Previous Topics In First Thoughts 4/5/2006 Biggles: [Netland] Power 19 Hi everyone! Since I wanted to have something to talk about at the Midwest convention, here's an idea I've been kicking around for a while. Any comments or criticisms are… In First Thoughts Participants: Biggles, Thunder_God, Dev.
4/4/2006 preludetotheend: Almost an Endeavor (Reflections) The below is the link to the original idea I had its not much important to this thread as I will give an overview of what my current idea is… In First Thoughts Participants: preludetotheend, MatrixGamer.
4/4/2006 Gaeokerena: Daemornia Studios Hello everyone,
We would just like to introduce ourselves; Daemornia Studios, as independent role-playing game publishers.
We are the publishers of the Daemornia RPG line, with our core book available… In First Thoughts Participants: Gaeokerena, Thunder_God.
4/4/2006 mobuttu: [ORN RPG] My Big 3 answers After reading several posts about The Big 3 RPG design questions (thanks Troy_Costisick for his clarifications from here: http://www.indie-rpgs.com/forum/index.php?topic=16996.0) I’ve tried to come up with mine. Here they go. Please… In First Thoughts Participants: mobuttu, anders_larsen, Troy_Costisick, Ron Edwards.
4/3/2006 Madkitten: [Rules] Automatication I have been thinking a little.
Now, for me, the most important thing about rules (as both a GM and a Player) is that they are fast, in the mood… In First Thoughts Participants: Madkitten, Jinx, MatrixGamer, anders_larsen, Joshua BishopRoby, Noon, Harrower, CaptainImpressive, TroyLovesRPG, btrc.
4/3/2006 Rich Stokes: Slacker: The Roleplaying Game of Avoiding Work OK, first thoughts.
This is a game that's fermenting right now. It'll never be very complex, so here we go.
The title of the game is Slacker.
The players are… In First Thoughts Participants: Rich Stokes, Bryan Hansel, Plotin.
4/3/2006 Uriel: [Legion] first draft These is my first for Legion, a convention game inspired by Memento and The Bourne Identity. Each player will get roughly an hour of gameplay and will use the previous… In First Thoughts Participants: Uriel, Troy_Costisick, Thunder_God.
4/3/2006 Thunder_God: [Cranium Rats] Token Economy, also, Gamist Encouragement of Narrativism. I have been thinking over the various ways to incorporate Tokens in my game, with the basic reasoning is that I need to add another angle to the Gamist Resource… In First Thoughts Participants: Thunder_God.
4/3/2006 Elishar: [The Beast Within] Ideas Ok, I'll give a bit of overview for anyone not familiar with my game. 'The Beast Within' is a modern game based around the hidden battle between human and demons. … In First Thoughts Participants: Elishar, Paul Strack, TonyLB, dindenver, anders_larsen, TroyLovesRPG, Thunder_God, billvolk.
4/3/2006 TonyLB: [Misery Bubblegum] How do you reward bad timing? You know the story: Boy meets girl. Boy loves girl. Girl loves boy.
Monday: Boy tries to tell girl he loves her ... but earlier that day girl heard a… In First Thoughts Participants: TonyLB, c, Paul Strack, Ben Lehman, Joshua BishopRoby, Valamir, Thunder_God.
4/3/2006 Paul Strack: Story-Weaver: A "pure" narrativist game? Story-Weaver: A "pure" narrativist game?
Hi folks,
I have been posting here and there for about 2 months on these forums, but this is my first serious offering in terms… In First Thoughts Participants: Paul Strack, Graham Walmsley, MatrixGamer, Ron Edwards.
4/2/2006 Yaksha: [srenken] To ditch or not to ditch? That is the question... Hi all,
http://www.geocities.com/rubboferraro/srenken_b01.pdf
I wrote this little game a while ago now, then just dropped it and forgot about it. As it stands I don’t think it is anything great… In First Thoughts Participants: Yaksha, dindenver, anders_larsen, Bryan Hansel.
4/1/2006 FlameLover: DM vs. Players I thought i'd posted this before, but I searched for it and found nothing. So sorry if I posted this earlier ;)
I've been hanging around these boards for a… In First Thoughts Participants: FlameLover, sirogit, Noon, JMendes, Thunder_God.
4/1/2006 ElliottBelser MKII: [Conflict: Eridani] Power 19, First Version. Here goes something.
1) What is your game about?
War! Specifically, the war between Sol (yay!) and Draconis (boo!) for the Eridani colonies.
2) What do the characters do?
Try… In First Thoughts Participants: ElliottBelser MKII, Troy_Costisick, TonyLB, Thunder_God.
4/1/2006 robotsunshine: [Chimera] Problems with conflict. I've been looking at Clyde L. Rhoer's game Outside, http://www.indie-rpgs.com/forum/index.php?topic=19187.0 about kids using their imaginations as a form of power, and creating alternate worlds with them, and it made me… In First Thoughts Participants: robotsunshine, Paul Strack, Thunder_God, c.
3/31/2006 Jinx: [Crucible] Tournament Fighting! Help with Advancement? Hello, all. Much as I know I should be finishing up Echoes (my current project), another one has sorta taken hold of me. I'm calling it Crucible for now, which… In First Thoughts Participants: Jinx, neko ewen, robotsunshine.
3/31/2006 TonyLB: Gina Tonic and the @%$^ed up Pancakes So I've had a lot of exposure to children's books recently. I love the motifs, the recurring structure. I think you could make a cool game that played like a… In First Thoughts Participants: TonyLB, Thunder_God, Sydney Freedberg, monsterboy, Miskatonic, Noon, Ben Lehman.
3/31/2006 ElliottBelser MKII: [Conflict: Eridani] Squad and Squadleader Creation. SO. Conflict: Edriani is a roleplaying wargame. You play a mixture of the Bab 5 psi corps and the Starship Troopers mobile infantry in a space fantasy, trying to retake… In First Thoughts Participants: ElliottBelser MKII, Sydney Freedberg, Danny_K.
3/31/2006 ElliottBelser MKII: [Conflict: Eridani] Colony Creation Lo, All! I'm trying to pare down a wicked keen world into something useful for an RPG. Help me sort out what's cool and my own and what's just filching… In First Thoughts Participants: ElliottBelser MKII, Thunder_God, Miskatonic.
3/31/2006 mobuttu: [ORN RPG] Skills Insights Hi, first time poster.
First of all, I'd like to apologize for my bad English, since it isn't my mother language. I'll try to do my best.
I'm currently trying… In First Thoughts Participants: mobuttu, Thunder_God, anders_larsen.
<< more previous topics | | Subsequent Topics In First Thoughts 4/6/2006 oreso: Klingons! [url=http://www.geocities.com/maxkill666/klingons.html]Klingons![/url]
Have a looky at the link and tell me what you think.
Its meant to be a one shot party game to give you an excuse to act like… In First Thoughts Participants: oreso, Czar Fnord.
4/7/2006 SPDuke: [Summerplay] Initial post, slightly long. SUMMERPLAY
Hi, Forge!
I haven’t been here in a while, but I recently had a brainstorm for a game and wanted to share it with you to see what you… In First Thoughts Participants: SPDuke, Thunder_God, Shreyas Sampat.
4/7/2006 stefoid: [Bronze] 'skills' and task/conflict resolution This is a fictional bronze-age game. I posted the 1st draft rules a while ago. It was a task-based skill system. Since being directed to other types of rules, Ive… In First Thoughts Participants: stefoid, contracycle, Thunder_God, lumpley, dindenver, two_fishes.
4/7/2006 Thunder_God: [Slime Octopi and Coral] Redesigning Mechanics and Defining Humanity and Mr. H. This game is what I call a CSI Game, or Competitive Story Interaction game. It's been brought up between Eric Bennett and myself. Eric is big on the Mythos and… In First Thoughts Participants: Thunder_God.
4/7/2006 J Tolson: [Twilight] Three character goals Greetings good forum-goers,
In the game that I have been working on over the last 2 years (Twilight of the Gods, or just Twilight for short) I have developed three… In First Thoughts Participants: J Tolson, anders_larsen, SPDuke, Thunder_God.
4/8/2006 Willow: [Reserve] Distribution of Narration Rights Hi all. This is my first post about the Reserve System that I've been working on, so let me tell you a little bit about it. It's a resource-spending (i.e.… In First Thoughts Participants: Willow, Paul Strack, Bryan Hansel.
4/9/2006 Lizbet: I'm a Literature student. I'm alowed. Hey there. I'm something of a newbie here, so...yeah. New. Hai.
I was musing the other day about games and I had the notion of creating one based on the… In First Thoughts Participants: Lizbet, TonyLB, Joshua BishopRoby, nikola, MatrixGamer.
4/9/2006 Chad: Henbane: role‐playinge the detestable wickednesse of wytchcrafte Hi folks,
I have recently put together the Henbane PDF http://www.ookytentacles.com/Henbane.htmland would like to get your take on it.
Henbane is a witty take on shakespearian witchcraft. It’s has grandiose… In First Thoughts Participants: Chad, TonyLB, Graham Walmsley, Mark D. Eddy, Eric J-D, chris_moore, ivan23.
4/10/2006 Everspinner: Games as a metaphor for something else (This is a duplicate to the thread I accidentally started in Story Games. My apologies to anyone who is interested in the topic and needs to jump between the two… In First Thoughts Participants: Everspinner, pells, greyorm, MatrixGamer, Paul Czege, Ron Edwards, TroyLovesRPG, Michael S. Miller, Thunder_God.
4/10/2006 James Holloway: [KRASNOARMEETS] Making miniatures easy OK, it's been a little while since I talked about progress on my Ronnies entry from back in the day, Krasnoarmeets. You can check out the previous discussion of it… In First Thoughts Participants: James Holloway, Bryan Hansel, Ben Lehman, komradebob, MatrixGamer, Sydney Freedberg, J Tolson, TroyLovesRPG.
4/12/2006 two_fishes: PbeM structure for playing Amber I yearn for a good Amber DRPG Play-by-eMail structure.
What I like about Amber and the Amber DRPG in general:
- Setting and colour. Amber, Shadow, Pattern, Courts of Chaos,… In First Thoughts Participants: two_fishes, TonyLB.
4/12/2006 BubbaBrown: What do you look for? A general question, but has a lot of relevance: When you are exploring another game or game system, what are the bits of information you look for and in what… In First Thoughts Participants: BubbaBrown, Ron Edwards.
4/12/2006 Tommi Brander: A third thought I have this idea of a game kicking around my head. Given that and half a year of free time, this is a good time for actually trying to design… In First Thoughts Participants: Tommi Brander.
4/12/2006 joepub: [Perfect -working title] Dystopic gaming, attributes as a hinderance. I read 1984 and Brave New World and Fight Club not too long ago, and that got my kickstarted on brainstorming about RPing in a completely dystopic, controlled society.
My… In First Thoughts Participants: joepub, Graham Walmsley, dindenver, Chad, oreso, TroyLovesRPG.
4/13/2006 Filip Luszczyk: Adversarial GM - incentives to win? A thought occurred to me a few days ago, when I've been working out some new rules for my project. Basically, in my game GM has the following functions:
-He… In First Thoughts Participants: Filip Luszczyk, timfire, MatrixGamer, Noon, Thunder_God, Paul Strack, Kat Miller, Michael S. Miller, FlameLover.
4/13/2006 Thunder_God: [Slime Octopi and Coral] Design Direction; Is it Still an RPG? So I've been thinking, all sorts of games are pushing the envelope, and keep pushing it.
Some games seem like party games, some games resemble more of a way to… In First Thoughts Participants: Thunder_God, Filip Luszczyk, Wade Lahoda, TroyLovesRPG.
4/14/2006 sean2099: [Divinity] What tools do you need in the 'toolkit?' Hello everyone,
I am working on an RPG where the players are Gods and Goddesses. I am envisioning as a "design-focused" game. One where the players have several possible settings… In First Thoughts Participants: sean2099, Graham Walmsley, Blankshield, Thunder_God, Tommi Brander, chris_moore, joepub.
4/14/2006 Rain West: greetings
Hello People!
*waves*
Anyway...I'm from a dead RolePlaying community, and am in desperate need of a new, living one. I am an experianced game designer, in need of members to… In First Thoughts Participants: Rain West, Kesher, Ron Edwards.
4/14/2006 Tommi Brander: Sim flags So, my game is about shaping worlds. I hope it has clear ways of communicating player interest.
The easier one is a trait. Every player selects one trait. The player's… In First Thoughts Participants: Tommi Brander, Thunder_God, c, talysman, Ron Edwards, Dav.
4/14/2006 Dev: [Sorceror Remix] Trying a single-die mechanic I came up with an alternate mechanic for Sorceror the other day and posted about it at StoryGames; that evening I playtested it with a friend Henri, to great effect!… In First Thoughts Participants: Dev, Ron Edwards.
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