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From Day One


Previous Topics
In First Thoughts

4/12/2006 BubbaBrown: What do you look for?
A general question, but has a lot of relevance:  When you are exploring another game or game system, what are the bits of information you look for and in what…
In First Thoughts
Participants: BubbaBrown, Ron Edwards.


4/12/2006 two_fishes: PbeM structure for playing Amber
I yearn for a good Amber DRPG Play-by-eMail structure. What I like about Amber and the Amber DRPG in general: - Setting and colour. Amber, Shadow, Pattern, Courts of Chaos,…
In First Thoughts
Participants: two_fishes, TonyLB.


4/10/2006 James Holloway: [KRASNOARMEETS] Making miniatures easy
OK, it's been a little while since I talked about progress on my Ronnies entry from back in the day, Krasnoarmeets. You can check out the previous discussion of it…
In First Thoughts
Participants: James Holloway, Bryan Hansel, Ben Lehman, komradebob, MatrixGamer, Sydney Freedberg, J Tolson, TroyLovesRPG.


4/10/2006 Everspinner: Games as a metaphor for something else
(This is a duplicate to the thread I accidentally started in Story Games. My apologies to anyone who is interested in the topic and needs to jump between the two…
In First Thoughts
Participants: Everspinner, pells, greyorm, MatrixGamer, Paul Czege, Ron Edwards, TroyLovesRPG, Michael S. Miller, Thunder_God.


4/9/2006 Chad: Henbane: role‐playinge the detestable wickednesse of wytchcrafte
Hi folks, I have recently put together the Henbane PDF http://www.ookytentacles.com/Henbane.htmland would like to get your take on it. Henbane is a witty take on shakespearian witchcraft. It’s has grandiose…
In First Thoughts
Participants: Chad, TonyLB, Graham Walmsley, Mark D. Eddy, Eric J-D, chris_moore, ivan23.


4/9/2006 Lizbet: I'm a Literature student. I'm alowed.
Hey there. I'm something of a newbie here, so...yeah. New. Hai. I was musing the other day about games and I had the notion of creating one based on the…
In First Thoughts
Participants: Lizbet, TonyLB, Joshua BishopRoby, nikola, MatrixGamer.


4/8/2006 Willow: [Reserve] Distribution of Narration Rights
Hi all.  This is my first post about the Reserve System that I've been working on, so let me tell you a little bit about it.  It's a resource-spending (i.e.…
In First Thoughts
Participants: Willow, Paul Strack, Bryan Hansel.


4/7/2006 J Tolson: [Twilight] Three character goals
Greetings good forum-goers, In the game that I have been working on over the last 2 years (Twilight of the Gods, or just Twilight for short) I have developed three…
In First Thoughts
Participants: J Tolson, anders_larsen, SPDuke, Thunder_God.


4/7/2006 Thunder_God: [Slime Octopi and Coral] Redesigning Mechanics and Defining Humanity and Mr. H.
This game is what I call a CSI Game, or Competitive Story Interaction game. It's been brought up between Eric Bennett and myself. Eric is big on the Mythos and…
In First Thoughts
Participants: Thunder_God.


4/7/2006 stefoid: [Bronze] 'skills' and task/conflict resolution
This is a fictional bronze-age game.  I posted the 1st draft rules a while ago.  It was a task-based skill system.  Since being directed to other types of rules, Ive…
In First Thoughts
Participants: stefoid, contracycle, Thunder_God, lumpley, dindenver, two_fishes.


4/7/2006 SPDuke: [Summerplay] Initial post, slightly long.
SUMMERPLAY Hi, Forge! I haven’t been here in a while, but I recently had a brainstorm for a game and wanted to share it with you to see what you…
In First Thoughts
Participants: SPDuke, Thunder_God, Shreyas Sampat.


4/6/2006 oreso: Klingons!
[url=http://www.geocities.com/maxkill666/klingons.html]Klingons![/url] Have a looky at the link and tell me what you think. Its meant to be a one shot party game to give you an excuse to act like…
In First Thoughts
Participants: oreso, Czar Fnord.


4/6/2006 tj333: [suts] Anime/Maga Based RPG
Strongest Under the Sun is the name for my game.       The idea behind the game is to emulate anime/manga stories like Yu Yu Hakusho, Bleach, Shaman King,…
In First Thoughts
Participants: tj333, oreso.


4/5/2006 Biggles: [Netland] Power 19
Hi everyone! Since I wanted to have something to talk about at the Midwest convention, here's an idea I've been kicking around for a while. Any comments or criticisms are…
In First Thoughts
Participants: Biggles, Thunder_God, Dev.


4/4/2006 preludetotheend: Almost an Endeavor (Reflections)
The below is the link to the original idea I had its not much important to this thread as I will give an overview of what my current idea is…
In First Thoughts
Participants: preludetotheend, MatrixGamer.


4/4/2006 Gaeokerena: Daemornia Studios
Hello everyone, We would just like to introduce ourselves; Daemornia Studios, as independent role-playing game publishers. We are the publishers of the Daemornia RPG line, with our core book available…
In First Thoughts
Participants: Gaeokerena, Thunder_God.


4/4/2006 mobuttu: [ORN RPG] My Big 3 answers
After reading several posts about The Big 3 RPG design questions (thanks Troy_Costisick for his clarifications from here: http://www.indie-rpgs.com/forum/index.php?topic=16996.0) I’ve tried to come up with mine. Here they go. Please…
In First Thoughts
Participants: mobuttu, anders_larsen, Troy_Costisick, Ron Edwards.


4/3/2006 Madkitten: [Rules] Automatication
I have been thinking a little. Now, for me, the most important thing about rules (as both a GM and a Player) is that they are fast, in the mood…
In First Thoughts
Participants: Madkitten, Jinx, MatrixGamer, anders_larsen, Joshua BishopRoby, Noon, Harrower, CaptainImpressive, TroyLovesRPG, btrc.


4/3/2006 Rich Stokes: Slacker: The Roleplaying Game of Avoiding Work
OK, first thoughts. This is a game that's fermenting right now.  It'll never be very complex, so here we go. The title of the game is Slacker. The players are…
In First Thoughts
Participants: Rich Stokes, Bryan Hansel, Plotin.


4/3/2006 Uriel: [Legion] first draft
These is my first for Legion, a convention game inspired by Memento and The Bourne Identity. Each player will get roughly an hour of gameplay and will use the previous…
In First Thoughts
Participants: Uriel, Troy_Costisick, Thunder_God.


<< more previous topics

 

Subsequent Topics
In First Thoughts

4/12/2006 joepub: [Perfect -working title] Dystopic gaming, attributes as a hinderance.
I read 1984 and Brave New World and Fight Club not too long ago, and that got my kickstarted on brainstorming about RPing in a completely dystopic, controlled society. My…
In First Thoughts
Participants: joepub, Graham Walmsley, dindenver, Chad, oreso, TroyLovesRPG.


4/13/2006 Filip Luszczyk: Adversarial GM - incentives to win?
A thought occurred to me a few days ago, when I've been working out some new rules for my project. Basically, in my game GM has the following functions: -He…
In First Thoughts
Participants: Filip Luszczyk, timfire, MatrixGamer, Noon, Thunder_God, Paul Strack, Kat Miller, Michael S. Miller, FlameLover.


4/13/2006 Thunder_God: [Slime Octopi and Coral] Design Direction; Is it Still an RPG?
So I've been thinking, all sorts of games are pushing the envelope, and keep pushing it. Some games seem like party games, some games resemble more of a way to…
In First Thoughts
Participants: Thunder_God, Filip Luszczyk, Wade Lahoda, TroyLovesRPG.


4/14/2006 sean2099: [Divinity] What tools do you need in the 'toolkit?'
Hello everyone, I am working on an RPG where the players are Gods and Goddesses.  I am envisioning as a "design-focused" game.   One where the players have several possible settings…
In First Thoughts
Participants: sean2099, Graham Walmsley, Blankshield, Thunder_God, Tommi Brander, chris_moore, joepub.


4/14/2006 Rain West: greetings
Hello People! *waves* Anyway...I'm from a dead RolePlaying community, and am in desperate need of a new, living one. I am an experianced game designer, in need of members to…
In First Thoughts
Participants: Rain West, Kesher, Ron Edwards.


4/14/2006 Tommi Brander: Sim flags
So, my game is about shaping worlds. I hope it has clear ways of communicating player interest. The easier one is a trait. Every player selects one trait. The player's…
In First Thoughts
Participants: Tommi Brander, Thunder_God, c, talysman, Ron Edwards, Dav.


4/14/2006 Dev: [Sorceror Remix] Trying a single-die mechanic
I came up with an alternate mechanic for Sorceror the other day and posted about it at StoryGames; that evening I playtested it with a friend Henri, to great effect!…
In First Thoughts
Participants: Dev, Ron Edwards.


4/15/2006 joepub: (Perfect -wt) Do you have the proper certifications to wear that waistcoat, sir?
I'm designing Perfect (working title), a game about oppression and dystopia set in the high society of Victorian England. For the first thoughts, check out: http://www.indie-rpgs.com/forum/index.php?topic=19466.0 This conversation is splitting…
In First Thoughts
Participants: joepub, Chad, TroyLovesRPG, dindenver.


4/15/2006 sean2099: [Divinity] How do you list things that are similar in nature?
Hi everyone, I am working on my game, which I am sure most of here are probably working on one of their own;)  I am currently working on powers...I have…
In First Thoughts
Participants: sean2099, TroyLovesRPG, dindenver.


4/15/2006 Thunder_God: [Cranium Rats] Dice Economy, Refreshment and Sweet in the Middle
This is a sister-thread to this thread about Token Economy. The game is present from my signature, you can just click this link if you don't have the patience! I…
In First Thoughts
Participants: Thunder_God, Filip Luszczyk.


4/16/2006 J Tolson: [Twilight] Multiple Characters and Presentation
Hello everyone, Over the last week or so I have been trying to hammer out character sheets for my game and in doing so some potential problems have become more…
In First Thoughts
Participants: J Tolson, Filip Luszczyk, c, anders_larsen.


4/18/2006 chris_moore: [In the Pit] Best setting for breaking characters?
Hi, I'm designing a game called (for now) "In the Pit", a game where people are trapped together and forced to make terrible decisions in order to escape.  the Power…
In First Thoughts
Participants: chris_moore, Thunder_God, TonyLB, Czar Fnord, Chad, Paul Czege, Everspinner, c, TroyLovesRPG, pells, sean2099, shadowcourt, Castlin, amicitia, dindenver, Nick.


4/18/2006 chris_moore: [In the Pit] Should they care?.
So let's pretend the setting is Vietnam, and the players make U.S. soldier protagonists. (If you missed the setting discussion, it's here:) http://www.indie-rpgs.com/forum/index.php?topic=19537.0 As it stands now (and it's rough)…
In First Thoughts
Participants: chris_moore, joepub, TonyLB, Ron Edwards.


4/18/2006 joepub: (Perfect -wt) Images, Objects and Humanity.
Some of this stuff carries over from the original Perfect thread: http://www.indie-rpgs.com/forum/index.php?topic=19466.0 But really, there shouldn`t be any need to refer back to that thread too much, because I lifted…
In First Thoughts
Participants: joepub, MatrixGamer, dindenver, Castlin, sean2099.


4/18/2006 Emmett: Mechanic for matching Players to Characters
I'm trying to think of a kind of "E-harmony" for Players to find/create the character they will enjoy playing the best. It seems to me that so many new players…
In First Thoughts
Participants: Emmett, Tomas HVM, c, Filip Luszczyk, Czar Fnord, contracycle, talysman.


4/19/2006 talysman: [Kanthe] How Freaky Is This?
As some of you probably know, I recently wrote up a solitaire roguelike fantasy dungeoncrawl RPG, Raiders of the Ruins of Kanthe, renamed Depths of Kanthe.  The version on the…
In First Thoughts
Participants: talysman, Paul Czege, Noon, Bryan Hansel, greyorm, Ron Edwards.


4/20/2006 Dangerboy: [SYSTEM] Reinventing system mechanic; need help task resolution
Hey guys. Posted this on RPGnet, but I'm not getting any responses yet, so I'm shotgunning it here to for a larger feedback pool. Ok, here's the idea I got…
In First Thoughts
Participants: Dangerboy, dindenver, anders_larsen, monsterboy, Tommi Brander.


4/20/2006 pells: [Avalanche] - Last two concepts and Q&A about my teaser
My teaser is finally ready. So, this thread is more of a final thoughts than a first thougths, as I want to present the last two concepts needed to understand…
In First Thoughts
Participants: pells.


4/21/2006 chris_moore: [In the Pit] resolution and reward(?)
I'm fired up about this game that tells stories of physical, emotional, and moral survival.  I'll explain a bit, then ask questions. Characters start with a list of player-created traits…
In First Thoughts
Participants: chris_moore, xzallion, joepub, Kesher, Dev, Thunder_God.


4/21/2006 Filip Luszczyk: Reward system idea - mainstrem cinematic action games, competion and experience
If there is something similar to my idea in any game, simply let me know. Sorry, if something like that was discussed before. So, I'm a fan of mainstream cinematic…
In First Thoughts
Participants: Filip Luszczyk, xzallion, TonyLB, Shreyas Sampat, Dav.


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