchins.
10/16/2001 Manu: Thematic interaction in roleplaying My latest essay is now online at:
http://www.geocities.com/Area51/Shuttle/6021/tiir.htm
Come visit !! :smile: In RPG Theory Participants: Manu, Mike Holmes, Laurel, Ron Edwards.
10/15/2001 Jack Spencer Jr: Audience stance??? I don't know if I was the first person to suggest it, but I do recall coining it at one point when someone gave some kind of example or other.… In RPG Theory Participants: Jack Spencer Jr, contracycle, Ron Edwards, Laurel, Le Joueur, Valamir, Clinton R. Nixon.
10/13/2001 Jack Spencer Jr: Starting to Collaborate Last night I was in the RPGnet chat room on IRC and plugging The Wheel because I have no life. SOmeone mentioned a game called Ergo by Ian Millington that… In RPG Theory Participants: Jack Spencer Jr, Mike Holmes, lumpley, Le Joueur, Ron Edwards, Matt, ergosum.
9/24/2001 Valamir: Protagonist: player vs character There's been quite a few threads recently on the idea of the PC as protagonist. However, some of the discussions seemed to focus less on the idea of the "C"… In RPG Theory Participants: Valamir, Ron Edwards, contracycle, Mike Holmes, Paul Czege, Epoch, jburneko.
<< more previous topics | | Subsequent Topics In RPG Theory 11/5/2001 lumpley: Making Stuff Happen non-Stance Ron,
Cool, I'm there.
So let's see, so here's my thing: what happens in the game, happens because everybody agrees it does. Right?
Who gets to assert things that happen?… In RPG Theory Participants: lumpley, Ron Edwards, Don Lag, kwill.
11/5/2001 Galfraxas: Suspension Of Reality And Playing Odd Characters I recently got into an arguement with a friend of mine about RPGs, and how certain things aren't playable as characters, and how people can't suspend reality to a certain… In RPG Theory Participants: Galfraxas, 333Chronzon, unodiablo, Mike Holmes, Laurel, Ron Edwards, kwill, Paul Czege, Jared A. Sorensen, James Holloway, Jack Spencer Jr, contracycle, lumpley, gentrification, Jason L Blair, Meguey.
11/6/2001 jburneko: Cut-Scenes In RPGs As I've been watching various TV Shows and Movies I've noticed something that whole exists in those mediums and does not exist in RPGs. That element is that the audience… In RPG Theory Participants: jburneko, Bankuei, Ron Edwards, Le Joueur, contracycle, Ian O'Rourke.
11/7/2001 John Wick: A superhero RPG This is rough stuff. I wrote it at 3 AM last night. I may have had a fever.
Anyway, it is what it is. Interested in seeing what you guys… In RPG Theory Participants: John Wick, kwill, Mike Holmes, Tim Gray.
11/9/2001 jburneko: Incharacter Play vs. co-Author I have a feeling here that I'm going to open up a huge can of worms. You have been warned. In Ron's new review of Little Fears he talks about… In RPG Theory Participants: jburneko, Jared A. Sorensen, lumpley, Ron Edwards, Marco.
11/9/2001 Damocles: Imitating other media It's pretty much a commonplace that new media start out by imitating other media and then start to develop into new and unique directions. Roleplaying games are strange in that… In RPG Theory Participants: Damocles, Mike Holmes, Laurel, Ron Edwards, Epoch, unodiablo.
11/9/2001 jburneko: Metaplot and Story Creation The planets must be aligned funky or something. Today seems to be an idea day for me. Anyway, down in the Immersion & Co-Authoring thread Ron reasserted his claim that… In RPG Theory Participants: jburneko, Jared A. Sorensen, Ron Edwards, Zak Arntson, Gordon C. Landis, Blake Hutchins, John Wick, Ian O'Rourke, contracycle, Mytholder, Mike Holmes, Paul Czege, Matt, Ben Morgan, Laurel, joshua neff, Nathan.
11/11/2001 erithromycin: Rewarding Players Experience points.
Do players deserve them?
Is it better to reward someone for a successful negotiation with a reputation as a rainmaker or an enhancement to his mechanical character? … In RPG Theory Participants: erithromycin, Ron Edwards, hardcoremoose, Marco, Bankuei, Jack Spencer Jr, Mike Holmes, Jared A. Sorensen.
11/12/2001 Matt Snyder: "Universal group" systems I have long loathed systems billed as "universal." There are a number of reasons, not the least of which I admit is ignorance about their actual usefulness in play. By… In RPG Theory Participants: Matt Snyder, Mike Holmes, Ron Edwards, Ben Morgan, Marco, Laurel.
11/13/2001 jburneko: An Experiment In The Ordinary There's an idea I've been mulling over for a while now. It's something that's been brought up before on various game sites but never really addressed in an interesting way.… In RPG Theory Participants: jburneko, Mike Holmes, Ron Edwards, Epoch, Laurel, Jared A. Sorensen, joshua neff, hardcoremoose, Marco, Ben Morgan, Bankuei, mahoux, Le Joueur.
11/26/2001 Paul Czege: the big three you never see Hey everyone,
I was sitting last night reading Hardball, by Chris Matthews, and had an awareness that the fiction and nonfiction I read, and the movies and television programs I… In RPG Theory Participants: Paul Czege, jburneko, Mike Holmes, Ron Edwards, Blake Hutchins, hardcoremoose, John Wick, joshua neff, Le Joueur, Jack Spencer Jr, Gordon C. Landis, contracycle, Uncle Dark, James V. West, James Holloway, Marco, Ian O'Rourke, Jared A. Sorensen.
11/27/2001 jburneko: Valid Premises This was said down in the "big three you never see thread." I have a question about it that I thought deserved its own thread. I *DO NOT* want this… In RPG Theory Participants: jburneko, Epoch, Marco, joshua neff, Ben Morgan, contracycle, Mike Holmes.
11/28/2001 Laurel: Romance, Happiness, and Expectation (building off of Valid Premises thread)
Taking as a premise the validity of Gareth's statement "{Romance} has become the default filler of nearly anything made for TV.... as a way… In RPG Theory Participants: Laurel, mahoux, Ron Edwards, Mike Holmes.
12/6/2001 Firbog: Meta-plots, Railroading and Settings Since I am new to this forum, and not sure if these have been discussed in the way I am bout to ask questions, I hope that you all will… In RPG Theory Participants: Firbog, Matt, Tor Erickson, Mike Holmes, Ron Edwards, jburneko, Manu, Ben Morgan.
12/8/2001 Jack Spencer Jr: "Hmm, a thread about magic stuff would be cool," [quote]
Ron Edwards wrote:
"Hmm, a thread about magic stuff would be cool,"
[/quote]
Seems like a good idea to me.
The previous Three you never see thread got on… In RPG Theory Participants: Jack Spencer Jr, Marco, hardcoremoose, mahoux, contracycle, Ranko, James V. West.
12/10/2001 jburneko: Narrativist Missions Hello All,
I've had one of those weekends where I had a lot of ideas that generated nothing but questions. Some of these ideas and questions are a bit unfocused… In RPG Theory Participants: jburneko, Mike Holmes, Ron Edwards, gentrification, xiombarg, contracycle, Paul Czege, Le Joueur, Marco, Daredevil.
12/16/2001 Jack Spencer Jr: What is an RPG supposed to be? This is a question, and various answers that I've run into when talking RPG w/ people. Invariably I run into a wall of "an RPG is supposed to be (blank)."… In RPG Theory Participants: Jack Spencer Jr, Armin D. Sykes, Marco, Mike Holmes, Ron Edwards, Mario, Laurel.
12/17/2001 greyorm: It Never Fails So, I've been a movie-watching buff lately. I've sucked down more special-effects-ridden media than I have in years.
Other than coming to the realization that all of John Carpenter's movies… In RPG Theory Participants: greyorm, Ron Edwards, Paul Czege, Mike Holmes, contracycle, gentrification, Bankuei, hardcoremoose.
12/20/2001 Joe Murphy (Broin): Fortune in the Middle vs Stunt Rewards Assuming one is using the Fortune in the Middle approach, is there any way to then offer PCs rewards for well-described actions?
In Exalted and Feng Shui, well-described actions get… In RPG Theory Participants: Joe Murphy (Broin), Tor Erickson, hardcoremoose, Ron Edwards, Le Joueur, Laurel, Zak Arntson, Blake Hutchins, Gordon C. Landis, Paul Czege, Clinton R. Nixon, Garbanzo.
12/21/2001 Paul Czege: when the game played isn't the game in print On the "Gamism In Action or Why I Hate Arts and Crafts" thread in Actual Play, EpochMike wrote:
You can also borrow the "And, two years later" technique. It… In RPG Theory Participants: Paul Czege, hardcoremoose, contracycle, gentrification, joshua neff, Mike Holmes, unodiablo, Marco, Skippy.
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