Previous Topics In First Thoughts 6/28/2006 iain: [What a Shambles!] Points mean Prizes Hello again folks,
'What a Shambles!' comes on apace and is almost ready for playtesting, anyone interested?. However I am stuck on one element of the game. I want the… In First Thoughts Participants: iain, Adam Dray, Zach.
6/27/2006 Nick: Inspiration v. Plagiarism, and other Quandries Hello All,
I've kicked around ideas for a few game designs in my head for the past few years, though none of them have come to fruition- not that any… In First Thoughts Participants: Nick, Eero Tuovinen, jasonm.
6/24/2006 Zach Walton: [Sudden Light] Protagonist Generation Can improvisational exercises contribute to RPG character generation? I've seen games, such as Primetime Adventures, encourage group kibitzing for generating individual characters and I've found that process to be particular… In First Thoughts Participants: Zach Walton.
6/24/2006 Noon: Rocks fall, everybody (who bid their HP) dies It's been awhile since I posted my last design idea. Some of the insistant responces that turned up with that threw me for a curve ball...like the insistance that a… In First Thoughts Participants: Noon, TonyLB, Filip Luszczyk, Bill Masek, Adam Dray, Telarus, KSC, Falkayn, Blankshield, jbrandl, contracycle, Caldis, wheloc, Ron Edwards.
6/23/2006 Thunder_God: [Cranium Rats] On Flags Alone? So, I'm going to continue talking about what I call Blinders, and when it is discussed in terms of games or game-play is often called Constraints. This topic is about… In First Thoughts Participants: Thunder_God, contracycle, Filip Luszczyk.
6/22/2006 J Tolson: [Twilight of the Gods] Too Complex of a Conflict Resolution System? Like the title implies, for the last several months I have been wondering if my CR system is overly complex. That is, I would like CR to take up about… In First Thoughts Participants: J Tolson, charles ferguson, Threlicus, Valamir.
6/22/2006 Zach Walton: [Sudden Light] Good Thing/Bad Thing Improv. class today covered in several exercises concerning narrative structure. Perhaps the most fruitful exercise for our troupe was called "Good Thing, Bad Thing" (we discovered later that the professor… In First Thoughts Participants: Zach Walton.
6/22/2006 thwaak: Recommended Indie RPGs? Heya Gang,
I've found myself moving away from the mainstream, traditional RPGs, and becoming more and more interested in indie RPGs, both in the novel ideas, mechanics, and settings, as… In First Thoughts Participants: thwaak, Technocrat13, Warren, Paka, Pelgrane, Dantai, Thunder_God, Ron Edwards.
6/22/2006 Dreadmaster: [SIX: Confederacy Working Hidden] Needing a bit of help... [move]...I'm having a problem with getting on with my story, looks like I need help...[/move]
I've got a start on my game ([url=http://www.legendarytales.com])www.legendarytales.com[/url], but that's all I've got...
The player… In First Thoughts Participants: Dreadmaster, jeremycoatney.
6/22/2006 hatch22: Not so idle chat Greetings everyone. I'm new at the Forge and would like to pose a question I'm struggling with. I've been working on a game design for many months now on and… In First Thoughts Participants: hatch22, Adam Dray, Ron Edwards, Gasten.
6/22/2006 Zach Walton: [Sudden Light] Competitive Narrative Complications Today, in my improv. class we worked with a few exercises concerning narrative. For our first exercise, one writer identified three themes or actions relevant to the story they were… In First Thoughts Participants: Zach Walton.
6/21/2006 Thunder_God: [Cranium Rats] Another View. The following points have been written by Itamar Parann, he was originally given Beta Version 1.1 on April, in a local convention. He sent me his thoughts but it would… In First Thoughts Participants: Thunder_God, dindenver, Filip Luszczyk.
6/21/2006 WRPIgeek: [Console] Console Legends quickstart Hi everyone. I've finished up the quickstart version of Console Legends (previously entitled Console III). If you want to take a look, <a href="http://www.valentgames.com/download/ConsoleLegends.zip">here it is.</a> Comments are welcome, especially… In First Thoughts Participants: WRPIgeek, Noon.
6/20/2006 Immunis: [d8 system] Using a playing card pool instead of dice I am in the process of writing my own ‘Universal Heartbreaker’, it’s a system that is trying to provide enough flexibility for any ‘age of gun’ background, i.e. from 1800… In First Thoughts Participants: Immunis, pells, Aaron, Altharis.
6/20/2006 sean2099: [Divinity] making the conversion from dice to diceless. ( baby rant) Hi all,
I have promised some people here that I would keep them abreast of this process for Divinity. Here is one of threads I would like to reference because… In First Thoughts Participants: sean2099.
6/19/2006 iain: [What a Shambles!] Are some mechanics funnier than others? Following on from the thread here:
http://www.indie-rpgs.com/forum/index.php?topic=20144.0
that was about my initial thoughts on the game and how to balance comedy and horror, i had begun to think about system.… In First Thoughts Participants: iain, TonyLB, Noon, Czar Fnord, davidberg, dindenver.
6/18/2006 somniturne: [Crucible] Steam-punk LARP Hey all,
I've been running WOD larps for a number of years, and have recently gotten the hankering to try my hand at creating a new setting. The inspiration comes… In First Thoughts Participants: somniturne, Czar Fnord.
6/18/2006 Dauntless: Lifepath design system? I like Lifepath systems. I happen to like systems which have a consistent logic to them and which help guide character development. I think a properly designed lifepath system gives… In First Thoughts Participants: Dauntless, Kobayashi, c, dindenver, GregStolze, sean2099, Threlicus.
6/18/2006 sirogit: [Other Family] What more should I add before open playtesting? This is the latest version of Other Family:
http://bmdproductions.tripod.com/of2.html
If you've looked at the last version, I'm exploring the weariness token idea, and I'm removed the Hard dice for now,… In First Thoughts Participants: sirogit, Ron Edwards.
6/17/2006 Zach Walton: [Sudden Light] Basic Improv. Vocabulary Given that my RPG in progress has changed names and that I'm now following Forge tradition to split topics into separate threads, I'm reproducing some initial reflections below (my last… In First Thoughts Participants: Zach Walton, reprobate, Graham Walmsley, jasonm.
<< more previous topics | | Subsequent Topics In First Thoughts 6/28/2006 Zach Walton: [Sudden Light] "Yes, but..." Today, more reflections from my improv. class and some game mechanics for Sudden Light inspired by them. As a side note, I'm quite amazed at the extent to which running… In First Thoughts Participants: Zach Walton, iain.
6/28/2006 thwaak: Narrativist CharGen with Gamist Mechanics Behind it? Hello All,
It was inevitable that visiting here looking for indie games would inspire me to try creating my own.
I started brainstorming ideas and came up with one I… In First Thoughts Participants: thwaak, northerain, Certified, ODDin, zmobie, Blankshield, Artanis, Paul Czege, Jixxala, wheloc, Incendiary.
6/29/2006 Caesar_X: [Noir] Accumulated Guilt and The Downfall "Shared guilt is often the only common bond amongst noir characters" (from this essay on the elements of noir):
http://www.crimeculture.com/Contents/Film%20Noir.html
I read the above quote again today and remembered a… In First Thoughts Participants: Caesar_X, Zathreyel, oreso.
6/29/2006 Naarsael: Gears and portals (need more ideas) I've been working for sometime now on a gearpunk High Fantasy setting for Risus the anything rpg and i seem to be stuck ... I need a new view point… In First Thoughts Participants: Naarsael, ghashsnaga.
6/29/2006 Incendiary: D6 system, fair / fun for players? Also, background. Firstly: hi everyone. I am a lapsed RPGer (MERP, WFRP, Paranoia) who has been guided here when I presented some RPGing friends of mine with some random material I was… In First Thoughts Participants: Incendiary, jasonm, joepub, cydmab, daMoose_Neo, Alex Johnson, billvolk, apeiron.
6/30/2006 Revolution: My new (very rough) game idea So, I'm working on an RPG. I hope that much should be obvious.
Basically, I want to have something with a fantastical feeling that seems realistic. I'll admit that I'm… In First Thoughts Participants: Revolution, Incendiary, ODDin, daMoose_Neo, Caldis, Noon, Ron Edwards, Call Me Curly.
7/2/2006 sean2099: [Divinity] Testing a mechanic Hi all,
I am asking about this particular mechanic because it is the first one being testing in the PBP I am running. To make a long post a bit… In First Thoughts Participants: sean2099, btrc, matthijs.
7/3/2006 Elishar: Armaggedon: First Draft Every game creator thinks their game is good, otherwise they wouldn't have put all the time and effort into it. However, like a parent who has an ugly baby, a… In First Thoughts Participants: Elishar, Caldis, matthijs.
7/3/2006 Zach Walton: [Sudden Light] Putting Aspects In Play I've been doing quite a bit more thinking about how to integrate Aspects into individual scenes. Certainly, Aspects could be added simply through narration alone, but since Aspects are so… In First Thoughts Participants: Zach Walton.
7/3/2006 mila888: cutscenes can you make cutscenes in your video game In First Thoughts Participants: mila888.
7/4/2006 Zach Walton: [Sudden Light] Boal's "Theatre of the Oppressed" and Gaming Recently, prompted by my improv. class, I've been digging into improv. theory in all its surprising permutations. I've found it quite shocking that many game designers do not rely more… In First Thoughts Participants: Zach Walton.
7/5/2006 Mr. DNA: Toward Thematic Continuity Hey all,
I've been lurking for a bit, and I finally figured it was time to speak up.
I've been playing with this idea for a bit; but I don't… In First Thoughts Participants: Mr. DNA, Ville Takanen, Call Me Curly, Joshua BishopRoby, Matt Wilson, joepub, dindenver.
7/5/2006 Krystalex: Introduction and general questions about RPG mechanics Hi! I'm new to RPGing for the most part (played a touch in the 1990s, but not enough to really remember much), and I've been forum lurking for a bit… In First Thoughts Participants: Krystalex, Paul Czege, TonyLB, jasonm, Thunder_God, Caldis, nikola, Czar Fnord.
7/5/2006 polyesterjellyfish: [Song Caverns of the Medru] and first post. Hello. First post here. Like many people however, I've been lurking for a few months trying to soak it all in.
And with my first post comes my obligatory first… In First Thoughts Participants: polyesterjellyfish, matthijs.
7/5/2006 Zach Walton: [Sudden Light] Basic Conflict Resolution Mechanics I've waited until the last possible moment to outline the general conflict mechanic for Sudden Light. I've done so guided by the desire to see as many improv. performances as… In First Thoughts Participants: Zach Walton, matthijs.
7/6/2006 Ville Takanen: [The Stray Path] Group involvment on character creation. The Stray Path - Or Harhapolku as it was originally deciphered.
I have no idea, if this would belong here - or in the actual play forum, so let the… In First Thoughts Participants: Ville Takanen, Ron Edwards.
7/6/2006 Alex-01: Parallel setting on two different worlds? Dear role-players,
I don`t know if this is he right place, but I have a problem with a background story.
There are two worlds: A fantasy world and a… In First Thoughts Participants: Alex-01, Selene Tan, Ron Edwards, wheloc, Czar Fnord, Jixxala, JayDaWarlord, dindenver, jerry.
7/7/2006 Ron Edwards: Character creation concept Hello,
I had a notion for making up characters a month or two ago, and only mentioned it to a couple of people. Both of them instantly utilized it, so… In First Thoughts Participants: Ron Edwards, Czar Fnord, polyesterjellyfish, Keith Senkowski, greyorm, Noon, Jixxala, Certified, Roger, joepub, timfire, Bankuei, joshua neff, Ben Lehman, matthijs, Call Me Curly, Sydney Freedberg, ChrisJaxn, stefoid.
7/7/2006 Philbo: Idea for an RPG Setting... Here's my idea in a nutshell...
A fantasy role-playing game set in a fictional land based loosely on mythic Greece. The tone is light-hearted and adventurous, with an emphasis on… In First Thoughts Participants: Philbo, oreso, ODDin, Caldis, Roger, billvolk, brainwipe, contracycle.
7/7/2006 Noon: Stealing from drinking games If I wanted to steal certain qualties from drinking games, without using drink, how would I do it?
The qualities I'm looking to swipe are: That there is no resource… In First Thoughts Participants: Noon, Ben Lehman, PhilV.
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