Previous Topics In RPG Theory 10/31/2003 Emily Care: international rpg In the four main types of role-playing thread:
...and it wouldn't surprise me if this were true in most of the US -- obviously, UK LARP culture is very… In RPG Theory Participants: Emily Care, Minx, Eero Tuovinen, matthijs, Jonathan Walton, Rich Forest, Grex, James Holloway, Ben Lehman, herrmess, Andrea Gualano, Ron Edwards, gizem, Valamir, GreatWolf, GB Steve, Mike Holmes, Walt Freitag, Andy Kitkowski, John Kim, contracycle, Dr_Mikenstein, edomaur, kwill, Erick Wujcik.
10/31/2003 Tim C Koppang: Rule Nebulas Out of curiosity, I was wondering if anyone has ever done anything like this when designing their game? I call it a rule nebulas.
Basically, I think it's a nice… In RPG Theory Participants: Tim C Koppang, Andrew Martin, Cemendur, Jasper, Jack Spencer Jr.
10/30/2003 MachMoth: Shared Action Resolution To be honest, I never put to much thought into shared narration. I like the idea, but most of the people I play with don't. The seperation of character and… In RPG Theory Participants: MachMoth, Ben Lehman, LordSmerf.
10/30/2003 Tomas HVM: The four main forms of roleplaying games I'm concerned in making criteria that includes all forms of roleplaying. To divide between different forms of roleplaying is another task. So I take these thoughts on the forms from… In RPG Theory Participants: Tomas HVM, Lxndr, John Kim, James Holloway, Jack Aidley.
10/30/2003 bcook1971: Playtesting a Spatial Mechanic A few weeks back, my group played the fifth and final session for a 1st ed. D&D module. I've used this opportunity to playtest various rules in a game system… In RPG Theory Participants: bcook1971, Mike Holmes, M. J. Young.
10/29/2003 Paul Czege: Greg Costikyan's list of 300 Games In his weblog last Sunday, Greg Costikyan wrote:The 300 Games Every Game Developer (and Gamer) Should Know
I've been thinking about writing a book with this title. There are several… In RPG Theory Participants: Paul Czege, anonymouse, Ian Charvill, AnyaTheBlue, Mike Holmes, jdagna, John Kim, Calithena, Ron Edwards, Adam, Clinton R. Nixon, Cemendur, adamsmith, ross_winn.
10/29/2003 Jonathan Walton: Sports RPGs: A Match Made in Heaven? [quote="Marco"]So yeah, a good fantasy ("mmm...rich sports hero") doesn't necessiarily make for a good troop-style game.[/quote]
I beg to differ. This has been on my mind for years now. Roleplaying… In RPG Theory Participants: Jonathan Walton, quozl, Lxndr, Marco, Matt Snyder, Mike Holmes, Valamir, Comte, Jack Spencer Jr, Dev, Ben Lehman, Andrew Norris, Michael S. Miller.
10/28/2003 C. Edwards: Confirmation of Cool (From Popular and Damaging)
Rules-lite, just pick a few key stats and the rest is description: Unsatisfying. As a mass market newbie role player, it's not enough for the… In RPG Theory Participants: C. Edwards, Marco, Walt Freitag, Jonathan Walton, sirogit, Michael S. Miller.
10/27/2003 b_bankhead: Cthulhu's Clues: Why failure is not an option Failure is not an option
As I stated in my essay 'Drifting to R'lyeh' most skill rolls in CoC don't matter much. The design of the prototypical CoC scenario makes… In RPG Theory Participants: b_bankhead, Ian Charvill, Valamir, jdagna, Ben Lehman, Comte, The Benj, Rob MacDougall, Mike Holmes, gobi, kalyptein, Noon, Scripty, Marco, John Kim.
10/26/2003 Marco: Popular and damaging Ralph wrote:
At any rate, IMO Call of Cthulhu stands with GURPS as what I consider to be the two most damaging games to the development of the hobby… In RPG Theory Participants: Marco, Valamir, jdagna, Ian Charvill, Jack Spencer Jr, Calithena, RaconteurX, b_bankhead, John Kim, Jonathan Walton, Dauntless, Mike Holmes, M. J. Young, greyorm, quozl, Walt Freitag, Matt Snyder, Gordon C. Landis, Green, Jack Aidley, Andrew Norris, David Chunn, Minx, Ben Lehman, C. Edwards, Lxndr, damion, Scripty, eyebeams.
10/26/2003 anonymouse: the ShadowRun Dungeon: the Matrix. So, Paganini has been pondering dungeon-crawl-game design over in #indierpgs (realtime chat is good for game discussion, too!).
I've been thinking about SR a bunch lately, and it occured to… In RPG Theory Participants: anonymouse, MachMoth.
10/25/2003 Calithena: D&D Spells and Resource Allocation Problems Okay, I'm not quite up to speed on all the theory here yet, but I'm a quick study. But I wanted to bounce something off the people here as worth… In RPG Theory Participants: Calithena, Walt Freitag, Mike Holmes, Ron Edwards.
10/24/2003 b_bankhead: Drifting to R'lyeh:Facing the Problems with Call of Cthulhu Drifting to R'lyeh: An Autopsy on Call of Cthulu
Introduction
Call of Cthulhu is one of the simplest rules systems around. The Cthulhu Mythos is popular among the members of… In RPG Theory Participants: b_bankhead, Ron Edwards, Andrew Martin, Valamir, jdagna, John Kim, GB Steve, Calithena, M. J. Young, Ian Charvill, Walt Freitag, Rob MacDougall, Lisa Padol, Comte, GreatWolf, Noon, simon_hibbs, Andrew Norris, James Holloway.
10/22/2003 gobi: Encouraging Cheating While cooking up Gears & Spears' setting-influenced task resolution, I started thinking about a task resolution appropriate for Take, my criminal underworld/heist side side project formerly titled "Pull." Because the… In RPG Theory Participants: gobi, ethan_greer, Christopher Weeks, Jonathan Walton, Tim Alexander, LordSmerf, Harlequin, Mike Holmes, Jeph, Lxndr, M. J. Young.
10/21/2003 Jack Spencer Jr: Cheating From over in Randomizer Gimmicks: Key to Tone or More To Learn/Buy?
Interesting system, reducing the standard deck. It is susceptable, however, to a general problem with card draws:… In RPG Theory Participants: Jack Spencer Jr, LordSmerf, Ron Edwards, Harlequin, jrs, ADGBoss, Michael S. Miller, Czar Fnord, David Chunn, Walt Freitag, Valamir, Mike Holmes.
10/20/2003 SumDood: GM as Multi-Character I'm bringing up this topic because it occurs in games, and I'd like to see how other GMs address this issue.
The problem is having the GM play two different… In RPG Theory Participants: SumDood, Mike Holmes, Ron Edwards, JSDiamond, M. J. Young, efindel.
10/20/2003 Czar Fnord: Randomizer Gimmicks: Key to Tone or More To Learn/Buy? What makes a new method of randomizing results worthwhile?
Speed, versimilitude, strategic play, capturing the tone of the game world?
If a unique randomizing method requires players to purchase a… In RPG Theory Participants: Czar Fnord, LordSmerf, Michael S. Miller, Jack Aidley, Ron Edwards, Lxndr, Paul Czege, M. J. Young, Mike Holmes, Tim Alexander, Walt Freitag.
10/20/2003 Sonja: umbrella term for "NPCs and Monsters"?? help Is there an umbrella term to include both NPCs and Monsters, i.e. a simple word to cover any and all GM-controlled entities?
I can think of terms like Supporting Characters… In RPG Theory Participants: Sonja, Andrew Martin, Mark Johnson, ethan_greer, Jack Aidley, Czar Fnord, Ron Edwards, Marco, jdagna, Mike Holmes, Lxndr, ADGBoss, M. J. Young, simon_hibbs, apeiron.
10/17/2003 Jack Spencer Jr: From CRPGs: Is that all it is? I read this review here
It's mainly a tactical combat game, but it has enough backstory and character development to merit dual genre classification as an RPG. Characters go… In RPG Theory Participants: Jack Spencer Jr, Valamir, anonymouse, Comte, Noon, James Holloway.
10/16/2003 Tomas HVM: How do you explore "being another person"? It is often said that roleplaying games let you explore being another person. However: I've never seen any real discussion on how we do this (other than the gender issue).… In RPG Theory Participants: Tomas HVM, RaconteurX, Mike Holmes, AnyaTheBlue, DNAphil.
<< more previous topics | | Subsequent Topics In RPG Theory 11/2/2003 LordSmerf: GM/PC Play Simultaneously? So Ron tossed this off in the Adept Press forum, almost anecdotally. I really thought it was a great articulation of something that i wanted to do. After some thought… In RPG Theory Participants: LordSmerf, jdagna, lumpley, C. Edwards, Lxndr, Ron Edwards, Emily Care.
11/2/2003 LordSmerf: Do Generalized Systems Inhibit Long-term Play? First, this is a personal observation stemming from my experiences playing Universalis and the Pool primarily. I was really curious as to other people's experiences.
It seems to me that… In RPG Theory Participants: LordSmerf, C. Edwards, Marco, Ron Edwards, Valamir.
11/3/2003 eyebeams: Non-gamers say the darnest things Hey there. I saw a thread on non-gamers "challenging assumptions" and whatnot. It made me think of some recent experiences, but the ansuing discussion was pretty "meta" compared to what… In RPG Theory Participants: eyebeams, Ron Edwards, Marco, jdagna, Walt Freitag, Lxndr, Valamir, Paul Czege, Jack Aidley, Jay Turner, Mike Holmes, John Kim, M. J. Young.
11/3/2003 Drifter Bob: Using Realism in RPG's, part 2 Hello Forgers (that has a criminal connotation to it, Forgites? Forgees?) you may remember me from my earlier much reviled mechaics of melee article. Part 2 has been more or… In RPG Theory Participants: Drifter Bob, Jack Aidley, Ian Charvill, Marco, Mike Holmes, John Kim, Devlinhugh, M. J. Young, Tomas HVM.
11/3/2003 ross_winn: design and resolution In my experience there are three major areas of player satisfaction in game design. Shiny stuff is the flashy art and conceptual pieces people like. Soft stuff is the interpersonal… In RPG Theory Participants: ross_winn, Ron Edwards, Valamir, Marco, M. J. Young, Ben Lehman, Mike Holmes.
11/4/2003 Chris Barrett: Man vs. Nature I'm new here so forgive me if this has been discussed before. I didn't find it with a search.
The conflict in RPGs is primarily man vs. man/supernatural.
Does anyone… In RPG Theory Participants: Chris Barrett, jdagna, Ian Charvill, Mike Holmes, b_bankhead, M. J. Young, John Kim, Walt Freitag, Gordon C. Landis.
11/6/2003 John Kim: Mission Selection and Player Authorship OK, I'm starting a new thread on this, because I think it doesn't really have to do with observations of new gamers. I'm discussing a style which Walt Freitag describes… In RPG Theory Participants: John Kim, jdagna, Walt Freitag, Jeph, Noon.
11/6/2003 M. J. Young: Simple to Complex Combat in Multiverser Over in design and resolutionI suspect I'd like Multiverser.
The simple-to-complex issue (did I read you right? Up to 12 steps?) is a great assist in play. I also… In RPG Theory Participants: M. J. Young.
11/6/2003 rosscowman: Anarchy in Game Design Mr. TV-Head sayz “Anarchy is CHAOS!”
That’s not what I’m talking about. When I say anarchy, I mean- an+archos = no ruler. I'd like to discuss ways of sharing the… In RPG Theory Participants: rosscowman, Ben Lehman, gobi, Mike Holmes.
11/8/2003 gobi: Game Design 101: A survey Assume you were to create and teach a college course in the design of role-playing games:
1) Summarize the nature of your class and its ultimate goal.
2) What would… In RPG Theory Participants: gobi, M. J. Young, Eero Tuovinen, jdagna, fusangite, Calithena, Lxndr, Dotan Dimet, Emily Care, Mike Holmes, John Kim, Ben Lehman, Comte, ross_winn, eyebeams, damion.
11/10/2003 Eric J.: My eternal hunt for Planescape I'm in an eternal hunt for a working Planescape RPG. I want something that will facilitate the type of gameplay that Planescape, in my view, should provide. I've made countless… In RPG Theory Participants: Eric J., ethan_greer, Ron Edwards, Mike Holmes, C. Edwards, Andrew Martin, Scripty, Jeff Powers.
11/10/2003 Jay Turner: PCs and Plots: In Media Finiti Res Okay, I'm not sure about my Latin in the subject. It's been awhile. :)
Something I noticed, though, and this might be a specifically ME thing, was that an insane… In RPG Theory Participants: Jay Turner, jdagna, Mike Holmes, John Kim, M. J. Young, Noon, Ron Edwards.
11/12/2003 Ben Lehman: Mainstream? I am writing this from a hip little Internet cafe near my house, where RIGHT NOW on television (okay, it's in an ad break) two personalities on an ESPN talk… In RPG Theory Participants: Ben Lehman.
11/13/2003 anonymouse: system piece: the Human Machine Had this thought today inna shower.
The characters have the ability to alter aspects of themselves while they sleep, via dreams. Maybe they want to speed up their metabolism, or… In RPG Theory Participants: anonymouse, Comte, Harlequin, Emily Care, Paul Czege, Ron Edwards.
11/15/2003 ks13: Crunchy mechanics for social conflicts In my present game system, I have a resolution mechanic that is applicable to any type of conflict resolution. However for things such as combat, the mechanics are expanded, outlining… In RPG Theory Participants: ks13, Mike Holmes, Brassel, dyjoots.
11/16/2003 sirogit: Counter-system for Physical/Mental/Social opposistion? I was thinking of making a system wherein characters have Physical, Mental and Social scores, and when rolling against another character's score, gets a large advantage depending on what the… In RPG Theory Participants: sirogit, Shreyas Sampat, greyorm, Walt Freitag.
11/16/2003 hix: Kicker without a Home So I'm about to start running my first game using Relationship Maps and Kickers. Very exciting and so far all the Kickers are working well.
However, one player has presented… In RPG Theory Participants: hix, Paganini, Ron Edwards.
11/19/2003 Michael S. Miller: Survey of Damage Systems Well, I've been ruminating on a narrativist superhero game and have hit a creative doldrum. You see, I'm working with the central metaphor of superheroes being "Power comes from Suffering"… In RPG Theory Participants: Michael S. Miller, xiombarg, Valamir, Heather Manley, M. J. Young, John Kim, Brassel, Thierry Michel, Shreyas Sampat, efindel, Calithena, Harlequin, Plane Sailing.
11/20/2003 A.B.W: Game Book + You = Creative Sentai! "Sentai" is the Japanese word for stories about teams of characters who have special powers in combination, by the way.
In Art: Does It Matter?, Lxndr made a comment that… In RPG Theory Participants: A.B.W, Paganini, Shreyas Sampat, John Kim, Ron Edwards, M. J. Young, Andrew Martin, Andy Kitkowski, Mike Holmes, Dotan Dimet.
11/21/2003 gabby2600: Rail Guns & GAUSS Weapons [url]http://www.powerlabs.org/index.html[/url]
The above links show theories and actual experiments in to creating various types of weapons, for Futureistic or near future games.
Some of these things could be usefull for… In RPG Theory Participants: gabby2600.
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