The Forge Reference Project: Browse Threads

 

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From Day One


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In First Thoughts

9/29/2006 Codexier: Magic Backpack
Hi,  I'm working on a new RPG for children, called "Magic Backpack" (at least for now).  I wanted to get your opinion on the main mechanic of this game, if…
In First Thoughts
Participants: Codexier, Gasten, David Artman, Joshua BishopRoby, Eero Tuovinen, JustinB, Hituro.


9/29/2006 Oscar Evans: Parlour games as Roleplaying games
I think there is a lot of potential in converting some of the design principles from parlour games (and perhaps some improve theatre, theatresports and Alternate Reality Games) into roleplaying…
In First Thoughts
Participants: Oscar Evans, GregStolze, David Artman, nikola, Paul Czege.


9/27/2006 peccable: [Flashback] Incorporating 'Indie' Sensibilities Into A 'Traditional' RPG
Even when I was mainly into 'mainstream' RPGs, I was always more attracted to the weirder ones: Continuum, Unknown Armies, etc.  So discovering the Forge and the Indie game scene…
In First Thoughts
Participants: peccable, Artanis, Joshua BishopRoby, Call Me Curly, r_donato.


9/27/2006 GregStolze: [ORE Noir] What's the intellectual equivalent of a 2x4 to the skull?
(This is a cross-post from RPG.NET, if you care.) was "Good Cop, Bad Cop" and it came to a thunderous conclusion last session. (A writeup from one of the players,…
In First Thoughts
Participants: GregStolze, joepub, Darcy Burgess, TroyLovesRPG, Vaxalon.


9/26/2006 typo: [This Madness Ends Here!] First Look
First post here, introducing a game concept I've been toying around with based on any number of cliched confrontation scenes in movies and literature.  It was originally conceived as an…
In First Thoughts
Participants: typo, joepub, Valamir.


9/26/2006 joepub: [Boulevard] Define, Refine, Destroy
the basics (skip this if you know it): The game is called Boulevard. The basis is: You are a presuming, pretentious punk. You are an aggressive, militant kid who has…
In First Thoughts
Participants: joepub, Ice Cream Emperor, David Artman.


9/26/2006 Aussigamer: [Nexus] Does this have the information you might need?
Name: Flechette Rifle (Storm Bringer) PL: 7 Type: Semi/ Automatic magazine feed Held: 2 handed Damage: 4d12(-4), Ballistic x3 (19-20) Single: Average: 22, recoil: 7 Burst: 3 rounds: 44, recoil:…
In First Thoughts
Participants: Aussigamer, Adam Dray, Matt, nikola, joepub, Mcrow, Eero Tuovinen, Jared A. Sorensen, Ron Edwards.


9/25/2006 Grail-Shadowblade: Dying Earth: The Raids
50 years ago the US government decided to approve a project designed to make a better soldier. This project continued for 10 years before they struck upon a new serum,…
In First Thoughts
Participants: Grail-Shadowblade, Everspinner, Kesher, anders_larsen, Aussigamer, sean2099, David Artman, Pol Jackson.


9/25/2006 Willow: What is Shattered Vistas?
What is Shattered Vistas? Shattered Vistas is a game about life.  Life that sucks hard and is an uphill battle, possibly filled with eldritch horrors and ninjas. In Shattered Vistas,…
In First Thoughts
Participants: Willow, James Holloway, baron samedi, Mike Holmes, coffeestain, nikola, Joshua BishopRoby, c, Noon, TroyLovesRPG.


9/24/2006 Caesar_X: [Touch of Noir] Bidding to define conflict resolution
In the Film Noir game I've been working on, I've been thinking more about how to define player vs. player conflict resolution.  Each character has certain stats such as "Face"…
In First Thoughts
Participants: Caesar_X, JustinB, Artanis, joepub, TroyLovesRPG.


9/24/2006 Artanis: [Iä! Iä! Ph'iles] Twisting the plot
Hello, This is an idea submitted by my friend Julien for my game The Iä! iä! Ph'iles, a game of prep- and GM-less investigation with an attempt to include dramatic…
In First Thoughts
Participants: Artanis, pells, GreatWolf.


9/22/2006 Bevan: Magique Noire: a game of gothic narrativism
Hello, everyone, For the last couple of weeks, I've been bouncing a rpg idea around my head, and it's developed enough that I'm now interested in bouncing it off the…
In First Thoughts
Participants: Bevan, Tim Alexander, TroyLovesRPG, baron samedi.


9/22/2006 Levi Kornelsen: [The Pulse] Puzzling.
So.  This is something I spun off a few months ago, a playtest / demo kit for The Pulse, intending to expand it up to a full game one step…
In First Thoughts
Participants: Levi Kornelsen, knicknevin, Graham Walmsley, sean2099.


9/21/2006 sirogit: Thematic Generation Session with index cards
I came up with this method of pinpointing good, personal and challenging themes for a game. I figure it could be used both prior to game setup or character creation,…
In First Thoughts
Participants: sirogit, Joshua BishopRoby, TroyLovesRPG, TonyLB, epweissengruber, WhiteRat.


9/21/2006 Brian_W: [Channeling] Spell results
First of all, for a better (if more stream-of-conciousness) overview of my game, you can get a pdf or OpenOffice file at http://shadowedgames.awardspace.com/ In Channeling, your magical strength is based…
In First Thoughts
Participants: Brian_W, Sovem, JustinB, anders_larsen, Darcy Burgess, ks13, Hituro.


9/20/2006 Jye Nicolson: [Last Exile] Healing damage, Breaking the Ice Style
Hi guys, I'd love some feedback on an idea for a recovery-from-damage mechanic for my Last Exile game, ripped off from inspired by Breaking the Ice. I'll try to keep…
In First Thoughts
Participants: Jye Nicolson, Tim Alexander, Thor Olavsrud, muddlepud.


9/20/2006 bigbadwolf: cable network (RPG)
i had a idea 4 a cable network and tv channel. where you rp a show on a channel also that channel trys to get on a cable network. i…
In First Thoughts
Participants: bigbadwolf, David Artman.


9/19/2006 Vaxalon: [Amber by the Cards] Cool Scenes and Advancement
If you've been following my Amber by the Cards design, you'll know that at the end of character creation, the players will have jokers that they haven't used yet. You…
In First Thoughts
Participants: Vaxalon.


9/19/2006 foucalt: Wherein I Accept my Burden and Begin to Ask Advice
Hi all, I've been kind of hanging 'round the edges here, and on blogs, and now I'm ready. I'm ready to at least try to design a game. I've given…
In First Thoughts
Participants: foucalt, r_donato, Adam Dray, Eero Tuovinen.


9/19/2006 hatheg-kla: Jorune system
Hi everyone. It's been a while since I posted on the Forge, but I've been lurking around generally.  I was looking through my old RPG collection the other day and…
In First Thoughts
Participants: hatheg-kla, Adam Dray, Andrew Morris, c, Doyce, philaros, Mike Holmes.


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Subsequent Topics
In First Thoughts

9/29/2006 Sovem: A harebrained idea?
I've got an idea for a system, but I'm not really sure whether it would work or whether it's been done or not. So, I thought I'd run it by…
In First Thoughts
Participants: Sovem, Eero Tuovinen, nikola, Joshua BishopRoby, Hituro, joepub, TroyLovesRPG, dindenver.


9/29/2006 Hituro: Some help needed on a combat mechanic
Hi, this is my first post here and I'm straight into asking for help, go figure! :) I am running a one-off game next weekend using a home-brew system and…
In First Thoughts
Participants: Hituro, Eero Tuovinen, Mcrow, contracycle, Hereward The Wake, Pol Jackson.


9/30/2006 earwig: Starting a game and quite lost...
Okay, this is my first post here, so be kind. :) Anyway, I am putting together an RPG where the characters all wake up in a city with complete amnesia. …
In First Thoughts
Participants: earwig, joepub, TroyLovesRPG, Noon, Darcy Burgess, Call Me Curly, John Hyland, Tim M Ralphs, John Harper, GreatWolf.


10/1/2006 Noon: Design issue - end of wonder
It's cropped up from a couple of directions. I've made a resolution mechanic (well, perhaps more of a midwife mechanic) that I'm happy with (listed in previous threads). But it…
In First Thoughts
Participants: Noon, TroyLovesRPG, contracycle, dindenver, joepub, Xibalba.


10/2/2006 Frank T: [BARBAREN!] Revised Playtest Edition and Power 19
Hi everybody! Having a deadline (Spiel Essen) and switching from writing in German to writing in English has helped me to finally overcome my writer’s block on BARBAREN!. I have…
In First Thoughts
Participants: Frank T, r_donato, Ron Edwards, Eero Tuovinen, jrs, Ice Cream Emperor.


10/3/2006 Brian_W: [Channeling] Binding Demons and Spirits
Somehow, I completely failed to figure out a fairly major part of my game... For what i have right now you can get a PDF of my notes at http://shadowedgames.awardspace.com/channeling.html…
In First Thoughts
Participants: Brian_W, Pol Jackson.


10/4/2006 Tully305: My "Power 19" for Imperium
[i][b]Imperium[/b][/i] is the working title for my sci-fi rpg.  To get the ball rolling, I've written up a Power 19 for the game.  Any feedback would be greatly appreciated! [b]The…
In First Thoughts
Participants: Tully305, TroyLovesRPG, Frank T, Vargr Scout, Icel, mholmes52.


10/4/2006 Reithan: Looking for feedback on Setting, Design and Rules of Work In Progress
Penetrator is a sci-fi RPG with a foundation in the cyberpunk genre. The is meant to convey a sense of 'larger-than-life' characters in a dark, gritty, realistic sci-fi environment with…
In First Thoughts
Participants: Reithan, Joshua BishopRoby, James Holloway.


10/4/2006 Castlin: Quintessence
Hello All, I am looking for some feedback on one of my evolving efforts, currently called Quintessence. It is a relatively simple gaming system based around the notion I had…
In First Thoughts
Participants: Castlin, jasonm, Altharis.


10/5/2006 Reithan: GNS - Where??
I keep seeing references to the GNS Theory/Gaming Model. It seems that the relevant forum has been closed, though. Can anyone point me to any sort of definition/description/guide?
In First Thoughts
Participants: Reithan, Ron Edwards, r_donato, c.


10/5/2006 JakeVanDam: Power 19- Unnamed Fary Tale Nar Project
It's a simple nar game designed around fairy tales. 1. What is your game about? fairy tales and the themes and elements common to them, especially Grimm's 2. What do…
In First Thoughts
Participants: JakeVanDam, baron samedi, c, hatheg-kla.


10/5/2006 r_donato: [Machiavelli] Italian vs. English words
Hi, all, As my work on Machiavelli proceeds (I should have a first draft ready in a couple of weeks), I have a decision to make. Machiavelli is set in…
In First Thoughts
Participants: r_donato, JakeVanDam, dindenver.


10/6/2006 Reithan: In need of informational source
I'm building a sci-fi game with a cyberpunk 'feel' (I think the proper term, as far as The Big Model goes would be Color...but I'm still hazy on the whole…
In First Thoughts
Participants: Reithan, Eero Tuovinen, Joshua BishopRoby, joepub, Certified, Call Me Curly, dindenver, TroyLovesRPG.


10/7/2006 Xibalba: Need help with a core mechanic
I have two ideas for the core mechanic for a fairly traditional swashbuckling rpg of high adventure, and I cannot decide between the two.  Please give me some advice and…
In First Thoughts
Participants: Xibalba, CommonDialog, Eero Tuovinen, TonyLB, TroyLovesRPG, Noon, Falc.


10/7/2006 CaffinatedAngst: A title would be nice, wouldn't it?
As stated from the general top of the board there is no title as of yet... Being that I love Tolkien and DnD, I originally wanted to do a RPG…
In First Thoughts
Participants: CaffinatedAngst, joepub, jasonm, dindenver, Xibalba, TroyLovesRPG, Call Me Curly, JustinB, Primordia, Castlin.


10/9/2006 Bill_White: [Crypt of Chthonos] Sailing to Sarnath: A Kind of Horror Heartbreaker
I've followed with interests threads that talk about Lovecraftian games, because I've always enjoyed the idea of Call of Cthulhu even though I'd never played it.  The consensus that emerges…
In First Thoughts
Participants: Bill_White, Wood, anders_larsen, Narf the Mouse, Mel_White, andrew_kenrick.


10/10/2006 trukulo: RyF , a very easy and fast game
Hello, first i have to apologise for my poor english. I want to show you a game that we made. It was made in spanish and this is a translation.…
In First Thoughts
Participants: trukulo.


10/10/2006 MJGraham: [Insurrection] Motives and Virtues as Attributes
Before I ask my question I feel that I should explain a little about my game. My roleplaying game uses two sets of attributes: virtue attributes (e.g. courage and honesty)…
In First Thoughts
Participants: MJGraham, r_donato, GreatWolf, AmbroseCollector, stefoid, Narf the Mouse, TroyLovesRPG.


10/10/2006 daMoose_Neo: [BasiCCG] Writing up an open lisence Card Game
I'm always doing this aren't I? New CCG stuff, always ^_^ My earlier discussions with Lee Valentine (Veritas) have led to some revisions of my POD card concept. I'm ordering…
In First Thoughts
Participants: daMoose_Neo, TroyLovesRPG, jeremycoatney, JustinB, David Artman.


10/10/2006 vgunn: Can you fill in the missing pieces? -- system design questions
Hello All, Its my first post here. I have really just started to look at the forge in detail and I am hoping you could help me out. I've been…
In First Thoughts
Participants: vgunn, joepub, Gasten, Hans.


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