Previous Topics In RPG Theory 12/6/2003 John Kim: Anti-my-guy Syndrome [quote="xiombarg"] One essay is particularly notable: "But I Vas Chust Follwink Mein Character Concept!" by Greg Stolze.
In it, Greg posits the "Gamer Nuremburg Defense", characterized by the cry: "Not… In RPG Theory Participants: John Kim, Valamir, Jack Spencer Jr, Christopher Kubasik, M. J. Young, RaconteurX, greyorm, epweissengruber, xiombarg, Ron Edwards, Mike Holmes, pete_darby, Gordon C. Landis, eyebeams, contracycle.
12/6/2003 jdagna: Mystery Mechanic: A Clue Bank I'm about to start a new campaign for Pax Draconis that will focus around a long-term investigation. The players requested the mystery and investigation parts, and to facilitate it, I'm… In RPG Theory Participants: jdagna, Andrew Martin, b_bankhead, M. J. Young.
12/5/2003 xiombarg: Social Contract Fodder As we all know, problems with the social contract of the game are often part-and-parcel with overall social problems. Which is why I found this essay particularly interesting:
http://www.plausiblydeniable.com/opinion/gsf.html
I… In RPG Theory Participants: xiombarg, C. Edwards, jdagna, Ron Edwards, Christopher Kubasik.
12/5/2003 xiombarg: Theory for the Average Gamer White Wolf recently released the Vampire Player's Guide for Vampire Revised (aka Vampire 3rd Edition).
The book is 90% system-free, consisting of mainly essays about how one should play Vampire.… In RPG Theory Participants: xiombarg, John Kim, LordSmerf, eyebeams.
12/5/2003 s3kt0r: Superhuman vs. Regular Human Combat Mechanics I'm in the process of developing a RPG and am getting in a bit of a stick with the combat mechanics. I need a system that allows for superhumanly fast… In RPG Theory Participants: s3kt0r, Noon, Andrew Martin, M. J. Young, John Kim, HMT, Marhault, Funksaw, Mike Holmes, Nawara, failrate, happyelf.
12/4/2003 bigsimon: A different take on initiative...? I'm not sure if anyone has tried something like this before. It doesn't completely get rid of "turn based" combat, but changes it a little.
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Action Pool
Initiative is… In RPG Theory Participants: bigsimon, HMT, s3kt0r, Mike Holmes.
12/4/2003 MachMoth: Two, two games in one!!! In my early days of RPG, I quickly became trained in the art of never letting the party split. It was believed, at the time, that attempting to juggle multiple… In RPG Theory Participants: MachMoth, Noon, gobi, C. Edwards, Trevis Martin, jdagna, contracycle, Paganini, Ron Edwards, M. J. Young, Ben Morgan, LordSmerf.
12/3/2003 anonymouse: mechanic: Trouble! I know Orkworld has this as some foundation of its in-game society and probably mechanics as well, but since that apparently had some super-1337 printrun never to see the light… In RPG Theory Participants: anonymouse, Ben Morgan, Ron Edwards, Noon.
12/3/2003 Emily Care: lexicon entry Hello,
I hadn't come across this entry to the RPG Lexicon before. Makes it all seem strangely codified and real to be posted this way.
http://harmonies.tzone.org/RPGLex/index.cgi/Threefold
Amusingly enough, there is… In RPG Theory Participants: Emily Care, Ron Edwards, M. J. Young.
12/2/2003 sirogit: Game Mechanic: Creepy magic The basic idea is, a player states what his character is doing to activate a magical effect(Which can be anything, even simply activating the effect at will.), and it's effect/if… In RPG Theory Participants: sirogit, Mike Holmes, simon_hibbs, Jonathan Walton, gobi.
12/2/2003 Dev: Game Mechanic: the "Wobble" factor Instead of "success/failure" task resolution, this idea is based on increasing the "wobbliness" or "wonkiness" of certain tasks, while looking for certain dice-patterns instead of numberical results. What's the point?… In RPG Theory Participants: Dev, xiombarg, contracycle, Mike Holmes, gobi, Lxndr, M. J. Young.
12/2/2003 Noon: Primal situation Awhile ago on the RPG.net forum there was a thread on situation and characters by Valamir. It was a rant, but the focus was the players supplying the situations that… In RPG Theory Participants: Noon, Valamir, qxjit, Christopher Kubasik, Mike Holmes, Ron Edwards.
12/1/2003 anonymouse: system part: Karmic character design Sprung from some discussion in #indiegames tonight and simmered for awhile..
A character accumulates Karma over the course of its life. When it dies, its Karma is totalled up and… In RPG Theory Participants: anonymouse, Ron Edwards, LordSmerf, Paganini, Shreyas Sampat, MachMoth.
11/28/2003 Thierry Michel: Wishes non fulfilled There an article by Umberto Eco there, about the death of the printed book.
The last paragraphs are especially interesting (to me, at least):
Indeed, in a role-play game… In RPG Theory Participants: Thierry Michel, pete_darby.
11/27/2003 sirogit: Relationship Map Techniques? Having a spot of difficulty in making relationship maps that involve the PCs strongly in the story(Even with group created R-maps.) I was wondering if anyone used paticurly effective techniques… In RPG Theory Participants: sirogit, Noon, hix, Roy, Mike Holmes.
11/27/2003 Noon: Good cop, bad cop Recently I had an idea to operate a game at a different level. I thought of almost having two GM's (yeah, nothing new). But in this case one has more… In RPG Theory Participants: Noon, Mike Holmes, Michael S. Miller, MachMoth, The Benj, Andrew Norris, Emily Care.
11/26/2003 Calithena: Interesting RPG history link I got some offline queries about RPG history. Victor Raymond, who plays in M.A.R. Barker's Thursday Night Game, wrote the article at the attached lnik; he hasn't followed it up… In RPG Theory Participants: Calithena, Emily Care, Valamir, Jack Spencer Jr, Liz Henry.
11/26/2003 Dotan Dimet: Just Desserts (clarify Reward techniques, please) Forge newbie ramble. Please bear with me.
In The Whole Model, Ron writes:
I consider the two most important Techniques to be reward system and IIEE.
Now, I understood… In RPG Theory Participants: Dotan Dimet, MachMoth, Ron Edwards, M. J. Young.
11/25/2003 Dotan Dimet: Races and "races" in literature and RPGs Re: the RPG-Orc thing, the weirdest case of symbolic stand-ins IMO was in the Underground RPG, where psychotic superpowered discharged vets (the PCs of the futuristic setting) play a literary… In RPG Theory Participants: Dotan Dimet, Ron Edwards, James Holloway.
11/25/2003 Cemendur: Non-Visual Thinkers & Imagined Space In Art Does It Matter?, ways of learning and ways of thinking were discussed in relation to RPGs.
On the other hand (and this is getting a bit tangential)… In RPG Theory Participants: Cemendur, Lxndr, M. J. Young, Alan, ethan_greer, Green.
<< more previous topics | | Subsequent Topics In RPG Theory 12/6/2003 Calithena: Hackmaster: The Postmodern RPG OK, I've been trying to restrain myself on this one for a while, but since HM and KoDT came up in the Actual Play thread on Abused Player Syndrome, I… In RPG Theory Participants: Calithena, Jack Spencer Jr, Bill_White, gobi, Noon, ross_winn, ColonelHardisson, Funksaw, eyebeams, Rob MacDougall, Jaif, John Kim.
12/6/2003 gobi: Word Banks / Knowing what a game is "about" A few months ago, I was listening to music from Ecco the Dolphin 2. I loved that game as a kid, it was one of the few I'd play for… In RPG Theory Participants: gobi.
12/7/2003 Funksaw: Sayin' hi. Hi. This is Funksaw. I was thinking about writing a non-fiction book about RPGs over winter break - so I figured I'd better take a vacation from most of RPG.net,… In RPG Theory Participants: Funksaw, Dregg, Jonathan Walton, Christopher Kubasik.
12/7/2003 amper: Best/Most Popular Universal Systems? I have been wondering lately about indie universal systems--which systems are considered the best and/or most popular out there these days? I've been away from gaming for a while, but… In RPG Theory Participants: amper, Bob McNamee, M. J. Young, peejay, Mike Holmes, cruciel, hawklord2112, Dev.
12/8/2003 Andrew Martin: What is "realism"? I've seen and read a lot of posts on various RPG forums and mailing lists, where the designer of a new RPG states that they wanted the design to be… In RPG Theory Participants: Andrew Martin, Christopher Kubasik, John Kim, contracycle, timfire, Thierry Michel, Ron Edwards, Valamir, Noon, pete_darby, Mike Holmes, Jack Spencer Jr, Ian Charvill, ADGBoss, M. J. Young.
12/9/2003 gobi: Percentile probability question... Say the task resolution is a percentile roll vs. another person's percentile roll, whoever is higher wins. Now consider that it is possible to roll several d10s and only take… In RPG Theory Participants: gobi, Dev, Brian Leybourne, John Kim, MachMoth, Ron Edwards, timfire.
12/11/2003 quozl: How do you start designing an RPG? Shane Hensley talks about how he gets started making an RPG over at http://www.peginc.com/Articles/DeadlandsReloaded/Part01.htm
It's interesting that he gets a visual hook before he starts to churn out the text.… In RPG Theory Participants: quozl, Dev, Ron Edwards, ethan_greer, Jonathan Walton, ross_winn, Green, M. J. Young, ADGBoss, Jeph, gobi, Mark Johnson.
12/11/2003 Bob Goat: Game Master Sections What kind of information is good to place in a Game Master Chapter/Section of a core rule book? In our game right now we have rules that apply only to… In RPG Theory Participants: Bob Goat, anonymouse, MachMoth, Andrew Martin, M. J. Young, Jack Aidley, ADGBoss, Marhault, Noon.
12/12/2003 timfire: Help w/ D20 mod: Making initiative more TROS-like I'm not sure how many d20 players/designers the Forge has, but I thought I would ask this question anyway.
Inspired by TROS, I've thought about making a mod (or whatever… In RPG Theory Participants: timfire, Jack Aidley, MachMoth, Mike Holmes, Andrew Martin, M. J. Young, Drifter Bob, The Benj.
12/12/2003 greyorm: Schizo Exalted This arose from a discussion over in Actual Play about a Bumpy Exalted Game. Since I don't believe any of this has to do with John's actual problem, I'm starting… In RPG Theory Participants: greyorm, Eero Tuovinen, eyebeams, Ron Edwards, Blake Hutchins, Funksaw, Noon, qxjit.
12/13/2003 gobi: How does one go about "reactive" game design? As opposed to "proactive" game design, wherein the designer gets an idea and develops it into a game, I'm considering "reactive" game design to be the act of trying to… In RPG Theory Participants: gobi, anonymouse, John Kim, Andrew Martin.
12/13/2003 eyebeams: Observation on Open-Ended Systems Just something that;s come up for me lately:
In an open-ended system (one where you can acheive many results beyond the scope of the ability of any GM to necessarily… In RPG Theory Participants: eyebeams, Noon, Mike Holmes, Walt Freitag.
12/13/2003 hawklord2112: A New take on the Lumpley Principal - or a new application? OK so i'm going to stick my neck out here since
a) i'm at work and a little pressured
b) i dont fully understand the principle inthe first place
and… In RPG Theory Participants: hawklord2112, Jonathan Walton, greyorm, Eero Tuovinen, Paganini, Bob McNamee, M. J. Young, Ron Edwards.
12/13/2003 hawklord2112: Lumpley Principle (split) [quote="lumpley"]At any moment during play any participant can stop using the game mechanics as written. At that moment, whether the game comes to a (likely screeching) halt or continues, changed,… In RPG Theory Participants: hawklord2112, Ron Edwards, Walt Freitag, John Kim, Paganini, greyorm.
12/15/2003 Dev: Best system for Play-by-Post play? I've noticed (and overheard, from other threads), that certain systems are particularly ill-suited for the time-lag inherent in play-by-post. The one PbP game I ran ultimately broke because I ran… In RPG Theory Participants: Dev, Christopher Weeks, MachMoth, M. J. Young, Andrew Norris, mark2v, The Benj, Grex, drozdal, RaconteurX, ejh.
12/15/2003 Pteryx: Four main forms of RPGs (split) As most of my RP experience has been online in various text-based forms, I hope I can be of help in clarifying the differences between them. From what I've seen,… In RPG Theory Participants: Pteryx, Ron Edwards.
12/16/2003 anonymouse: Thoughts on a roleplaying-combat philosophy. ((NOTE: bcook tossed in some gnarly Last Samurai spoilers in his post, so beware!))
Inspiration:
M.J. Young in this thread:
One thing is that players have to work with contingencies:… In RPG Theory Participants: anonymouse, bcook1971, rafial, Noon, Jeph, M. J. Young, xechnao, hatheg-kla, Mark Johnson, Wolfen, Ian Cooper, Lxndr.
12/17/2003 hyphz: Betrayal In a gamist D&D3E game I've run recently, the players complained several times about being betrayed by either NPCs or environment construction.
Hypothesis: In a Gamist/Illusionist game, betrayal of one… In RPG Theory Participants: hyphz, Andrew Norris, MachMoth, jdagna, Ron Edwards, Mike Holmes, Noon, epweissengruber, Comte, Troy_Costisick.
12/20/2003 gobi: Off-Balance Resolution: A mechanic looking for a home A mechanic just jumped out at me over breakfast, but I'm having trouble thinking of a setting or genre in which it would be most ideally suited. It's a mechanic… In RPG Theory Participants: gobi, Noon, Bob McNamee, Andrew Martin, Chris Goodwin, Marhault, happyelf, M. J. Young, Shreyas Sampat, Harlequin.
12/21/2003 Endoperez: Advice wanted for a Percentile system A long time ago, I found free rpg rules system called Knights of Legend from internet. It is a percentile system, and it has main attributes, attributes counted from them… In RPG Theory Participants: Endoperez, John Kim, Andrew Martin, Anthony I, M. J. Young.
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