Previous Topics In lumpley games 1/11/2008 devonapple: [Dogs/Afraid] In "Afraid," I am assuming it is implicit that the Victims are all developed with the same Stats/Traits/Belongings/Bonds as other NPCs, yes? The sections on developing Slaves and Acolytes mention… In lumpley games Participants: devonapple, lumpley.
1/10/2008 JamesDJIII: [dogs] A question about Taking The Blow and fallout dice size I'll post the AP for the Dogs game I ran with David Artman and another buddy later. Right now, I have questions!
Situation is that David's dog makes a Raise… In lumpley games Participants: JamesDJIII, Filip Luszczyk, lumpley, David Artman, dindenver, demiurgeastaroth.
1/10/2008 David Artman: Alternate Rules For Healer Fallout Dice So, having heard that healer fallout is d4s (we ended a session in doubt), I have considered a few alternate fallout dice rules for healers, just for grins:
Take the… In lumpley games Participants: David Artman, lumpley.
1/9/2008 lumpley: Mr foot, welcome to mouthville (an interview) A couple weeks ago Rob Bohl interviewed me about In a Wicked Age, and now he's put the interview up online: The Independent Insurgency Episode 002.
I'm happy to answer… In lumpley games Participants: lumpley, Nathaniel, John Harper, RobNJ, sirogit, GreatWolf, Wolfen, Artanis.
1/8/2008 David Artman: Why Relationships With People? Or, to be more specific, why would I ever want to establish my unassigned Relationship dice with an individual in a particular Town?
OK, I see the basic benefit of… In lumpley games Participants: David Artman, Ben Lehman, devonapple, lumpley, zornwil, Noclue.
1/7/2008 devonapple: [Afraid / Hounds] Newcomer I'm working on a Call of Cthulhu adventure using the DitV system, and have run across both "Afraid" and "Hounds on the Moor" on these discussion boards. I observed the… In lumpley games Participants: devonapple, lumpley, Nathaniel, Rustin.
1/2/2008 lumpley: In a Wicked Age now preorderable Anybody feels like preordering In a Wicked Age, you can, here.
Or you can click the link just to see the cover illustration. I'm proud of it.
-Vincent In lumpley games Participants: lumpley, Yokiboy, kallisti_dk, Nev the Deranged.
12/29/2007 Tuxhedoh: [DitV] Noob- finding players I'm new to RPG's in general, DitV intriques me and I can find a few friends that are interested in playing, but none are experienced GM's . I'm in the… In lumpley games Participants: Tuxhedoh, JC.
12/22/2007 Filip Luszczyk: Online NPC generator doesn't work? So, I've just started a session and, as usually, I wanted to generate Proto-NPCs using the online generator. However, this is what I see instead of a shiny new six-pack:… In lumpley games Participants: Filip Luszczyk, Vanoj, Yokiboy, lumpley, Dev, Wolfen.
12/20/2007 Vanoj: [DitV] A matter of timing This issue came up in the session of Dogs that I ran (for the first time) last night with a group of my friends. I'll give an example to illustrate… In lumpley games Participants: Vanoj, Eliarhiman6, lumpley, Noclue.
12/15/2007 Dustin of the Dead: Mechaton rules questions Hello,
I purchased this game for my little brother-in-law (13) who happens to be the proud owner of the biggest collection of Lego collection I have ever seen. I have… In lumpley games Participants: Dustin of the Dead, cdr, lumpley, Mantisking, David Artman.
12/7/2007 Glendower: [DITV] My new group has questions Hello there everyone.
So I've been running Dogs in the Vineyard with a new group, and after a rocky start our second town really hit the groove. Colin, the player… In lumpley games Participants: Glendower, Noclue, zornwil, lumpley, David Artman.
12/7/2007 TheHappyAnarchist: Going to run a playtest of Afraid Probably right around after the new year.
Should be 2-4 players. 1 new to roleplaying, 2-3 seasoned vets. The seasoned vets have experience with White Wolf's stuff, primarily Exalted but… In lumpley games Participants: TheHappyAnarchist, Filip Luszczyk, lumpley.
12/6/2007 Dev: [Mechaton] Compliments and rules questions We played the short version of the game and had a great time of it! The first team to rush the satellite actually managed to hang on to it, but… In lumpley games Participants: Dev, lumpley, JCunkle.
12/4/2007 JC: [DITV] Special edition cover? hi :)
a friend\'s birthday is coming up, and I\'d like to get him one of those special edition DITV books, with a different cover
can anyone tell me if… In lumpley games Participants: JC, lumpley, David Artman.
12/3/2007 zornwil: Update on Action-Adventure Dogs - Introducing Weaknesses, other tweaks This is basically an update following http://www.indie-rpgs.com/forum/index.php?topic=24903.0
The updated rules document is at http://www.realschluss.org/action_dogs/Dogs-provisional-action-rules.doc
The document was updated to have Story Arc as the default but still discusses how to… In lumpley games Participants: zornwil, lumpley.
11/28/2007 jmhpfan: Dogs in the Tower (a Stephen King hack) I am a big fan of Dogs in the Vineyard and of Stephen King's Dark Tower series. I keep thinking that these two were made for each other. … In lumpley games Participants: jmhpfan, lumpley, Filip Luszczyk, LordAsteroth, zornwil.
11/19/2007 Rustin: [IaWA]Multiple Intentions or multiple effects One player describes their character planting a bomb in a car, intending to kill all who are in the car when the bomb goes off.
Two named characters get in… In lumpley games Participants: Rustin, Valvorik, lumpley.
11/14/2007 Transit: [Ditv] List of interesting traits? My players easily come up with traits like "I'm great with a gun" and "I never lose a fistfight" but they get stuck when it comes to thinking of traits… In lumpley games Participants: Transit, Ben Lehman, jburneko, Ron Edwards, chriscrouch, Everspinner, lumpley, Valamir, Arvidos, Noclue, charlesperez, Nathaniel, David Artman, zornwil, travisjhall, dyreno.
11/14/2007 zardok: [DitV] Firefly setting revisited I read a bunch of stuff on here say a year and a half ago about playing DitV in the Firefly universe. Thought it sounded cool and that I'd get… In lumpley games Participants: zardok.
<< more previous topics | | Subsequent Topics In lumpley games 1/13/2008 devonapple: [Afraid] Cthulhu Live conversion - feedback appreciated I am converting a Cthulhu Live plot into the Afraid system, and I wanted any feedback:
http://www.hyperwerx.net/cthulhu/script_jontomes.html
I'm having trouble assigning traits and bonds. Here's what I have so far:… In lumpley games Participants: devonapple.
1/14/2008 kallisti_dk: [IAWA] Advantage dice questions I just finished reading In a Wicked Age, and it looks really great. But I found some aspects of advantage dice unclear. Here are some questions.
1. Suppose A is… In lumpley games Participants: kallisti_dk, Troels, John Harper, lumpley, Valvorik.
1/14/2008 Valvorik: IAWA Q's Owe list striking for advantage dice (page 19 and then 23) - it is correct that after the first exchange in an action sequence (when awarding of owe list is… In lumpley games Participants: Valvorik, lumpley.
1/15/2008 Thomas Lawrence: [In A Wicked Age] IIEE A Little Unclear Vincent, I know you are totally going to hate me for telling you this, since you are totally the guy of clear IIEE.
...I think the IIEE process in In… In lumpley games Participants: Thomas Lawrence, lumpley, Jason Newquist, Landon Darkwood, Valvorik.
1/15/2008 zornwil: Question - Clarifying re Keeping the Reversed Blow Die Okay, so a question came up in play and we weren't positive about this - if for whatever reason after Reversing the Blow I do NOT want to use that… In lumpley games Participants: zornwil, lumpley, Ben Lehman, David Artman, JamesDJIII, Noclue.
1/16/2008 kallisti_dk: [IAWA] More questions 1. After you lose a conflict, can you try to do more or less the same thing, consequences permitting? Say for instance in the first conflict example in the book,… In lumpley games Participants: kallisti_dk, lumpley.
1/16/2008 zornwil: Dogs wiki collecting nuance and "official rulings"? Is there a wiki that collects many of Vincent's advice/rulings from here, as well as (ideally) much of the user advice from here? I ask because last night I was… In lumpley games Participants: zornwil.
1/17/2008 masterae: [In a Wicked Age] Gushing all over and AP thingy (long) A couple of weeks ago, Remi mentioned that there was this cool game he played, called "In A Wicked Age", which was now being published. He told us a little… In lumpley games Participants: masterae, kallisti_dk.
1/17/2008 kallisti_dk: [IAWA] I'm considering an alternate rule It's a bit early perhaps, since I haven't played it yet. But that hasn't stopped me before.
The change is to when you get to use an advantage dice (AD),… In lumpley games Participants: kallisti_dk, lumpley.
1/17/2008 David Artman: Frequency of "Fast Wrap"? We had our second session of Tea Creek last night, which generally went quite well, I thought (AP to follow, prolly from GM). There's was, however, one thing that seemed...… In lumpley games Participants: David Artman, JamesDJIII, 5niper9, Thomas Lawrence.
1/18/2008 amnesiack: [In A Wicked Age] Multiple Advantage Dice? Hey Vincent,
I know that an Advantage Die from the We Owe list stack with an Advantage Die from conflict. However, can you get multiple versions of either one of… In lumpley games Participants: amnesiack, kallisti_dk, Thomas Lawrence, lumpley.
1/21/2008 kallisti_dk: IAWA shocks! I was trying sell IAWA to a group of friends I have played D&D with for many years, doing my very best to convey the things i find awesome about… In lumpley games Participants: kallisti_dk, Artanis, Valvorik, Rustin, Troels, Nathaniel, John Harper, Danny_K.
1/22/2008 daftnewt: [dogs] The nature of Traits? (n00b GM flounders a bit) This is horribly n00bish. I apologise if this sort of thing has already been done to death long ago :)
I'm running two games using Dogs, both set in the… In lumpley games Participants: daftnewt, lumpley, zornwil, Noclue, David Artman, Peturabo, phargle, dindenver.
1/23/2008 phargle: [DiTV] Returning to the game, questions on escalation and scene framing. Hello,
I am starting up a Dogs game after not running it seriously for a year or so. After reading through the rules to remind myself of how things work,… In lumpley games Participants: phargle, zornwil, kallisti_dk, Eliarhiman6.
1/24/2008 phargle: [DiTV ] All the Dogs do is talk! We started a new Dogs game last night, and it went well. The guy who had played before loved getting back into his old character, and the two new folks… In lumpley games Participants: phargle, David Artman, dindenver, Peturabo, Ben Lehman, JC, Eliarhiman6, John Harper, Wolfen, Noclue, lumpley, oliof.
1/24/2008 Temple: [Poison'd] Sup? Hey Vincent, are you planning on doing anything more with Poison'd, or is it pretty much as finished as its going to get from your POV? In lumpley games Participants: Temple, JC, lumpley.
1/27/2008 Landon Darkwood: [IAWA] Some minor questions... So the one game of IAWA I played was an absolute hit. Probably my favorite night of gaming in at least a year or more.
But I have some procedural… In lumpley games Participants: Landon Darkwood, demiurgeastaroth, Darcy Burgess, kallisti_dk, Valvorik, lumpley, John Harper, RyanMacklin, DainXB.
1/28/2008 Mantisking: [Mechaton] Finally! I finally got the chance to run a game of Mechaton a few weeks ago at a recent Pandemonium Game Day. I was a bit rusty and stumbled through the… In lumpley games Participants: Mantisking, lumpley, Yokiboy, Dev.
1/31/2008 Rustin: [IaWA] Future Consequences I had an idea about negotiating future consequence and enforcing future consequences.
Lets say, during negotiation I agree to have my character do something in the future instead of taking… In lumpley games Participants: Rustin, lumpley.
2/1/2008 Bret Gillan: [IaWA] Oracle Creation No rules/guidelines on creating your own oracles? Aww man!
Okay, so we did our first situation. It was great. Now, what becomes of those elements of the oracles that were… In lumpley games Participants: Bret Gillan, lumpley, DainXB, twilight, Valvorik, Garth.
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